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DF: Is Uncharted 4 the generational leap we were hoping for?

SaberEdge

Member
Graphically it looks wholly similar to other nextgen games in terms of techniques used and overall quality. I am not sure why it is a generational leap that is hoped for, you can already see the graphically generational leap in other games.

I really dislike the inordinate level of hyping that comes to some games and not others that use similar graphical tech...

This 100%. People really take away from the other developers that have push the boundaries either because it's not made by a popular company or it didn't get reviewed well.

I agree with both of you. This is one of the things I most dislike about how some gamers are. Exclusives tend to get overhyped (for obvious reasons), while multiplats generally get downplayed or only grudging recognition. I think that excellence should be celebrated wherever it is found.
 

RoboPlato

I'd be in the dick
I'm beginning to think you don't quite know what you're talking about. Everything we've seen of The Order shows a priority on physics. The characters have weight to their movement, enemy reactions to taking fire are very physical, shooting guns feels forceful.

And physically based rendering has little to do with character animation/reaction/physics and everything to do with how light/shading reacts with a materials surface. It's all about making surfaces look more realistic. Has nothing to do with weight/physics.

Even the clothes look HEAVY, like they're made out of wool and have heft. I've never seen a game get clothing physics and weight anywhere in the same ballpark as The Order.
 
Even the clothes look HEAVY, like they're made out of wool and have heft. I've never seen a game get clothing physics and weight anywhere in the same ballpark as The Order.

And they bend realistically wether by movement or by hitting a hard surface like the ground when crouching and they also have self collisions unlike many other games where clothes don't have self collisions.
 

Game4life

Banned
Exclusives get over hyped but exclusives can get downplayed as well. Insecure fans on both sides. When in a gameplay thread some random posts of AC unity starts getting shoved in then you know that there is a certain group out there that is very insecure.
 
I'm beginning to think you don't quite know what you're talking about. Everything we've seen of The Order shows a priority on physics. The characters have weight to their movement, enemy reactions to taking fire are very physical, shooting guns feels forceful.

And physically based rendering has little to do with character animation/reaction/physics and everything to do with how light/shading reacts with a materials surface. It's all about making surfaces look more realistic in the way light interacts with them. Has nothing to do with weight/physics.
Freudian slip.

Quick question. How many of you have actually played this game? Besides Grayskull over there?
 

OsirisBlack

Banned
Even the clothes look HEAVY, like they're made out of wool and have heft. I've never seen a game get clothing physics and weight anywhere in the same ballpark as The Order.

The-Order-1886_2014_12-06-14_002.jpg
 

Kssio_Aug

Member
After so much statemens and confidence that the previous cutscene was all ingame quality, I was expecting more. BUT, it still pretty awesome to me! Just as every main Uncharted game, Im really looking forward to this!
 
After so much statemens and confidence that the previous cutscene was all ingame quality, I was expecting more. BUT, it still pretty awesome to me! Just as every main Uncharted game, Im really looking forward to this!

The reveal was a bit too over the top. That said, the gameplay demo was definitely something else.
 
Yatōkiri_Kilgharrah;142459564 said:
Freudian slip.

Quick question. How many of you have actually played this game? Besides Grayskull over there?

I haven't, but if you go into the Order PSX thread, you'll see a few Gaffers that have. But their impressions run contrary to yours.
 

RoboPlato

I'd be in the dick
After so much statemens and confidence that the previous cutscene was all ingame quality, I was expecting more. BUT, it still pretty awesome to me! Just as every main Uncharted game, Im really looking forward to this!

I really think that the visuals in this demo are closer to that trailer than a lot of people give it credit for, the major change is at 30fps instead of 60.

This still is undoubtedly in the top tier of games I've seen on PS4 and still has a whole year left of development.
 
I really think that the visuals in this demo are closer to that trailer than a lot of people give it credit for, the major change is at 30fps instead of 60.

This still is undoubtedly in the top tier of games I've seen on PS4 and still has a whole year left of development.

I agree. The actual cinematic shown at the end is pretty much the reveal (no differences that I can see).

The actual gameplay is also super clean IQ wise, which is really impressive.
 

RoboPlato

I'd be in the dick
I agree. The actual cinematic shown at the end is pretty much the reveal (no differences that I can see).

The actual gameplay is also super clean IQ wise, which is really impressive.

