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No Man's Sky "Super Special Announcement" at PlayStation Experience

Omnipunctual Godot

Gold Member
Purely hypothetical of course, but I'm actually more curious as to how PS4 fans will react to a potential exclusivity of No Man's Sky, since in that case it would be an even worse situation than the Tomb Raider timed exclusivity deal. Will there be similar outrage from them?
Two things worth pointing out:

1. The devs have never even hinted at the possibility of an Xbox One version (at least, as far as I am aware). The stated priorities were always PS4 first, and maybe PC down the line.

2. This is a new IP, not a direct sequel to a multiplatform game which actually sold the most on the current-gen console to be excluded.
 

legacyzero

Banned
Man, I hate when No Man's Sky threads pop. Straight kills me. I need this game so much.

And it's evident too. Every time new news pops up, I get Tweets saying "Tweet if you're ok, legacy." LOL
 

Carib2g

Banned
The (over)hype for this game really scares me...

Disappointment will surely follow the release of alpha/beta/retail release...

I'll keep trying to keep my expectations in check...especially after so many AAA disappointments (Killzone, Watchdogs, DriveClub, Destiny etc.) this year!
 
- Long distance travel: So far I have only seen interplanetary travel, but the planets have been very close to each other so far. I want to see a scenario where I’m standing at a planet's surface at night and I see a dot in the sky and then I jump in my ship and fly towards the dot until I reach it.

That's not going to happen. System to system travel will almost certainly be done through a selecting a jump point through a map and hyper jumping to it. For one thing you'd have no way to know how far a star was away from you if you just started flying towards it. Another thing is that interstellar space is very boring.
 

Beefy

Member
"Bought" exclusivity is the worst.

I don't mind exclusivity by developer/publisher choice (niche Japanese games) because it's obvious Sony didn't need to spend a dime for Oneechanbara to be exclusive, but not when they're wasting money to exclusify games that can be made by the developers themselves without monetary support from a publisher.

Fund another Doki Doki Universe instead, please.

What if they have bought Hello Games?
 
That's not going to happen. System to system travel will almost certainly be done through a selecting a jump point through a map and hyper jumping to it. For one thing you'd have no way to know how far a star was away from you if you just started flying towards it. Another thing is that interstellar space is very boring.

Where did you draw that conclusion? There will be a fast travel of some sort, but you can fly anywhere and everywhere. I mean of course time is a factor, but everything points to nothing being only accessible through fast travel.

Also, they said fun > realism. The planets are exponentially closer than they would be in real life because it's a game and flying for light years without seeing anything would be boring as heck.
 

Percy

Banned
What if they have bought Hello Games?

They'd need money for that.

Bought exclusivity is not special for any fans. You gain nothing

Yeah, getting up in front of an audience to announce you've paid for something to be kept out of the hands of gamers who had previously been told they'd get to play it as though it is something that should be greeted with applause is pretty much the lowest you can sink imo.
 
The (over)hype for this game really scares me...

Disappointment will surely follow the release of alpha/beta/retail release...

I'll keep trying to keep my expectations in check...especially after so many AAA disappointments (Killzone, Watchdogs, DriveClub, Destiny etc.) this year!

I too really wonder about the lasting appeal of the game. There doesn't seem to be a point to playing so far.
 
Man, I hate when No Man's Sky threads pop. Straight kills me. I need this game so much.
I HATE THIS! I instantly get my hopes up that it'll be a release date and get depressed when it's not.
Any connection to Morpheus would be killer but the only downside of that is that it could theoretically delay the game until holiday 2015 if they're holding it as a "launch" title. Boo.
Bought exclusivity is not special for any fans. You gain nothing
This is quite true. Especially this late in development (there'd be little benefit to the final product) when it's been announced for PS4 and PC for so long. It would be pretty brutal if it just now went exclusive.
 
The (over)hype for this game really scares me...

Disappointment will surely follow the release of alpha/beta/retail release...

I'll keep trying to keep my expectations in check...especially after so many AAA disappointments (Killzone, Watchdogs, DriveClub, Destiny etc.) this year!

This game isn't really "AAA," in the conventional sense, though.
 

J-Skee

Member
I think SCE will make a play to co-publish it with Hello Games so it can lock down the console version for only themselves. Also, anyone who buys a Morpheus also gets the game.
 
