So I downloaded afterburner. Does it just show up automatically in game if opened like fraps?
Raw game is pretty inconsistent above 30 fps.
SE needs to patch it.
It does if it's set globally. It can be set per .exe file and can be customized to display what you want. (IE: If you only want to display the Framerate counter in the OSD you can)
Game is crazy inconsistent even at 30FPS.
Ok i need help getting this to work.
Downloaded latest GeDoSato. Latest FFXIII via steam.
Game starts in bordered 1280x1024. Looks AA:d but hard to tell?
renderResolution 3840x2160@60 in ffxiiimg.ini
Tried to set this in GeDoSaTo.ini..
presentWidth 1920
presentHeight 1080
presentHz 60
Still 1280x1024 bordered..
Am i missing the part where i hook the software to the actual game .exe?
gtx 970, latest drivers.
C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY XIII
I was considering to try making a repacker myself, but I don't think if I'm interested enough in the game to be motivated to do so.
guys can someone help me, i am running on an amd 270X
my settings are
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# This is a profile file for ffxiiiimg
## Rendering Resolution
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 1920x1080@60
#renderResolution 4480x2520@60
## Anti Aliasing
# MSAA sample count, default 4, other options: 2, 8
# higher = higher performance impact
MSAASampleCount 8
# Enable coverage sampling (CSAA on NV, EQAA on AMD) if HW supports it
# (improvement for small performance hit)
enableCoverageSampling true
## Shadow Resolution
# 1 = default
# sensible values: 2, 4, 8 (extreme)
# higher numbers = larger performance impact
shadowScale 8
## Required settings, don't change
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true
#forcePresentRes true
i can't seem to hit 60fps, seems like its locked to 30fps, can someone help me,
i'm downsampling my 1080p video to 1366*768
Same when you use 4xMSAA and shadows on 4?
How do you disable the HUD? Would love it for screenshots ^^;
Edit GeDo's keybindings section. There's a key that takes screenshots, and theres another key that toggles hud.
I recommend taking full screenshots with GeDo because it will capture them at their full resolution, rather than the already downscaled one.
I had to lower shadowscale to 4 to get things to be more stable with my 780. I also have msaa set to 4, so maybe your running things too high?guys can someone help me, i am running on an amd 270X
my settings are
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# This is a profile file for ffxiiiimg
## Rendering Resolution
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 1920x1080@60
#renderResolution 4480x2520@60
## Anti Aliasing
# MSAA sample count, default 4, other options: 2, 8
# higher = higher performance impact
MSAASampleCount 8
# Enable coverage sampling (CSAA on NV, EQAA on AMD) if HW supports it
# (improvement for small performance hit)
enableCoverageSampling true
## Shadow Resolution
# 1 = default
# sensible values: 2, 4, 8 (extreme)
# higher numbers = larger performance impact
shadowScale 8
## Required settings, don't change
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true
#forcePresentRes true
i can't seem to hit 60fps, seems like its locked to 30fps, can someone help me,
i'm downsampling my 1080p video to 1366*768
So far for me no, you will still get drops. Lowering some gedosato settings seems to help though (like not using 4k downsampling).So I haven't kept up with the thread and haven't been able to play, I've read the last page and I see the updates to gedosato and some issues with screenshot taking. At the 30-to-60 fps swings during battle still pretty much unfixable? Not a deal breaker but it would be nice to keep the framerate up to the same as it is outside of battle.
If there a guide to setting all this up?
I would donate to you if you made a repacker to replace models, textures, and sounds. Maybe others who are interested would donate too.I haven't looked into the model and texture files, but I'd be surprised if there's any difference besides endian.
Making a repacker is doable. The BMS script maps out almost the entire format. The compression used is just normal zlib and there's no encryption. The format is weirdly designed though, so making a repack would take a bit of time.
I was considering to try making a repacker myself, but I don't think if I'm interested enough in the game to be motivated to do so.
I would donate to you if you made a repacker to replace models, textures, and sounds. Maybe others who are interested would donate too.
Are there alternate high poly models in the game files ?
If not someone better fix their blocky ass arms and legs.
The game might finally look perfect.
Lets not get carried away. Someone would still have to replace the garbage environment textures, flat grass planes etc.
I would donate to you if you made a repacker to replace models, textures, and sounds. Maybe others who are interested would donate too.
Are there alternate high poly models in the game files ?
I'm working on one right now. Should be done later today.
I think I found the high poly models (c101 > c106) but they don't work when directly replacing ingame models (c201 > c206). Someone will have edit the models directly. I know there's a model mod for FF13-2 so maybe this is possible.
On a related note, I have no idea when the high poly models are even used. I tried replacing one, and I played for a couple of hours and I didn't see it in action a single time.
Highly conjecture, but I wouldn't be surprised if the high poly models had more intricate rigging than the normal ones, which wouldn't work in a straight-out file replacement.
Is the actual model format a known/common one or something more obscure/custom?
I did some experimenting. I swapped Lightning and Serah's models and I got something that should have never existed, lol.http://www.tzarsectus.com/tools/ff13tool.rar
Finished the extraction/repacking tool. It's a command line tool, so if you're puzzled as to why nothing happens as you double click ff13tool.exe in explorer, that's why. Either use command prompt, or use the batch files.
Here's the source code for the tool if anyone wants that: http://www.tzarsectus.com/tools/source/ff13tool.rar
I did some experimenting. I swapped Lightning and Serah's models and I got something that should have never existed, lol.
https://www.youtube.com/watch?v=gpVDqru2BBc&feature=youtu.be
Lets not get carried away. Someone would still have to replace the garbage environment textures, flat grass planes etc.
I did some experimenting. I swapped Lightning and Serah's models and I got something that should have never existed, lol.
https://www.youtube.com/watch?v=gpVDqru2BBc&feature=youtu.be
I did some experimenting. I swapped Lightning and Serah's models and I got something that should have never existed, lol.
https://www.youtube.com/watch?v=gpVDqru2BBc&feature=youtu.be
I did some experimenting. I swapped Lightning and Serah's models and I got something that should have never existed, lol.
https://www.youtube.com/watch?v=gpVDqru2BBc&feature=youtu.be
IIRC the HUD is why it's inconsistent.
Anyone found a way to deal with the HUD-induced lag? It hurts so much knowing that I can get 60fps in battles just by disabling the HUD....
Oh wow, my framerate is WAY better with the HUD off, what?
That seems very bizarre..
How do I turn off the hud?
How do I turn off the hud?
I did some experimenting. I swapped Lightning and Serah's models and I got something that should have never existed, lol.
https://www.youtube.com/watch?v=gpVDqru2BBc&feature=youtu.be
I think I found the high poly models (c101 > c106) but they don't work when directly replacing ingame models (c201 > c206). Someone will have edit the models directly. I know there's a model mod for FF13-2 so maybe this is possible.
I did some experimenting. I swapped Lightning and Serah's models and I got something that should have never existed, lol.
https://www.youtube.com/watch?v=gpVDqru2BBc&feature=youtu.be
Were you able to "extract" or verify what these higher poly models correspond to ?Do you know what they look like or what they correspond to in the game ?
Sorry if the question is weird.I tried my best to phrase it in a meaningful way lol.
Edit: Also, when I did try replacing an ingame model with one of the high res ones, I could see kinda what the model was. It was the right character in the right outfit, but large parts of it was messed up.
Do you have a possible theory why they would be messed up ?
Highly conjecture, but I wouldn't be surprised if the high poly models had more intricate rigging than the normal ones, which wouldn't work in a straight-out file replacement.