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Digital Foundry: Hands-on with DriveClub (second tech preview)

i4AEdCArKUNtA.png


lol
 

Game4life

Banned
You are smarter than this. The resource demand for the most basic stuff is higher in a open world racer, so the 30fps can get a free pass.

If they wanted to make an open world 60 fps game with reduced graphical quality they could have easily targeted it. In my case it gets a pass because that is what a developer visioned and designed the game around 30 fps with well detailed glorious countryside. You give it a pass because it is an MS game.
 

Afrikan

Member
Agreed. That is until Uncharted 4 lol. Though you never know with the latter, what with being 60fps and all.

I also expect MLB The Show to take a big step up in graphics..even though it looks amazing already.

Sony San Diego's first run at the PS3 looked like this...

MLB07
mlb-07-the-show-20070514084008982-000.jpg


then MLB 08

71674-lowell-550.jpg

manny-550-550x.jpg
 

nib95

Banned
I also expect MLB The Show to take a big step up in graphics..even though it looks amazing already.

Sony San Diego's first run at the PS3 looked like this...

MLB07
mlb-07-the-show-20070514084008982-000.jpg


then MLB 08

71674-lowell-550.jpg

manny-550-550x.jpg

Not sure how well optimised and mature the tools are at this point, nor how much compute/GPGPU they're using at present either, but I can't wait to see what the future holds.

Is this the most graphically impressive racing game of all time?

I think so. By a good margin actually.
 
The GPU certainly. I'm more referring to a comment from the makers of The Tomorrow Children saying that Cerny and specifically asked them to take a bash at the multi-threading capabilities.
I'm genuinely curious as to whether they're maxing out the GPGPU's capabilities in that regard or whether it's the first step to some rather mindblowing graphics.

I'm sure someone will be able to tell us what they're using. ;)
Do you happen to have a link for that?


They demoed GT5p with 4 linked consoles running in 4k or at 240fps.

So it's definitely doable. I wish they did release that option to the public, I would have bought 4 consoles in a heartbeat. xD

http://kotaku.com/5093592/gran-turismo-5-prologue-running-at-240-fps--3840x2160-resolution
Oh, nice. I'd missed the framerate setup. Thanks! <3
 

slapnuts

Junior Member
This game is looking amazing. Fullt paid off the pre order. Looking forward to October.

And to think, this is a "first year PS4 title" lol....that alone blows my mind!!

Oh and yes that delay most definitely paid off and im so glad they did that to achieve what we will have in a few short months from now.

Gosh this game is so beautiful and to hear it plays a lot like a PGR game makes me super stoked!!

This is definitely the best looking game to date as far as racers go.
 

p3tran

Banned
a) considering the draw distances in DC and the large bandwidth of the PS4, that doesn't mean much
b) NFS's weather means jack shit for gameplay, and "nice damage modelling" is frankly hilarious since it's still very, very basic. And its chases got nothing on the sheer amount of roadside detail of DC.

I don't even know what's the point in comparing. Driveclub simply has much, much more thought put into it, while Rivals was another pump-another-one-out-every-year EA game: nice, but obviously not really thought through.

The mere fact that DC doesn't have horribly unbalanced gadgets, bogus stats (A Huayra has a higher top speed than a P1 since when?) and the strange tinkering they did with cops' cars so cop gameplay could actually work - cop cars on average have an enormous advantage on top speed and disadvantage on handling, which wouldn't normally be an issue if they had all cars available for both sides. - by itself puts DC on another level. Its technical superiority is just icing on the cake.



That doesn't make any sense.
so you quoted my post to tell me that: draw distances on a closed cirquit + ps4 uber bandwidth = open road?
lol, better check your math again, something's iffy right there :D

about b) damage modeling, if I remember well I think that as cars get damaged in rivals, you see a clear separation of various body parts. like your hood really gets malformed, and you can see it hanging from the hinges but not really fitting to the rest of the car. also vibrates differently from the rest of the car.
and cars are modeled top to bottom, and not just black generic bottom texture, damage physics are pretty good even if handling is very arcade. you can rip the car apart, do great car collisions involving even somersaults and collisions happening entirely on air. game handles the collisions pretty well. I could go on, I could even fire up the game and remember even more details, but I think I wrote enough to make my point.


about the rest that you write, about game balancing etc, you are going out of the subject, but let me tell you this: it is not uncommon that police pursuit vehicles are heavier than their oem alikes. many times they are fitted with special equipment and special reinforcements, exactly to help them on that role, while offering protection for both the driver and the citizens. and so, when you add so much weight in a pursuit car (which also accounts for worse handling) it is also not uncommon to boost the engine performance too, to partially offset the weight disability, and also to be more efficient in their role as interceptors.
now, nfs, I dont think it really tried to emulate that, but maybe its good that you know that police cars being heavier and with more horsepower than their oem models, is not exactly science fiction..
 