Of all the things in the E3 video, the IQ was the most unlikely to me. To see that it's so close to that really makes me happy. The sheer amount of foliage and excellent draw distance is impressive too.

I'm also glad someone pointed out the deformation from bullets, the grappling hook, and destructible cover. Love details like that and cover not being a permanently safe space spices up gameplay quite a bit.
 
Of all the things in the E3 video, the IQ was the most unlikely to me. To see that it's so close to that really makes me happy. The sheer amount of foliage and excellent draw distance is impressive too.

I'm also glad someone pointed out the deformation from bullets, the grappling hook, and destructible cover. Love details like that and cover not being a permanently safe space spices up gameplay quite a bit.

I love when subtle graphical effects aren't here just to look pretty but also to affect the gameplay too.
 
Of all the things in the E3 video, the IQ was the most unlikely to me. To see that it's so close to that really makes me happy. The sheer amount of foliage and excellent draw distance is impressive too.

I'm also glad someone pointed out the deformation from bullets, the grappling hook, and destructible cover. Love details like that and cover not being a permanently safe space spices up gameplay quite a bit.

God yes, the foliage mixed with the excellent IQ really made the demo shine. Just seeing it come altogether was great but what really gets me everytime I rewatch it is when he gets shoved into the wall and water is dropping on him. Absolutely fantastic. ND and RAD and really killing it.
 

Astral Dog

Member
Yatōkiri_Kilgharrah;142454212 said:
Well its hard for me to be impressed by a corridor shooter that from all appearances is less dynamic than Resident Evil 4, Gears of War, Vanquish or the Last of US.

Ready at Dawn isnt a great developer and any old person an make a corridor shooter and pump it with some mad high res textures and add visual effects will nilly in a haphazard manner then whittle down a bit when they hit performance blocks.

I picked an old game because its easier to understand what being technically impressive is. Starfox is especially a good example because its one of the first 3D games ever made. Dylan Cuthbert and his team did amazing work and there is a lot of material to read up on about it.

Would you rather I mentioned a PC game? PC's are scaleable hardware.

Tomb Raider and Crysis in 3D on PC are freaking gorgeous but they're not technically impressive. They're just really fucking good looking games.Anything that you can just throw more hardware power at isnt really something to be proud of. Technology will get there anyway. Technological Impressive games are the ones that come from or lead to innovations in how games are crafted and written.

Look at Cryengine. Its real easy to make a game that looks good in it, but its really not dynamic. It suffers from similar issues that Unreal 3 did. They're pretty restrictive.

CD Project Red, John Carmack,Conker 64, The folks Gaben buys out,internal and external Nintendo, hell even Capcom. These guys are the ones who've really broken through in terms of development.

People who like pushing hardware and getting creative in how they create and code these games. Perhaps we'll be able to add Guerrila games to the list. They're not so good at making FPS campaigns, and I have a feeling its not something they've wanted to do at all. Their new RPG is probably something they've wanted to do.

As for why I didnt pick a PS1 game for my example? Hmm those are mostly FMVs :p
Yatōkiri_Kilgharrah;142450555 said:
I dont trust people's impressions,especially from journalists. ( Not to mention who've all taken to proactively shitting the bed when it comes to this game. They're clearly not aroused by it.) My own impressions are far more important and what I have seen is not impressing me. There are games with much cleaner animations and effects that come alive far more than this game does. The character models style is also off putting. I see a bunch of effects thrown together thats probably throttling the PS4's hardware but its not "Art".

Uncharted 4 is a much more dynamic looking videogame anyhow. As a game that's the part that needs to impress. Limited Scope is also at play here.


As for my earlier comment,things with "mainstream appeal" are focus tested buddy.
lol
I like the cut of you jib.
You fit well here, wil be a full member one day
 
Yatōkiri_Kilgharrah;142455799 said:
Im talking about how enemies react when hit, the sense of satisfaction you're supposed to feel when you shoot something, the visual cues that the game should be using when you're in combat. These are key aspects of game design that you're supposed to be using physic based rendering for. The game has cool weapons but its missing all this shit!!
Even movement in the game feels off. Having a few open areas to run around in wont alleviate any of these problems.

But alas the game's not finished so Im not going to criticize what isnt there yet. However just not going to suggest its the best looking console game on the planet either.
You're arguing against someone that's actually PLAYED the game using your own impressions of what you've seen? Damn, son.
 

