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The Crew runs at native 1080p/30fps on both PS4 & Xbox One

JordanN

Banned
We have gone off topic with this whole discussion. My point is the PS4 has limited which should not be ignored. People talk like it was going to run on PS4 like a high end PC

A simple question: do you think PS4 is weaker than Xbox One?

If you answered no, then you understand why a PS4 version is held back because it's being ported from XBO. There's nothing else to debate.
 
Dude, just stop, you're embarrassing yourself now. I just posted a quote from a dev saying that they chose 30fps. You said they "couldn't" do 60fps. Which is false. Of course there are limitations on PS4, there are eventual limitations on any hardware, no matter how powerful...but what you said, and what is actually the case, are two different things.

Couldn't do 60fps with the visuals which is also true. As long as we agree there are limitations on PS4 then this argument is settled
 
Couldn't do 60fps with the visuals which is also true. As long as we agree there are limitations on PS4 then this argument is settled

Omg...

But that isn't what you originally said. You said it couldn't do 1080p @ 60fps. Your quote:

So Xbox has had a 1080/60 racer from launch and yet its holding back the PS4? on the other hand we have the PS4 which has an exclusive which by all accounts should have been 1080/60 as a closed circuit racer but couldn't get there.

You made zero mention about anything other than res and framerate. I gave the reason why it wasn't 60fps - which is because they chose 30fps w/extra bells and whistles - so you can't just turn around now and change your argument based on the evidence I provided and expect me not to notice, lol. What you originally said is wrong, proven by a quote from Evo themselves. Stop trying to move the goalposts, accept it, and move on.

Anyway, I'm done with this discussion. You can keep deluding yourself into thinking the reason that the PS4 version of The Crew is the same as the X1 version is because of PS4's limitations, and not because the dev actively chose not to fully utilise it and cater to the weaker console.
 

MMaRsu

Banned
Dude, just stop, you're embarrassing yourself now. I just posted a quote from a dev saying that they chose 30fps. You said they "couldn't" do 60fps. Which is false. Of course there are limitations on PS4, there are eventual limitations on any hardware, no matter how powerful...but what you said, and what is actually the case, are two different things.

Couldn't do 60fps with the visuals which is also true. As long as we agree there are limitations on PS4 then this argument is settled

Lol please stop you clearly have no idea what you are even saying
 

NHale

Member
I'm so glad misterxmedia finally got a GAF account. If he only he learned how to quote other people posts properly. Maybe he needs to unlock the secret dGPU in his brain to do it.
 
Parity was never the goal last gen and it shouldn't be the goal in this one. Especially when it even holds back the PC version.

Please Ubi don't fuck around with the division like this. Please.
 
Omg...

But that isn't what you originally said. You said it couldn't do 1080p @ 60fps. Your quote:



You made zero mention about anything other than res and framerate. I gave the reason why it wasn't 60fps - which is because they chose 30fps w/extra bells and whistles - so you can't just turn around now and change your argument based on the evidence I provided and expect me not to notice, lol. What you originally said is wrong, proven by a quote from Evo themselves. Stop trying to move the goalposts, accept it, and move on.

Anyway, I'm done with this discussion. You can keep deluding yourself into thinking the reason that the PS4 version of The Crew is the same as the X1 version is because of PS4's limitations, and not because the dev actively chose not to fully utilise it and cater to the weaker console.


Going by what you call my omission, it means all games can do 1080/60. Moving on
 

vesvci

Banned
I was literally going to use some trade-in GCs at Best Buy to get a copy FC4 on PS4. I was thinking.."...maybe I'm being too harsh, too extreme...". Fuck that, Ubisoft and parity.

No more Ubisoft games for me until late next year, if any.
 
Going by what you call my omission, it means all games can do 1080/60. Moving on

It's not what "I call" your omission, it's what you literally said (or should I say didn't say). You have quite the knack for ignoring quotes, don't you? Even when they're you're own. Lol.

And stop trying to spin the argument into something different. You said it "couldn't" do 1080p @ 60fps, implying that it is incapable, but it was in-fact "doesn't", a choice the devs made, proven by the quote I provided. You're wrong. Get over it.

Moving on? Or do you wanna dig that ditch a little deeper?
 
It's not what "I call" your omission, it's what you literally said (or should I say didn't say). You have quite the knack for ignoring quotes, don't you? Even when they're you're own. Lol.

