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Warlock is the final map in Halo: MCC - IGN First

Really? 4 small maps and forge for 4v4 and smaller and only 2 maps for BTB?
Here's Coag or Bloodlines, for those so interested in seeing it:
halo-master-chief-collection-coagulation.jpg

What the fuck is this? This is the first map I've seen where they completely fucked up the aesthetic. Why the hell did they get rid of all the grass and make the map so ugly? Looks less pleasing to the eye than Hemorrhage.
 

TomShoe

Banned
I'm still curious how IGN picks their IGN first games for the month. Is it what's hyped? Or is there some sort of marketing deal?
 
Really? 4 small maps and forge for 4v4 and smaller and only 2 maps for BTB?


What the fuck is this? This is the first map I've seen where they completely fucked up the aesthetic. Why the hell did they get rid of all the grass and make the map so ugly? Looks less pleasing to the eye than Hemorrhage.

Definitely agreed, it's a huge step back. Vibrant colors traded in for muddy brown ugliness

rtx-2014-halo-2-anniversary-coagulation-concept-art-expanse.jpg


This was the concept art too, what the fuck happened!?
 
that concept art looks so damn fresh, and we end up with a next gen brown version :(

stinkles pls

It's especially stupid since Ascension's remake actually took what was originally a brown mess and made it into a new bright and colorful vibrant map....yet they reversed that logic for Coagulation, which is indisputably the most iconic MP map in all of Halo.

I bet it plays well in all, but goddamn it's ugly. 343 could have fucked any other map in halo history and I wouldn't have gave an ounce of shit, just not Blood Gulch damn it!
 

Akai__

Member
Why is every gameplay of this only show BR starts? It's boring as hell. There is zero weapon variety except for BR, rockets, and snipers since player ignore every other weapon on the map when they already spawn with the best. No SMG, Plasma Rifle, Magnum or duel wielding of any kind is every employed because of it.

Are playlist hoppers all going to be exclusively BR starts?

Because SMG or AR starts are terrible and the BR actually requires some skill. You will probably see SMG starts, too. Just wait for some more information.

Halo 4 had way too many weapons, so it's awesome, that the maps aren't overfilled with weapons. 343i is heading in the right direction in my eyes. How they'll manage the playlist is an other question.
 
It's especially stupid since Ascension's remake actually took what was originally a brown mess and made it into a new bright and colorful vibrant map....yet they reversed that logic for Coagulation, which is indisputably the most iconic MP map in all of Halo.

I bet it plays well in all, but goddamn it's ugly. 343 could have fucked any other map in halo history and I wouldn't have gave an ounce of shit, just not Blood Gulch damn it!

Honestly, I don't care if Bloodline plays well, it's so ugly and depressing looking that I don't want to play it, I'm just going to try to avoid it all the time because I'd rather not play a multiplayer map that depresses me.

Thanks 343/CA, thanks for making me want to actively avoid one of my favorite maps.
 
Definitely agreed, it's a huge step back. Vibrant colors traded in for muddy brown ugliness

rtx-2014-halo-2-anniversary-coagulation-concept-art-expanse.jpg


This was the concept art too, what the fuck happened!?

yep. the concept art has a great contrasting palette, but the actual in-game render is just washed out browns.

should just call it mud gulch.
 

Computer

Member
Definitely agreed, it's a huge step back. Vibrant colors traded in for muddy brown ugliness

rtx-2014-halo-2-anniversary-coagulation-concept-art-expanse.jpg


This was the concept art too, what the fuck happened!?

The concept art also had a nice blue sky. Now we got some brown haze looking shit. We need to start a fix bloodline campaign.
 

ryan299

Member
I actually like the new version. Never really liked Blood Gulch to begin with. Also it's been remade so many times that I'll enjoy the new look.
 

Beowulf28

Member
So with all 4 multiplayer modes (well I guess 5 with H2A) on the disc won't every game have low population since everyone will be spread around?
 

Tegernako

Banned
Honestly, I don't care if Bloodline plays well, it's so ugly and depressing looking that I don't want to play it, I'm just going to try to avoid it all the time because I'd rather not play a multiplayer map that depresses me.

Thanks 343/CA, thanks for making me want to actively avoid one of my favorite maps.

You must have hated all the brown maps and levels in Halo 2 then.

At least your honest about not caring at all about gameplay, I'll give you that.
 
So with all 4 multiplayer modes (well I guess 5 with H2A) on the disc won't every game have low population since everyone will be spread around?

