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Shadow of Mordor offers Ultra texture optional download, recommends 6GB VRAM @ 1080p

blaidd

Banned
Here's what someone from Nvidia had to say:

Source.
Am I misinterpretting it?

Edit: I see now. I think I psoted two different things. One for bandwidth only and the other for space.

In regards to textures Tiled Resources means what id-tech5 did in Rage, Wolfenstein: TNO and The Evil Within did - meaning Megatextures. Of those you only need to load a portion per scene. But these mega-textures are gigantic so even if you load just a tiny bit of these, you'll still need huge amounts of VRAM. But that'll be just a few gigs in stead of a couple of dozends of them.

So if you have a game using a 32 Gig Megatexture (uncompressed), you might just need 2-3 Gigs of VRAM. By the time DX 12 is around, I'd wager it will be more, since quality should improve drastically regarding some pretty ugly low-res textures in Wolfenstein.

EDIT: Btw.: Yeah, as a Nvidia-user, you would need Maxwell to use these, Tiled Resources is in DX 11.2 - meaning you could also use a Radeon HD 7xxx and up which already support DX 11.2.
 

AU Tiger

Member
Fixed it for you.

vanilla at ultra settings :|

CdxZ2.jpg
 

UrbanRats

Member
PC Gamer has a video of the game set to Ultra everything on their LPC machine.

Yeah it looks nice. Not sure if it's 6GB of VRAM nice though.

Well aside from the fact that a YouTube video is completely useless in assessing texture quality, these graphics really don't look anything special at all, so i don't get why it is so demanding.
To be honest extra crispy textures are great, but i wouldn't put them in the top spot of what makes graphics impressive (for me anyway) so i'll sweat to get my hardware in "shape" when a more advanced or impressive lighting system is brought forward, for example.

Neither this nor Evil Within look anything above "alright", to me.
 
There should be two PC versions of every game from now on. One with the regular settings, and a "Tell Me I'm Beautiful" edition, where everything maxes out at console settings and all maxed sliders are labeled "UBER ULTRA GIGAFLOPS HNNNG", and after setting everything on max a message pops up saying "Wow, maxed everything again! Your rig is so strong and beefy, I bet you're hung like a horse too!!"
There should be two seperate versions of every pc related thread on neogaf
One for people who want to discuss the topic at hand, and one for trolls like you who just want act smug against strawmen.


PC Gamer has a video of the game set to Ultra everything on their LPC machine.

Yeah it looks nice. Not sure if it's 6GB of VRAM nice though.
This looks like an artistically bankrupt witcher 2...
It looks like a crossgen game there is nothing here that justifies such requirements.


Do we really need "ultra textures"? Aren't we reaching the point where that's just overkill? Needing 6GB VRAM just to adequately store the textures in your game area just seems like it's something my eyes won't even be able to distinguish.
There is no such thing as overkill on pc for settings, there is nothing wrong with future proofing/enabling your game with settings that can't run on current pcs.
e.g doom 3 lighting, crysis ultra, hl2 if it hadn't been delayed (the tech demo and leaked alpha were years ahead of anything else visually) , sof2 jungle crapping on high end pcs of the time.

But to make people excited for a 'future hardware' game you're supposed to wow them with future visuals
You can't wow people with system requirements, only visuals (that then justify system requirements)
People wanted to upgrade their pc to run crysis, who is going to look at shadow of mordor and be like 'yeah I can't wait for volta to play this in all its nonexistant glory'

Every time I upgraded my pc in the past I'd rerun all those crazy 3d mark benchmarks and reinstall some of my older games with awesome visuals/scope that were too much for my old pc (sof 2 , quake 3 , ut2003, far cry, doom 3 ,ms flight sim, operation flashpoint etc)
So nice to have trolls like eatinolives dismiss the discussion by suggesting I need to be pandered to with crysis 2 like graphics setting names...


https://www.youtube.com/watch?v=dO2rM-l-vdQ
Any dev shows me a game that looks like this and tells me it had some settings that require 6GB vram or a super powerful cpu or gpu and I'll be saying I don't care just give it to me.
 