And stop trying to spin the argument into something different. You said it "couldn't" do 1080p @ 60fps, implying that it is incapable, but it was in-fact "doesn't", a choice the devs made, proven by the quote I provided. You're wrong. Get over it.

Moving on? Or do you wanna dig that ditch a little deeper?

Couldn't do 1080/60 on Driveclub is what I said

The Dev's vision of the game could not accommodate 60 fps. They made a compromise for visuals because the PS4 could not handle it. Would it have been better to word it like that for you?
 
Couldn't do 1080/60 on Driveclub is what I said

The Dev's vision of the game could not accommodate 60 fps. They made a compromise for visuals because the PS4 could not handle it. Would it have been better to word it like that for you?

Ahahaha. You're spinning plates, and failing miserably.

You originally said it " couldn't" do 1080p @ 60fps, your omission was forgetting to mention every other graphical and technical factor that contributes towards parity (not to mention developer vision), you then changed your argument to "60fps w/ bells and whistles". Whatever you change your argument to, and whatever yo do to try and make me lose track of what you originally said, you're flat out wrong. You simply can't argue against your own quote, and the quotes from the dev that I provided.

"The Dev's vision of the game could not accommodate 60 fps. They made a compromise for visuals because the PS4 could not handle it. Would it have been better to word it like that for you?"

You're pulling the 'Oh...oh..this is what i really ment to say! ...Maybe I should have worded it like this for you?' card? Who are you trying to fool here? Seriously. If you meant it like that, you would have worded it as such. But you didn't mean it like that, and you only started acknowledging other factors besides the original duo of res and framerate and incorporating them into your argument after I presented them to you. How stupid do you think I am?

You said, plain and simply, that the game was 30fps because the PS4 couldn't run it at 60fps. That is, plain and simply, wrong.

Anyway, lets get back on topic, shall we? I want to hear more about these "PS4 limitations" that are the reason behind this parity, according to you. Please, tell me more.
 
It's not 1080p 60 fps on ps4 because they can't get it to run at 60 fps with the same IQ, pc version is not limited to 30 fps
 
Ahahaha. You're spinning plates, and failing miserably.

You originally said it " couldn't" do 1080p @ 60fps, your omission was forgetting to mention every other graphical and technical factor that contributes towards parity (not to mention developer vision), you then changed your argument to "60fps w/ bells and whistles". Whatever you change your argument to, and whatever yo do to try and make me lose track of what you originally said, you're flat out wrong. You simply can't argue against your own quote, and the quotes from the dev that I provided.

"The Dev's vision of the game could not accommodate 60 fps. They made a compromise for visuals because the PS4 could not handle it. Would it have been better to word it like that for you?"

You're pulling the 'Oh...oh..this is what i really ment to say! ...Maybe I should have worded it like this for you?' card? Who are you trying to fool here? Seriously. If you meant it like that, you would have worded it as such. But you didn't mean it like that, and you only started acknowledging other factors besides the original duo of res and framerate and incorporating them into your argument after I presented them to you. How stupid do you think I am?

You said, plain and simply, that the game was 30fps because the PS4 couldn't run it at 60fps. That is, plain and simply, wrong.

Anyway, lets get back on topic, shall we? I want to hear more about these "PS4 limitations" that are the reason behind this parity, according to you. Please, tell me more.

Na Elie we good now, unless you want to talk about why The Crew is not on PS3 Lol.
 

Gestault

Member
It does, I agree, but Horizon is TINY while this game seems to be quite massive in comparison.

In a situation where the engine is built around streaming, would the overall size of the game world have any bearing on visual output? Or do you mean more in how specialized the assets are?
 

panty

Member
I was literally going to use some trade-in GCs at Best Buy to get a copy FC4 on PS4. I was thinking.."...maybe I'm being too harsh, too extreme...". Fuck that, Ubisoft and parity.

No more Ubisoft games.

That's the spirit, you get it. Now if more people would be as reasonable as you and me.
 

Jomjom

Banned
Wow so many games that perform pretty much the same now. Maybe devs are figuring out the Xbone now.

Forced Parity was never an issue in past gens so maybe the PS4 really just isnt much more powerful than the xbone, at least not appreciably so.
 

