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PES 2015 : 1080P 60 FPS on PS4 - 720P 60 FPS on X1

Gestault

Member
Xbox one has 100% more external power supplies than PS4. And 100% more HDMI sockets.

Does PS4 even support XB1 controllers? Check. Mate.

Edit: Seriously though, is this basically explained by how Fox Engine uses deferred rendering, which makes some technical hurdles with the standard framebuffer sizing for XB1?
 
Does PS4 even support XB1 controllers? Check. Mate.

Edit: Seriously though, is this basically explained by how Fox Engine uses deferred rendering, which makes some technical hurdles with the standard framebuffer sizing for XB1?

Did they even disclosed the bytes/pixel of their gbuffer?
 

benny_a

extra source of jiggaflops
Did they even disclosed the bytes/pixel of their gbuffer?
No but based on the GDC talk they have a lot of buffers.

Maybe with PES or TPP they will do an in-depth post mortem where they enumerate the buffers used and at what quality each one is. Or they straight out give out the full MRT size.
 
There is a topic for the demo. This one is for the performance difference of the both current gen versions, so besides that comedy guy, this thread was pretty much within the topic.

And the final build of the game is around 3 or 4 weeks away and the community manager posted a screen of improved player models a couple of days ago (or was it today), so the retail version isn't out yet. Right now, the game runs at 1080p60fps on PS4 and 720p60fps on Xbone.
Thank for the info.

Right now it seems unrealistic for me to expect any significant "boost" for the game given what i've seen so far. I guess that the fact that they posted this on the website an indication that they aren't going to work on this aspect of the game for the release window.
 

Gestault

Member
No but based on the GDC talk they have a lot of buffers.

Right. I'm talking in more general terms, since we've seen similar simulations like FIFA with higher performance/resolution. In an anecdotal sense, Fox Engine's particular method seems to play a little "rougher" with multi-platform iterations.
 

therapist

Member
That seems off , its the same as the ps3 one.

Granted its probably got a lot more graphical effects going on-screen but still.

Next-gen?

What about that 10% boost from the no kinect? Microsoft noooooooo

This is kinda fucking sad if true.
 

StuBurns

Banned
True - that sounds more like marketing input. Not sure what form that could take: do they think MS can advise them on sugaring the pill?

Of course communication could still lead to "we'll send over the engineers" although from what I understand of Fox Engine this sounds a tougher challenge that helping out with Destiny or Diabalo.

Cynically maybe they're just going to consider some communication to try and offer some expectation for improvement: something in line with Respawn communication on possibly increasing TitanFall resolution?
Well, as much as the average GAFfer might like a developer putting out this kind of information ahead of release, and being transparent, does it really help them? I think it's approaching the point where resolutiongate is going to hurt the publishers more than MS. Everyone knows about the performance gap, I question there's a significant amount of people who even care, so at this point, it's just PR releasing information that one of their versions of a game is way below par.

Maybe MS's communication advice will be "shut the fuck up", and that's about it. Silent Hills and MGS5 are coming, Nojiri is working on another game that I imagine is using the same engine, and obviously yearly PES. That's a lot of lag that's not beneficial to the sales of those games, the reputation of that engine, or the view of that console.

Only the consumer benefits from the release of this information, and no one cares about the consumer beyond the performance of their own company.
 

benny_a

extra source of jiggaflops
Right. I'm talking in more general terms, since we've seen similar simulations like FIFA with higher performance/resolution. In an anecdotal sense, Fox Engine's particular method seems to play a little "rougher" with multi-platform iterations.
What PES needs to do is use that engine to its potential.

Dynamic lighting while the real world time advances. Shadows changing across the pitch.

Changing weather while the game goes on.

All these things (including shadows, actually) change the way the game is played and makes for a more dynamic game.
 
This thread has certainly inspired me to check out the PES demo. Fifa one felt like crap to me but I thought it was just my rustiness after not playing one for a couple of years.
 

Biker19

Banned
Well, as much as the average GAFfer might like a developer putting out this kind of information ahead of release, and being transparent, does it really help them? I think it's approaching the point where resolutiongate is going to hurt the publishers more than MS. Everyone knows about the performance gap, I question there's a significant amount of people who even care, so at this point, it's just PR releasing information that one of their versions of a game is way below par.

