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Digital Foundry: Performance Analysis: Destiny on Xbox One

Synth

Member
Some devs of cross-gen games have come up with inventive ways to avoid parity.
Traveler's Tales used supersampling to use up some of the leftover power in the PS4 versions of their last couple of games.

So if the next Tetris isn't more supersampled on PS4, are we going to have a problem?

The game was going to be 900p on Xbox One, reaching 1080p happened in the 11th hour (with help from MS). Why should they then be expected to go back and set a new PS4 target as a response? Maybe they should've delayed the PS4 version Driveclub style whilst they optimised it more to give you that supersampling you probably wouldn't have noticed whilst playing.
 

Izuna

Banned
I know there is no reason to link an N4G article, but for some reason people still think this game looks MUCH better on the PS4. Sony's marketing really did a number on certain people.

Apparently the colours and are better and it is sharper etc. Apparently I am a liar that it looks the same.

Either way Destiny looks quite a bit better from the beta imo. Using a 24inch it makes a considerable difference to have native resolution.
 
Why is it so hard for people to think that Bungie was set for a standard in graphical quality, they reached it first on Ps4 and they said, that's good, now let's get to work on the X1 to see if it can reach the same standard...

and it happened!



It's also hilarious to read that kind of stuff about a cross-gen title lol

That is how it must have happened.
 

Rourkey

Member
They clearly didn't gimp the PS4 version because until recently it was a higher resolution and therefore parity wasn't a consideration.
 
I suppose the same people complaining about the PS4 not being pushed to the limit also complained when the original Xbox got hardly any special attention when it came to multiplatform games not named Splinter Cell? No? I didn't think so either. The fact is, this is nothing new and the power difference was much bigger between the PS2 and the Xbox than it is between the PS4 and Xbox One. Besides, there's already been a bunch of games that run at a higher resolution on PS4 and there will probably be many more, but it shouldn't be expected of every single game.
 

Truant

Member
That's the problem here. Absolutely nothing is good with ~parity~ regarding the PS4/Xbone versions. The PS4 is clearly stronger and Destiny still has the same pop-in issues (and other stuff) like the Xbone version. That's lame and bullshit on Bungie's part.

I don't think you're getting what I'm saying. If the PS4 version can be all that it could be, and the XB1 is the same or close by, that's a good thing. Assuming more could be done with the PS4 version just because the XB1 is close is not always right.
 

SmokedMeat

Gamer™
Well, at least it's nice to know that if I decide to go with the X1 version, I won't be missing out on a sharper resolution.

Is the bonus content anything special in the PS4 version?

I don't think you're getting what I'm saying. If the PS4 version can be all that it could be, and the XB1 is the same or close by, that's a good thing. Assuming more could be done with the PS4 version just because the XB1 is close is not always right.

Didn't DF previously say that the last gen versions stacked up very well against the new gen versions? Can't help but feel Destiny isn't all that it could be.
 

Renekton

Member
On the bright side, PS4 now has tons of headroom.

If anyone has raided endgame content before, it really taxes the hardware.
 

gizio

Member
Glad for XBO owners, i only spent a couple of hours on PS4 and i really dig the art style but actually it shouldn't be a game that demanding in terms of hardware. Parity doesn't bother me the least in this case, i'm expecting graphical showcases only from first party devs tbh.
 
The festival of hyperbole is about to start! Destiny is a cross-gen game, so if anything, blame the PS3-Xbox360 old carcasses for the game being gimped...

Because of the last gen versions Bungie could not add better AA or effects?... Anyway, let's wait for the face-off for final judgement. I am not buying this game anytime soon anyway.
 
I mean, they are both identical. What is the problem? I don't understand this whole, oh they are identical so that means one was held back. The only thing that was held back was framerate as it is 30 fps but if graphically they look the same and technically, they run the same then why is that a problem.

The game is fun to play, regardless of technicals. I'm happy with it, love it and don't regret buying it on any system.
 

