I don't see myself playing through this again, tried once on PS3 and couldn't do it. I enjoyed it the first time because I like the battle system and thought that the story was interesting and not nearly as bad as some people make it out to be (though reading that prequel novel really helped a lot) but the game has absolutely no replay value. You literally push up on the analogue stick and fight monsters, so inevitably all subsequent playthroughs are a carbon copy of the first. Still blows my mind how a rpg was designed like this in the first place.
I'm replaying Tits right now because of the Steam release and I'm finding sidequest I missed the first time, messing around with different quartz setups on my characters, chilling out in towns and getting laughs out of the constantly changing npc dialogue, just exploring and doing stuff at my own pace. When I arrive in a new area I can go to the guild to check out sidequests, explore the surrounding dungeons and villages or whatever. These things are of course standard for pretty much any rpg but the bottom line is that it's incentive to revisit a game and though progression is still linear at its core there's room for a lot of little details to change and even for you to control the pacing of the game.
Even most shooters that are designed in the same linear fashion have more room for improvisation since they allow you to tackle encounters with different strategies (stealth, rambo style, sniping, etc).
Didn't mean to write a rant lol, just saying why I'll skip this one (though my brother will pick it up so I'll still be able to play it through family sharing, might fire it up just to see how it looks).