Maybe MS's communication advice will be "shut the fuck up", and that's about it. Silent Hills and MGS5 are coming, Nojiri is working on another game that I imagine is using the same engine, and obviously yearly PES. That's a lot of lag that's not beneficial to the sales of those games, the reputation of that engine, or the view of that console.

Only the consumer benefits from the release of this information, and no one cares about the consumer beyond the performance of their own company.

I think that many 3rd party publishers are very soon going to be called out by many PS4 owners on not making PS4 versions of games superior to the Xbox One versions of games because they were so busy trying to have parity across both versions of games to satisfy Microsoft, especially when it's very clear that some of Sony's exclusives alone displays graphics on another level that Xbox One can't achieve (such as The Order: 1886 & DriveClub).
 

Kssio_Aug

Member
If only Fox Engine, till now, struggles that much on the XB1, I can't see how this is a problem with XB1 hardware/tools. When this kind of disparity starts to become a usual thing, then I believe on that kind of statement.
 

Shin-Ra

Junior Member
There's several 720p60/30 first party exclusive games on Xbone though. I don't think you can say it's just Fox Engine showing poor performance.
 
is it true you cant download changes made by the community on the PS4? im bored of football games but i wanna try PES again and have a game i can play with my bros when they visit
 

Kssio_Aug

Member
There's several 720p60/30 first party exclusive games on Xbone though. I don't think you can say it's just Fox Engine showing poor performance.

Im not saying there isnt, but serious question, how many?
I can remember of DR3. But Im not aware of the others (is KI 720/30?).
 
There's several 720p60/30 first party exclusive games on Xbone though. I don't think you can say it's just Fox Engine showing poor performance.

Yeah, and you'll notice a commonality amongst them. They're launch games.

According to reports the SDK was pretty poor leading up to launch, and the Kinect was taking up 10% of the GPU time. Those two things have now been fixed, which is why 720p games have been so rare since launch.
 

Shin-Ra

Junior Member
Im not saying there isnt, but serious question, how many?
I can remember of DR3. But Im not aware of the others (is KI 720/30?).
Dead Rising, Killer Instinct and Powerstar Golf (no sure about PSG, no-one responded)

Yeah, and you'll notice a commonality amongst them. They're launch games.

According to reports the SDK was pretty poor leading up to launch, and the Kinect was taking up 10% of the GPU time. Those two things have now been fixed, which is why 720p games have been so rare since launch.
Killer Instinct Seasons 2's still going to be 720p60, no?
 

Metfanant

Member
While I agree that its pretty sad that the game is only running 720/60 on the Xbone...I really can't stand the "720p!? Thats the same as the PS360 versions!" Complaint..like there are no differences between PS4/Xbone games and PS360 games other than resolution...
 
Dead Rising, Killer Instinct and Powerstar Golf (no sure about PSG, no-one responded)


Killer Instinct Seasons 2's still going to be 720p60, no?

It's already at 720p and Iron Galaxy doesn't want to bother with fixing it when they can spend the time working on new content. It's not like it's a new game coming out at 720, it's just a game that's already at it staying at it.
 

Kssio_Aug

Member
Dead Rising, Killer Instinct and Powerstar Golf (no sure about PSG, no-one responded)


Killer Instinct Seasons 2's still going to be 720p60, no?

I see, but like said above those were release titles. All the 1st party games are now 900p+ if Im not mistaken (and most 3rd parties).

I think its more Fox Engine's fault nowadays. Well, we will see...
 

Shin-Ra

Junior Member
It's already at 720p and Iron Galaxy doesn't want to bother with fixing it when they can spend the time working on new content. It's not like it's a new game coming out at 720, it's just a game that's already at it staying at it.
Plenty of games were supposedly going to release at lower resolutions but Microsoft provided assistance to help push them up.

And 'dat 10% GPU reserve!
 
After trying out both PS4 demo's, I really appreciate FOX engine's natural lighting. Impressive stuff.

