You are smarter than this. The resource demand for the most basic stuff is higher in a open world racer, so the 30fps can get a free pass.
Agreed. That is until Uncharted 4 lol. Though you never know with the latter, what with being 60fps and all.It's between this and The Order, imo.
Is this the most graphically impressive racing game of all time?
Is this the most graphically impressive racing game of all time?
Agreed. That is until Uncharted 4 lol. Though you never know with the latter, what with being 60fps and all.
I also expect MLB The Show to take a big step up in graphics..even though it looks amazing already.
Sony San Diego's first run at the PS3 looked like this...
MLB07
then MLB 08
Is this the most graphically impressive racing game of all time?
Oh I agree as well...just look at how even Madden improved in its second year...The Show will def improve a ton on PS4...I also expect MLB The Show to take a big step up in graphics..even though it looks amazing already.
Is this the most graphically impressive racing game of all time?
Do you happen to have a link for that?The GPU certainly. I'm more referring to a comment from the makers of The Tomorrow Children saying that Cerny and specifically asked them to take a bash at the multi-threading capabilities.
I'm genuinely curious as to whether they're maxing out the GPGPU's capabilities in that regard or whether it's the first step to some rather mindblowing graphics.
I'm sure someone will be able to tell us what they're using.
Oh, nice. I'd missed the framerate setup. Thanks! <3They demoed GT5p with 4 linked consoles running in 4k or at 240fps.
So it's definitely doable. I wish they did release that option to the public, I would have bought 4 consoles in a heartbeat. xD
http://kotaku.com/5093592/gran-turismo-5-prologue-running-at-240-fps--3840x2160-resolution
Can anyone guess where this list came from in response to the DF article?
This game is looking amazing. Fullt paid off the pre order. Looking forward to October.
Can anyone guess where this list came from in response to the DF article?
so you quoted my post to tell me that: draw distances on a closed cirquit + ps4 uber bandwidth = open road?a) considering the draw distances in DC and the large bandwidth of the PS4, that doesn't mean much
b) NFS's weather means jack shit for gameplay, and "nice damage modelling" is frankly hilarious since it's still very, very basic. And its chases got nothing on the sheer amount of roadside detail of DC.
I don't even know what's the point in comparing. Driveclub simply has much, much more thought put into it, while Rivals was another pump-another-one-out-every-year EA game: nice, but obviously not really thought through.
The mere fact that DC doesn't have horribly unbalanced gadgets, bogus stats (A Huayra has a higher top speed than a P1 since when?) and the strange tinkering they did with cops' cars so cop gameplay could actually work - cop cars on average have an enormous advantage on top speed and disadvantage on handling, which wouldn't normally be an issue if they had all cars available for both sides. - by itself puts DC on another level. Its technical superiority is just icing on the cake.
That doesn't make any sense.
Boo.FXAA
By what standard? ISS uses both (simplified) planar reflections and screen-space reflections. The implementation for the latter is actually one of the better-looking that I've seen IMO. It's conservative and the blending has soft edges, and it's used alongside other reflection types in a very natural-looking way, more to provide real-time information about the "gist" of the current scene than as a (horrifically artifact-laden) clear mirror.Again, it's a really pretty looking game (at a distance, which is obviously how you spend much of the game viewing the world/characters) The NPC's still have flying squirrel wingsuit armpits when they lift their arms, Delsin's face doesn't hold up to great scrutiny if you get close, the world doesn't have real time reflections and the lighting is mostly pre-baked.
Again, not a criticism, but these are all nips and tucks that have to be made in order to get the game to run and look the way they want it to look.
so you quoted my post to tell me that: draw distances on a closed cirquit + ps4 uber bandwidth = open road?
lol, better check your math again, something's iffy right there
about b) damage modeling, if I remember well I think that as cars get damaged in rivals, you see a clear separation of various body parts. like your hood really gets malformed, and you can see it hanging from the hinges but not really fitting to the rest of the car. also vibrates differently from the rest of the car.
and cars are modeled top to bottom, and not just black generic bottom texture, damage physics are pretty good even if handling is very arcade. you can rip the car apart, do great car collisions involving even somersaults and collisions happening entirely on air. game handles the collisions pretty well. I could go on, I could even fire up the game and remember even more details, but I think I wrote enough to make my point.
about the rest that you write, about game balancing etc, you are going out of the subject, but let me tell you this: it is not uncommon that police pursuit vehicles are heavier than their oem alikes [...], is not exactly science fiction..
simple, its not open road. fullstop.What does it matter if the circuit is closed when the map is gigantic?.
so if its not impressive at all, but still better than dc's, what does that make dc' damage? just asking..It may be better than DC's (damage) but it's not impressive at all, especially when the game revolves around physical contact of the cars almost as much as the actual racing..
again, game balance is not what we are discussing here, and while I'm able to discuss for nfs, I really have no clue at all about dc's balance. BUT, if you really feel that cops and racers gameplay us unbalanced for you, you can still do the time trials ommiting the entire part of cops and chases. and if I'm not mistaken, a large part of dc is exactly such kinds of challenges. also nice to mention that other than scifi upgrades for cops, game also offers upgrades in categories like handling, acceleration, top speed etc.I didn't complain that it was unrealistic (you'd think the EMPs would be a much more glaring sign of sci-fi), rather that this racer/cop duality "ruined" some cars because they are mutually exclusive and thus you can't race with some police-only cars without the big speed boosts and handling nerfs. All they needed to do was have every car for both sides but keep the variants for the cops.