Skyzard

Banned
The PC version won't differ too much from the console versions, either, he says, adding that Ivory Tower is "really trying to get parity across all versions, so it's something that’s important to us not to branch out and not do individual things for individual platforms."

Ivory Tower, welcome to the nobuy list. You're first actually, congrats.
 

Kosma

Banned
Wow so many games that perform pretty much the same now. Maybe devs are figuring out the Xbone now.

Forced Parity was never an issue in past gens so maybe the PS4 really just isnt much more powerful than the xbone, at least not appreciably so.

Lol

Not sure if trolling or serious
 

dark10x

Digital Foundry pixel pusher
In a situation where the engine is built around streaming, would the overall size of the game world have any bearing on visual output? Or do you mean more in how specialized the assets are?
Yes, that's what I mean - asset variety and quality.
 

Piggus

Member
Wow so many games that perform pretty much the same now. Maybe devs are figuring out the Xbone now.

Forced Parity was never an issue in past gens so maybe the PS4 really just isnt much more powerful than the xbone, at least not appreciably so.

lmfao

Sorry but no. Anyone with a basic understanding of the hardware can tell you that the difference is significant and much larger than the previous gen.
 

Special C

Member
What are people even arguing about? The PS4 is more powerful. That's a fact. The PS4 version simply isn't powerful enough get to 60 fps.

Why is that so hard to understand? 30 fps to 60 fps is a huge step change. We aren't talking 900p to 1080p here.
 

kitch9

Banned
Wow so many games that perform pretty much the same now. Maybe devs are figuring out the Xbone now.

Forced Parity was never an issue in past gens so maybe the PS4 really just isnt much more powerful than the xbone, at least not appreciably so.

The PS4 is much more powerful.

Jesus.

How developers decide to use the additional resource is up to them, but parity is not the answer.

My phone does 1080p 30fps games does that mean it's as powerful as the PS4?
 

Jomjom

Banned
lmfao

Sorry but no. Anyone with a basic understanding of the hardware can tell you that the difference is significant and much larger than the previous gen.

Well then maybe Sony needs to start sending teams over like MS did with Destiny. Allowing devs like Ubi to just underutilize the console is doing a great disservice to it.
 

Broly

Banned
The "issue" with parity this gen is that the console architectures are comparable, which makes porting relatively easy. For a multiplatform dev (which is still a business..) the most cost effective way to get the consoles is to port it with minimal tweaks.
Same thing happened last gen, the difference was that the architecture of the consoles was far apart, so developers had to put extra effort in the porting process and unilise some of the strengths of the architecture while they were at it.

I don't think I've ever experienced parity beeing opposed as much as this gen. It was no biggie last gen and the Xbox didn't get extra treatment Compared to PS2 either (in most cases). Let it go already.
 

kitch9

Banned
Well then maybe Sony needs to start sending teams over like MS did with Destiny. Allowing devs like Ubi to just underutilize the console is doing a great disservice to it.

Why?

They need to work on Compute and huma whilst making it very easy to implement in the dev environment.

Which they are.
 

SapientWolf

Trucker Sexologist
Wow so many games that perform pretty much the same now. Maybe devs are figuring out the Xbone now.

Forced Parity was never an issue in past gens so maybe the PS4 really just isnt much more powerful than the xbone, at least not appreciably so.
The CPU isn't but the GPU is. I think the reality is that they build for the least powerful SKU and then port it straight over.
 

Broly

Banned
Well then maybe Sony needs to start sending teams over like MS did with Destiny. Allowing devs like Ubi to just underutilize the console is doing a great disservice to it.

You have no say in what they ought to do. If devs wanted, they'd release a 360p game on Ps4 (or XO for that matter). Sony's job is to give devs the environment to reach the ceiling of the PS4, not to force them to reach it if they are content with not needing to reach it.
 

LCGeek

formerly sane
You have no say in what they ought to do. If devs wanted, they'd release a 360p game on Ps4 (or XO for that matter). Sony's job is to give devs the environment to reach the ceiling of the PS4, not to force them to reach it if they are content with not needing to reach it.

neither do you.

Developers and publishers allow nvidia/amd to work with them along with ms in the past if sony wanted to do this to ensure their version was up to snuff I say more power to them. If they allow it there should be no beef with ps4 consumers getting a version with a bit more clear effort in to it.
 
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