Teremap

Banned
The problem is that so far the game seems to have average to ugly textures in the screenshots. Normally, the "high" setting that requires 3GB VRAM should look sharp and, well, awesome. Like most PC games look when they eat up that much VRAM. The ultra setting would be even better than that. But it seems that the ultra setting is going to be required if you simply want your game to look like Witcher 2 or something.
Well, that may very well be the fault of the art team, the technical director, or whatever. If it looks only as good as previous PC ports with PC-exclusive features while requiring double the VRAM, obviously they'd have to be doing something fucking wrong.

On the flipside, it is also extremely likely that they're just covering their bases, and that 6GB of VRAM is absolutely unnecessary to play with "ultra" textures.
 

dr_rus

Member
EDIT: Btw.: Yeah, as a Nvidia-user, you would need Maxwell to use these, Tiled Resources is in DX 11.2 - meaning you could also use a Radeon HD 7xxx and up which already support DX 11.2.
Kepler support both tiled resources and DX11.3/12.
The extent of this support beyond DX11.2 is unknown though.
 

JohnGrimm

Member
Reading the the mass over reactions is making my head hurt. Monolith is throwing PC gamers a bone with improved texture work, something that not a lot of developers do, and you're all still losing your shit over it. It's an optional download, and the game isn't suddenly 'unplayable' because you can't use the completely optional texture pack.
 

Fractal

Banned
There is no such thing as overkill on pc for settings, there is nothing wrong with future proofing/enabling your game with settings that can't run on current pcs.
e.g doom 3 lighting, crysis ultra, hl2 if it hadn't been delayed (the tech demo and leaked alpha were years ahead of anything else visually) , sof2 jungle crapping on high end pcs of the time.

But to make people excited for a 'future hardware' game you're supposed to wow them with future visuals
You can't wow people with system requirements, only visuals (that then justify system requirements)
People wanted to upgrade their pc to run crysis, who is going to look at shadow of mordor and be like 'yeah I can't wait for volta to play this in all its nonexistant glory'

Every time I upgraded my pc in the past I'd rerun all those crazy 3d mark benchmarks and reinstall some of my older games with awesome visuals/scope that were too much for my old pc (sof 2 , quake 3 , ut2003, far cry, doom 3 ,ms flight sim, operation flashpoint etc)
So nice to have trolls like eatinolives dismiss the discussion by suggesting I need to be pandered to with crysis 2 like graphics setting names...


https://www.youtube.com/watch?v=dO2rM-l-vdQ
Any dev shows me a game that looks like this and tells me it had some settings that require 6GB vram or a super powerful cpu or gpu and I'll be saying I don't care just give it to me.
Great post... all in all, nothing wrong with pushing top of the line PC hardware to its limits, but if you're going to do it, you better have something impressive and noticeable to show for it. As you said, numbers won't impress anyone if they aren't backed up with some damn good visuals. Inflated numbers and average looking game will only piss off the enthusiasts.

Back in 2007, there was nothing which came even close to Crysis ultra settings, but right now, Shadow of Mordor merely looks... good.
 

UnrealEck

Member
He's talking about "H/W megatextures" aka PRTs aka Tiled Resources.
Delta Compression works on the data sent from ROP to memory and it's always active, there is nothing to program and no DX is needed.

Yeah I added an edit to that post. Not sure if I'm still missing things though.
The game24 keynote talk showing the pink texture compression was related to bandwidth savings. Is that right?

So is the quote from Andy saying "With that you can take a 1.6GB VRAM scene and render it using just 156MB VRAM" related to the memory usage in terms of amount? Doesn't this mean there will be savings in memory amount usage when this is put to use?
 
Reading the the mass over reactions is making my head hurt. Monolith is throwing PC gamers a bone with improved texture work, something that not a lot of developers do, and you're all still losing your shit over it. It's an optional download, and the game isn't suddenly 'unplayable' because you can't use the completely optional texture pack.

For me personally, I wish more developers did this. I'm only mad at nvidia for being so slow on upping the vram on its cards. I've been rocking 4gb for the past two years and I'm ready for more! D:<
 

FoneBone

Member
Reading the the mass over reactions is making my head hurt. Monolith is throwing PC gamers a bone with improved texture work, something that not a lot of developers do, and you're all still losing your shit over it. It's an optional download, and the game isn't suddenly 'unplayable' because you can't use the completely optional texture pack.

No, they're "losing their shit" because they just know from looking at a few screens and videos that it has to be a poorly optimized port.
 
