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Durante Presents: FFXIII resolution unlocking (GeDoSaTo plugin) released - pre-alpha

BONKERS

Member
So I downloaded afterburner. Does it just show up automatically in game if opened like fraps?

It does if it's set globally. It can be set per .exe file and can be customized to display what you want. (IE: If you only want to display the Framerate counter in the OSD you can)
Raw game is pretty inconsistent above 30 fps.

SE needs to patch it.

Game is crazy inconsistent even at 30FPS.
 

hlhbk

Member
It does if it's set globally. It can be set per .exe file and can be customized to display what you want. (IE: If you only want to display the Framerate counter in the OSD you can)


Game is crazy inconsistent even at 30FPS.

If there a guide to setting all this up?
 
Ok i need help getting this to work.

Downloaded latest GeDoSato. Latest FFXIII via steam.
Game starts in bordered 1280x1024. Looks AA:d but hard to tell?

renderResolution 3840x2160@60 in ffxiiimg.ini

Tried to set this in GeDoSaTo.ini..
presentWidth 1920
presentHeight 1080
presentHz 60

Still 1280x1024 bordered..

Am i missing the part where i hook the software to the actual game .exe?

gtx 970, latest drivers.

In the game launcher, make sure to select fullscreen instead of windowed. (If you've already clicked 'don't show me this again' in the launcher, go to
Code:
C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY XIII
and run FFXiiiLauncher.exe

If GeDoSaTo attached properly, you should see a toast at the top of the game giving you some info about what resolution you're downsampling from. Hope that helps!
 

fardeenah

Banned
guys can someone help me, i am running on an amd 270X

my settings are

# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation

# This is a profile file for ffxiiiimg

## Rendering Resolution
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 1920x1080@60
#renderResolution 4480x2520@60

## Anti Aliasing
# MSAA sample count, default 4, other options: 2, 8
# higher = higher performance impact
MSAASampleCount 8
# Enable coverage sampling (CSAA on NV, EQAA on AMD) if HW supports it
# (improvement for small performance hit)
enableCoverageSampling true

## Shadow Resolution
# 1 = default
# sensible values: 2, 4, 8 (extreme)
# higher numbers = larger performance impact
shadowScale 8

## Required settings, don't change
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true
#forcePresentRes true


i can't seem to hit 60fps, seems like its locked to 30fps, can someone help me,

i'm downsampling my 1080p video to 1366*768
 

Xyber

Member
guys can someone help me, i am running on an amd 270X

my settings are

# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation

# This is a profile file for ffxiiiimg

## Rendering Resolution
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 1920x1080@60
#renderResolution 4480x2520@60

## Anti Aliasing
# MSAA sample count, default 4, other options: 2, 8
# higher = higher performance impact
MSAASampleCount 8
# Enable coverage sampling (CSAA on NV, EQAA on AMD) if HW supports it
# (improvement for small performance hit)
enableCoverageSampling true

## Shadow Resolution
# 1 = default
# sensible values: 2, 4, 8 (extreme)
# higher numbers = larger performance impact
shadowScale 8

## Required settings, don't change
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true
#forcePresentRes true


i can't seem to hit 60fps, seems like its locked to 30fps, can someone help me,

i'm downsampling my 1080p video to 1366*768

Same when you use 4xMSAA and shadows on 4?
 

Alo81

Low Poly Gynecologist
How do you disable the HUD? Would love it for screenshots ^^;

Edit GeDo's keybindings section. There's a key that takes screenshots, and theres another key that toggles hud.

I recommend taking full screenshots with GeDo because it will capture them at their full resolution, rather than the already downscaled one.
 

Xyber

Member
Edit GeDo's keybindings section. There's a key that takes screenshots, and theres another key that toggles hud.

I recommend taking full screenshots with GeDo because it will capture them at their full resolution, rather than the already downscaled one.

