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Sniper Elite 3 Digital Foundry Face-Off

pixlexic

Banned
Df needs to stop using one PC measurement. They need at least 2, a high end and a medium spec when doing comparisons.
 
I know this is more a DF thread, but how is the game itself? Is it short or does it have a good long campaign?
It's fantastic and it feels pretty long to me, I've been playing it for almost a week now and still haven't finished it. Levels are huge and open, and you can tackle most objectives in any order and from any possible direction.
 
It's fantastic and it feels pretty long to me, I've been playing it for almost a week now and still haven't finished it. Levels are huge and open, and you can tackle most objectives in any order and from any possible direction.
Its so fucking good.

It just has its fair share of open world jank and could use a patch.
 

belmonkey

Member
Df needs to stop using one PC measurement. They need at least 2, a high end and a medium spec when doing comparisons.

Something with a 260x or 750 ti would be nice and more comparable to consoles, and could fit into a $500 budget ($400 if cutting corners). I asked them last week if they'd try something sometime with a medium-spec PC like that, and they seemed a bit interested (or at least whoever was responding to Youtube private messages).
 

Tagyhag

Member
That's not shocking at all. It's right there in the DF article.

Then it's a badly written article, because on one side it says:

"The PS4 game holds up rather well in approaching a 60fps set-up while featuring almost identical graphical quality to the PC game running with ultra settings enabled."

But on the other it says (Like I quoted before)

"Alternatively, if you can run in 1080p with 4x SSAA at a consistently smooth frame-rate, this opens up the possibility of gaming natively in 4K using the ultra preset (with super-sampling disabled) - a stunning experience that goes far beyond what the PS4 or Xbox One versions can muster."

A stunning experience that goes far beyond the competition doesn't sound like "Almost identical" to me.

Either way, even a non-PC gamer should be able to admit that 1080p compared to 4k with or without SSAA is not a near identical experience.
 

Gurish

Member
lol :)

Also "Lazy Devs" again? Yep, that's the problem. The developers.

The sooner 1080p parity is dismissed for the XBone the better. Everyone buying the XBone knows the PS4 version of multiplayers will be superior, yet they've happily purchased their console of choice so we need to get over this resolution stuff - devs included. Make the best game they can make for each hardware. 1080 is nice, sure, but 900p with no tearing is surely the better option.
Yea, i hope for XB1's fans that games in the furure won't compromise important things such as V-sync, AA, effects , fps and such in order to get to "parity" so the marketing department can declare it runs at 1080P like the PS4, the sooner they get over it the better the XB1 versions will be.

They can actually make the gap seems worse just so they can say "parity", that would be sad but this is the industry at the moment- everything technical dumbed down to resolution and fps without any regard to other aspects that can be much more important.
 

Proxy

Member
Well that is my question. Does this game use the June SDK that frees up the Kinect resources.

I can't find articles that say it does, only ones that suggest the devs got a new SDK in February that allowed them to get to 1080p on the XOne.

While my statement wasn't necessarily directed at your question I will say it doesn't matter if the game uses the June SDK or not. 10% is a relatively insignificant amount that isn't going to drastically improve the performance of this game or any game on the Xbone.

-

Presumably if the snap feature was apart of that 10% reserve any game that makes use of the June SDK wouldn't allow you to snap while playing it. Could be a way to test it.
 

Nephtes

Member
Also presumably if the snap feature was apart of that 10% reserve any game that makes use of the June SDK wouldn't allow you to snap while playing it.

Say what? No. That's not a thing. Snapping apps is unaffected by June SDK. Snapping achievements is a big feature of the July update.

The June SDK only has to do with Kinect's memory resources being allowed to be allocated with whatever the dev wants.

Where specifically did you read otherwise?
 

Proxy

Member
Say what? No. That's not a thing. Snapping apps is unaffected by June SDK. Snapping achievements is a big feature of the July update.

The June SDK only has to do with Kinect's memory resources being allowed to be allocated with whatever the dev wants.

Where specifically did you read otherwise?

I didn't read it anywhere. It was an assumption based on the fact that snapping would require some of GPU resources to work.
 

Nephtes

Member
I didn't read it anywhere. It was an assumption based on the fact that snapping would require some of GPU resources to work.

No doubt it does.
To the original point though, if this game did not use the June SDK, and if freeing up Kinect resources provides a 10% boost: insignificant or not given that the game is running at 1080p already it stands to reason that 10% could be used to improve performance, reduce the screen tearing, or bump up the IQ.

That's why I'm curious to find out if this game used the June SDK or not.

