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Shadow of Mordor DF Face-Off

Conduit

Banned
is the ps4 really that much more advanced than xbone or is this partialy a case of developers making ps4 the lead platform?

hUMA architecture, GDDR5, CPU use less resources for OS etc ( even is lower clock CPU frequency in PS4 ).

GPU is one of the main reason :

Xbone: 1.31 TF GPU (12 CUs) for games -56% less
Xbone: 768 Shaders -50.5% less
Xbone: 48 Texture units -50% less
Xbone: 16 ROPS -100% less
Xbone: 2 ACE/ 16 queues -400% less
Xbone: 13.65GPixels/s -88% less
Xbone: 40.90GTexels/s -40% less

PS4: 1.84TF GPU ( 18 CUs) for games +56% more
PS4: 1152 Shaders +50.5%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues 400%
PS4: 25.60GPixels/s +88%
PS4: 57.60GTexels/s +40%
 

Durante

Member
Oh wow, it's nice to actually finally know equivalent settings in a game. Where is the code from though?
It's just observations based on the individual screenshot comparisons in the article. But most of them seem pretty clear.

Also, I don't play the game, but from what I've seen in the screenshot thread it doesn't deserve to be called ugly:
15433649365_4f60f03f37_o.jpg
15239479910_3c0f730b15_o.jpg

15239332879_b879798c33_o.jpg
15239544917_b1e1d25efc_o.jpg
 

Marmelade

Member
Please point me to this £300 PC that can match a console

Well I think he's saying that a PC with an entry class GPU such as a 560Ti and a cheap AMD CPU (the lowest one in the benchmarks on GameGPU is a FX6100 that did 65fps as a minimum, it's fair to say that an even cheaper one could do 30fps min easily) fares better, once again going by the benchmarks (that were done on max settings), than a PS4 (a fixed platform with all the benefits that come with one optimisation wise) with a pretty decent GPU (allegedly between a 7850/7870) and a, let's admit it, mediocre CPU.

I have to say I'm a little surpised they couldn't do better on PS4.
 

JAYSIMPLE

Banned
PS4 is so much more advanced that we need a DF article to point every single difference.


This is exactly how I feel. No one noticed the differences until they are highlighted. Just enjoy the fames. As long as it's a locked framerate it's fine. The only thing I wish I'd that I got it on pc really but I didn't trust my 570s
 

Alo81

Low Poly Gynecologist
"Gamer hyperbole" is so ridiculous.

Shadow of Mordor looks ugly.

Dark Souls II is a "shit port".

It seems like everywhere you look that every game is either the best thing ever, or the worst piece of trash in the world.
 
Well I think he's saying that a PC with an entry class GPU such as a 560Ti and a cheap AMD CPU (the lowest one in the benchmarks on GameGPU is a FX6100 that did 65fps as a minimum, it's fair to say that an even cheaper one could do 30fps min easily) fares better, once again going by the benchmarks (that were done on max settings), than a PS4 (a fixed platform with all the benefits that come with one optimisation wise) with a pretty decent GPU (allegedly between a 7850/7870) and a, let's admit it, mediocre CPU.

I have to say I'm a little surpised they couldn't do better on PS4.

Again for entry level gamers.

Can a £300 PC do better?
 

AmFreak

Member
You showed me that a $100 GPU can run outperform a PS4 on a $600 CPU with 16GB of RAM on a MoBo that costs as much as a PS4. Then you showed me that a $50 CPU can do the same using a $550 GPU.

The reason they do this is to make sure that the part they don't test is influencing the outcome as little as possible.
If you e.g. would test the gpu performance with a slow cpu, you would get worthless results, cause the game runs only as fast as the slowest part allows.
What do you think will happen if you use a cheap mobo, the $100 gpu and the $50 cpu?

Consoles are hardware compromises. PC gaming will outperform consoles always, but right now the consoles do an adequate job considering their price.

I can build a pc for 400€, same price as the consoles, that outperforms both by a respectable margin and this was possible since the launch and it will only get worse by the time, till price drops are happening.
There is a reason why both, for the first time, make a profit with these boxes.
 

geordiemp

Member
Would of preferred no AA to FXAA on Ps4.....

Some occasional edge shimmer to Vaseline AA....

Wish FXAA would die already...
 

vpance

Member
I took some screens too without manipulating camera angles to hide ugly things

http://i5.minus.com/iwDlRaJ5TKiBx.png[/IMG
[IMG]http://i5.minus.com/ib1umfeIDLRFkE.png[/IMG
[IMG]http://i1.minus.com/ibdTQkXdirtqLG.png[/IMG

Of course it could get a lot nicer in the environments later on. I already quit because it's yet another Ubisoft bar filling game with A for awesome button combat. And yes I know Ubisoft didn't make it. Coulda fooled me.[/QUOTE]

Looks super last gen, just up rezzed.
 

cgcg

Member
All the shitting on the PC version (inflated system requirements, console versions matching its visuals etc.) in the ultra textures thread looks real dumb now.

FXAA at work here? Even the PS4 version is incredibly blurry.