Reading the the mass over reactions is making my head hurt. Monolith is throwing PC gamers a bone with improved texture work, something that not a lot of developers do, and you're all still losing your shit over it. It's an optional download, and the game isn't suddenly 'unplayable' because you can't use the completely optional texture pack.

nobody here seems to be mad. hell, some of us are happy for this push. The issue is the high Vram barrier for ultra is likely due to poor optimization. For example, Dead rising 3 has a few very nice textures (cut scenes mostly) when maxed out but it runs like crap so they are useless. Titan fall on the other hand, has great ultra textures and It uses 3.5gb of VRAM in 4k
 

SapientWolf

Trucker Sexologist
There should be two seperate versions of every pc related thread on neogaf
One for people who want to discuss the topic at hand, and one for trolls like you who just want act smug against strawmen.



This looks like an artistically bankrupt witcher 2...
It looks like a crossgen game there is nothing here that justifies such requirements.



There is no such thing as overkill on pc for settings, there is nothing wrong with future proofing/enabling your game with settings that can't run on current pcs.
e.g doom 3 lighting, crysis ultra, hl2 if it hadn't been delayed (the tech demo and leaked alpha were years ahead of anything else visually) , sof2 jungle crapping on high end pcs of the time.

But to make people excited for a 'future hardware' game you're supposed to wow them with future visuals
You can't wow people with system requirements, only visuals (that then justify system requirements)
People wanted to upgrade their pc to run crysis, who is going to look at shadow of mordor and be like 'yeah I can't wait for volta to play this in all its nonexistant glory'

Every time I upgraded my pc in the past I'd rerun all those crazy 3d mark benchmarks and reinstall some of my older games with awesome visuals/scope that were too much for my old pc (sof 2 , quake 3 , ut2003, far cry, doom 3 ,ms flight sim, operation flashpoint etc)
So nice to have trolls like eatinolives dismiss the discussion by suggesting I need to be pandered to with crysis 2 like graphics setting names...


https://www.youtube.com/watch?v=dO2rM-l-vdQ
Any dev shows me a game that looks like this and tells me it had some settings that require 6GB vram or a super powerful cpu or gpu and I'll be saying I don't care just give it to me.
The Infiltrator demo runs just fine on 3GB of VRAM.
 

Daingurse

Member
JESUS! Those must be some beefy, nice looking textures.

This makes the GTX 970 I just installed last night feel like garbage lol. This is like Witcher 2 übersampling at launch, I'll be ignoring this feature for the foreseeable future. That reminds me, I should see how Witcher 2 runs with Ubersampling on the 970 . . .
 

charsace

Member
LOL at people who think the console version will compare to even high on PC. People with 780's are acting stupid. You can most likely put the PC version on high for every setting and have it look better than the console version.
 
Reading the the mass over reactions is making my head hurt. Monolith is throwing PC gamers a bone with improved texture work, something that not a lot of developers do, and you're all still losing your shit over it. It's an optional download, and the game isn't suddenly 'unplayable' because you can't use the completely optional texture pack.

.

Are people really debating whether their PS4 will produce better graphics than their 780s?

It's been this way since the PS4 was announced.
 

leng jai

Member
JESUS! Those must be some beefy, nice looking textures.

This makes the GTX 970 I just installed last night feel like garbage lol. This is like Witcher 2 übersampling at launch, I'll be ignoring this feature for the foreseeable future. That reminds me, I should see how Witcher 2 runs with Ubersampling on the 970 . . .

Still runs like ass with minimal visual gain. Worthless feature.
 

Daingurse

Member
Still runs like ass with minimal visual gain. Worthless feature.

I would say thanks for saving my time, but I'm probably going to have to see how bad it runs for myself lol. Oh well, I'll probably just Dynamic Super Resolution that bitch. I fucking loooooove that feature, downsampling made piss easy.
 

kevm3

Member
No, they're "losing their shit" because they just know from looking at a few screens and videos that it has to be a poorly optimized port.

shadow-of-mordor.jpg

Yeah, we're wrong for being curious as to why a game with visuals like this requires 14GB of ram (8 system ram + 6GB ram) to max out when games that require significantly less resources look better.

If this was some crysis level graphical revelation, nobody would have said a word.
 

