Doctor_Thomas
Member
If they want Morpheus to take off and be the consumer face of VR, it needs to be competitive and priced as an accessory (which it is) rather than a system.
If they want Morpheus to take off and be the consumer face of VR, it needs to be competitive and priced as an accessory (which it is) rather than a system.
Previous to PS Now I would have said no way it's that high. After PS Now pricing was revealed, I think it's going to be $599. They are going to price it proportional to their R&D costs and I bet R&D for Morpheus was pretty damn high.
Previous to PS Now I would have said no way it's that high. After PS Now pricing was revealed, I think it's going to be $599. They are going to price it proportional to their R&D costs and I bet R&D for Morpheus was pretty damn high.
The first party game prices are not much better though.Sony doesn't determine the pricing for PS Now
Let's do it. How much?Guys there's just no way they're going to get decent VR at a consumer level price for under $250. It will be closer to $300 or even more.
I'd bet a few dollars on it.
Guys there's just no way they're going to get decent VR at a consumer level price for under $250. It will be closer to $300 or even more.
I'd bet a few dollars on it.
So how did Wii tie ratios compare to PS4?I disagree. These are the same people Apple is frustrated with for not wanting to pay for apps. They are unreliable, and not interested in spending money. I don't believe you can really capture them as they float from popular thing to popular thing.
Guys there's just no way they're going to get decent VR at a consumer level price for under $250. It will be closer to $300 or even more.
I'd bet a few dollars on it.
The package will have to include two move controllers and a cameraI don't see it being that expensive. What would make it so expensive? They use Move tech, tiny high res screens aren't expensive.
Hoping for another Vita moment, surprise price.
I was thinking $399
USD99 Sony. You know you want it.
2016 launch with a slim ps4
And ffviir
The package will have to include two move controllers and a camera
I don't see it being that expensive. What would make it so expensive? They use Move tech, tiny high res screens aren't expensive.
Hoping for another Vita moment, surprise price.
Guys there's just no way they're going to get decent VR at a consumer level price for under $250. It will be closer to $300 or even more.
I'd bet a few dollars on it.
They'd be shooting themselves in the foot if they did that!Guys there's just no way they're going to get decent VR at a consumer level price for under $250. It will be closer to $300 or even more.
I'd bet a few dollars on it.
If the PS4 turns out to be a mainstream success (something like 50%+ markestshare) in the long run, i could see Sony having no problem deciding to sell Morpheus with a decent margin.
My reasoning being that if it ends up with a 5-10% attachrate (due to enthusiast and/or wealthy gamers) it would still be a few millions units sold. Sony would maybe not cover their R&D, but it would act as a trojan and prepares the market for a future iteration while ps4 doing the job in terms of income. Because in the end i dont really see another way to promote a product that pretty much requires to be tested to understand what it offers. And best case scenario for Sony, Morpheus gets an awesome reception and price doesnt matter as much if it become a must have item.
Basically, i think that the more successfull the ps4 is, the less Morpheus has to be a right off the bat success, and the less its price will be tight.
Oh and on topic, congrats Sony for the early 10m.
They'd be shooting themselves in the foot if they did that!
They'd be shooting themselves in the foot if they did that!
Where did he say SCE?
It definitely has over 10 million sellers and its only been out for 9 months.
Why are we even counting this?
For the 3DS and the Wii U, Nintendo has 20 games that sold at least a million.
For the PS3 and the PSP Sony had 19 games that sold at least a million.
Therefore, Nintendo already has more million selling games this generation than Sony had last generation even with 100 million less hardware sold so far. That's why Nintendo has the best first party. Sony's strength is that PlayStation sells a lot more third party software than Nintendo's hardware can.
Doesn't it remind us of Vita ?. Will they learn their lessons... god only knows.
I thought PSPGo was a good lesson and they will learn from mistakes. They went from crazy to complete insanity with Vita.
- Proprietary cable: CHECK
- Expensive Memory Card: CHECK
- Awful backward compatibility support: CHECK, CHECK. Still most of the best reviewed PSP games wont run on Vita.
Doesn't it remind us of Vita ?. Will they learn their lessons... god only knows.
I thought PSPGo was a good lesson and they will learn from mistakes. They went from crazy to complete insanity with Vita.
- Proprietary cable: CHECK
- Expensive Memory Card: CHECK
- Awful backward compatibility support: CHECK, CHECK. Still most of the best reviewed PSP games wont run on Vita.
Guys there's just no way they're going to get decent VR at a consumer level price for under $250. It will be closer to $300 or even more.
I'd bet a few dollars on it.
I'd say $200 ~ $250 is definitely possible.
Nexus 5 costs $350, has 1080p touch screen, a quad-core arm processor with gpu, good amount of ram, good amount of storage, good battery, camera, bluetooth + wifi connectivity + 4G LTE, all miniaturized to a cellphone dimension.
By the time VR is available to public, phones like that will cost less than $250.
Ummmm smRtphones are subsidized. Nexus 5 is $350 w/o contract IIRC.