That's because he cropped the image and zoomed up 2x. PS4 is a little soft but not this soft. Looks much sharper in the original pic.
 

geordiemp

Member
I have bad news for You. Prepare for more games in this resolution few years from now.

370-400 sure. PC hardware is not subsidized and planned to be manufactured in dozen of milions

Straight form your ass.

Only sub HD game I have is Watchdogs..

What you on about god knows.

Newer frostbite games are coming in at 1080 = PVZ etc. Only BF4 was 900p and it was a launch version.
 

Josman

Member
Jesus... as a PC gamer, sometimes I feel there are few who understand that consoles are supposed to be accessible, cheap, bang for your buck hardware, that at some point will be $300. They're not designed for the performance enthusiast consumer, and the results are great for what they are (well mostly the ps4).

The point of PC gaming is scalable performance according to your budget, it's obvious you can outperform consoles if you build or upgrade to new hardware releases, what is the point of bragging about 780ti benchmarks? the discussion will get nowhere and only makes the poster look ridiculous.
 

omonimo

Banned
The reason they do this is to make sure that the part they don't test is influencing the outcome as little as possible.
If you e.g. would test the gpu performance with a slow cpu, you would get worthless results, cause the game runs only as fast as the slowest part allows.
What do you think will happen if you use a cheap mobo, the $100 gpu and the $50 cpu?



I can build a pc for 400€, same price as the consoles, that outperforms both by a respectable margin and this was possible since the launch and it will only get worse by the time, till price drops are happening.
There is a reason why both, for the first time, make a profit with these boxes.
Can you give an example of this magic pc?
 

VanWinkle

Member
PS4 is so much more advanced that we need a DF article to point every single difference.

This is exactly how I feel. No one noticed the differences until they are highlighted. Just enjoy the fames. As long as it's a locked framerate it's fine. The only thing I wish I'd that I got it on pc really but I didn't trust my 570s

Yeah, because we all spent considerable time on both versions and should have been able to tell the differences.

Looks super last gen, just up rezzed.

Looks better than anything last gen. Linear or otherwise.
 

KKRT00

Member
Genuine challenge

PC Part Picker

Can you do it

£££ please - not US$
There are several threads about this already with good examples.

----
Straight form your ass.

Only sub HD game I have is Watchdogs..

What you on about god knows.
Oh yeah, because tech requirements wont increase in later years, oh wait they will. And because console has static hardware, the compromises will be done and the first thing to cut, without lowering fidelity, is the resolution.
And newsflash 900p looks still pretty good on TVs, especially for general audience.
 

Mohasus

Member
hUMA architecture, GDDR5, CPU use less resources for OS etc ( even is lower clock CPU frequency in PS4 ).

GPU is one of the main reason :

Xbone: 1.31 TF GPU (12 CUs) for games -56% less
Xbone: 768 Shaders -50.5% less
Xbone: 48 Texture units -50% less
Xbone: 16 ROPS -100% less
Xbone: 2 ACE/ 16 queues -400% less
Xbone: 13.65GPixels/s -88% less
Xbone: 40.90GTexels/s -40% less

PS4: 1.84TF GPU ( 18 CUs) for games +56% more
PS4: 1152 Shaders +50.5%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues 400%
PS4: 25.60GPixels/s +88%
PS4: 57.60GTexels/s +40%

Please learn math before posting about %.
 

geordiemp

Member
There are several threads about this already with good examples.

----

Oh yeah, because tech requirements wont increase in later years, oh wait they will. And because console has static hardware, the compromises will be done, the first thing to cut without lowering fidelity is resolution.
And newsflash 900p looks still pretty good on TVs, especially for general audience.

Nope, cant see 900p ever being a standard on Ps4, or even common.

Yes a few launch games (2 I can recall). If Kojima can do 1080/60 open world, API's and routines improving all the time, then I cant see it.

If the new industry wide engines being released such as UE4 are comfortable at 1080p on Ps4, then that's easily attainable by every dev.
 

omonimo

Banned
There are several threads about this already with good examples.

----

Oh yeah, because tech requirements wont increase in later years, oh wait they will. And because console has static hardware, the compromises will be done, the first thing to cut without lowering fidelity is resolution.
And newsflash 900p looks still pretty good on TVs, especially for general audience.
I don't think you gain that much from 1080p to 900p in the GPGPU especially on ps4. I imagine the 8 ACE should be on ps4 exactly for a reason like the next years incoming.
 

geordiemp

Member
So? Still a sub full-hd (a standard that's been around for a decade orso) game on the super charged pc called the Playstation 4.

I said only sub HD game that I own...is watchdogs...

Did you mis read what I typed.

I know BF was also 900p60, it also was an un-optimised bug ridden mess rushed out to meet the new consoles.
 

Nethaniah

Member
I said only sub HD game that I own...is watchdogs...

Did you mis read what I typed.

I know BF was also 900p60, it also was an un-optimised bug ridden mess rushed out to meet the new consoles.

You apparently misread what was said in the post you originally quoted, try reading that.
 

