Nvidia Shield 2.
...powered by AMD? Mind: blown.
Nvidia Shield 2.
2016-2017 seems rather soon for a Wii U successor, but it wouldn't really surprise me.
Boss★Moogle;144901306 said:Why would 2016 seem early to you OP? Nintendo pretty much said they were done with the Wii U after Zelda. It's not like they can continue to go on for years not selling hardware. Glad to see Nintendo is finally getting rid of that piece of shit Gamecube CPU they been rehashing.
Nintendo used to release consoles every ~5 years like clockwork.
SNES (U.S.) - 1991
N64 - 1996
GameCube - 2001
Wii - 2006.
2017 would be 5 years for Wii U, a generous amount of time for a failed console.
x86 is more "ancient" than PowerPC.
Learn the difference between an instruction set (PowerPC, x86) and a microarchitecture (PowerPC 750, Jaguar, Haswell, etc). I was referring to the latter. PowerPC 750 is the same microarchitecture used by the MacG3. It dates back to the time of first gen Netburst (Pentium 4) and the original Athlon.x86 is more "ancient" than PowerPC.
Granted it's used a lot more, but even so.
Not quite. PPC750 is not a singular microarchitecture either. There have been a number of advances through the years. Gekko had microarchitecture advancements which were introduced with the FX in 2002. Later on IBM commercialized Gekko/Broadway as 750CL in 2006. So technically, one could argue Gekko corresponds to 2006 off-the-shelf technology.Learn the difference between an instruction set (PowerPC, x86) and a microarchitecture (PowerPC 750, Jaguar, Haswell, etc). I was referring to the latter. PowerPC 750 is the same microarchitecture used by the MacG3. It dates back to the time of first gen Netburst (Pentium 4) and the original Athlon.
(Also technically today's x86 ISA is x86-64 which came out in 2003 and has been extended several times since then.)
Do you know exactly what big guns Sony and Microsoft are releasing for 2016 then?
If Nintendo is making a hybrid system does that mean they will go to solid
state storage instead of discs?
Apple's continuous lowballing of RAM seems pretty bizzarre to me. Though I guess it helps them maintain certain controls/limitations on app developers.
Anyway, I don't believe Nintendo to be as stingy with it.
Post Iwata Nintendo is stingy with hardware in general.
Learn the difference between an instruction set (PowerPC, x86) and a microarchitecture (PowerPC 750, Jaguar, Haswell, etc). I was referring to the latter. PowerPC 750 is the same microarchitecture used by the MacG3. It dates back to the time of first gen Netburst (Pentium 4) and the original Athlon.
(Also technically today's x86 ISA is x86-64 which came out in 2003 and has been extended several times since then.)
The 3DS was released in 2011, more than half a year after the iPhone 4, and at roughly the same time as the Galaxy S2. There's no denying that the ARM11 in the 3DS was completely outdated at the time of its release already.Not really much of a sample set to say that. Mobile tech exploded after the 3DS has already been in development and, later, released.
Apple's continuous lowballing of RAM seems pretty bizzarre to me. Though I guess it helps them maintain certain controls/limitations on app developers.
The 3DS was released in 2011, more than half a year after the iPhone 4, and at roughly the same time as the Galaxy S2. There's no denying that the ARM11 in the 3DS was completely outdated at the time of its release already.
Will the new Nintendo handheld (since it's pretty likely that's what we're dealing with) feature dedicated memory like the Vita? With AMD and Hynix have a working partnership regarding HBM (and the new AMD video cards being confirmed as having HBM), is there any likelihood of having 128 MB of HBM memory as an L3 cache/dedicated video memory? Fourth Storm, blu, anyone?
What's the current ARM that people use nowdays?The 3DS was released in 2011, more than half a year after the iPhone 4, and at roughly the same time as the Galaxy S2. There's no denying that the ARM11 in the 3DS was completely outdated at the time of its release already.
More ram, more power drain. iOS is very efficient, btw. & you can get 64gb ram on non-mobile apple stuff, so they aren't stingy when they don't have to be.
The 3DS was released in 2011, more than half a year after the iPhone 4, and at roughly the same time as the Galaxy S2. There's no denying that the ARM11 in the 3DS was completely outdated at the time of its release already.