Just keep in mind that there is some memory leak or something that break gedosato screenshots after maybe an hour of playing. But at least it doesn't crash the game anymore when that happens, it will just give you an error instead in the info bar.
 

laziefreddy

Neo Member
My game is also locked at 30fps. I've tried increasing/decreasing rendering resolution, shadow detail, and msaa, but they made no difference to the fps at all.

I've also tried enabling triple buffering + vsync, and changing the resolution so that it's slightly off multiples of 1920x1080. That also made no difference at all. The game is still locked at 30fps at all times except cut scenes. Disabling HUD also made no difference.

I'm running i7 860 + HD 7950 OC.
 

Levyne

Banned
So I haven't kept up with the thread and haven't been able to play, I've read the last page and I see the updates to gedosato and some issues with screenshot taking. Are the 30-to-60 fps swings during battle still pretty much unfixable? Not a deal breaker but it would be nice to keep the framerate up to the same as it is outside of battle.
 

ss_lemonade

Member
guys can someone help me, i am running on an amd 270X

my settings are

# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation

# This is a profile file for ffxiiiimg

## Rendering Resolution
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 1920x1080@60
#renderResolution 4480x2520@60

## Anti Aliasing
# MSAA sample count, default 4, other options: 2, 8
# higher = higher performance impact
MSAASampleCount 8
# Enable coverage sampling (CSAA on NV, EQAA on AMD) if HW supports it
# (improvement for small performance hit)
enableCoverageSampling true

## Shadow Resolution
# 1 = default
# sensible values: 2, 4, 8 (extreme)
# higher numbers = larger performance impact
shadowScale 8

## Required settings, don't change
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true
#forcePresentRes true


i can't seem to hit 60fps, seems like its locked to 30fps, can someone help me,

i'm downsampling my 1080p video to 1366*768
I had to lower shadowscale to 4 to get things to be more stable with my 780. I also have msaa set to 4, so maybe your running things too high?

So I haven't kept up with the thread and haven't been able to play, I've read the last page and I see the updates to gedosato and some issues with screenshot taking. At the 30-to-60 fps swings during battle still pretty much unfixable? Not a deal breaker but it would be nice to keep the framerate up to the same as it is outside of battle.
So far for me no, you will still get drops. Lowering some gedosato settings seems to help though (like not using 4k downsampling).

I wonder if SE will ever patch/fix this game
 

serahsass

Neo Member
I haven't looked into the model and texture files, but I'd be surprised if there's any difference besides endian.

Making a repacker is doable. The BMS script maps out almost the entire format. The compression used is just normal zlib and there's no encryption. The format is weirdly designed though, so making a repack would take a bit of time.

I was considering to try making a repacker myself, but I don't think if I'm interested enough in the game to be motivated to do so.
I would donate to you if you made a repacker to replace models, textures, and sounds. Maybe others who are interested would donate too.
 

Levyne

Banned
Oh, sorry to ask if this had been said, but if I have a 16:10 monitor, should I still be putting in a 16:9 rendering resolution into gedosato if I have a 16:10 monitor? I dunno if it within gedo's capabilities to remove the back bars (not the game inherent ones, the ones resulting from my monitor ratio) without stretching the image, I wish I was more well versed.

Edit: Also what causes this effect? I only seem to see it during cutscenes. Near Sazh's hair/ear.

ffxiiiimg_2014_10_16_23_39_41_29_by_zeolevyne-d833wjv.png
 

Sectus

Member
I would donate to you if you made a repacker to replace models, textures, and sounds. Maybe others who are interested would donate too.

I'm working on one right now. Should be done later today.

Are there alternate high poly models in the game files ?

I think I found the high poly models (c101 > c106) but they don't work when directly replacing ingame models (c201 > c206). Someone will have edit the models directly. I know there's a model mod for FF13-2 so maybe this is possible.

On a related note, I have no idea when the high poly models are even used. I tried replacing one, and I played for a couple of hours and I didn't see it in action a single time.
 
