OsirisBlack
Banned
Dude. Where are you in line?
Sorry missed your post was busy playing.... will do a pretty in depth write up when I get back to my room.
Dude. Where are you in line?
This. Sony keeps doubling down on single player like its 1996 again.
I'd rather have a strong single player than a half assed campaign with multi player.
Uncharted 2 would like a word with you.
Uncharted 2 is also a sequel. I think the point here is that for the first game in an IP you should be focusing on making the IP launch the best it can be with the strongest singleplayer possible. If the game is successful enough for The Order 2 to be greenlit, I'm sure it'll be fine for them to explore having a MP mode.Uncharted 2 would like a word with you.
I wonder if the AI is set to easy on the show floor and that's why the enemies appear dumb to game informer.
At least that's what I hope is going on. Lol
Either way, can't wait to pay the Full $60 for this game when it comes out since I don't need mp to justify my purchase. And I'll keep the game in my collection if it's good.
ND had already laid the groundwork for the series with the original game. RaD have never made a console specific game or a multiplayer game before. So having them do both wouldn't be a good idea. Let them get their legs under them first with this.
Uncharted 2 is also a sequel. I think the point here is that for the first game in an IP you should be focusing on making the IP launch the best it can be with the strongest singleplayer possible. If the game is successful enough for The Order 2 to be greenlit, I'm sure it'll be fine for them to explore having a MP mode.
The Last of Us would like a word with you
But I agree with you. Some developers are capable enough of delivering both a quality SP and MP in one go, but those are very few.
RAD is new in the console game and new to the shooting genre, so they have enough on their hands already. As for the game, I am looking forward to it and pleased a lot of people seem to like the demo (I am a guy that does not mind QTE's and loves TPS games).
Although they're totally different games and types of MP, I guess you might argue that TLoU had the advantage still of building off the experience the devs had with TLoU. In comparison, as far as I know (I could be wrong) like you mentioned, is RAD's first AAA console title. So they're lacking experience on the console front, the console MP front, etc. They really need to build a rock-solid base for the generation before they start tinkering and adding modes.The Last of Us would like a word with you
But I agree with you. Some developers are capable enough of delivering both a quality SP and MP in one go, but those are very few.
RAD is new in the console game and new to the shooting genre, so they have enough on their hands already. As for the game, I am looking forward to it and pleased a lot of people seem to like the demo (I am a guy that does not mind QTE's and loves TPS games).
The lack of multiplayer in this is confusing. This could be their Gears if they wanted it to be.
Isn't Wolfenstein this year's neogaf critical darling?
First thing is first I want to apologize to anyone who was in line behind me because I took my time with the demo. There is no picture or video that does this games visual justice the attention to detail is absolutely ridiculous to the point where you can see the zeppelins balloon surface bend under the weight of your character while the lapels and flaps on all of your strike teams coats blow realistically in the wind. Ropes sway realistically and slap against the side of the zeppelin as you rappel down.
There were several times when I just stood around and looked at shit instead of doing what I was supposed to be doing. The detailing in the airship is also immaculate and finely detailed. The stealth sections are pretty easy (As was the entire demo) and only require you to press a button at the right time when a circle closes in on itself. Kind of like Castlevania Lords of Shadows 2 when you are hanging from the titan at the beginning of the game. Nothing difficult but not annoying and did not detract from the pacing of the game. The area before you have to use the device is probably one of the best looking areas I have ever seen in a video game with all of the poles and pipes the geometry on display is astounding with absolutely no visible aliasing anywhere. The clouds look to be volumetric and actually seem to move .... everything is just so ridiculously fucking detailed. Talkling about the gameplay which was everyones concern
The shooting is immediate and tight as is the cover system, it does not feel like gears but it feels like a combination of TLOU and Gears cover. The guns have an actual weight and recoil to them which feels different than most shooters with recoil-less weapons. They feel good also that triple crown shotgun...... just damn. The bullet time feature is very nice and does not break the game I also like that you can still miss and the machine pistol seemed to have even more recoil during bullet time. Popping in and out of cover was effortless and intuitive I also like the fact that I could blindfire without making my entire character a target. The combat dialogue was not as invasive as it was in the stage demo and I think I heard it maybe all of 6 (maybe 10) times throughout the 35 min demo.