FIFA has great presentation and voiced commentary, but the games' animation/modeling doesn't hold up to the frequent and abundant close-ups.. constant uncanny valley. And the lighting looked flat. The animation bothered me a bit too.. players looked so lanky!

I think I'd go for PES myself, but they both seem like great football games.
 
It's already at 720p and Iron Galaxy doesn't want to bother with fixing it when they can spend the time working on new content. It's not like it's a new game coming out at 720, it's just a game that's already at it staying at it.

All those low level graphic programmers working on character art and sounds for that new content, right?

Them wanting to add new content does not preclude them making the game run better on a technical level.
 
Plenty of games were supposedly going to release at lower resolutions but Microsoft provided assistance to help push them up.

And 'dat 10% GPU reserve!

All those low level graphic programmers working on character art and sounds for that new content, right?

Them wanting to add new content does not preclude them making the game run better on a technical level.

lEfNt5j.jpg
 

EGM1966

Member
Well, as much as the average GAFfer might like a developer putting out this kind of information ahead of release, and being transparent, does it really help them? I think it's approaching the point where resolutiongate is going to hurt the publishers more than MS. Everyone knows about the performance gap, I question there's a significant amount of people who even care, so at this point, it's just PR releasing information that one of their versions of a game is way below par.

Maybe MS's communication advice will be "shut the fuck up", and that's about it. Silent Hills and MGS5 are coming, Nojiri is working on another game that I imagine is using the same engine, and obviously yearly PES. That's a lot of lag that's not beneficial to the sales of those games, the reputation of that engine, or the view of that console.

Only the consumer benefits from the release of this information, and no one cares about the consumer beyond the performance of their own company.
From a business perspective I totally agree. As a consumer I have enjoyed the almost bizarre are level of transparency from Konami inclusive of nice clear tables and for GZ even videos clarifying the differences.

I say bizarre as they have been extremely honest where most devs/publishers try and cough, shrug and divert attention from any hint of differences that could affect sales.

Therefore you're probably right: MS may well have been communicating the idea they share less info.

It's a pity though; it's great as a consumer. He'll if I had my way the expiry conditions of timed exclusives would have to be disclosed to consumers so they can take the information into consideration when buying.
 
While it is a twitter quote from a dev PR, I can also doubt its claims to truth.
They will have to explain to me how their engine programmers are required for large content updates of adding characters and levels. SHouldn't the pipeline for such already exist? What do engine programmers who focus on the hard core nitty gritty of framerates and shaders have anything to do with implementing a character model and an animation set?

I don't buy it.
 

hawk2025

Member
While it is a twitter quote from a dev PR, I can also doubt its claims to truth.
They will have to explain to me how their engine programmers are required for large content updates of adding characters and levels. SHouldn't the pipeline for such already exist? What do engine programmers who focus on the hard core nitty gritty of framerates and shaders have anything to do with implementing a character model and an animation set?

I don't buy it.




More importantly, if Microsoft is sending over people to help Blizzard and Bungie, why the hell are they not doing the same for their own first party game?

I was under the impression that Killer Instinct sold very well, no?
 
While it is a twitter quote from a dev PR, I can also doubt its claims to truth.
They will have to explain to me how their engine programmers are required for large content updates of adding characters and levels. SHouldn't the pipeline for such already exist? What do engine programmers who focus on the hard core nitty gritty of framerates and shaders have anything to do with implementing a character model and an animation set?

I don't buy it.

Why bother upping the resolution when it already runs well and not that many people are complaining? Technically it's not a new game, just a massive DLC package for the old one.
 

Chobel

Member
More importantly, if Microsoft is sending over people to help Blizzard and Bungie, why the hell are they not doing the same for their own first party game?

I was under the impression that Killer Instinct sold very well, no?

I guess because there's no bad PR associated with it.
 

Nephtes

Member
More importantly, if Microsoft is sending over people to help Blizzard and Bungie, why the hell are they not doing the same for their own first party game?

I was under the impression that Killer Instinct sold very well, no?

Actually, I did read on Reddit somewhere (I know no source) another KI dev claimed we would see how they used the June SDK performance boost in season 2.

Take it with a grain of salt though.

edit: Maybe Saberwulf will get more fur... Or a proper tail?
 