No, they will introduce the 3DS successor in 2016, its too early for that, they still need to focus on Wii U and 3DS games.The Wii U probably peaked this year and the 3DS has been around for a while, the introduction of some new Nintendo platform would make sense.
My safe bet is on a reveal at E3 2015 with a release somewhere in 2016.
No, they will introduce the 3DS successor in 2016, its too early for that, they still need to focus on Wii U and 3DS games.
NNID/eShop is crossplatform, they use open storage (sd, microsd, usb) and full license transfers (though you need both hardwares to do it).Do Nintendo have a cross device account system yet and big hard drive as standard, decent versions of games worldwide, license transfers as well so people don't have to buy the games again and again?
Might not get all of that but Nintendo need to nail a few.
The 3DS was Nintendo getting caught with their pants around their ankles.
It was supposed to come with the Nvidia Tegra one, Nvidia promised the world.....but at the end of the day underdelivered (performance/ Watt . wise). So...they kinda rushed something unconvential out of the gate ( Pica whatever + anemic CPU ).
I really don´t think we have to worry about something like that again.
What's the current ARM that people use nowdays?
What is considered a dated ARM by 2016 standards? (Withered tech philosophy)
The problem is, rushing a next gen console when its not ready is not a very good idea either.One could argue that they need to focus on next-gen games, to avoid having the problems they had with both 3DS and Wii U.
sörine;144960937 said:NNID/eShop is crossplatform, they use open storage (sd, microsd, usb) and full license transfers (though you need both hardwares to do it).
I think next gen they just need to unify Virtual Console purchases across hardware (like PSN Classics) and allow remote account management.
what
I'm not aware if HBM solves the DDR latency issue to any degree. Thus it might not be suitable for any cache level.Will the new Nintendo handheld (since it's pretty likely that's what we're dealing with) feature dedicated memory like the Vita? With AMD and Hynix have a working partnership regarding HBM (and the new AMD video cards being confirmed as having HBM), is there any likelihood of having 128 MB of HBM memory as an L3 cache/dedicated video memory? Fourth Storm, blu, anyone?
The problem is, rushing a next gen console when its not ready is not a very good idea either.
The Wii U, for example, clearly needed another six months on the oven.
Unless of course the $199 ipod spring '11 model was the 16GB model, with the 128 MB, ARM11@533MHz and MBX lite GPU.People might argue with you on price, but there was also a $199 iPod Touch that was much more powerful than the ($249) 3DS.
I'm optimistic. The ARM Cortex A57/A53 are being used in some phones this year, no? The design has been available for a couple years already. I think that by late 2016, ARM64 is a possibility for Nintendo. Presumably, with AMD doing the SoC, the A57 is already a part of their roadmaps...
Something makes me believe they'll play it somewhat safer hardware-wise this time around. The tech world has changed a bit in the past three years.But it's Nintendo, so you never know. They could go out and license some type of RAM we've never heard of before...
The 3DS was released in 2011, more than half a year after the iPhone 4, and at roughly the same time as the Galaxy S2. There's no denying that the ARM11 in the 3DS was completely outdated at the time of its release already.
This is also something Nintendo has a history of doing, holding back essentially complete hardware for various reasons. N64 and Gamecube were each delayed roughly a year because software wasn't ready while SFC and GBA were each delayed nearly 2 years due to the late overperformance of their predecessors.The 3DS was supposed to launch in 2010, but was delayed due to software not being ready. Mobile tech companies (and PC) can launch new hardware without waiting for games to be ready. However, the 3DS (and Wii U) could indeed have a better CPU for it's time.
Remember that Wii U is a failed console. The sooner Nintendo can replace it with something that generates money the better.Yeah, I know it's nothing out of the ordinary. I guess it just seems so soon because we come from a pretty long generation.
I don't think they're that close yet.. but the stacked memory should change that rather rapidly.Out of interest how close are mobile phones to PS3/360 levels nowadays?
I know there was the neutered Bioshock port but what's the best looking mobile game?
Mevius: Final Fantasy looks like it could pass as a somewhat rough around the edges PS3/360 game and it's an AAA developer(Internal Square Enix) is that a good representation of what highend mobile games look like?