If IS using the June SDK than it is a good test case of what we can expect going forward in multiplatform games. 1080p with reduced textures/performance/ IQ vs. PS4.
 

Percy

Banned
"Lazy devs" are back again! Haha.

Should just get the game on PC and be done with it tbh. I know a lot of XB1 defenders on GAF like to paint themselves as PC gamers first and foremost when XB1's technical inferiority comes into focus (Or so it appears in my time here), so maybe follow through with that self labelling and forget settling for gimped console versions and having to make backhanded excuses for them?

I honestly couldn't imagine playing this on console personally, but that's me.
 

Nafai1123

Banned
Then it's a badly written article, because on one side it says:

"The PS4 game holds up rather well in approaching a 60fps set-up while featuring almost identical graphical quality to the PC game running with ultra settings enabled."

But on the other it says (Like I quoted before)

"Alternatively, if you can run in 1080p with 4x SSAA at a consistently smooth frame-rate, this opens up the possibility of gaming natively in 4K using the ultra preset (with super-sampling disabled) - a stunning experience that goes far beyond what the PS4 or Xbox One versions can muster."

A stunning experience that goes far beyond the competition doesn't sound like "Almost identical" to me.

Either way, even a non-PC gamer should be able to admit that 1080p compared to 4k with or without SSAA is not a near identical experience.

And even a PC gamer should be able to admit that the first quote is clearly in regards to the other graphical settings at native 1080p, which is what a majority of PC gamers will be playing the game at.
 
Are you still stymied by that mission you can't pass since you have to tag someone but you have tagging set to off? I don't understand how that one got past QA.
Yep. Still waiting on a patch for that one so no forward progress for me until that happens.

I just can't play with the tactical assists on and Authentic seems like masochism to me. No saves? With those ginormous levels? No thanks. Takes me hours upon hours to get through a single mission as it is.
 

Shin-Ra

Junior Member
Looks and plays fine. You would not notice the difference unless you had them side by side paused and had your face two inches from the screen. But hey, if that's your thing good for you. I just like to play games and enjoy them on my platform of choice.
Two inches from the screen to appreciate anisotropic filtering, lack of tearing and better ambient occlusion.

ibyI9QYCN1EiQ7.png


iXVjH1zAxNc1a.png


iVZp9puuL4tCo.png


ibjjPjezd8mnZi.png


These things all stand out a lot.
 
That avatar is pre June SDK. Just you wait.

:D

Love me some HD Calvin.

Yea, i hope for XB1's fans that games in the furure won't compromise important things such as V-sync, AA, effects , fps and such in order to get to "parity" so the marketing department can declare it runs at 1080P like the PS4, the sooner they get over it the better the XB1 versions will be.

They can actually make the gap seems worse just so they can say "parity", that would be sad but this is the industry at the moment- everything technical dumbed down to resolution and fps without any regard to other aspects that can be much more important.

This is kind of what Edge said this month; Xbone has the potential to strike a better balance between resolution and framerate than PS4 is PS4 keeps trying for 1080p or bust.
 

Tagyhag

Member
And even a PC gamer should be able to admit that the first quote is clearly in regards to the other graphical settings at native 1080p, which is what a majority of PC gamers will be playing the game at.

More than likely it's that yeah even if it's not 100% clear. Either way, just because not everyone will have the premium PC experience, doesn't mean we should put our heads in the sand and claim its virtually identical on both systems.

I was talking about the IQ. From op:

"PS4 almost matches PC IQ, running at ultra settings."

At downgraded settings yes, the PS4 almost matches PC IQ.
 

Shin-Ra

Junior Member
http://www.eurogamer.net/articles/digitalfoundry-2014-sniper-elite-3-face-off
Update 9/7/14 17:45. We've been talking with Rebellion today and have made a couple of changes to this article. Specifically, tessellation is implemented on consoles but in a significantly pared-back manner compared to PC, only affecting near-distance objects. Certain texture assets are blurrier on Xbox One - which Rebellion says is down to lower anisotropic filtering, not lower quality assets (and the good news is that it may be patched). The studio also points out that obscurance fields are in effect on Xbox One, though we're still looking into what look like some curious differences in ambient occlusion on the Microsoft platform.
Patch ahoy!
 
Two inches from the screen to appreciate anisotropic filtering, lack of tearing and better ambient occlusion.

ibyI9QYCN1EiQ7.png


iXVjH1zAxNc1a.png


iVZp9puuL4tCo.png


ibjjPjezd8mnZi.png


These things all stand out a lot.

