It's fantastic and it feels pretty long to me, I've been playing it for almost a week now and still haven't finished it. Levels are huge and open, and you can tackle most objectives in any order and from any possible direction.I know this is more a DF thread, but how is the game itself? Is it short or does it have a good long campaign?
Its so fucking good.It's fantastic and it feels pretty long to me, I've been playing it for almost a week now and still haven't finished it. Levels are huge and open, and you can tackle most objectives in any order and from any possible direction.
Df needs to stop using one PC measurement. They need at least 2, a high end and a medium spec when doing comparisons.
That's not shocking at all. It's right there in the DF article.
Yea, i hope for XB1's fans that games in the furure won't compromise important things such as V-sync, AA, effects , fps and such in order to get to "parity" so the marketing department can declare it runs at 1080P like the PS4, the sooner they get over it the better the XB1 versions will be.lol
Also "Lazy Devs" again? Yep, that's the problem. The developers.
The sooner 1080p parity is dismissed for the XBone the better. Everyone buying the XBone knows the PS4 version of multiplayers will be superior, yet they've happily purchased their console of choice so we need to get over this resolution stuff - devs included. Make the best game they can make for each hardware. 1080 is nice, sure, but 900p with no tearing is surely the better option.
Well that is my question. Does this game use the June SDK that frees up the Kinect resources.
I can't find articles that say it does, only ones that suggest the devs got a new SDK in February that allowed them to get to 1080p on the XOne.
Also presumably if the snap feature was apart of that 10% reserve any game that makes use of the June SDK wouldn't allow you to snap while playing it.
Say what? No. That's not a thing. Snapping apps is unaffected by June SDK. Snapping achievements is a big feature of the July update.
The June SDK only has to do with Kinect's memory resources being allowed to be allocated with whatever the dev wants.
Where specifically did you read otherwise?
I didn't read it anywhere. It was an assumption based on the fact that snapping would require some of GPU resources to work.
Is this game Cryengine?
Then it's a badly written article, because on one side it says:
"The PS4 game holds up rather well in approaching a 60fps set-up while featuring almost identical graphical quality to the PC game running with ultra settings enabled."
But on the other it says (Like I quoted before)
"Alternatively, if you can run in 1080p with 4x SSAA at a consistently smooth frame-rate, this opens up the possibility of gaming natively in 4K using the ultra preset (with super-sampling disabled) - a stunning experience that goes far beyond what the PS4 or Xbox One versions can muster."
A stunning experience that goes far beyond the competition doesn't sound like "Almost identical" to me.
Either way, even a non-PC gamer should be able to admit that 1080p compared to 4k with or without SSAA is not a near identical experience.
Yes, there are german and italian troops in various spots.I am playing this game on the ps4 but sometimes the enemies talks in other languages, is this normal?
The point is that he is replying to someone who is claiming that it is as good.
Are you still stymied by that mission you can't pass since you have to tag someone but you have tagging set to off? I don't understand how that one got past QA.Its so fucking good.
It just has its fair share of open world jank and could use a patch.
Yep. Still waiting on a patch for that one so no forward progress for me until that happens.Are you still stymied by that mission you can't pass since you have to tag someone but you have tagging set to off? I don't understand how that one got past QA.
Two inches from the screen to appreciate anisotropic filtering, lack of tearing and better ambient occlusion.Looks and plays fine. You would not notice the difference unless you had them side by side paused and had your face two inches from the screen. But hey, if that's your thing good for you. I just like to play games and enjoy them on my platform of choice.
That avatar is pre June SDK. Just you wait.
Yea, i hope for XB1's fans that games in the furure won't compromise important things such as V-sync, AA, effects , fps and such in order to get to "parity" so the marketing department can declare it runs at 1080P like the PS4, the sooner they get over it the better the XB1 versions will be.
They can actually make the gap seems worse just so they can say "parity", that would be sad but this is the industry at the moment- everything technical dumbed down to resolution and fps without any regard to other aspects that can be much more important.
And even a PC gamer should be able to admit that the first quote is clearly in regards to the other graphical settings at native 1080p, which is what a majority of PC gamers will be playing the game at.