I too really wonder about the lasting appeal of the game. There doesn't seem to be a point to playing so far.
What's the point of any game?

If you want a point, this game is to explore a universe full of planets, mine, trade and ultimately go to the centre of the universe.
 
What's the point of any game?

If you want a point, this game is to explore a universe full of planets, mine, trade and ultimately go to the centre of the universe.

What he said. There are also enemies on the ground and in space to fight. How everything ties together, i'm not fully sure. But we can get a good idea from the info we have now.

EDIT: And if we're talking like minecraft and stuff.... The actual goal of this game is to make it to the center of the universe. The creatures and environments get more deadly the closer you get
 
Wouldn't they have to drastically reduce the visual fidelity to get it playable on Morpheus? I thought it was stated before that you'd be looking at early ps3 visuals at best when it comes to PS4 VR.
 
Wouldn't they have to drastically reduce the visual fidelity to get it playable on Morpheus? I thought it was stated before that you'd be looking at early ps3 visuals at best when it comes to PS4 VR.

The game looks like it could be on PS3.... Not early PS3 though.
 
Hmm I only remember him saying that about Driveclub, you got some link?

Here it is.
Yoshida also discussed the virtual reality version of Driveclub that Evolution Studios made using what is now known as Project Morpheus. When trying it for himself during a trip to their UK office, he said it worked well when driving at low speeds. He explained that he was able to look around the world and enjoy its scenery.

However, when he put his foot on the gas, so to speak, the experience fell apart and he began to feel the effects of motion sickness, he said. "It's kind of difficult and sickening," Yoshida said about his experiences at this level.

http://www.gamespot.com/articles/ps...t-that-s-not-why-it-was-delayed/1100-6418417/

I thought that cockpit views were the best for VR since they gave you a fixed point of reference which helped with the disorientation. In addition cockpit views don't break immersion since you are already sitting down. My guess is that the problem he experienced had to do with the low FPS of the game. Virtual reality games on the PS 4 are going to have to have simpler geometries and visuals in order to keep the frame rates up.


Where did you draw that conclusion? There will be a fast travel of some sort, but you can fly anywhere and everywhere. I mean of course time is a factor, but everything points to nothing being only accessible through fast travel.

Also, they said fun > realism. The planets are exponentially closer than they would be in real life because it's a game and flying for light years without seeing anything would be boring as heck.

As I pointed out, there is no depth information when looking at stars. How would you even know if a star was near you? Considering that the game is about getting to the center of the galaxy, it really doesn't make sense to have you randomly popping around it.

Presumably your fun > realism comment implies that if you headed in a direction of a star, the game would drastically shorten the time to get there. So what would happen if you pointed at a star in the center of the galaxy? Do you travel for 5 minutes and win the game? What about fuel concerns which I also expect to be a major part of the game? If you don't know how far you are going then how could you judge fuel consumption?
 
Presumably your fun > realism comment implies that if you headed in a direction of a star, the game would drastically shorten the time to get there. So what would happen if to pointed at a star in the center of the galaxy? Do you travel for 5 minutes and win the game? What about fuel concerns which I also expect to be a major part of the game? If you don't know how far you are going then how could you judge fuel consumption?

My comment wasn't supposed to be a direct reply to the depth part of your statement. Sorry if that wasn't clear. They may have a depth system in place though. They did say you can just choose a star and fly to it, so they just might.

I was saying that the planets are unrealistically close in reply to your interstellar travel is boring part.
 

Pop

Member
I too really wonder about the lasting appeal of the game. There doesn't seem to be a point to playing so far.

Limitless space for you to travel freely. There is mass appeal with all the activities you can do on top of exploring the galaxy.

No Man's Sky hype is real for me
 
day one

AZb4Glg.gif
so many hairs to smell
 

Sirim

Member
Even with whatever information is out there floating on the internet, this game still feels like only a concept to me.

Hopefully after December I understand a bit more what the game is...I'm somewhat uncertain as to what you do in the long run.
 
Minecraft you can build almost anything.

But it doesn' thave an end game in the traditional sense. Every interview I've read with Murray about NMS touches on the same thing. He is highly influenced by experiences with games like Minecraft and DayZ where there isn't the traditional narrative structure that carries you from point A to point B, but rather the games are about the players creating their own narratives and game experiences.
 

