Net_Wrecker
Member
Xtortionist, is there a manual camera shoulder switch? The tight FoV combined with these tight environments where you're pressed up against a lot of right angles looks like it needs a shoulder switch option.
This is totally going to be one of those games that's incredible on a first run and tedious second time through isn't it?
Day one though because I'm a sucker for a well crafted, story driven game and enjoy my horror, action adventure type games. Oh and a steam-punk Victorian London is one of the coolest settings for a video game ever.
It looks glorious, presentation, characters and sound design are all top notch and we;re hearing that the gunplay is pretty tight. That's all i need to know. I'll probably play it through a few times for the Platinum and then store it away for a few years so I can go in fresh again.
You can peak around while on cover.Xtortionist, is there a manual camera shoulder switch? The tight FoV combined with these tight environments where you're pressed up against a lot of right angles looks like it needs a shoulder switch option.
He probably means in terms of being a big franchise with a dedicated user base. The SP will have to be something really special.
GAF seems not to have an issue with TNO and RE4 which are also single player only. If this game gets knocked for that, then why didn't they knock it for these two games?
Or Wolfenstein.
This. Sony keeps doubling down on single player like its 1996 again.
You can peak around while on cover.
I don't know if you noticed, but TNO is actually quite highly regarded on GAF, and for good reason. The gunplay/story was excellent.And I don't know if you noticed, but TNO didn't really set the charts on fire, even on GAF. A few people made a lot of noise about it, but that's it.
It is when you're asking people to play $60 for it.You say this like it's a bad thing.
More of a shooter than Uncharted and yet U4 trumps them on gunplay, animations and CINEMATICS.
Games were excessively linear because of the limitations of the previous-gen's capabilities. The transition to HD did not help matters even further. Why do you think so many games this gen are far more open-ended and wider than before? It's because it's the evolution of game design based around the capabilities of better hardware. Corridor levels are done, outdated and clearly hampered by the technology it was built upon. Also, we're not talking about open-world here, only giving players a lot more room to interact with without getting stale. The fact that The Order: 1886 is so behind in terms of level design speaks volumes of their talent.
That's good, but I really like shoulder switching as well. Makes moving through an environment carefully more seamless rather than having to depend on the cover mechanic for positioning every time.
Thad great and all but at least you've actually played it.
I highly doubt THEBONDIGTY has actually played the game, especially when he's saying that this game is similar to Heavy Rain. I mean cmon. It's one thing if this isn't your cup of tea but at least try to be informed when you're gonna comment on the game. Negative or positive
I don't understand the desire for MP just for the sake of it.
Everything that appeals to me about The Order would not carry over to multiplayer, I don't need it tacked on.
That's good, but I really like shoulder switching as well. Makes moving through an environment carefully more seamless rather than having to depend on the cover mechanic for positioning every time.
This. As with Uncharted, let them spend the first game focusing on the single player. If it's a success, and they have something they want to do in terms of MP, then let them explore that in the sequel.
It is when you're asking people to play $60 for it.
I don't know if you noticed, but TNO is actually quite highly regarded on GAF, and for good reason. The gunplay/story was excellent.
I don't understand this need for MP in everything. Uncharted didn't need it, TLoU didn't need it. How much better could their campaigns have been if resources weren't put towards developing MP?
This. Sony keeps doubling down on single player like its 1996 again.
I don't understand this need for MP in everything. Uncharted didn't need it, TLoU didn't need it. How much better could their campaigns have been if resources weren't put towards developing MP?
Never said it was bad. Just wasn't the reason I bought the game.You shut your whore mouth. That was one of the best multiplayer titles I've ever played. So tense. So much fun.
Yup. I know people love the MP in Uncharted but I honestly didn't even touch it really.
I bought the game, beat the campaign, and then put it away until I decided to play through it again. Never felt like my $60 was not justified because the experience was so good.
Interesting that while in cover they don't cheat with the shoulder-switch like TLoU and many other games do. Those games like RE6 and such actually flip the handedness of the player character during a shoulder switch in cover. This saves a ton on special animation and camera work. They just mirror everything instead of actually animating how a right-handed person would have to position themselves to shoot from the right side of a doorway or something like that. RAD actually animated all of it. Did not take the easy way out.
I'll be really surprised if they didn't do a shoulder switch (while not in cover) since it seems like it'd be pretty easy in comparison. You just slide perspective to the other side. Nothing else changes. And I love the opposite side view sometimes when a game retains handedness during a shoulder switch... it looks pretty cool sometimes.
This. Sony keeps doubling down on single player like its 1996 again.
Haven't played Max Payne 3 to compare, but...hopefully these are shorter?
More of a shooter than Uncharted and yet U4 trumps them on gunplay, animations and CINEMATICS.
Games were excessively linear because of the limitations of the previous-gen's capabilities. The transition to HD did not help matters even further. Why do you think so many games this gen are far more open-ended and wider than before? It's because it's the evolution of game design based around the capabilities of better hardware. Corridor levels are done, outdated and clearly hampered by the technology it was built upon. Also, we're not talking about open-world here, only giving players a lot more room to interact with without getting stale. The fact that The Order: 1886 is so behind in terms of level design speaks volumes of their talent.
Why?It is when you're asking people to play $60 for it.
This. Sony keeps doubling down on single player like its 1996 again.
May want to do some homework instead of spouting hyperbole because of one title.
This. Sony keeps doubling down on single player like its 1886 again.
use a period setting and create an ornate historical environment within which all the lore is bent to ensure that the game itself is mechanically identical to everything else on the market.
that's videogames!
IGN? Come on Robo Plato IGN editor's are awful, too much water
This. Sony keeps doubling down on single player like its 1996 again.
I do like that they didn't simply mirror the shouldering animation in cover, don't get me wrong. I'm speaking more about moving through the environment and adjusting the camera so that you don't end up in a position where a wall is taking up your entire right hand view even though the character happens to be out in the open. It really helps to keep sight lines clear, and make everything feel smooth.
It is when you're asking people to play $60 for it.
The camera bias is automatically set depends on which side of opening available when the player is inside the cover.
When the player is not in cover, clicking the touchpad can switch the camera to the other shoulder...
It is when you're asking people to play $60 for it.
Single-player-only is fine, provided it has a very meaty campaign, solid replayability, or preferably both.
The worst case scenario for me would be a relatively short and overly scripted campaign where you've done all there is to do and seen all there is to see in one play-through. Hopefully the game can offer something worth keeping it around.
Looks so unbelievably bland. Wow, cover shooting! Wow, scripted story sequences! Scripted melee "combat"!
I'd rather have a strong single player than a half assed campaign with multi player.
Churning out impressions on everything as we speak. If you want to read about the time leading up to and including the keynote, go here
I don't understand the desire for MP just for the sake of it.
Everything that appeals to me about The Order would not carry over to multiplayer, I don't need it tacked on.