HTupolev

Member
Unfortunate that from a sampling point of view, high-quality DC images still don't look too great. Some degree of jaggies even on things other than power lines, grainy motion blur...

Hopefully that improves by launch, though I guess there's a price to otherwise looking incredible and maintaining a locked framerate.

Again, it's a really pretty looking game (at a distance, which is obviously how you spend much of the game viewing the world/characters) The NPC's still have flying squirrel wingsuit armpits when they lift their arms, Delsin's face doesn't hold up to great scrutiny if you get close, the world doesn't have real time reflections and the lighting is mostly pre-baked.
Again, not a criticism, but these are all nips and tucks that have to be made in order to get the game to run and look the way they want it to look.
By what standard? ISS uses both (simplified) planar reflections and screen-space reflections. The implementation for the latter is actually one of the better-looking that I've seen IMO. It's conservative and the blending has soft edges, and it's used alongside other reflection types in a very natural-looking way, more to provide real-time information about the "gist" of the current scene than as a (horrifically artifact-laden) clear mirror.

If you can't tell, I despise most of the implementations of SSR that I've seen. (I'm not sure which one I dislike more, KZSF's or Destiny's.)
 
so you quoted my post to tell me that: draw distances on a closed cirquit + ps4 uber bandwidth = open road?
lol, better check your math again, something's iffy right there :D

What does it matter if the circuit is closed when the map is gigantic?

All I'm saying is that with only some cuts to minor systems (some of the stuff Evo claims it's simulating is really close to unperceptible) they could have an "open" world much like the one in Rivals.

about b) damage modeling, if I remember well I think that as cars get damaged in rivals, you see a clear separation of various body parts. like your hood really gets malformed, and you can see it hanging from the hinges but not really fitting to the rest of the car. also vibrates differently from the rest of the car.
and cars are modeled top to bottom, and not just black generic bottom texture, damage physics are pretty good even if handling is very arcade. you can rip the car apart, do great car collisions involving even somersaults and collisions happening entirely on air. game handles the collisions pretty well. I could go on, I could even fire up the game and remember even more details, but I think I wrote enough to make my point.

I played the game. I completed the racer campaign (the police one was too boring and easily exploitable so I quit it). All the damage is always exactly the same. It may be better than DC's but it's not impressive at all, especially when the game revolves around physical contact of the cars almost as much as the actual racing.


about the rest that you write, about game balancing etc, you are going out of the subject, but let me tell you this: it is not uncommon that police pursuit vehicles are heavier than their oem alikes [...], is not exactly science fiction..

I didn't complain that it was unrealistic (you'd think the EMPs would be a much more glaring sign of sci-fi), rather that this racer/cop duality "ruined" some cars because they are mutually exclusive and thus you can't race with some police-only cars without the big speed boosts and handling nerfs. All they needed to do was have every car for both sides but keep the variants for the cops.
 

p3tran

Banned
What does it matter if the circuit is closed when the map is gigantic?.
simple, its not open road. fullstop.



.
It may be better than DC's (damage) but it's not impressive at all, especially when the game revolves around physical contact of the cars almost as much as the actual racing..
so if its not impressive at all, but still better than dc's, what does that make dc' damage? just asking..
also, name me another console game with licensed vehicles and better damage please.


.
I didn't complain that it was unrealistic (you'd think the EMPs would be a much more glaring sign of sci-fi), rather that this racer/cop duality "ruined" some cars because they are mutually exclusive and thus you can't race with some police-only cars without the big speed boosts and handling nerfs. All they needed to do was have every car for both sides but keep the variants for the cops.
again, game balance is not what we are discussing here, and while I'm able to discuss for nfs, I really have no clue at all about dc's balance. BUT, if you really feel that cops and racers gameplay us unbalanced for you, you can still do the time trials ommiting the entire part of cops and chases. and if I'm not mistaken, a large part of dc is exactly such kinds of challenges. also nice to mention that other than scifi upgrades for cops, game also offers upgrades in categories like handling, acceleration, top speed etc.

for me nfs has not much depth besides finishing the career and taking a few rides in the glacy mountains and forest areas. its not a game I care to perfect my performance on. it has its flaws and I can see theough it like matrix. many people can. Yet, I like to think that I am fair against all games, and eventhough rivals is not the best game ever, it does some nice things -eventhough you seem to not see them.
 
simple, its not open road. fullstop.