This is currently my game of the show and nothing else is even close. This is easily a game of the year candidate. The only gripe I had is the AI is pretty dumb hopefully difficulty settings will fix that.
Yeah just throw some shitty multiplayer and people will stop complaining about the lack of multiplayer.
First thing is first I want to apologize to anyone who was in line behind me because I took my time with the demo. There is no picture or video that does this games visual justice the attention to detail is absolutely ridiculous to the point where you can see the zeppelins balloon surface bend under the weight of your character while the lapels and flaps on all of your strike teams coats blow realistically in the wind. Ropes sway realistically and slap against the side of the zeppelin as you rappel down.
There were several times when I just stood around and looked at shit instead of doing what I was supposed to be doing. The detailing in the airship is also immaculate and finely detailed. The stealth sections are pretty easy (As was the entire demo) and only require you to press a button at the right time when a circle closes in on itself. Kind of like Castlevania Lords of Shadows 2 when you are hanging from the titan at the beginning of the game. Nothing difficult but not annoying and did not detract from the pacing of the game. The area before you have to use the device is probably one of the best looking areas I have ever seen in a video game with all of the poles and pipes the geometry on display is astounding with absolutely no visible aliasing anywhere. The clouds look to be volumetric and actually seem to move .... everything is just so ridiculously fucking detailed. Talkling about the gameplay which was everyones concern
The shooting is immediate and tight as is the cover system, it does not feel like gears but it feels like a combination of TLOU and Gears cover. The guns have an actual weight and recoil to them which feels different than most shooters with recoil-less weapons. They feel good also that triple crown shotgun...... just damn. The bullet time feature is very nice and does not break the game I also like that you can still miss and the machine pistol seemed to have even more recoil during bullet time. Popping in and out of cover was effortless and intuitive I also like the fact that I could blindfire without making my entire character a target. The combat dialogue was not as invasive as it was in the stage demo and I think I heard it maybe all of 6 (maybe 10) times throughout the 35 min demo.
This is currently my game of the show and nothing else is even close. This is easily a game of the year candidate. The only gripe I had is the AI is pretty dumb hopefully difficulty settings will fix that.
Very nice. I've noticed the a.i acting amateurish and dumb. Hopefully they get some pointers from TLOU team.First thing is first I want to apologize to anyone who was in line behind me because I took my time with the demo. There is no picture or video that does this games visual justice the attention to detail is absolutely ridiculous to the point where you can see the zeppelins balloon surface bend under the weight of your character while the lapels and flaps on all of your strike teams coats blow realistically in the wind. Ropes sway realistically and slap against the side of the zeppelin as you rappel down.
There were several times when I just stood around and looked at shit instead of doing what I was supposed to be doing. The detailing in the airship is also immaculate and finely detailed. The stealth sections are pretty easy (As was the entire demo) and only require you to press a button at the right time when a circle closes in on itself. Kind of like Castlevania Lords of Shadows 2 when you are hanging from the titan at the beginning of the game. Nothing difficult but not annoying and did not detract from the pacing of the game. The area before you have to use the device is probably one of the best looking areas I have ever seen in a video game with all of the poles and pipes the geometry on display is astounding with absolutely no visible aliasing anywhere. The clouds look to be volumetric and actually seem to move .... everything is just so ridiculously fucking detailed. Talkling about the gameplay which was everyones concern
The shooting is immediate and tight as is the cover system, it does not feel like gears but it feels like a combination of TLOU and Gears cover. The guns have an actual weight and recoil to them which feels different than most shooters with recoil-less weapons. They feel good also that triple crown shotgun...... just damn. The bullet time feature is very nice and does not break the game I also like that you can still miss and the machine pistol seemed to have even more recoil during bullet time. Popping in and out of cover was effortless and intuitive I also like the fact that I could blindfire without making my entire character a target. The combat dialogue was not as invasive as it was in the stage demo and I think I heard it maybe all of 6 (maybe 10) times throughout the 35 min demo.