I was talking about the IQ. From op:
"PS4 almost matches PC IQ, running at ultra settings."
Two inches from the screen to appreciate anisotropic filtering, lack of tearing and better ambient occlusion.
Patch ahoy!Update 9/7/14 17:45. We've been talking with Rebellion today and have made a couple of changes to this article. Specifically, tessellation is implemented on consoles but in a significantly pared-back manner compared to PC, only affecting near-distance objects. Certain texture assets are blurrier on Xbox One - which Rebellion says is down to lower anisotropic filtering, not lower quality assets (and the good news is that it may be patched). The studio also points out that obscurance fields are in effect on Xbox One, though we're still looking into what look like some curious differences in ambient occlusion on the Microsoft platform.
Two inches from the screen to appreciate anisotropic filtering, lack of tearing and better ambient occlusion.
These things all stand out a lot.
Fantastic during levels that take place in daylight, but it doesn't look as good for night scenes. Kind of like how movies that are real dark don't look great in 3D.How good is the 3D for this game on PS4? I have not heard much about that particular feature.
I was referring to wolfenstein.Two inches from the screen to appreciate anisotropic filtering, lack of tearing and better ambient occlusion.
These things all stand out a lot.
I've never heard this expression before.Lol, These threads always turn into breeding grounds of warriors and hyperbole.
I dont understand why people still feel the need for the school yard mickey taking
For example: but but DX12 will save the X1 version, lol.
It is known the PS4 is more powerful hence why the mickey taking is so transparent.
I've never heard this expression before.
Love me some HD Calvin.
This is kind of what Edge said this month; Xbone has the potential to strike a better balance between resolution and framerate than PS4 is PS4 keeps trying for 1080p or bust.
WTF lolHad a nice off the ground up the butt kill the other night: http://xboxclips.com/video.php?uid=2732317809664768&gamertag=GARBAGE%20JUICER&vid=f41c74a0-bddc-41e8-8fbb-b7f7e9b99328
I never understood the tearing thing and what's so bad about it, but now... oh god :/
I never imagined that much of a difference
HEADSHOTHad a nice off the ground up the butt kill the other night: http://xboxclips.com/video.php?uid=2732317809664768&gamertag=GARBAGE%20JUICER&vid=f41c74a0-bddc-41e8-8fbb-b7f7e9b99328
HEADSHOT
*RIMSHOT*
Or should it be the other way around?
Uhm, wat?
For example: but but DX12 will save the X1 version, lol.
It is known the PS4 is more powerful hence why the mickey taking is so transparent.
Had a nice off the ground up the butt kill the other night: http://xboxclips.com/video.php?uid=2732317809664768&gamertag=GARBAGE%20JUICER&vid=f41c74a0-bddc-41e8-8fbb-b7f7e9b99328
I'm not interested in that at all.
I'm simply looking for evidence of the first multiplatform game that uses XOne's June SDK.
To my knowledge we haven't had one yet. I'm curious to see how thr Xbox One performs vs. The PS4 without the Kinect anchor holding it back.
At this rate, it looks like Destiny will be the first game that we can make the comparison on, unless Sniper Elite was developed with the June SDK.
Ultra is not the max setting on PC, there's 2.25x and 4x supersampling that is very demanding
I dont know if SE3 used the hune SDK update, I doubt they had time to implement it.
AT the moment as far as I know the PS4 Version has an approx average of 48fps + V SYNC + better textures and overall better graphic preset (the same as ultra on PC). The X1 version has locked 30fps with v sync and worse textures.
If 10-12% kinect resources and the improved tools (which may also increase performance?) gave a total of say a max figure of 20% more performance in the june update, I dont think that extra 20% would bring SE3 to PS4 level, it maybe improve the textures to PS4 level and increase the FPS by about 5.
I dont know I could be wrong, but it think its pretty obvious that if you want the console with the best looking and performing multiplats the PS4 is the console for you, its like the 360 of last gen.
Its so fucking good.
It just has its fair share of open world jank and could use a patch.
That's not shocking at all. It's right there in the DF article.