Hmm, interesting. I have a fair number of discs and attempted to use a few while visiting my in-laws on a laptop when I had no internet connection. Wasn't able to play any of the Steam games. I'll have to investigate further.You can use it without being connected after installation. So yes, it can function just fine without connection.
Also, I own my games, even in digital version.
But we're being off-topic here.
You know, it's actually difficult to explain. I understand what you mean but I really enjoying playing games on hardware it was designed for from a specific era. Playing an old Saturn game is so much more interesting to me than playing a 90s PC game on my modern PC.I would never feel that I own a game which is encrypted to hell and back in order to only run on one particular, also heavily encrypted, hardware/software platform. Compared to one which I can modify and still run on a very different HW/SW stack at some point in the future.
Weren't people reporting that you get like 10fps for disabling motion blur? That doesn't make a lot of sense to me if it's not even working.
Well, I guess I should just disable mine too.
I'd say it's even in my book.But the great thing about PC gaming is the scalability of it. If you are okay with 30fps then you can crank up everything to ultra. But perhaps you prefer a smoother 60fps (or more) experience and will sacrifice other effects to obtain that. I'd say a lot of players are enjoying 1080/60 by doing this.
Every single thead its an e-penis match...
Cant you guys give it a rest every once in a while?
Wouldn't be a proper DF thread without at least one whining post about comparing versions I guess.This is a digital foundry thread. It exists to compare the tech specifics of the different ports of the game. Why even come into a thread that exists SPECIFICALLY to talk about these things just to complain that people are doing just that?
People were actually expecting them to be the same apart from the 900p-1080p resolution difference.Yeah, but that was expected.
Man, we even thought it would be 720p again on the Xbone.
It could make all motion blur calculations, but do not compose buffer with final image for example and then a drop in framerate would be viable.
This is a digital foundry thread. It exists to compare the tech specifics of the different ports of the game. Why even come into a thread that exists SPECIFICALLY to talk about these things just to complain that people are doing just that?
This is exactly what happened with Uncharted 3 at launch as well.It could make all motion blur calculations, but do not compose buffer with final image for example and then a drop in framerate would be viable.
My guess is enemy numbers can get way too high to want to unlock the framerate. The game probably would fluctuate heavily, especially when you go from an empty area to swarming with orcs at the drop of a hat.I wonder what the unlocked frame rates of the consoles would be, seeing as how they are rock solid 30 fps even with many orcs on screen.
The only way MS will get parity this gen is paying for it, you just can't get it on weaker hardware regardless of you having the best engineers
The good thing about developers making you play at their settings is they optimize nicely for the setting,
If you're talking about DF threads then yeah, that is pretty much the sole purpose of these threads, to compare different versions to get a better idea of which one to get which I don't exactly see a problem with. I'd stop with the thread whining tbh.Every single thead its an e-penis match...
Cant you guys give it a rest every once in a while?
I'm wondering now what exactly the 360 and PS3 versions look like. If they are anything like Ghost recon advanced warfighter was on PS2 compared to the 360 version, it makes me wonder why they even bother with the last gen versions
Care to link to these posts then?Don't be obtuse. Nobody is complaining about people commenting on DF's findings. What i'm talking about is the constant "lol the platform i play games on is better than yours", "NO U" back and forth.
Its not even about a level headed technical comparison between the versions instead of a constant ego match.
What we seem to have here is a pretty close experience between the 3 versions, but there's always that one person who's gotta be "Lol DF's a shill for PC/consoles/MS/Sony" because of some salty reason. FPS aside, nobody seems to be getting the short end of the stick, and that's good, ixn't it?
How strange that the PC version is missing motion blur effects. Nevermind not having any AA options. I still think the port is unoptimized, or maybe it's an issue with their particular engine. Those ultra textures don't look all that "ultra" at all, not to the point where they require 6GB.
another easy win for PC thanks to superior gpu and cpu.
How strange that the PC version is missing motion blur effects. Nevermind not having any AA options. I still think the port is unoptimized, or maybe it's an issue with their particular engine. Those ultra textures don't look all that "ultra" at all, not to the point where they require 6GB.
Heh, Monolith sure has come a loooooong way.The PC version is amazing. Great job monolith.
That part is maybe not "can't be bothered", but more of sacrifices made on aging hardware.In theory yes. In practice this often isn't the case and we get tearing, framedrops, low res, pop-ins etc since devs can't be bothered to finetune. Not a problem with Mordor and less so right now in general thanks to currentgen but let's not forget the last few years of oldgen and it might happen again.
