We have gone off topic with this whole discussion. My point is the PS4 has limited which should not be ignored. People talk like it was going to run on PS4 like a high end PC
Couldn't do 60fps with the visuals which is also true. As long as we agree there are limitations on PS4 then this argument is settled
So Xbox has had a 1080/60 racer from launch and yet its holding back the PS4? on the other hand we have the PS4 which has an exclusive which by all accounts should have been 1080/60 as a closed circuit racer but couldn't get there.
Dude, just stop, you're embarrassing yourself now. I just posted a quote from a dev saying that they chose 30fps. You said they "couldn't" do 60fps. Which is false. Of course there are limitations on PS4, there are eventual limitations on any hardware, no matter how powerful...but what you said, and what is actually the case, are two different things.
Couldn't do 60fps with the visuals which is also true. As long as we agree there are limitations on PS4 then this argument is settled
I'm so glad misterxmedia finally got a GAF account. If he only he learned how to quote other people posts properly. Maybe he needs to unlock the secret dGPU in his brain to do it.
Lol please stop you clearly have no idea what you are even saying
Omg...
But that isn't what you originally said. You said it couldn't do 1080p @ 60fps. Your quote:
You made zero mention about anything other than res and framerate. I gave the reason why it wasn't 60fps - which is because they chose 30fps w/extra bells and whistles - so you can't just turn around now and change your argument based on the evidence I provided and expect me not to notice, lol. What you originally said is wrong, proven by a quote from Evo themselves. Stop trying to move the goalposts, accept it, and move on.
Anyway, I'm done with this discussion. You can keep deluding yourself into thinking the reason that the PS4 version of The Crew is the same as the X1 version is because of PS4's limitations, and not because the dev actively chose not to fully utilise it and cater to the weaker console.
It does, I agree, but Horizon is TINY while this game seems to be quite massive in comparison.looks like crap compared to horizon
Going by what you call my omission, it means all games can do 1080/60. Moving on
It's not what "I call" your omission, it's what you literally said (or should I say didn't say). You have quite the knack for ignoring quotes, don't you? Even when they're you're own. Lol.
And stop trying to spin the argument into something different. You said it "couldn't" do 1080p @ 60fps, implying that it is incapable, but it was in-fact "doesn't", a choice the devs made, proven by the quote I provided. You're wrong. Get over it.
Moving on? Or do you wanna dig that ditch a little deeper?
Couldn't do 1080/60 on Driveclub is what I said
The Dev's vision of the game could not accommodate 60 fps. They made a compromise for visuals because the PS4 could not handle it. Would it have been better to word it like that for you?
I remember when I thought this was going to be good.
lolI bet you end up buying it anyway.
Ahahaha. You're spinning plates, and failing miserably.
You originally said it " couldn't" do 1080p @ 60fps, your omission was forgetting to mention every other graphical and technical factor that contributes towards parity (not to mention developer vision), you then changed your argument to "60fps w/ bells and whistles". Whatever you change your argument to, and whatever yo do to try and make me lose track of what you originally said, you're flat out wrong. You simply can't argue against your own quote, and the quotes from the dev that I provided.
"The Dev's vision of the game could not accommodate 60 fps. They made a compromise for visuals because the PS4 could not handle it. Would it have been better to word it like that for you?"
You're pulling the 'Oh...oh..this is what i really ment to say! ...Maybe I should have worded it like this for you?' card? Who are you trying to fool here? Seriously. If you meant it like that, you would have worded it as such. But you didn't mean it like that, and you only started acknowledging other factors besides the original duo of res and framerate and incorporating them into your argument after I presented them to you. How stupid do you think I am?
You said, plain and simply, that the game was 30fps because the PS4 couldn't run it at 60fps. That is, plain and simply, wrong.
Anyway, lets get back on topic, shall we? I want to hear more about these "PS4 limitations" that are the reason behind this parity, according to you. Please, tell me more.
Na Elie we good now, unless you want to talk about why The Crew is not on PS3 Lol.
It does, I agree, but Horizon is TINY while this game seems to be quite massive in comparison.
I was literally going to use some trade-in GCs at Best Buy to get a copy FC4 on PS4. I was thinking.."...maybe I'm being too harsh, too extreme...". Fuck that, Ubisoft and parity.
No more Ubisoft games.
The PC version won't differ too much from the console versions, either, he says, adding that Ivory Tower is "really trying to get parity across all versions, so it's something that’s important to us not to branch out and not do individual things for individual platforms."
Wow so many games that perform pretty much the same now. Maybe devs are figuring out the Xbone now.
Forced Parity was never an issue in past gens so maybe the PS4 really just isnt much more powerful than the xbone, at least not appreciably so.
Lol
Not sure if trolling or serious
Yes, that's what I mean - asset variety and quality.In a situation where the engine is built around streaming, would the overall size of the game world have any bearing on visual output? Or do you mean more in how specialized the assets are?
Na Elie we good now, unless you want to talk about why The Crew is not on PS3 Lol.
Wow so many games that perform pretty much the same now. Maybe devs are figuring out the Xbone now.
Forced Parity was never an issue in past gens so maybe the PS4 really just isnt much more powerful than the xbone, at least not appreciably so.
Wow so many games that perform pretty much the same now. Maybe devs are figuring out the Xbone now.
Forced Parity was never an issue in past gens so maybe the PS4 really just isnt much more powerful than the xbone, at least not appreciably so.
Exactly, there will not be alot of 60fps open world games this gen. Especially if they keep pushing the graphical fidelity at the same time.
lmfao
Sorry but no. Anyone with a basic understanding of the hardware can tell you that the difference is significant and much larger than the previous gen.
Well then maybe Sony needs to start sending teams over like MS did with Destiny. Allowing devs like Ubi to just underutilize the console is doing a great disservice to it.
The CPU isn't but the GPU is. I think the reality is that they build for the least powerful SKU and then port it straight over.Wow so many games that perform pretty much the same now. Maybe devs are figuring out the Xbone now.
Forced Parity was never an issue in past gens so maybe the PS4 really just isnt much more powerful than the xbone, at least not appreciably so.
Well then maybe Sony needs to start sending teams over like MS did with Destiny. Allowing devs like Ubi to just underutilize the console is doing a great disservice to it.
So they're going to put a shitty 30fps cap on the PC version? That's what it sounds like to me.
You have no say in what they ought to do. If devs wanted, they'd release a 360p game on Ps4 (or XO for that matter). Sony's job is to give devs the environment to reach the ceiling of the PS4, not to force them to reach it if they are content with not needing to reach it.