And they could have made it if they wanted. Thanks for missing the point.

so if its not impressive at all, but still better than dc's, what does that make dc' damage? just asking..

Again, missing the point. Rivals needs decent damage because half its gameplay revolves around it. DC doesn't.

also, name me another console game with licensed vehicles and better damage please.

Whether there are better ones or not doesn't change the fact that it's not impressive.

BTW, that's an easy one: Project Cars.

again, game balance is not what we are discussing here, and while I'm able to discuss for nfs, I really have no clue at all about dc's balance. BUT, if you really feel that cops and racers gameplay us unbalanced for you...

Jesus Christ man, if that was the issue I could just keep doing random races in racer mode.

The problem is that this separation of racer/cop means I will never face a Veyron or a Venom GT in a standard race, only in pursuits. And that's stupid because it could easily be avoided.

for me nfs has not much depth besides finishing the career and taking a few rides in the glacy mountains and forest areas. its not a game I care to perfect my performance on. it has its flaws and I can see theough it like matrix. many people can. Yet, I like to think that I am fair against all games, and eventhough rivals is not the best game ever, it does some nice things -eventhough you seem to not see them.

You make it sound like I dislike the game. I don't. Like you said, I see it as it is: a fun game but of inferior "pedigree" compared to the likes of DC/FH
 
Well if they put too much graphics into the game, where are they going to fit the gameplays?

seriously? is this a joke?

didnt you hear by now?

they're putting gameplay
behind the box in the bottom right corner of the physical disc version

as for the digital edition, the gameplay comes
via a patch at an undetermined later date (season pass)
 

Renekton

Member
simple, its not open road. fullstop.
Needs more elaboration, otherwise we just utter the term "open-world" with finality and then people are obligated to assume double the workload or something.

What would be additional workload of open-world racer? Both racers have to stream level assets dynamically in anyways. I assume free-roaming means they may stream more level assets for buffer in case someone drives off the expected path. What else?
 
Being open world doesn't limit frame rates. It limits asset quality. You can't load the models and textures used in the next area in time if they're too large. "In time" will largely be determined by how fast the player is able to travel.

Reduced asset quality should lighten the load on the GPU and allow higher framerates, if anything, I would imagine.
 
Yea, color me unimpressed. 60fps or death.

You see those mountains over there?? You can't drive over there?

Horizon 2 gets a pass though, there is more than one area to explore per plan....err track.
 
Yea, color me unimpressed. 60fps or death.

You see those mountains over there?? You can't drive over there?

Horizon 2 gets a pass though, there is more than one area to explore per plan....err track.

Pretty sure he was attempting to troll, but yeah, we need less of that here too.

Love reading the stuff they are doing with Driveclub. It's arcade-ish right? Which is great.

The last driving game I REALLY loved was Ridge Racer Type 4. Seems like arcade racers are more my kind of thing. Can't wait for this.
 

Insane Metal

Gold Member

HaHAHAHhahahahahaha oh yes. Sounds like him. lol

Pretty sure he was attempting to troll, but yeah, we need less of that here too.

Love reading the stuff they are doing with Driveclub. It's arcade-ish right? Which is great.

The last driving game I REALLY loved was Ridge Racer Type 4. Seems like arcade racers are more my kind of thing. Can't wait for this.

I'm with you on this! R4 was amazing, I've never been sucked into a racing game like that one. I loved everything about the game... the ost... controls, menus, everything. Namco nailed on that game. I still remember everything as if I had played it yesterday :D
 

Saberus

Member
Yea, color me unimpressed. 60fps or death.

You see those mountains over there?? You can't drive over there?

Horizon 2 gets a pass though, there is more than one area to explore per plan....err track.

I believe a lot of the mountains in the background you will eventually get there.

Oh.. Bye..
 

nasanu

Banned
We are talking degrees and I never said they didn't but the amount adds up and it still cost power. We know the devs of this game don't have enough power if they did the IQ or FPS could've easily been upped same for the types of physics. None of these 3 are happening so there is a clear limit they have whether it comes from being an early gen PS4 title or the fact there isn't enough grunt.

They are not 1 to 1.

Physics calculations take up marginal resources. This is a big myth started by PC sim racers to diminish console games. You still hear comments even by people like Darwin of ISR saying things like "might have to scale back the physics for console" etc. The truth is that the calculations are so light weight that they run them much faster than the actual frame rate just because they can. GT5 was running its physics 1000 times a second for example. You could triple GT5's physics calculations and still have a high frequency physics model that can very easily run on console.