Kssio_Aug

Member
What the hell? I've read many and many times people saying the PS4 version was 50~60fps! Not saying the rumours about the XB1 being 720p. I almost bought the PS4 verion for that!

So both versions are 30fps and the main difference is 900p vs 1080p? Thank you DF, the only one we cant trust!


jV7lAuK.gif
 

Chobel

Member
This is exactly how I feel. No one noticed the differences until they are highlighted. Just enjoy the fames. As long as it's a locked framerate it's fine. The only thing I wish I'd that I got it on pc really but I didn't trust my 570s

How do you expect many people to notice the difference when most people buy only one version of the game?
 

belmonkey

Member
So an extra £50 with the OS

Less the convenience of a console

Some PC gamers just need to accept a LOT of people prefer ease of a console over a PC

I say this as a devout PC player who rants at mates who plays FPS's with a joypad!

The challenge was a 300 pound PC to match a console in power, right? Why is it now about convenience?
 

geordiemp

Member
You apparently misread what was said in the post you originally quoted, try reading that.

]Prepare for more games in this resolution few years from now
.


In response to BF4 being 900p.

So the poster suggests more games will be 900p in future on PS4 ?

That's what it reads, which is rubbish.

Whats your point exactly ?

I read your post about Ps4 supercomputer, which is childish, what are you saying ?
 

Patroclos

Banned
I know a lot of you are PC gamers and this is more addressed for consoles but this is the first game where I recall lower vegetation density/object density for one or the other consoles. This could be the start of the inevitable scale backs and cutting of assets for the X One.

I say this thinking that compromises will have to be made to maintain frame rate/res on the One. In this case the cuts can impact gameplay. On one of the shot for shot comparisons I noticed fewer rocks on the Xone version. The rocks are integral to using a sprint ability, therefore fewer rocks equals fewer sprint opportunities and a slower method of traversing the environment in this version.

This is by no means a huge deal or a game changer but I bring it up because this is the first title I recall making sacrifices in areas OTHER than the typical ones, Res/FPS/IQ.

Do fellow Gaffers see this as becoming more pronounced/common over time. I certainly do and have argued before that the cuts will have to be made. It appears to have begun.
 
I want AA for this game, but not the solution they used on consoles, looks terrible.



Yeah, their post process solution looks like most cheap console pp aa solutions - blurry.

But at least the devs took advantage of PS4s better gpu, and thats the devs and games i`m happily support. Parity "because business reasons" my ass.

But i have to say Shadow of Mordor isn`t that much of a looker, and seeing it only running with 30 frame concerns be a little bit for the future.
 

omonimo

Banned
The challenge was a 300 pound PC to match a console in power, right? Why is it now about convenience?
Every pc beat console in the raw power. But if you think to build a rig who can handle all the games with the same configuration of the console at only 399, it's not that easy. Not all games are well optimized like Mordor, on pc.
 

onQ123

Member
hUMA architecture, GDDR5, CPU use less resources for OS etc ( even is lower clock CPU frequency in PS4 ).

GPU is one of the main reason :

Xbone: 1.31 TF GPU (12 CUs) for games -56% less
Xbone: 768 Shaders -50.5% less
Xbone: 48 Texture units -50% less
Xbone: 16 ROPS -100% less
Xbone: 2 ACE/ 16 queues -400% less
Xbone: 13.65GPixels/s -88% less
Xbone: 40.90GTexels/s -40% less

PS4: 1.84TF GPU ( 18 CUs) for games +56% more
PS4: 1152 Shaders +50.5%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues 400%
PS4: 25.60GPixels/s +88%
PS4: 57.60GTexels/s +40%


Math you're doing it wrong!
 

Kilau

Gold Member
I have bad news for You. Prepare for more games in this resolution few years from now.

When it happens, I will move back to PC gaming primarily. I was ready to get a 4GB 290x to replace my old 6870 but all the talk about 6GB of VRAM pushed me into waiting.
 

belmonkey

Member
Why else do some people opt for Consoles over PC's

I know I did

To be honest, I might be a bit interested in console convenience myself. I just wanted to point out that even a cheap PC not much more expensive than a PS4 can push similar graphics (and probably end up being cheaper in the long run, simply to match console performance).
 

AmFreak

Member
Can you give an example of this magic pc?

http://geizhals.at/de/?cat=WL-469495

1 x AMD FX-6300, 6x 3.50GHz, boxed (FD6300WMHKBOX)
vs 6 x 1.6 or 1.75 useable jaguar cores on consoles (~ 2x as fast)

1 x Sapphire Radeon R9 270X Dual-X, 2GB GDDR5, 2x DVI, HDMI, DisplayPort, lite retail
~2 x the shader power of the One, close to 50% higher than ps4, faster in every spec

1 x Toshiba DT01ACA 500GB, SATA 6Gb/s
1 x Crucial Ballistix Sport XT DIMM 8GB, DDR3-1866, CL10-10-10-30
1 x Gigabyte GA-78LMT-S2
1 x Inter-Tech JY-235 Weasel (88881100)
1 x MS-Tech Value Edition 550W ATX 2.3 (MS-N550-VAL-CM)]

413€
 
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