SaberEdge

Member
There's a much better show of this in the reveal trailer:

https://www.youtube.com/watch?v=WNDGQMz1fJQ

I doubt the underlying rigging technology is any different in what they have now


You have to keep in mind that for a game to never drop a frame below 30, the 30FPS has to be it's absolute minimum framerate, no matter what load it's processing - so the average has to be higher.

Yes, this is true, but the same thing is going to be true for 60fps as well. In order to achieve a solid 60fps the game is going to have to pump out an average framerate well above that. So we would still be talking about doubling the framerate. Unless of course they are really managing to hit around 50fps average right now and just capped it for consistency.

We simply don't know for sure. But if they really were that close to 60fps I think they would have felt pretty confident about hitting a solid 60fps by release and would have made it clear that 60fps will still be the final framerate for the game.
 
Yes, this is true, but the same thing is going to be true for 60fps as well. In order to achieve a solid 60fps the game is going to have to pump out an average framerate well above that. So we would still be talking about doubling the framerate. Unless of course they are really managing to hit around 50fps average right now and just capped it for consistency.

We simply don't know for sure. But if they really were that close to 60fps I think they would have felt pretty confident about hitting a solid 60fps by release and would have made it clear that 60fps will still be the final framerate for the game.

Somebody needs to ask ND about the framerate. I am probably fine with a solid 30, but they outright came out at the reveal indicating they were going for 60. I am surprised this is not the focus over the visuals. Personally I think the visuals are pretty close to the reveal in the real time cutscene at the end. 30 vs 60 is obviously a big difference. Still it being totally solid at this stage is great.
 

SaberEdge

Member
I agree that you can't make a blanket statement that "Graphics usually do not improve much from the first showing to release" without showing some data. But you can certainly see patterns in how games change depending on the publisher or developer. Ubisoft, for example.

So what's Naughty Dog's track record on how their games change graphically from announcement to preview builds to release?

Here's the Uncharted 3 announcement video: https://www.youtube.com/watch?v=PrIOS_nLa-E I'd say the final game looked quite similar.
 

Golgo 13

The Man With The Golden Dong
Funny... I got blasted in the first Uncharted 4 gameplay thread for expressing my disappointment at the graphical downgrade. But now that DF has confirmed it, all the naysayers are like really, really quiet.


Anyway, yeah... The game looks good, but it definitely won't be the generational leap many of us were hoping for. Still gonna be a fun game, no doubt. I just expected to be blown away, and the released gameplay looks like a prettier Uncharted with some cool effects.
 

Biker19

Banned
Things must be slow at old DF. Maybe they should ask this question when the games not in a pre alpha state

I agree. I always judge a game by the final product (when a game has gone gold), not when the games are at the pre-alpha, alpha, beta, etc. stages.
 
Funny... I got blasted in the first Uncharted 4 gameplay thread for expressing my disappointment at the graphical downgrade. But now that DF has confirmed it, all the naysayers are like really, really quiet.


Anyway, yeah... The game looks good, but it definitely won't be the generational leap many of us were hoping for. Still gonna be a fun game, no doubt. I just expected to be blown away, and the released gameplay looks like a prettier Uncharted with some cool effects.

Hehe, did you actually read it? They seem plenty impressed, but not as much as what they expected from the reveal footage. Your opinion was full of hyperbole in the other thread, so I don't think you should feel particularly vindicated. Game looks stunning. 'Generational leap' is the new nonsensical term. Killzone, Driveclub and Ryse are all generation leaps. Hell even Unity, technical mess though it is in parts, is. This definitely is as well. Whether it is a big leap over other top current gen games is a totally different question.
 

SaberEdge

Member
Im not. Its hilarious if people find those game impressive but not UC4.

No, they're all impressive. And they all do some things better than the others. You saying UC4 looks better than The Witcher 3 and ACU maxed out on PC is just more of the over-hype that some of us are talking about. I'm fully open to the possibility that the finished version of UC4 may look better to me overall than either of those games, but it also might go the other way. Like I said, they all look fantastic and have their own strengths and weaknesses.

What I've seen of UC4, while gorgeous, doesn't look better than ACU.
IWhb.jpg

acu_2014_11_18_20_00_k9ett.png

acu_2014_11_16_21_35_hxd1t.png
 

slapnuts

Junior Member
Okay scratch what I said in the other thread, if this is lacking per object motion blur it seems like it's a fairly old but stable build they've used for the demo. I don't expect gigantic lighting overhauls but the final product should look a fair amount nicer.