I'm working on one right now. Should be done later today.



I think I found the high poly models (c101 > c106) but they don't work when directly replacing ingame models (c201 > c206). Someone will have edit the models directly. I know there's a model mod for FF13-2 so maybe this is possible.

On a related note, I have no idea when the high poly models are even used. I tried replacing one, and I played for a couple of hours and I didn't see it in action a single time.

I think the highest poly models are used just a few times in real time cutscenes.
 

Falk

that puzzling face
Highly conjecture, but I wouldn't be surprised if the high poly models had more intricate rigging than the normal ones, which wouldn't work in a straight-out file replacement.
 

Sectus

Member
Highly conjecture, but I wouldn't be surprised if the high poly models had more intricate rigging than the normal ones, which wouldn't work in a straight-out file replacement.

Yeah, that's probably the reason.

Is the actual model format a known/common one or something more obscure/custom?

People have figured out the model format on 360 and PS3. There's a program called Noesis which can read it. I don't know if anyone has posted specifications of the format.

It isn't compatible with PC version of the format, but I'm willing to bet it's the same except for different endian.
 

serahsass

Neo Member
http://www.tzarsectus.com/tools/ff13tool.rar

Finished the extraction/repacking tool. It's a command line tool, so if you're puzzled as to why nothing happens as you double click ff13tool.exe in explorer, that's why. Either use command prompt, or use the batch files.

Here's the source code for the tool if anyone wants that: http://www.tzarsectus.com/tools/source/ff13tool.rar
I did some experimenting. I swapped Lightning and Serah's models and I got something that should have never existed, lol.
https://www.youtube.com/watch?v=gpVDqru2BBc&feature=youtu.be
 

naeS

Member
Not sure what happen this time around. I have been using the tool since day one, but when I started the game up yesterday I had an overlay come on screen telling me what resolution I was downsampling from. And my fps starting dropping too. Where before it was a solid 60 all the time.
 

hengyu

Member
Anyone found a way to deal with the HUD-induced lag? It hurts so much knowing that I can get 60fps in battles just by disabling the HUD....
 

HeelPower

Member
I think I found the high poly models (c101 > c106) but they don't work when directly replacing ingame models (c201 > c206). Someone will have edit the models directly. I know there's a model mod for FF13-2 so maybe this is possible.

Were you able to "extract" or verify what these higher poly models correspond to ?Do you know what they look like or what they correspond to in the game ?

Sorry if the question is weird.I tried my best to phrase it in a meaningful way lol.

I did some experimenting. I swapped Lightning and Serah's models and I got something that should have never existed, lol.
https://www.youtube.com/watch?v=gpVDqru2BBc&feature=youtu.be

lol amazing.

but why didn't you stop and turn and camera around.I want to see what it looks like from all angles.
 

Sectus

Member
Were you able to "extract" or verify what these higher poly models correspond to ?Do you know what they look like or what they correspond to in the game ?

Sorry if the question is weird.I tried my best to phrase it in a meaningful way lol.

There isn't a model viewer which works for PC version (that I know of anyway), so I can't look at them. I based it on a list someone else made of character models in the game.

Edit: Also, when I did try replacing an ingame model with one of the high res ones, I could see kinda what the model was. It was the right character in the right outfit, but large parts of it was messed up.
 

HeelPower

Member
Edit: Also, when I did try replacing an ingame model with one of the high res ones, I could see kinda what the model was. It was the right character in the right outfit, but large parts of it was messed up.

Do you have a possible theory why they would be messed up ?
 

Falk

that puzzling face
I'm going to throw out a very generic/simplified example. If the game engine expects the animation skeletal rigging to be in a specific sequence, for example left shoulder right shoulder left hip right hip, and the model has anything in a different order, or has extra/less anchors/joints/etc, body parts are going to end up where something else is supposed to be.
 
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