This is currently my game of the show and nothing else is even close. This is easily a game of the year candidate. The only gripe I had is the AI is pretty dumb hopefully difficulty settings will fix that.
Looks like Gears minus fun.
Pass
Visually mindblowing but otherwise utterly boring.
If the best you've got to show is shooting up some thugs in a fucking kitchen you might have a problem.
Thanks for your impressionsFirst thing is first I want to apologize to anyone who was in line behind me because I took my time with the demo. There is no picture or video that does this games visual justice the attention to detail is absolutely ridiculous to the point where you can see the zeppelins balloon surface bend under the weight of your character while the lapels and flaps on all of your strike teams coats blow realistically in the wind. Ropes sway realistically and slap against the side of the zeppelin as you rappel down.
There were several times when I just stood around and looked at shit instead of doing what I was supposed to be doing. The detailing in the airship is also immaculate and finely detailed. The stealth sections are pretty easy (As was the entire demo) and only require you to press a button at the right time when a circle closes in on itself. Kind of like Castlevania Lords of Shadows 2 when you are hanging from the titan at the beginning of the game. Nothing difficult but not annoying and did not detract from the pacing of the game. The area before you have to use the device is probably one of the best looking areas I have ever seen in a video game with all of the poles and pipes the geometry on display is astounding with absolutely no visible aliasing anywhere. The clouds look to be volumetric and actually seem to move .... everything is just so ridiculously fucking detailed. Talkling about the gameplay which was everyones concern
The shooting is immediate and tight as is the cover system, it does not feel like gears but it feels like a combination of TLOU and Gears cover. The guns have an actual weight and recoil to them which feels different than most shooters with recoil-less weapons. They feel good also that triple crown shotgun...... just damn. The bullet time feature is very nice and does not break the game I also like that you can still miss and the machine pistol seemed to have even more recoil during bullet time. Popping in and out of cover was effortless and intuitive I also like the fact that I could blindfire without making my entire character a target. The combat dialogue was not as invasive as it was in the stage demo and I think I heard it maybe all of 6 (maybe 10) times throughout the 35 min demo.
This is currently my game of the show and nothing else is even close. This is easily a game of the year candidate. The only gripe I had is the AI is pretty dumb hopefully difficulty settings will fix that.
First thing is first I want to apologize to anyone who was in line behind me because I took my time with the demo. There is no picture or video that does this games visual justice the attention to detail is absolutely ridiculous to the point where you can see the zeppelins balloon surface bend under the weight of your character while the lapels and flaps on all of your strike teams coats blow realistically in the wind. Ropes sway realistically and slap against the side of the zeppelin as you rappel down.
There were several times when I just stood around and looked at shit instead of doing what I was supposed to be doing. The detailing in the airship is also immaculate and finely detailed. The stealth sections are pretty easy (As was the entire demo) and only require you to press a button at the right time when a circle closes in on itself. Kind of like Castlevania Lords of Shadows 2 when you are hanging from the titan at the beginning of the game. Nothing difficult but not annoying and did not detract from the pacing of the game. The area before you have to use the device is probably one of the best looking areas I have ever seen in a video game with all of the poles and pipes the geometry on display is astounding with absolutely no visible aliasing anywhere. The clouds look to be volumetric and actually seem to move .... everything is just so ridiculously fucking detailed. Talkling about the gameplay which was everyones concern
The shooting is immediate and tight as is the cover system, it does not feel like gears but it feels like a combination of TLOU and Gears cover. The guns have an actual weight and recoil to them which feels different than most shooters with recoil-less weapons. They feel good also that triple crown shotgun...... just damn. The bullet time feature is very nice and does not break the game I also like that you can still miss and the machine pistol seemed to have even more recoil during bullet time. Popping in and out of cover was effortless and intuitive I also like the fact that I could blindfire without making my entire character a target. The combat dialogue was not as invasive as it was in the stage demo and I think I heard it maybe all of 6 (maybe 10) times throughout the 35 min demo.
This is currently my game of the show and nothing else is even close. This is easily a game of the year candidate. The only gripe I had is the AI is pretty dumb hopefully difficulty settings will fix that.