Ouch, I wonder how much this effects less knowing game-players. Personally knowing that all third-party games are going to be gimped makes it really hard to ever consider the XB1 (
that and I really want to play ZOE HD - hopefully on PS4 somehow - and LoU Remastered someday
).
 

hesido

Member
When we talk about parity between a console and a PC, we should assume fx features. Of course PC's would probably be able to do multi monitor, 4K, 1000x anti alias and 48gigabit anisotropic filtering, at 235 hz.

So it's a good thing to have graphical effects that are similar to those on PC, at full-hd res and at high framerates.
 

RayMaker

Banned
Lol, These threads always turn into breeding grounds of warriors and hyperbole.

I dont understand why people still feel the need for the school yard mickey taking

For example: but but DX12 will save the X1 version, lol.

It is known the PS4 is more powerful hence why the mickey taking is so transparent.
 

RoboPlato

I'd be in the dick
Lol, These threads always turn into breeding grounds of warriors and hyperbole.

I dont understand why people still feel the need for the school yard mickey taking

For example: but but DX12 will save the X1 version, lol.

It is known the PS4 is more powerful hence why the mickey taking is so transparent.
I've never heard this expression before.
 

garbagejuicer

Neo Member
HEADSHOT

*RIMSHOT*

Or should it be the other way around?

Yeah I liked that it said Headshot, indicating the bullet traveled all the way up the dudes body and exploded out the top of his head. I don't say Xbox Record that very often- but this was a moment I had to save.
 

Nephtes

Member
For example: but but DX12 will save the X1 version, lol.

It is known the PS4 is more powerful hence why the mickey taking is so transparent.

I'm not interested in that at all.
I'm simply looking for evidence of the first multiplatform game that uses XOne's June SDK.

To my knowledge we haven't had one yet. I'm curious to see how thr Xbox One performs vs. The PS4 without the Kinect anchor holding it back.

At this rate, it looks like Destiny will be the first game that we can make the comparison on, unless Sniper Elite was developed with the June SDK.
 

RayMaker

Banned
I'm not interested in that at all.
I'm simply looking for evidence of the first multiplatform game that uses XOne's June SDK.

To my knowledge we haven't had one yet. I'm curious to see how thr Xbox One performs vs. The PS4 without the Kinect anchor holding it back.

At this rate, it looks like Destiny will be the first game that we can make the comparison on, unless Sniper Elite was developed with the June SDK.

look at the current gen fall games

such as Evolve, COD:Advanced, Assassins : unity, batman

I dont know if SE3 used the hune SDK update, I doubt they had time to implement it.

AT the moment as far as I know the PS4 Version has an approx average of 48fps + V SYNC + better textures and overall better graphic preset (the same as ultra on PC). The X1 version has locked 30fps with v sync and worse textures.

If 10-12% kinect resources and the improved tools (which may also increase performance?) gave a total of say a max figure of 20% more performance in the june update, I dont think that extra 20% would bring SE3 to PS4 level, it maybe improve the textures to PS4 level and increase the FPS by about 5.

I dont know I could be wrong, but it think its pretty obvious that if you want the console with the best looking and performing multiplats the PS4 is the console for you, its like the 360 of last gen.
 

Nephtes

Member
I dont know if SE3 used the hune SDK update, I doubt they had time to implement it.

AT the moment as far as I know the PS4 Version has an approx average of 48fps + V SYNC + better textures and overall better graphic preset (the same as ultra on PC). The X1 version has locked 30fps with v sync and worse textures.

If 10-12% kinect resources and the improved tools (which may also increase performance?) gave a total of say a max figure of 20% more performance in the june update, I dont think that extra 20% would bring SE3 to PS4 level, it maybe improve the textures to PS4 level and increase the FPS by about 5.

I dont know I could be wrong, but it think its pretty obvious that if you want the console with the best looking and performing multiplats the PS4 is the console for you, its like the 360 of last gen.


I'm not disagreeing with you about the power disparity, I just want to know. All my friends are on Xbox One. We're invested in the ecosystem.

My PS4 gets little play time because well...no one I know personally has one but me.

Anyway I want to know sooner rather than later how much the June SDK will help (or not help) the Xbox One.

Oh one more thing, it turns out the textures in SEIII are the same on both consoles according to the devs in an update to the original DF story.
 

lyrick

Member
That's not shocking at all. It's right there in the DF article.

Funny, When I read the article I saw things like:

"In Sniper Elite 3 the quality of certain effects and assets vary between consoles and the PC."

"On PC, tessellation is used to smooth over blocky edges and give various objects a fuller look to them, but the effect is entirely absent from the console games."

I also read that the PS4 uses a lower level of anisotropic filtering "that mildly impacts distant texture sharpness"

This is on top of all the super sampling options.
 
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