What does this have to do with project Morpheus ?
Also you left out the ps4 on the sony learning from mistakes.
Also how does vita have awful backward compatibility ?
210 million systems were sold in the PS2.GCN Xbox DC generation. Only another 65 million were added in the Wii/PS3/360 generation. WiiU alone is going to drop that by 85 million units. Unless PS4 or One make up that difference you're already eating into the PS2 gens total. Long before Wii came in and was deemed a fad.
Extremely LTTP on this but wow... just wow.
Yeah, I'm no manufacturing expert either, but thinking about it more, $100 for holiday '15 could be doable. Originally, I'd been thinking XBone price cuts would be coming "soon," and that Sony could likely afford to respond with a $50 cut if need be. However, holiday '15 is basically two years out from launch, so $100 doesn't seem that unreasonable.I will admit I don't know too much about mass distribution line cost cuts and their timetable but I can only envision the GDDR5 becoming cheaper and cheaper as PS4 manufacturing ramps up and GDDR5 video cards are ever more popular.
If they could shrink the die I'm sure a $100 pricecut would be easy but that is probably like 2017 I would think
Yeah, they seem to have their shit together now, so hopefully they're given a bit of leeway where needed.Hmm before the Feb reveal I would probably had said that Sony was going to be as conservative as possible with the PS4 design to ensure profitability in any circumstance and while they did make very conservative design choices in a lot of ways, they really surprised me with the 8GB GDDR5 decision as I imagine it was something of a gamble.
So I'm optimistic Sony is giving the Games division a little rope to play with
Right, if they can announce them together, they're effectively giving prospective Morpheus buyers justification for lopping $100 off the price of the starter kit in their heads.That is actually a great point I hadn't thought about. By lowering the price of the PS4, you can position Morpheus better. And considering the general niche that VR gaming sits in at present, trying to open it up to the mainstream will require all the positioning one can muster
Looking at the components, I think they can build the headset itself for about $100 in quantity. If we conservatively assume they pay as much as $50 to build the camera, that's $150. Throw in a pair of wands for $15, and Media Molecule's construction set and/or No Man's Sky, and you've got yourself a nice $200 launch bundle, which you could afford to bundle with a console for $150.You think Morpheus will only cost $149? I was thinking between $199-$299.
Guys there's just no way they're going to get decent VR at a consumer level price for under $250. It will be closer to $300 or even more.
I'd bet a few dollars on it.
599 bucks for Morpheus??Previous to PS Now I would have said no way it's that high. After PS Now pricing was revealed, I think it's going to be $599. They are going to price it proportional to their R&D costs and I bet R&D for Morpheus was pretty damn high.
That's too high, it'd be essentially DOA if it was the high.
Sony are describing it as a platform... Expect something along the lines of a ps4 price
ioi can't figure out where Sony is getting these numbers from so they won't update the figure. I assume he thinks they're lying. hahahahahahaha.
Go read his post on chartzzzzz for a good laugh.
ioi can't figure out where Sony is getting these numbers from so they won't update the figure. I assume he thinks they're lying. hahahahahahaha.
Go read his post on chartzzzzz for a good laugh.
ioi said:On the subject of Sony's 10m announcement and adjustments and in an attempt to be fully transparent - until we can figure out where the "missing" 600k units have been sold then we obviously can't adjust the figures since they certainly aren't in the USA, Canada, Mexico and South America, UK, France, Germany, Spain, Italy, Benelux, Scandinavia, Eastern Europe, Russia, Australia, New Zealand or Japan in which our data is very accurate and lines up well with other data providers. Our estimates for the other regions (Middle East, Africa, Asia) are rough estimates based on trends seen with PS2 / PS3.
Our data for the regions we track as listed above for PS4 adds up to around 9.0m which should be accurate to +/- 100k. We estimate a further 140k in the Middle East and Africa and 290k in the remainder of Asia taking us to the 9.4m you can see on the homepage.
If Sony's numbers are to be believed as being accurate sell-through then clearly they have sold an enormously disproportional amount in one of those regions and once we know which one we can make the necessary adjustments. We can't just add 600k units to the total - we need to know which regions to adjust so we can ensure that we are on track moving forwards. This is why adjustments don't always happen straight away or sometimes not at all - we can't just randomly add sales here and there to make things add up!
The same goes for complaints about PS3 and 360 sales - until we can get hard data for regions such as the Middle East, Africa, Korea, Singapore, Hong Kong, India, China and so on then the best we can do is extrapolate based on general market trends and make best estimates for specific platform sales in those regions. If you wish to help and know of any reports or research in those regions then let me know and we can compare to our estimates and make adjustments as necessary.
That's fucking hilarious,
I went there and looked up ioi's post. That's just embarrassing. Sony makes an official statement and instead of immediately fixing their guesstimates (which were off off by 700,000 at the time of the announcement) ioi decides to publically humiliate himself.
Quoting the post here for future refrence.
smh