Hope so. The game looks beautiful on PC but the cutscene animations (between the 30 FPS animations and just the poor quality of them in general) look like they haven't evolved past Mass Effect 1. Hoping Mass Effect 4 is a big improvement in this area.
Game's not done.why are some ingame screenshots really great and some really bad.. cant understand this..
DAI looks beautiful on PS4/X1 too. I highly prefer it over what I've seen in this thread so far about TW3.
Problem with DAI is that everything is just... Empty and flat. There isn't any physics involved or good animations in the game, it is very crossgen.
I would love to see a fantasy world running on the InFamous engine, that would be perfect.
Game's not done.
When he went into the water I shivered cause I thought a big scary sea monster was gonna drag him down.
Who the fuck would go swimming in the world of the witcher????
I do wonder why they apparently capped the PC version at "high" at the event.
(Could of course simply be that everything above it is not yet done/stable/ready to show off)
I want Bioware to go hard in the paint with Mass Effect. As long as it has the essential Mass Effect experience I'll probably be happy, but I do want them to blow my mind. Like make Inquisition look like it was light work.Just wanted to comment that DAI is a cross-gen game compared to The Witcher 3 and from personal conversations I've had, animation took a big hit overall in order to support last-gen systems. Bioware is implementing new animation systems and techniques in their new-gen only games going forward. Expect them to look much better than their previous endeavors.
I do wonder why they capped the PC version at "high" at the event.
I do wonder why they capped the PC version at "high" at the event.
In some areas he does depending on the angle of the slope.Neither does Geralt's in Witcher 3. Regardless, the actual running animation itself is considerably less fluid than MGSV's running animation.
They're still working on Genital Tech, which is an ultra only feature.
Well...that's the planI want Bioware to go hard in the paint with Mass Effect. As long as it has the essential Mass Effect experience I'll probably be happy, but I do want them to blow my mind. Like make Inquisition look like it was light work.
The detail on armor and clothing materials in closeups is glorious. It was already pretty fantastic in WItcher 2 but it's on another level here.
I agree, and they are certainly better than any RPG ever. And that's really the relevant comparison to make.
RPGs (especially open world RPGs) have very different constraints fromlesserother genres.
There was a pretty significant difference in shadow quality, textures and espacially LoD distance. Due to the latter I hope that things like the grass/tree popup in the videos would be considerably mitigated on PC ultra.Without having to boot it up, was there a huge difference between TW2 High and Ultra? Aside from US?
They said they were still working on Ultra, optimizing.
Also, assuming "Ultra" is with ubersampling on, the rigs they had probably just couldn't run that at acceptable framrates.
Without having to boot it up, was there a huge difference between TW2 High and Ultra? Aside from US?
what constraints does an open world rpg have that arent present in open world non rpg games?
Well...that's the plan
In some areas he does depending on the angle of the slope.
Also, assuming "Ultra" is with ubersampling on, the rigs they had probably just couldn't run that at acceptable framrates.
Without having to boot it up, was there a huge difference between TW2 High and Ultra? Aside from US?
Among many others, one of the most significant is the sheer amount of equipment options on the characters.what constraints does an open world rpg have that arent present in open world non rpg games?
Perfect Dark Zero had better walls than this.
Preorder cancelled.
Among many others, one of the most significant is the sheer amount of equipment options on the characters.
A non-RPG character might have 3 outfits throughout the game (and for many games, that's already a high estimate), and they can be designed and even animated as one ensemble.
A RPG character has many dozens of options for every single equipment slot, and literally hundreds of possible combinations that need to work together.
There was a pretty significant difference in shadow quality, textures and espacially LoD distance. Due to the latter I hope that things like the grass/tree popup in the videos would be considerably mitigated on PC ultra.
Minecraft called.
I assume that is the console version.
So what is the "different approach"? Give us some examples of deep and compelling gameplay that is soured in the transition from W2 to W3.
No, but that's the point.Do you mean that there's a model for each combination?
Among many others, one of the most significant is the sheer amount of equipment options on the characters.
A non-RPG character might have 3 outfits throughout the game (and for many games, that's already a high estimate), and they can be designed and even animated as one ensemble.
A RPG character has many dozens of options for every single equipment slot, and literally hundreds of possible combinations that need to work together.
ingame shots from gamestar.de (They don't have the watermark and sharpening applied):
did any of this apply to witcher? i havent played any of them, but every screen seems to show him with the exact same visual outfit/equipment
I think its more than that. DAI has really stiff gameplay and animations.
But yea.... overall its very empty and flat, with no real interest in doing side quests. Shame too.
Let me guess. You read the first book of the witcher saga?
Mostly for system wars.Digital Foundry would not exist in this case. Console gamers care a great deal about graphics and the capabilities/specs of their platform.
The detail on armor and clothing materials in closeups is glorious. It was already pretty fantastic in WItcher 2 but it's on another level here.
I agree, and they are certainly better than any RPG ever. And that's really the relevant comparison to make.
RPGs (especially open world RPGs) have very different constraints fromlesserother genres.
Problem with the quests in DAI (and most recent AAA RPGs) comes from design. They put a journal and markers are everywhere, it makes you OCD about doing everything and then you don't really focus on the important matter anymore.
Imagine if they let you explore the zone with only one guideline: "secure the area and get x power", that's the quest and the only quest on the area (the side quests are all there but not referenced). Then you have to search for yourself how to secure it and how to gain power for the Inquisition, and you are doing this by doing the side quests you DISCOVER. Then, you indeed progress in securing the area, you see the place changing because of you and the story consequently opening further...
In fact, this is already in the game, but you won't do this because of that big errands to-do list and marker.
I really hope it will be different in TW3.
There is no ubersampling in The Witcher 3. It has not been mentioned, ever.
Instead we have more graphical effects, I'll take that.
ingame shots from gamestar.de
Tried to make some kind of comparison thing so it's easier to see the diff...
Witcher 3 man, high settings, still from trailer
Tried to make some kind of comparison thing so it's easier to see
There will be supersampling, PC gamer interview just mentioned it.
Yeah, we actually have a supersampling option, but thats really where you need a monster of a computer. We had it in Witcher 2, it was called ubersampling. Arguably, for some players it didnt make that much of a difference considering the performance costs it put in. Well, everybody familiar with the technology behind it, for supersampling, downsampling imagesthe changes are all very subtle, but they add to the overall picture. So yeah, well have that. Well probably force your computer to its knees.