Yeah the demo had stealth.Did you play a different demo than me? I only had the two-story fight and kitchen fight, with a brief section inbetween. No rappelling or stealth.
TLOU still wouldn't work in this context because it's still Naughty Dog's 4th game in that generation and they had slowly grown larger as a developer, whereas 1886 and Uncharted 1 were the first games to start off a generation with new tech and r&d had to be developed from scratch.
Although they're totally different games and types of MP, I guess you might argue that TLoU had the advantage still of building off the experience the devs had with TLoU. In comparison, as far as I know (I could be wrong) like you mentioned, is RAD's first AAA console title. So they're lacking experience on the console front, the console MP front, etc. They really need to build a rock-solid base for the generation before they start tinkering and adding modes.
Whatever happens, I'm still looking forward to it as well.
First thing is first I want to apologize to anyone who was in line behind me because I took my time with the demo. There is no picture or video that does this games visual justice the attention to detail is absolutely ridiculous to the point where you can see the zeppelins balloon surface bend under the weight of your character while the lapels and flaps on all of your strike teams coats blow realistically in the wind. Ropes sway realistically and slap against the side of the zeppelin as you rappel down.
There were several times when I just stood around and looked at shit instead of doing what I was supposed to be doing. The detailing in the airship is also immaculate and finely detailed. The stealth sections are pretty easy (As was the entire demo) and only require you to press a button at the right time when a circle closes in on itself. Kind of like Castlevania Lords of Shadows 2 when you are hanging from the titan at the beginning of the game. Nothing difficult but not annoying and did not detract from the pacing of the game. The area before you have to use the device is probably one of the best looking areas I have ever seen in a video game with all of the poles and pipes the geometry on display is astounding with absolutely no visible aliasing anywhere. The clouds look to be volumetric and actually seem to move .... everything is just so ridiculously fucking detailed. Talkling about the gameplay which was everyones concern
The shooting is immediate and tight as is the cover system, it does not feel like gears but it feels like a combination of TLOU and Gears cover. The guns have an actual weight and recoil to them which feels different than most shooters with recoil-less weapons. They feel good also that triple crown shotgun...... just damn. The bullet time feature is very nice and does not break the game I also like that you can still miss and the machine pistol seemed to have even more recoil during bullet time. Popping in and out of cover was effortless and intuitive I also like the fact that I could blindfire without making my entire character a target. The combat dialogue was not as invasive as it was in the stage demo and I think I heard it maybe all of 6 (maybe 10) times throughout the 35 min demo.
This is currently my game of the show and nothing else is even close. This is easily a game of the year candidate. The only gripe I had is the AI is pretty dumb hopefully difficulty settings will fix that.
Game looks beautiful and boring. Not a good combo [/QUOTE/])
People keeps saying it looks boring. If you were in a situation like that kitchen with a gun and people trying to shoot you how would you react? Like seriously people there is only one thing you can do is shoot your way out!! What do you expect? It's a story driven 3rd person shooter. If you are expecting anything else then forget it and adjust your expectations. If the premise of the story is not interesting to you then the game is not for you. The last thing i want is for them to give away the story. They gave background on the story. They've shown some weapons. They've shown shooting gamelan. Graphics are fantastic. That's enough for me. If you are still not sold then wait for the game to release and read reviews.
So tire of these Order threads. Come for impressions, get hate and Gears.
I'm glad I'm one of the few who always were optimistic about this game.
MY MAN.Oh, I agree with ND already having the engine and experience. I was just being a "know-it-all" and reacted to the part saying "new ip"
I am more hyped for this than any other PS exclusive at the moment as none of the critiques so far seem to be things that will bother me the slightest (hell, I loved playing Beyond Two Souls so there goes).
This. Sony keeps doubling down on single player like its 1996 again.
Looks to be shaping up nicely, but I'm going to wait till reviews come out/game comes out before I go grab it. Mainly because I'm trying to limit pre-orders. Plus, the pre-order bonus via Amazon is stupid.
Anybody think the reviews will be out release day or a week ahead?