No. I can almost guarantee that Halo 4 will be close to empty. Halo 3 will be popular, but I think the draw of Halo 2 will eventually overtake that population. If I had to guess population breakdown by percentage

Halo 2: 35%
Halo 3: 25%
Halo 2A: 20%
Halo CE: 15% (As time goes on, this will increase to 20%
Halo 4: 5% or less

Let's assume that the game has 300k concurrent at launch. That's close to 100k for Halo 2-3, about 40k or so for CE, and 10-15k for 4
 

Ryan_IGN

Member
Why hello there :]

Thanks for all the coverage and your passion in this industry. IGN gets a lot of flack, but you guys are comprised of many talented and genuine individuals. One month until we relive the glory days!

Thanks, I genuinely appreciate that. Seriously.

And to answer other questions in the thread, everything you want (MP & SP footage from all four games, ranking system info, etc.) is all going to be explored in our coverage this month because I want the same things you guys want. :)

I'm only a little hesitant to share our schedule too far out in case the schedule has to change; I'd rather not disappoint people when it can be avoided.

On that note, though, I'll plug one thing: on 10/22 (exact time TBD, but likely 11am PT) we're doing a 2-hour livestream (unfortunate note in advance: for complex technical reasons beyond my control, it will be a 1080p/30fps livestream, BUT the breakout segments we'll bust out after the fact will be 1080p/60fps, just like the rest of our MCC coverage this month). Max Hoberman will be joining us and we'll be doing nothing but taking requests via Twitter (i.e. game/map/gametype/custom rules). It should be really fun!

Sorry for the long post! I hope people appreciate what we're attempting to do with IGN First. The law of averages means it probably won't be a home run every month (just like my days in magazines; some covers were weaker than others!), but I think our Destiny month and what we're doing with MCC are particular examples of what we are capable of.
 
Thanks, I genuinely appreciate that. Seriously.

And to answer other questions in the thread, everything you want (MP & SP footage from all four games, ranking system info, etc.) is all going to be explored in our coverage this month because I want the same things you guys want. :)

I'm only a little hesitant to share our schedule too far out in case the schedule has to change; I'd rather not disappoint people when it can be avoided.

On that note, though, I'll plug one thing: on 10/22 (exact time TBD, but likely 11am PT) we're doing a 2-hour livestream (unfortunate note in advance: for complex technical reasons beyond my control, it will be a 1080p/30fps livestream, BUT the breakout segments we'll bust out after the fact will be 1080p/60fps, just like the rest of our MCC coverage this month). Max Hoberman will be joining us and we'll be doing nothing but taking requests via Twitter (i.e. game/map/gametype/custom rules). It should be really fun!

Sorry for the long post! I hope people appreciate what we're attempting to do with IGN First. The law of averages means it probably won't be a home run every month (just like my days in magazines; some covers were weaker than others!), but I think our Destiny month and what we're doing with MCC are particular examples of what we are capable of.

Thank you. I really need that CE MP footage!
 

Beowulf28

Member
Might be a dumb question but is H2 multiplayer separated between the original version and the anniversary version? Or is it only the one with updated graphics?
 

Bsigg12

Member
How did they not include Midship?!

It's a Halo 5 map now.

Might be a dumb question but is H2 multiplayer separated between the original version and the anniversary version? Or is it only the one with updated graphics?

5 total multiplayer components (not including the Halo 5 beta). Halo CE, Halo 2, Halo 3 and Halo 4 all running at 1080/60 in their original state along with an Anniversary edition of 2 that has 6 maps also at 1080/60.
 

Beowulf28

Member
It's a Halo 5 map now.



5 total multiplayer components (not including the Halo 5 beta). Halo CE, Halo 2, Halo 3 and Halo 4 all running at 1080/60 in their original state along with an Anniversary edition of 2 that has 6 maps also at 1080/60.
Wait so the H2A multiplayer only has 6 maps? For whatever reason I thought they ported all the maps over, thats kinda disappointing. For as much as I love original Halo 2 I was really looking forward to getting the full experience in modern graphics but I guess that my bad for not really reading up on it.
 
You must have hated all the brown maps and levels in Halo 2 then.

At least your honest about not caring at all about gameplay, I'll give you that.

Oh shut up, there is a difference between brown and looking straight up depressing. I get depressed looking at Bloodline, I don't want to play it because of that.
Wait so the H2A multiplayer only has 6 maps? For whatever reason I thought they ported all the maps over, thats kinda disappointing. For as much as I love original Halo 2 I was really looking forward to getting the full experience in modern graphics but I guess that my bad for not really reading up on it.
All of the maps are there in the original Halo 2.
 