Blizzard

Banned
But it doesn' thave an end game in the traditional sense. Every interview I've read with Murray about NMS touches on the same thing. He is highly influenced by experiences with games like Minecraft and DayZ where there isn't the traditional narrative structure that carries you from point A to point B, but rather the games are about the players creating their own narratives and game experiences.
How would one do that in No Man's Sky, though? I'm one of the crowd that is longing for more news on the game, but as far as I know the plans stand firm to have no sort of inventory / crafting system, and thus presumably no construction, destruction, and maybe no trading.

I'm not aware of a way to leave a mark on a world or craft a game experience that the company has described, other than by killing some/all of an animal species, or naming plants/animals/worlds.
 
Two things worth pointing out:

1. The devs have never even hinted at the possibility of an Xbox One version (at least, as far as I am aware). The stated priorities were always PS4 first, and maybe PC down the line.

2. This is a new IP, not a direct sequel to a multiplatform game which actually sold the most on the current-gen console to be excluded.

Patently false, the PC version has been confirmed by the devs themselves.

http://www.gamespot.com/articles/no-mans-sky-confirmed-for-pc-is-a-ps4-timed-exclus/1100-6421442/
 
Additionally, Microsoft's parity clause could be working against them. They push to have games come out at the same time and be feature consistent on all platforms. That could have given Hello Games no choice but to go exclusive with Sony or at least created some bad blood with Microsoft.
That's a good point. This game isn't even welcome on XBox. After all, how would that make Microsoft's users feel?

Finally, I could see Sony buying Hello Games or securing exclusivity for No Man's Sky in order to allow them to allocate resources to help with Project Morpheus integration.
I'm sure Sony would be happy to buy Hello, but I'm not sure Hello have any interest in selling. To hear Sean talk, the entire point of Hello Games is tiny teams who answer to no one but themselves. Of course, Sony have a long history of solid 2nd-party relationships, so I see no need for bad blood on either side, regardless of the relationship status going forward. I don't think Sony are particularly interested in "persuading" Hello to do much of anything. They're making great PS games already, and that's good enough for Sony.
 
How would one do that in No Man's Sky, though? I'm one of the crowd that is longing for more news on the game, but as far as I know the plans stand firm to have no sort of inventory / crafting system, and thus presumably no construction, destruction, and maybe no trading.

I'm not aware of a way to leave a mark on a world or craft a game experience that the company has described, other than by killing some/all of an animal species, or naming plants/animals/worlds.

WE don't know enough about the game to know for sure, just saying those are the specific games and types of experiences the makers of the game have pin pointed with what they are trying to create.
 
But it doesn' thave an end game in the traditional sense. Every interview I've read with Murray about NMS touches on the same thing. He is highly influenced by experiences with games like Minecraft and DayZ where there isn't the traditional narrative structure that carries you from point A to point B, but rather the games are about the players creating their own narratives and game experiences.

I get that (and very interested in NMS), but to me the ability to build things in minecraft drives the gamer forward, not the exploration. I feel much less driven to just run around and look at randomly generated terrain. The excitement of exploration is in finding something you can use to do something cool. When you explore in minecraft and find a really interesting rock formation, lake, waterfall, etc, you are thinking 'what can I build here that would be cool?' Without being able to DO something it doesn't feel compelling to just run around.

NMS is much prettier than minecraft, so the exploration will be better. But since the game by nature can't save anything (every world is created from small random seeds) you won't be able tobuild anything. I feel it will not have the legs that minecraft has.
 
I hope it's some sort of bundle/tie-in with Morpheus. The device really does need a killer app bundled with it to appeal (and sell through) to more than the "hardcore" demographic. Free w/ + would be huge for many but I'd rather people just buy the game than see Hello Games get a flat fee for Plus inclusion.

Games announced as coming to PC but retracted due to being bought by a console manufacturer wouldn't be a first but I agree with a lot of people here that Hello Games seems pretty keen on keeping their independent status (which I think is fine).


The fallout from that would be something to see.

Speaking of other things that desperately need to have announcements.... hhnnng!