Percy

Banned
Why ? Who's to say the game on PS4 doesn't adhere to their original vision ?

Well, in fairness... who's to say the original vision doesn't under-utilise the hardware? It's a cross-gen game, so compromises in design would have to have been made somewhere.

Not to say ignoring a great game on those grounds isn't stupid of course.

I don't understand this whole, oh they are identical so that means one was held back.

Well, the PS4 is significantly more 'powerful' hardware, so it's not as unreasonable a statement as some seem to be suggesting it is. If the game is identical on both platforms, then resources have certainly been left on the table in the case of PS4 at least.

I agree with you on framerate though.
 
I suppose the same people complaining about the PS4 not being pushed to the limit also complained when the original Xbox got hardly any special attention when it came to multiplatform games not named Splinter Cell? No? I didn't think so either. The fact is, this is nothing new and the power difference was much bigger between the PS2 and the Xbox than it is between the PS4 and Xbox One. Besides, there's already been a bunch of games that run at a higher resolution on PS4 and there will probably be many more, but it shouldn't be expected of every single game.

Is that really a fact, though? I don't remember the gulf between the OG Xbox and the PS2, both in terms of visuals and performance, being as wide as it has been this gen.

I haven't done any actual technical research about that, though. I'm just talking in terms of the differences I see between games between games then and now.
 
I love reading about the immense power of the PS4. Judging by some of the things I read, it's like a HAL9000, crossed with several Cray Titan supercomputers.

Why do people care if both versions are identical? Does it really matter? $500 Million in a day suggests most couldn't care less.

I'm glad that everyone gets a decent experience. I don't take any pleasure in knowing that that folks playing on xbox are playing at a lower resolution, or frame rate.
 

Brashnir

Member
I love reading about the immense power of the PS4. Judging by some of the things I read, it's like a HAL9000, crossed with several Cray Titan supercomputers.

Why do people care if both versions are identical? Does it really matter? $500 Million in a day suggests most couldn't care less.

I'm glad that everyone gets a decent experience. I don't take any pleasure in knowing that that folks playing on xbox are playing at a lower resolution, or frame rate.

Seriously. Are people's senses of self-worth so wrapped in delusions of superiority that they can't enjoy something unless they feel like they're getting one over on the other guy?

I mean, I get the motivation behind buying the more powerful hardware to ensure that you aren't getting the inferior version of things, but to then complain when they're the same? What the actual fuck.
 
I love reading about the immense power of the PS4. Judging by some of the things I read, it's like a HAL9000, crossed with several Cray Titan supercomputers.

Why do people care if both versions are identical? Does it really matter? $500 Million in a day suggests most couldn't care less.

I'm glad that everyone gets a decent experience. I don't take any pleasure in knowing that that folks playing on xbox are playing at a lower resolution, or frame rate.

I don't think anyone would take pleasure from that...at least I hope not. The thing is, there's nothing wrong with wanting a developer to make the most out of the console you chose to buy (if you're the type of person who only choses one console per gen for any reason). And there's nothing wrong with being disappointed that a dev is aiming parity.

That's the way I see it, anyway. It's not about not wanting "the opposition *hissss*" to have a worse experience than you, it's about wanting the version of the game you're buying to have take full advantage of the hardware you have spent your heard-earned money on.

"
Seriously. Are people's senses of self-worth so wrapped in delusions of superiority that they can't enjoy something unless they feel like they're getting one over on the other guy?
.

See, this is the problem right here. It's how people are perceiving other people's complaints. Does it ever occur to you guys that people just want their console to be utilise to it's fullest potential? Why does getting one over at Xbox gamers even come into the equation? I can't imagine people sitting at their desks, cursing Xbox and it's fanbase because a game looks the same, or very close to, it's PS counterpart. I see it more as people thinking to themselves "This sucks, the game I'm playing could have looked a little better if the devs pushed the hardware some more".