Agreed - many people are way too hasty with the opinion of a game that is still very much into development. The polish usually comes last, I would bet money that this game will look much better in the final build. People forget who's behind this game, so it seems.

My anticipation and hopes are very high for this game, I am sure we will be well pleased with the final results from Naughty Dog.
 

elcapitan

Member
The Order has some of the most satisfying shooting I've ever experienced, and I say this from playing the 20-minute demo. Yes, it feels even better than Killzone Shadowfall (but to be fair, I wasn't a fan of Killzone).

But on topic, I think Uncharted is the best looking game out there, even with this early footage. Sure, other games may be better at certain things that are plainly evident in stills, but where Uncharted has them beat is where it counts most: the animation.

It doesn't really matter how great the textures look, the resolution, or even the lighting when everything animates like crap. Unity is good, but the glitchy animations and wonky physics completely shatters the illusion and reminds me that this is unquestionably a video game.

I've always felt that the animation in the Uncharted PS3 games was a bit jittery, especially when you jump and grab onto a ledge. There's a bit of jerkiness and stuttering between transitions, but in the UC4 demo, this has been all but eliminated. The animation blending and transitions into contextual scenarios (like the close up scuffle, or kicking the guy holding on to Drake's leg) is almost flawless.

If they kept the fidelity of the assets already in place, doubled the framerate, and added some per object motion blur, it would be the greatest graphical showpiece ever.

I'm not holding my breath on 60 fps though since they haven't remarked on it.

And the only downgrade I see is the framerate. Everything else is comparable. It's just the overcast lighting, the lack of wet shading, and the camera angle that's fooling people into thinking downgrade.
 

slapnuts

Junior Member
No, they're all impressive. And they all do some things better than the others. You saying UC4 looks better than The Witcher 3 and ACU maxed out on PC is just more of the over-hype that some of us are talking about. I'm fully open to the possibility that the finished version of UC4 may look better to me overall than either of those games, but it also might go the other way. Like I said, they all look fantastic and have their own strengths and weaknesses.

What I've seen of UC4, while gorgeous, doesn't look better than ACU.
IWhb.jpg

acu_2014_11_18_20_00_k9ett.png

acu_2014_11_16_21_35_hxd1t.png

Again folks - you are basing a game that is out now to a game that is still very much in heavy development. Give it time folks...hold your opinions when the game is finished, then comparing it to other games that are already out will be fair.
 

camac002

Member
in reference to the scene with the brother, they say

"It’s not clear if this scene is real-time yet but - if so - the quality of the model on display appears to be quite high. The skin shaders are of very high quality and the use of stubble is very effective."

Really DF?
 
As amazing as ACU and the Order look, I think uncharted's issues is more that the single area we've seen so far is less given to visual spectacle than the rich locations in the other two games. I have no doubt that naughty dog has some great tech pushing everything, they just need to show something like the temples/villages in previous games before we can draw comparisons.
 
Agree. That was my initial impressions. The game doesn't look as good as I thought it was going to be for a generational leap, it looks just OK to me, nothing special. Kind of disappointed to be honest.

It wouldn't have been disappointing if the entire demo looked like the E3 teaser.
 

JordanN

Banned
What I've seen of UC4, while gorgeous, doesn't look better than ACU.
IWhb.jpg
I don't think the vegetation comes anywhere close to UC4. It feels a gen behind with what looks like low poly plants/trees hiding behind textured alphas.

UC4 seems to be a mix of real plant life geometry and textures that's still being rendered into the far distance in addition to stuff like the leaves casting specular reflections.

QVAAv9l.jpg


However, the other two shots you posted do come close (or look better) than UC4. The last pic in particular, appears to be doing HDR/tone mapping which is very good.
 

kungfuian

Member
All I can say is after Drive Club's weather patch I want to see the same uncharted level under rainy/windy conditions, or maybe just after it rains for some muddy fun.
 

kevm3

Member
I've already voiced my opinion that I didn't find UC4 that impressive when they showed the actual gameplay footage, but looking at the massive improvement Drive Club made over time and looking at Naughty Dog's track record, I'm sure this will be very visually impressive when it comes out.
 
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