NMS is much prettier than minecraft, so the exploration will be better. But since the game by nature can't save anything (every world is created from small random seeds) you won't be able tobuild anything. I feel it will not have the legs that minecraft has.

Everyone is sharing the same universe. Same single seed.
 

mugwhump

Member
Morpheus makes too much sense. For Sony at least. They need an actual VR game for their peripheral and I don't think Summer Lessons will cut it
outside of japan
.

Though it raises some questions about what framerate/resolution the game will target. Supposedly VR is helped a lot by >60fps and >1080p. Well, I guess we'll find out the morpheus' specs at the event.
 
No Mans Sky is a new title.

Tomb Raider is an established franchise on the Playstation brand going back to the original system.

Comparing Sony getting NMS exclusively compared to the timed exclusive of Tomb Raider is dumb at best.
 
Everyone is sharing the same universe. Same single seed.

Right, I don't see how that takes away from my concern. Not trying to de-hype anyone here, I want to try this game too. I'm just saying that in my experience randomly generated content is not enough to sustain a game long term.

Imagine if minecraft was an open world universe with millions of players that could visit thousands of Earth size planets. It would be so cool to visit those planets where other players have built things. But how fun would it be if you never saw another player and nobody could build anything?

The vastness and openness of NMS begs for intelligent design. Without it all you have is 'oh look what the random computer generated species looks like this time.' Thats going to get old fast.
 

Nikodemos

Member
Games announced as coming to PC but retracted due to being bought by a console manufacturer wouldn't be a first but I agree with a lot of people here that Hello Games seems pretty keen on keeping their independent status (which I think is fine).
I suspect that depends on how much money did Sony give them after the flood. If the entire studio was rebuilt with Sony funds, I can see some clauses regarding publishing and PS4-centric development being in their contract.
 
Why do people hope the announcement is that it's not coming to PC? Do fanboys really get off checking that exclusivity box on their checklist THAT much?
 
Right, I don't see how that takes away from my concern. Not trying to de-hype anyone here, I want to try this game too. I'm just saying that in my experience randomly generated content is not enough to sustain a game long term.

Imagine if minecraft was an open world universe with millions of players that could visit thousands of Earth size planets. It would be so cool to visit those planets where other players have built things. But how fun would it be if you never saw another player and nobody could build anything?

The vastness and openness of NMS begs for intelligent design. Without it all you have is 'oh look what the random computer generated species looks like this time.' Thats going to get old fast.

Maybe it would if NMS were a passive experience with nothing to do but exlplore. Thankfully there is a point to it and there are "things" to do and hopefully they'll distract you long enough to keep you from wishing the game was something other than what the designers had in mind.
 
I don't want it to be an exclusivity announcement; i don't think it would be a good thing.

I'm hoping for Morpheus compatibility announcement, the level of graphics in NMS look achievable for PS4 VR (based on my nonexistent expertise), and I think it would be a good fit.

I don't think it will be a public beta announcement, or opportunity for delegates to name planets: players will be naming planets in-game anyway, that's nothing special. Public beta would kill the launch hype IMHO.

I guess the announcement of a simultaneous release of Morpheus and NMS. Attendees get code for a limited edition Morpheus and demo pack. Release date late q2.
 

FleetFeet

Member
Right, I don't see how that takes away from my concern. Not trying to de-hype anyone here, I want to try this game too. I'm just saying that in my experience randomly generated content is not enough to sustain a game long term.

Imagine if minecraft was an open world universe with millions of players that could visit thousands of Earth size planets. It would be so cool to visit those planets where other players have built things. But how fun would it be if you never saw another player and nobody could build anything?

The vastness and openness of NMS begs for intelligent design. Without it all you have is 'oh look what the random computer generated species looks like this time.' Thats going to get old fast.

Well, sorry to burst your bubble once again, but NMS is based on procedurally generated content and is not random. If you are so concerned about this game, you should probably do a little more research on what it is you should be concerned about.
 

epmode

Member
Well, sorry to burst your bubble once again, but NMS is based on procedurally generated content and is not random. If you are so concerned about this game, you should probably do a little more research on what it is you should be concerned about.

When people go on about "random" content, they're still talking about procedural generation since virtually no games feature truly random content. Because it would be awful.

It does take a special game design to make procedural content work well, however, so I understand the hesitation. I hope these guys get it right.
 
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