I know myself from playing around with Unity that I could add as many AI cars as I wanted and I could not impact on frame rate (provided I didn't draw them nor ran their AI calculations). Your simulation can be as realistic as you like and its not going to handicap the graphics (obviously to a certain extent).

Also: " whether it comes from being an early gen PS4 title or the fact there isn't enough grunt". These two are the same thing. Why do you think early titles are less pretty? Do you think devs just leave the chips idle so they can make the graphics of early games worse? More 'grunt' is unlocked by finding more efficient techniques as coders get more experienced with the hardware. As the metro last light devs have recently said, consoles enjoy a 2X performance advantage over PCs because of the static nature of the hardware and closer to the metal APIs. You will see games like DC absolutely blown away graphically on PS4 in a few years when the devs learn more tricks to pull on the hardware. So this grunt you talk about is there right now, I am sure DC could ran at 60fps if it were in development at the end of the PS4 life cycle rather than the start.
 
People asking for open world in a racing game really saddens me :( . 'Open world' really needs to die in racing games. Just have a sleek cool looking menu instead of making me drive for nothing untill i find a race.
 

Tubie

Member
Those GIFs look absolutely amazing.

So this game plays like NFS with some of the GT/Forza realism? I really don't know where to place it.
 
People asking for open world in a racing game really saddens me :( . 'Open world' really needs to die in racing games. Just have a sleek cool looking menu instead of making me drive for nothing untill i find a race.


Yeah it makes no sense to me. Lets drive this Lamborghini off road, through some bushes and off a cliff to find a race. If it were off road vehicles like the other open world racing game then cool, but not when its sports cars and exotics.
 

p3tran

Banned
And they could have made it if they wanted. Thanks for missing the point.
.
well, according to the style you are thinking, they could have made it not only open road, but open world as well as 60hz too. hell, they could have made tuning too, physical upgrades and livery editors, right?

only problem is -you know- they didnt!
now, if you are going to continue saying stuff like that, I wont be bothering to reply.


.
BTW, that's an easy one: Project Cars..
oh, great! an unreleased yet game, does it better than a day1 game.
or you say it does.


.
You make it sound like I dislike the game. I don't. Like you said, I see it as it is: a fun game but of inferior "pedigree" compared to the likes of DC/FH
well, the team that made rivals was a team made by criterion and a bunch of other guys too.
i'm not very sure where are you going with this "pedigree" thing of yours... you might have to rethink.
plus, nfs as a franchise has a lot more "pedigree" than whatever you are mixing your thoughts in.
 
well, according to the style you are thinking, they could have made it not only open road, but open world as well as 60hz too. hell, they could have made tuning too, physical upgrades and livery editors, right?

only problem is -you know- they didnt!
now, if you are going to continue saying stuff like that, I wont be bothering to reply.


.
oh, great! an unreleased yet game, does it better than a day1 game.
or you say it does.


.
well, the team that made rivals was a team made by criterion and a bunch of other guys too.
i'm not very sure where are you going with this "pedigree" thing of yours... you might have to rethink.
plus, nfs as a franchise has a lot more "pedigree" than whatever you are mixing your thoughts in.
I may be a bit drunk, but I feel like we've entirely gone off topic, here. What's the point of your posts, again? Is this a pissing contest between DC and some other game, or are you just doing your damndest to put the game down?

Graphically, NFS is not even in the same league as this game, though I'm not sure why that would bear mentioning in this thread in the first place. And with the methods they are using for rendering (you know, streaming), the open world discussion also doesn't have much merit (seeing as the main difference for DC would seem to be in the designing and modeling of all of the extra content rather than the rendering). And besides, most open world racers end up being you driving great distances to reach interesting tracks that really aren't that interesting (I prefer well designed closed-circuit racers any day, thanks), so I'm still not sure why it's being brought up. Really, I'm just trying to figure out what you're trying to accomplish here.

:I apologize in advance for any typos:
 

p3tran

Banned
I may be a bit drunk, but I feel like we've entirely gone off topic, here. What's the point of your posts, again? Is this a pissing contest between DC and some other game, or are you just doing your damndest to put the game down?
you can easily read a few posts back, and see what I am replying to. that is if you are interested.
 
I may be a bit drunk, but I feel like we've entirely gone off topic, here. What's the point of your posts, again? Is this a pissing contest between DC and some other game, or are you just doing your damndest to put the game down.

You're allowed to enjoy the game as long as you understand all it's technical advancements are not ones that make the game objectively better. It's his same opinion as the PS4 vs. the XB1.
 
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