I'm just glad instances of parity like this are a rarity this gen, so far. I'm glad devs are mostly taking full advantage of each console. The consoles aren't the same, and shouldn't be treated as such.
 
Well, the PS4 is significantly more 'powerful' hardware, so it's not as unreasonable a statement as some seem to be suggesting it is. If the game is identical on both platforms, then resources have certainly been left on the table in the case of PS4 at least.

I agree with you on framerate though.

I don't see the issue though. I know the PS4 is powerful but it's obvious Bungie had a goal and hit that. They don't need to do extra work to please one crowd because of their more powerful machine. I'm sure they can use those resources to build on the games future, not its look.

It's ridiculous that we still have to have these petty arguments about doing more for one system. I'm really not playing this game worrying about what could of been because the Xbox One version is the same. Anyone who is has some serious issues.
 
While I'm sure the XB1 version looks great, and pretty much identical to the PS4 version, you gotta wonder: why is the aim for parity so prevalent this generation? I mean, developers didn't care for it much in previous generations, so why start now?
 

Fafalada

Fafracer forever
Nervous Sausage said:
The fact is, this is nothing new and the power difference was much bigger between the PS2 and the Xbox than it is between the PS4 and Xbox One.
That could be debated ad-nauseum, but between PS2-Xbox, fillrate and geometry shading wasn't in favor of the latter even though other things (memory, CPU etc.) were at least doubled.
Ie. unlike current gen there was no absolute computational delta you could objectively measure.
 

Krilekk

Banned
Since we know that the PS4 is considerably more powerful than the One, how can we be seeing multiplatform games at parity? Is it because this is not a next gen only game so the game is already held back technically by the necessity of the last gen versions?

The weaker hardware is always the de facto standard for multiplayer games for ease of development. Been lalways like that, no conspiracy theory to be found. Consoles held back PC versions and PS2 held back Xbox versions and now X1 holds back PS4 and PC versions. Just the way it is.
 

twobear

sputum-flecked apoplexy
Given that they're already spending so much money I really don't think it's too much that they created an entire set of higher fidelity environments, models, and textures for the PS4 version. It's the least I deserve as a PS4 owner.
 

One4U

Banned
New to GAF. This is my first post.

Appreciate to Bungie to make the Xbox One version good. I enjoy this game on my Xbox One.
 

QaaQer

Member
The weaker hardware is always the de facto standard for multiplayer games for ease of development. Been lalways like that, no conspiracy theory to be found. Consoles held back PC versions and PS2 held back Xbox versions and now X1 holds back PS4 and PC versions. Just the way it is.

and in this case, it is probably the ps3 that is holding this game down.
 
That could be debated ad-nauseum, but between PS2-Xbox, fillrate and geometry shading wasn't in favor of the latter even though other things (memory, CPU etc.) were at least doubled.
Ie. unlike current gen there was no absolute computational delta you could objectively measure.

You can talk about numbers all you want, but we're never going to see such an immediately, easily identifiable visual difference between console multiplatform games as big as this on Xbox One and PS4. They're both in the same ballpark, GPU's are capable of the same features and effects, whereas the Xbox could do things with normal mapping and lighting that was borderline impossible on the PS2. This gen, all we're going to get and have gotten so far is increased resolution on the PS4, but the games fundamentally look the same. That wasn't always the case with the PS2 and Xbox when the developers really gave the Xbox a workout. Not the best pictures, but if the differences between PS4 and Xbox One games could be this dramatic but hardly ever achieved, can you imagine the uproar? Yet, I'd bet that the same people complaining now about the lack of a slightly higher resolution or some extra AA on a few PS4 games didn't care at all at how underutilized the original Xbox was in comparison.

splinter-cell-chaos-theory-head-to-head-20050405080916512-000.jpg


splinter-cell-chaos-theory-head-to-head-20050405080919699-000.jpg
 
and in this case, it is probably the ps3 that is holding this game down.