simple, its not open road. fullstop.
so if its not impressive at all, but still better than dc's, what does that make dc' damage? just asking..
also, name me another console game with licensed vehicles and better damage please.
again, game balance is not what we are discussing here, and while I'm able to discuss for nfs, I really have no clue at all about dc's balance. BUT, if you really feel that cops and racers gameplay us unbalanced for you...
for me nfs has not much depth besides finishing the career and taking a few rides in the glacy mountains and forest areas. its not a game I care to perfect my performance on. it has its flaws and I can see theough it like matrix. many people can. Yet, I like to think that I am fair against all games, and eventhough rivals is not the best game ever, it does some nice things -eventhough you seem to not see them.
You are smarter than this. The resource demand for the most basic stuff is higher in a open world racer, so the 30fps can get a free pass.
Well if they put too much graphics into the game, where are they going to fit the gameplays?
Needs more elaboration, otherwise we just utter the term "open-world" with finality and then people are obligated to assume double the workload or something.simple, its not open road. fullstop.
Yea, color me unimpressed. 60fps or death.
You see those mountains over there?? You can't drive over there?
Horizon 2 gets a pass though, there is more than one area to explore per plan....err track.
Shinn?
Pretty sure he was attempting to troll, but yeah, we need less of that here too.
Love reading the stuff they are doing with Driveclub. It's arcade-ish right? Which is great.
The last driving game I REALLY loved was Ridge Racer Type 4. Seems like arcade racers are more my kind of thing. Can't wait for this.
Can anyone guess where this list came from in response to the DF article?
Just tell us already
Eh?Delsin's face doesn't hold up to great scrutiny if you get close
I wish more linear games had character modelling as good as Delsin's.
Eh?
I wish more linear games had character modelling as good as Delsin's.
Yea, color me unimpressed. 60fps or death.
You see those mountains over there?? You can't drive over there?
Horizon 2 gets a pass though, there is more than one area to explore per plan....err track.
We are talking degrees and I never said they didn't but the amount adds up and it still cost power. We know the devs of this game don't have enough power if they did the IQ or FPS could've easily been upped same for the types of physics. None of these 3 are happening so there is a clear limit they have whether it comes from being an early gen PS4 title or the fact there isn't enough grunt.
They are not 1 to 1.
People asking for open world in a racing game really saddens me . 'Open world' really needs to die in racing games. Just have a sleek cool looking menu instead of making me drive for nothing untill i find a race.
well, according to the style you are thinking, they could have made it not only open road, but open world as well as 60hz too. hell, they could have made tuning too, physical upgrades and livery editors, right?And they could have made it if they wanted. Thanks for missing the point.
.
oh, great! an unreleased yet game, does it better than a day1 game.BTW, that's an easy one: Project Cars..
well, the team that made rivals was a team made by criterion and a bunch of other guys too.You make it sound like I dislike the game. I don't. Like you said, I see it as it is: a fun game but of inferior "pedigree" compared to the likes of DC/FH
I may be a bit drunk, but I feel like we've entirely gone off topic, here. What's the point of your posts, again? Is this a pissing contest between DC and some other game, or are you just doing your damndest to put the game down?well, according to the style you are thinking, they could have made it not only open road, but open world as well as 60hz too. hell, they could have made tuning too, physical upgrades and livery editors, right?
only problem is -you know- they didnt!
now, if you are going to continue saying stuff like that, I wont be bothering to reply.
.
oh, great! an unreleased yet game, does it better than a day1 game.
or you say it does.
.
well, the team that made rivals was a team made by criterion and a bunch of other guys too.
i'm not very sure where are you going with this "pedigree" thing of yours... you might have to rethink.
plus, nfs as a franchise has a lot more "pedigree" than whatever you are mixing your thoughts in.
WHAT
They said it was limited to pre-designed liveries because it's an E rated title, they changed their minds?? Holy shit DD
you can't design things from scratch. But you can choose Vinyls, Badges, Colours, Numbers etc from a selection of assets.
you can easily read a few posts back, and see what I am replying to. that is if you are interested.I may be a bit drunk, but I feel like we've entirely gone off topic, here. What's the point of your posts, again? Is this a pissing contest between DC and some other game, or are you just doing your damndest to put the game down?
I may be a bit drunk, but I feel like we've entirely gone off topic, here. What's the point of your posts, again? Is this a pissing contest between DC and some other game, or are you just doing your damndest to put the game down.
It wont look like that on your TV
expect jaggies and all that
My god this game is beautiful. I'm not into driving games but I will be getting this.
They demoed GT5p with 4 linked consoles running in 4k or at 240fps.
So it's definitely doable. I wish they did release that option to the public, I would have bought 4 consoles in a heartbeat. xD
http://kotaku.com/5093592/gran-turismo-5-prologue-running-at-240-fps--3840x2160-resolution
Those GIFs look absolutely amazing.
So this game plays like NFS with some of the GT/Forza realism? I really don't know where to place it.
But you can! it's right there in the options.
Do you happen to have a link for that?
Oh, nice. I'd missed the framerate setup. Thanks! <3