Chobel

Member
Why bother upping the resolution when it already runs well and not that many people are complaining? Technically it's not a new game, just a massive DLC package for the old one.

Diablo 3 also ran well and no one complained about the resolution, and yet MS found it "unacceptable" to run at 900p.
 
Why bother upping the resolution when it already runs well and not that many people are complaining? Technically it's not a new game, just a massive DLC package for the old one.
People are not actively complaining, but I am pretty sure everyone would not mind it. With time and dedication could probablymake the game's resolution higher andIMO they should.it would do the art justice more so than it does not.
 

EGM1966

Member
While it is a twitter quote from a dev PR, I can also doubt its claims to truth.
They will have to explain to me how their engine programmers are required for large content updates of adding characters and levels. SHouldn't the pipeline for such already exist? What do engine programmers who focus on the hard core nitty gritty of framerates and shaders have anything to do with implementing a character model and an animation set?

I don't buy it.

I agree from technical perspective they ought to be able to work on it. I wonder though, could they mean their content is literally not designed for 1080p and the content would need re-worked too? My background is commercial software so I'm not too experienced in how textures and visual content is managed and I'm wondering if they could be developing all of that with a target of 720p?

Mind you given MS is so keen to help big titles improve you'd think they'd put a bit more effort with their own exclusive titles.
 

thelastword

Banned
I still dont get it how they didn't get the fox engine running at least at 900p maybe compromise some effects like simpler AO solutions or something like that. The increase from 720p too 900p is something you do notice.
How about the increase from 900p to 1080p? I'd like to know your take on whether it's noticeable?
 

SapientWolf

Trucker Sexologist
Yeah, and you'll notice a commonality amongst them. They're launch games.

According to reports the SDK was pretty poor leading up to launch, and the Kinect was taking up 10% of the GPU time. Those two things have now been fixed, which is why 720p games have been so rare since launch.
That's assuming that the constraint is due to the GPU's processing power. And that the SDK improvements will make up for it. That's not going to be the case for every game and every engine. Limitations created by the hardware architecture will inevitably lead to compromises. Konami chose to compromise the resolution in this case. They could have also chose to sacrifice the visuals, but maybe the trade off wasn't worth it.

I think 720p games are rare because we're still seeing a lot of cross gen games. Sub 1080p games are also rare on the PS4, and I expect that to eventually change too. Those boxes will eventually be pushed to their limits.
 
How about the increase from 900p to 1080p? I'd like to know your take on whether it's noticeable?

Of course you notice it, but the jump from 720p to 900p is something i think xbox one fan can appreciate and not feel like getting the finger from konami. Given that most games do have that 900p vs 1080p graphics setting, haven't been following all the resolution wars but i can't remember 720p vs 1080p happen.
 

twobear

sputum-flecked apoplexy
Umm yeah, it can. Any programmer will tell you this. Most of the time you can achieve better performance results by optimizing your code than by adding more raw power in the back-end.
Well good news for Sony, they have a lot more hardware power and much better programmers.
 
Umm yeah, it can. Any programmer will tell you this. Most of the time you can achieve better performance results by optimizing your code than by adding more raw power in the back-end.
And any programmer will tell you that that optimization has a ceiling. People just assume there's always relevant optimization to be done when sometimes it's not the case or the gains are deemed negligible. Also there's a line between task optimization and when you start taking resources from other tasks.
Adding raw power will almost invariably result in better performance over the previous setup. Though depending on the software it may also end up in diminishing returns, it is still a gain in performance.
Not to mention that applying the same optimizations in two systems of the same architecture will invariably result in better performance in the one with more raw power.
 

Melchiah

Member
I think 720p games are rare because we're still seeing a lot of cross gen games. Sub 1080p games are also rare on the PS4, and I expect that to eventually change too. Those boxes will eventually be pushed to their limits.

That didn't happen the last time on the PS3, when all late 1st party titles ran at 720p and pushed the system further than any of the 3rd parties did. The trade-off was made elsewhere than lowering the resolution. That's why I don't think it'll happen this time either, at least when it comes to SCE studios.
 
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