Funny enough, the 360 version is quite a bit ahead of the PS3 version visually(or so I've been told).

Isn't that a cute double standard? No need to make last gen parity, where the theoretical power difference was almost none, but by god the new gen must have parity, where the power difference is massive.
 

Percy

Banned
I don't see the issue though. I know the PS4 is powerful but it's obvious Bungie had a goal and hit that. They don't need to do extra work to please one crowd because of their more powerful machine. I'm sure they can use those resources to build on the games future, not its look.

It's ridiculous that we still have to have these petty arguments about doing more for one system. I'm really not playing this game worrying about what could of been because the Xbox One version is the same. Anyone who is has some serious issues.

I don't disagree, it's not something I'll lose sleep over either, I was just saying that it's not unreasonable to suggest resources on a more powerful machines aren't being fully utilised.

Using that as a reason to not play the game is the part that is unreasonable though.
 

REV 09

Member
Ps4 only owners have become kinda snobbish of this whole power difference it seems. Just be glad you don't own a pc then because the under utilization of power can be huge on pc...see Dead Rising 3 for example.

Bottom line is unless the game is exclusive don't expect it to squeeze every last bit of hardware.
 
Ps4 only owners have become kinda snobbish of this whole power difference it seems. Just be glad you don't own a pc then because the under utilization of power can be huge on pc...see Dead Rising 3 for example.

Bottom line is unless the game is exclusive don't expect it to squeeze every last bit of hardware.

Wanting something you have paid lots of money for to be utilised to it's fullest potential = Snobbish.

Got it.
 

iMax

Member
I know there is no reason to link an N4G article, but for some reason people still think this game looks MUCH better on the PS4. Sony's marketing really did a number on certain people.

Apparently the colours and are better and it is sharper etc. Apparently I am a liar that it looks the same.

Either way Destiny looks quite a bit better from the beta imo. Using a 24inch it makes a considerable difference to have native resolution.

They're probably right, RGB output is still totally broken on Xbox One.

I won't be buying Destiny. I can't support a developer that works against the PS4 like this.

ibynARUM7d37i8.gif
 

dark10x

Digital Foundry pixel pusher
Killzone shadow fall and infamous look a good generation apart.

The game could look a lot better on ps4
I think that's a bit harsh, though. Destiny is an absolutely beautiful game designed for four platforms.

You're never going to push the visual envelope with a multi-platform game but what they have created is extremely beautiful. I actually find it more attractive than those games in a lot of ways even if its technical chops aren't quite at the same level. How much of it have you seen? There's some truly breathtaking maps in there and the game never drops a frame regardless of how hectic things get.
 

mocoworm

Member
They clearly didn't gimp the PS4 version because until recently it was a higher resolution and therefore parity wasn't a consideration.

This post makes a lot of sense... but Bungie already said they were aiming for parity. They made the PS4 game to a spec they knew that the XONE could achieve.

I do feel that the PS4 has more to give than the XONE when it comes to grunt, obviously, but they clearly still made the PS4 version a great game.

Given time, do you think they could make the PS4 1080p / 60 ?
 

One4U

Banned
Funny enough, the 360 version is quite a bit ahead of the PS3 version visually(or so I've been told).

Isn't that a cute double standard? No need to make last gen parity, where the theoretical power difference was almost none, but by god the new gen must have parity, where the power difference is massive.

Not agree with this. There was no parity since the beginning. Don't forget X1 version was 900p while PS4 version was 1080p.If MS didn't release June SDK, the retail X1 Destiny would remain at 900p. Then there will be no parity talks now.

The upgrade of X1 version is due to new SDK and MS co-work with Bungie.

Overall, the fact was no downgrade of PS4 version, but upgrade of X1 version.

I don't know why people keep saying PS4 version is drawback by X1. This is unfair...
 
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