JimiNutz

Banned
Thanks, I genuinely appreciate that. Seriously.

And to answer other questions in the thread, everything you want (MP & SP footage from all four games, ranking system info, etc.) is all going to be explored in our coverage this month because I want the same things you guys want. :)

I'm only a little hesitant to share our schedule too far out in case the schedule has to change; I'd rather not disappoint people when it can be avoided.

On that note, though, I'll plug one thing: on 10/22 (exact time TBD, but likely 11am PT) we're doing a 2-hour livestream (unfortunate note in advance: for complex technical reasons beyond my control, it will be a 1080p/30fps livestream, BUT the breakout segments we'll bust out after the fact will be 1080p/60fps, just like the rest of our MCC coverage this month). Max Hoberman will be joining us and we'll be doing nothing but taking requests via Twitter (i.e. game/map/gametype/custom rules). It should be really fun!

Sorry for the long post! I hope people appreciate what we're attempting to do with IGN First. The law of averages means it probably won't be a home run every month (just like my days in magazines; some covers were weaker than others!), but I think our Destiny month and what we're doing with MCC are particular examples of what we are capable of.

Big thank you for all the hard work. Your passion really comes across in this post and I'm really looking forward to the coverage.

Keep up the good work!
 

pachuco

Member

Saucey

Neo Member
The design decisions 343 are making.

Look at all the jump-ups they added to Warlord. God-awful.

Not to mention, they brought back a HALO CE MAP, instead of taking a chance with something epic like Waterworks or Terminal.

They just really are driving the Halo series into the grave. Feels terrible.


Terminal and Waterworks over Warlock?

:(
 
I don't love the look of Bloodline, but I'm sure it'll play great. And if I don't love it, there's two other versions on the disc. I'm a happy camper.
 

JackHerer

Member
Welp. Bloodline looks atrocious. The concept art looked so good too....

I was actually expecting another large map for the final remake (was also hoping for Terminal), so Warlord is a bit of a disappointment. Still, it's a solid map that is fun with multiple gametypes so it could be worse. Can't wait for this game to come out.
 

nomis

Member
LOL @ the cry attack on the first page about all the jump-ups. As though Halo 3 didn't have jump ups galore.

DRIVING THE HALO SERIES TO THE GRAVE BY BRINGING BACK SYMMETRICAL ARENA MAPS AND WEAPON PICKUPS

Unbelievable.
 

Dlacy13g

Member
So after reading countless "I can't believe they re-made this map and not that map" as though they left out all the original maps...seems like a lot of you are forgetting that every map including which ever one you just complained was missing from remake is in the game and...playable. seems like a lot of crying is happening for no reason as the offering is amazing even without the remade maps.
 
LOL @ the cry attack on the first page about all the jump-ups. As though Halo 3 didn't have jump ups galore.

DRIVING THE HALO SERIES TO THE GRAVE BY BRINGING BACK SYMMETRICAL ARENA MAPS AND WEAPON PICKUPS

Unbelievable.

If you ever played Halo 2 competitively you would know that the jumpups completely ruins Warlock's layout. There was a reason why jumpups weren't there before because it would ruin the flow of the map.
 
Sorry for the long post! I hope people appreciate what we're attempting to do with IGN First. The law of averages means it probably won't be a home run every month (just like my days in magazines; some covers were weaker than others!), but I think our Destiny month and what we're doing with MCC are particular examples of what we are capable of.

Its highly appreciated ryan! :)
I really liked the Destiny First from IGN and if the MCC First will be anything like that ill happily follow the flow of news
 
I'm a little confused. Can someone explain this to me?

I thought all of the maps were being remade with updated visuals? Will only these 6 maps be playable in the multiplayer, or will all of the multiplayer maps from halo 2 be accessible, but just not with updated visuals?
 
Wasn't expecting Warlock, but it looks great. I'm a little dissapointed in the Blood Gulch remake, I was expecting a bit more orange, and less brown.
 

nomis

Member
If you ever played Halo 2 competitively you would know that the jumpups completely ruins Warlock's layout. There was a reason why jumpups weren't there before because it would ruin the flow of the map.

My point is, at least give it a shot before decrying it as "ruined" and not simply "different", considering Max Hoberman was involved in both versions.

Boxes were added to the flag bases with forge in MLG Pit, and it actually improved the flow a shit ton.
 
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