Hehe, did you actually read it? They seem plenty impressed, but not as much as what they expected from the reveal footage. Your opinion was full of hyperbole in the other thread, so I don't think you should feel particularly vindicated. Game looks stunning. 'Generational leap' is the new nonsensical term. Killzone, Driveclub and Ryse are all generation leaps. Hell even Unity, technical mess though it is in parts, is. This definitely is as well. Whether it is a big leap over other top current gen games is a totally different question.
I don't think by generation leap that Digital Foundry was referring to this generation. I think everyone can admit that the original E3 teaser was way way ahead of this generation. It was way ahead of some CG. If the Uncharted 4 game play demo looked liked what was promised in the teaser I don't think anyone would even be bringing up The Order, Killzone, Driveclub, Ryse, and Assassin's Creed Unity.. The teaser rivaled lighting you would see in CG. In fact, the way the skin shader absorbed light looked real. I would say it even surpassed some CG. I was excited because for the first time I saw a game with next-gen lighting that rivaled something that could created with Maya using Vray, material shaders, global illumination, and a couple of days.
Uncharted 4 is a generational leap over Uncharted 3. There is no question about that. However,in no way would it be mistaken for CG. I think when a lot of people refer to "generational leap" they want to play a game that looks like CG since that is what Naughty Dog promised with the original e3 teaser. As amazing as Uncharted 4 currently looks, I see where the disappointment is coming from.
I know some people in this thread say it is close. In my opinion, it is not, but that is just me.
So I guess Digital Foundry expected the game to have lighting and assets comparable to something we would see in CG not something on PS4. Instead, what we got was a much prettier version of Uncharted. I don't think you could mistake any part of the game play demo for CG even the cut scene at beginning or at end.
I know some people say the cut scene at the end is close to original teaser. In my opinion, it is not. It's not the model. It's not because one of the scenes takes place in the night and the other during the day. It's not because the RGB values are messed up. It's the lighting and shadowing on a per pixel level. You can adjust it in photoshop. It has to be calculated. The E3 teaser looks like it is lit with CG-like lighting that mimics real life. The character models in Uncharted 4 look gamey and not like something you would see in CG.