Heh, Monolith sure has come a loooooong way.
Early LithTech games from the 90s/early 2000s were such a mess.
Here's how to get SMAA working in this game.
1. Download the SweetFX 1.5.1 with x64 support from this page: http://sfx.thelazy.net/downloads/
2. Extract all files into the game's x64 directory which is where the executable is located. (C:\Steam\SteamApps\common\ShadowOfMordor\x64 - replace my Steam path with yours)
3. Enable SMAA and anything else you want in the SweetFX_settings.txt file
4. (The part no one explained) Move the DLL files out of the X64_dll's folder that got copied in with the rest of SweetFX, and put them into the game's x64 directory where the executable is, overwriting the 32-bit DLLs.
5. No more jaggiessss!!
Add to OP?
Re-posting the SMAA instructions for PC as people seem still not aware of this:
The fact that you can get 60fps should still be mentioned and stressed, you don't need cutting edge hardware for that either, especially if you accept console settings (medium/high).
Good analysis. I hope MS sends engineers to monolith for the sequel. They need to attain parity.
Depends on how picky you are about IQ. And naturally, the type of people that are picky about it are going to flock to this type of thread.Don't be obtuse. Nobody is complaining about people commenting on DF's findings. What i'm talking about is the constant "lol the platform i play games on is better than yours", "NO U" back and forth.
Its not even about a level headed technical comparison between the versions instead of a constant ego match.
What we seem to have here is a pretty close experience between the 3 versions, but there's always that one person who's gotta be "Lol DF's a shill for PC/consoles/MS/Sony" because of some salty reason. FPS aside, nobody seems to be getting the short end of the stick, and that's good, ixn't it?
I can't imagine what kind of system you were running. Those games suffered from wildly unstable frame-rates and the absolute worst data access stuttering. At the time I had a Pentium II 400 + Voodoo 2 12mb with 64mb ram which was quite fast for the time. Unreal ran beautifully but Shogo, Blood 2, and eventually NOLF1 all were horribly unstable. Looking back I do think part of the problem I encountered (without realizing it) was the lack of triple buffering support. The games would bounce between 60 to 15 fps at any point along with the crazy HDD stuttering.I remember enjoying Shogo mad immensely and that worked beautifully on my then new PC. Blood 2 was pretty heavy game graphically but i don't remember having problems with that either.
Good analysis. I hope MS sends engineers to monolith for the sequel. They need to attain parity.
MS needs to send engineers back in time to when they were designing the Xbone.
Don't be obtuse. Nobody is complaining about people commenting on DF's findings. What i'm talking about is the constant "lol the platform i play games on is better than yours", "NO U" back and forth.
Its not even about a level headed technical comparison between the versions instead of a constant ego match.
What we seem to have here is a pretty close experience between the 3 versions, but there's always that one person who's gotta be "Lol DF's a shill for PC/consoles/MS/Sony" because of some salty reason. FPS aside, nobody seems to be getting the short end of the stick, and that's good, ixn't it?
Shadows of Mordor is another one in a series of games where PC GPUs compared to the PS4 perform almost exactly as one would expect based on their power rating. Interestingly, even cards that are a bit weaker than the PS4's GPU are able to match or even outperform it. For me this leaves little doubt that the AMD Jaguar CPUs inside next gen consoles are a serious bottleneck so far. Thoughts?
LOL! I could see it now, "I'll go with the X1 version... the less bush the better!" Kudos to Monolith on a great game that runs well on all platforms. This even runs well on the Surface 3!
Vegetation Density
Most mid-range hardware can run it at 60fps, though. This is the game maxed out (sans ultra textures) at 1080p. I consider a 670 a lower mid-end card - lower shadow quality/vegetation distance from ultra to high and you will probably get a very consistent 60fps on a 2GB 2 year old card.
Vegetation Density
The cards that can run this game at 60fps all cost roughly the same as an entire next generation console.
Framerate for PC games are irrelevant outside of any broken or capped games in these comparisons.
Quit trying to start a dick size contest in a room full of women.
Developer interviews haven't really suggested that. I've seen it said that the CPU is a nice match for these GPU's.
Doesn't seem that useful when the PS4 version is capped at 30. We have no idea how it actually runs without the frame-rate cap in place.I'd like to see some PS4-setting benchmarks on PC.