Hawk269

Member
And just like that 970/980 hype thread deflated lol

People should prepare themselves for this type of stuff moving forward. Especially as devs get unshackled from the hell that is 360/ps3 2006 specs.

lol...

Well said Smokey! Something a Titan Owner would say too! I am holding out for the 8gig of VRAM Maxwell Big Daddy!
 

~Kinggi~

Banned
Have no problem with the way this is handled. Very clear and deliberate and allows settings for all ranges of cards.

It is Evil Within that is scary.


This is just an added bonus, kind of like Witcher 2 Uber mode or Doom 3 Ultra mode. When you upgrade you can benefit from even better visuals.
 

Log4Girlz

Member
I'd like to know how big these companies think the market is for things like this. Do they really believe there will be millions of PC people willing to spend hundreds on cards (s, because the single 6gb cards are not even common on the market yet) and will happily do so? And they are continously targeting for this now? Good luck.

Show me on the doll where the pc touched you.
 

BONKERS

Member
Have no problem with the way this is handled. Very clear and deliberate and allows settings for all ranges of cards.

It is Evil Within that is scary.



This is just an added bonus, kind of like Witcher 2 Uber mode or Doom 3 Ultra mode. When you upgrade you can benefit from even better visuals.

This. TEW looks no where near as good as it's requirements ask for.
 
There should be two seperate versions of every pc related thread on neogaf
One for people who want to discuss the topic at hand, and one for trolls like you who just want act smug against strawmen

Seriously, what strawman? Did you read this thread? Because there's plenty of people here who are pissed off at this for no reason other than the fact that they can't tick all the boxes to maximum. They were happy with half-assed ports for years that just mirrored the console versions in nearly everything but resolution and anti aliasing, but a game that requires large amounts of VRAM and oh my god I'm getting the PS4 version.
 

Yudoken

Member
I'm pretty sure we find soon enough that the 6gb Vram textures are a result of a bad port.
This reminds me of CoD Ghost 8gb ram requirement which wasn't necessaryat all and patched later.
What I would give if a developer would actually use the pc as their only platform and bring a ridiculous good looking game out (but without requiring hardware from the future to actually run it decently).
But this remind me of something...
Is 4gb vram a bottleneck in the future for ultra/high settings in the following years?
I'm gonna buy an 980 but I'm really not sure if I should wait and pay extra for 8gb vram (if it's get released) or just buy it as soon as I have the money.
I'm upgrading not often but when I upgrade I want a future proof card as good as it can gets to play games on the ultra (and lower settings in the following years for more demanding games if necessary).
 

seph1roth

Member
This is the beginning of the new gen.

I buyed a PC because i'm very pissed off with the console companies, this things makes me sad...i have a 4770K and a 770 4Gb and now i think that thanks to the poor optimization from the developers, I probably may not reach to the end of the gen. This is not an exception, this is the rule by now, first Wolfenstein, then Watch Dogs, Dead Rising 3, Evil Within, this game...and more in the future.

And even more, i thought that with my PC i could run all the games better than PS4 and One...lies....lies everywhere.
 
This is the beginning of the new gen.

I buyed a PC because i'm very pissed off with the console companies, this things makes me sad...i have a 4770K and a 770 4Gb and now i think that thanks to the poor optimization from the developers, I probably may not reach to the end of the gen. This is not an exception, this is the rule by now, first Wolfenstein, then Watch Dogs, Dead Rising 3, Evil Within, this game...and more in the future.

And even more, i thought that with my PC i could run all the games better than PS4 and One...lies....lies everywhere.

mfgyDEb.gif
 
Explain please, i'm not laughing, i'm very pissed off with this situation.

You can easily run the game, it will very likely run better than their console counterparts, unless it is a complete shit port. You are overreacting because there is one OPTIONAL download that they recommend more VRAM for.

Wolfenstein seemed to run fine with less specs (although there were some weird performance issues). Watch Dogs seemed to run like shit on everything. I don't know about the other two.

http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/

Also guys, for the people that mentioned Ethan Carter as a comparison to this game, read that. I am sure LOTR could easily have better looking textures but this isn't because of technical limitations but because of the huge workload. I am sure there is a ton of content that needs to be textured in the game and they can't get everything up to the same level as that game. Also it can be a bit difficult to create good photos of imaginary stuff.
 
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