GrizzleBoy
Banned
If there was something bungee needed to spend budget on in this game, it's not the visuals imo.
Some devs of cross-gen games have come up with inventive ways to avoid parity.
Traveler's Tales used supersampling to use up some of the leftover power in the PS4 versions of their last couple of games.
Why is it so hard for people to think that Bungie was set for a standard in graphical quality, they reached it first on Ps4 and they said, that's good, now let's get to work on the X1 to see if it can reach the same standard...
and it happened!
It's also hilarious to read that kind of stuff about a cross-gen title lol
I won't be buying Destiny. I can't support a developer that works against the PS4 like this.
That's the problem here. Absolutely nothing is good with ~parity~ regarding the PS4/Xbone versions. The PS4 is clearly stronger and Destiny still has the same pop-in issues (and other stuff) like the Xbone version. That's lame and bullshit on Bungie's part.
I don't think you're getting what I'm saying. If the PS4 version can be all that it could be, and the XB1 is the same or close by, that's a good thing. Assuming more could be done with the PS4 version just because the XB1 is close is not always right.
Good job underutilizing the PS4, you mean?
The festival of hyperbole is about to start! Destiny is a cross-gen game, so if anything, blame the PS3-Xbox360 old carcasses for the game being gimped...
Why ? Who's to say the game on PS4 doesn't adhere to their original vision ?
I don't understand this whole, oh they are identical so that means one was held back.
I suppose the same people complaining about the PS4 not being pushed to the limit also complained when the original Xbox got hardly any special attention when it came to multiplatform games not named Splinter Cell? No? I didn't think so either. The fact is, this is nothing new and the power difference was much bigger between the PS2 and the Xbox than it is between the PS4 and Xbox One. Besides, there's already been a bunch of games that run at a higher resolution on PS4 and there will probably be many more, but it shouldn't be expected of every single game.
Good job underutilizing the PS4, you mean?
I love reading about the immense power of the PS4. Judging by some of the things I read, it's like a HAL9000, crossed with several Cray Titan supercomputers.
Why do people care if both versions are identical? Does it really matter? $500 Million in a day suggests most couldn't care less.
I'm glad that everyone gets a decent experience. I don't take any pleasure in knowing that that folks playing on xbox are playing at a lower resolution, or frame rate.
I love reading about the immense power of the PS4. Judging by some of the things I read, it's like a HAL9000, crossed with several Cray Titan supercomputers.
Why do people care if both versions are identical? Does it really matter? $500 Million in a day suggests most couldn't care less.
I'm glad that everyone gets a decent experience. I don't take any pleasure in knowing that that folks playing on xbox are playing at a lower resolution, or frame rate.
Seriously. Are people's senses of self-worth so wrapped in delusions of superiority that they can't enjoy something unless they feel like they're getting one over on the other guy?
.
Well, the PS4 is significantly more 'powerful' hardware, so it's not as unreasonable a statement as some seem to be suggesting it is. If the game is identical on both platforms, then resources have certainly been left on the table in the case of PS4 at least.
I agree with you on framerate though.
That could be debated ad-nauseum, but between PS2-Xbox, fillrate and geometry shading wasn't in favor of the latter even though other things (memory, CPU etc.) were at least doubled.Nervous Sausage said:The fact is, this is nothing new and the power difference was much bigger between the PS2 and the Xbox than it is between the PS4 and Xbox One.
Since we know that the PS4 is considerably more powerful than the One, how can we be seeing multiplatform games at parity? Is it because this is not a next gen only game so the game is already held back technically by the necessity of the last gen versions?
The weaker hardware is always the de facto standard for multiplayer games for ease of development. Been lalways like that, no conspiracy theory to be found. Consoles held back PC versions and PS2 held back Xbox versions and now X1 holds back PS4 and PC versions. Just the way it is.
That could be debated ad-nauseum, but between PS2-Xbox, fillrate and geometry shading wasn't in favor of the latter even though other things (memory, CPU etc.) were at least doubled.
Ie. unlike current gen there was no absolute computational delta you could objectively measure.
Good job underutilizing the PS4, you mean?
Guys... it's a 360 game at heart. Are we going to start complaining when the next version of Tetris runs the same on both platforms?
Get that shit out of here.
and in this case, it is probably the ps3 that is holding this game down.
I don't see the issue though. I know the PS4 is powerful but it's obvious Bungie had a goal and hit that. They don't need to do extra work to please one crowd because of their more powerful machine. I'm sure they can use those resources to build on the games future, not its look.
It's ridiculous that we still have to have these petty arguments about doing more for one system. I'm really not playing this game worrying about what could of been because the Xbox One version is the same. Anyone who is has some serious issues.
Well that didn't take longGood job underutilizing the PS4, you mean?
Why ? Who's to say the game on PS4 doesn't adhere to their original vision ?
Bottom line is unless the game is exclusive don't expect it to squeeze every last bit of hardware.
I wonder what the explanation for this could be.Killzone shadow fall and infamous look a good generation apart.
Killzone shadow fall and infamous look a good generation apart.
The game could look a lot better on ps4
Ps4 only owners have become kinda snobbish of this whole power difference it seems. Just be glad you don't own a pc then because the under utilization of power can be huge on pc...see Dead Rising 3 for example.
Bottom line is unless the game is exclusive don't expect it to squeeze every last bit of hardware.
I know there is no reason to link an N4G article, but for some reason people still think this game looks MUCH better on the PS4. Sony's marketing really did a number on certain people.
Apparently the colours and are better and it is sharper etc. Apparently I am a liar that it looks the same.
Either way Destiny looks quite a bit better from the beta imo. Using a 24inch it makes a considerable difference to have native resolution.
I won't be buying Destiny. I can't support a developer that works against the PS4 like this.
I think that's a bit harsh, though. Destiny is an absolutely beautiful game designed for four platforms.Killzone shadow fall and infamous look a good generation apart.
The game could look a lot better on ps4
They clearly didn't gimp the PS4 version because until recently it was a higher resolution and therefore parity wasn't a consideration.
Funny enough, the 360 version is quite a bit ahead of the PS3 version visually(or so I've been told).
Isn't that a cute double standard? No need to make last gen parity, where the theoretical power difference was almost none, but by god the new gen must have parity, where the power difference is massive.
They did to get it to 1080p on the XBOne.