The Dutch Slayer
Member
wow that is huge difference the right now I think looks so much betterA user on their forums found a interesting comparison shot. An example of how the time of day/weather conditions can affect a scene.
wow that is huge difference the right now I think looks so much betterA user on their forums found a interesting comparison shot. An example of how the time of day/weather conditions can affect a scene.
Is this game also full of fetch quests and collect-a-thons? I Don't like having to do dozens of identical "pick up 25 ______" or "go kill 5 ______" missions :/
Your answer just got those devs another preorder thanks!No and No. The devs are very specifically against this kind of bullshit collectible checklist design.
In Witcher 1 there were a bunch of these, but in 2 there was just one explicit one that I remember, and that was a parody quest.Is this game also full of fetch quests and collect-a-thons? I Don't like having to do dozens of identical "pick up 25 ______" or "go kill 5 ______" missions :/
Your answer just got those devs another preorder thanks!
CD Projekt knows how to do grown-up fantasy. There isn't a bright green tear in the sky above hero Geralt of Rivia signalling an impending doom.
Haha that actually sounds great. My issue with DA:I is that the fetch and collect quests felt so damn inconsequential.In Witcher 1 there were a bunch of these, but in 2 there was just one explicit one that I remember, and that was a parody quest.
A man asks you to collect a bunch of Harpy feathers, then a bunch more, then a little bit more. After you've collected all the feathers and meet the guy after a while, you see he's basically made a "fursuit" out of the feathers and is playing a harpy fantasy by himself
Never played a Witcher game. I'm loving the concept and atmosphere, but I'm getting a Dragon Age: Inquisition vibe. I was also hyped for DA and ended up completing it but was highly disappointed.
Is this game also full of fetch quests and collect-a-thons? I Don't like having to do dozens of identical "pick up 25 ______" or "go kill 5 ______" missions :/
The cool thing about how we design quests is that you would think that there would be a team for main-quest and a team for side-quest, but that is totally not the case. We spend equal amount of time and effort on making the side-quests as we do making the main-quests, they get the same treatment, they are not lower or anything. That also applies to quests that are much smaller than you average side-quest, we have them on all scales. So, none of them feel repetitive. If you think about it, its not like we came up with a huge world and then decided that we needed to fill it with content and half way through decided that that we are really done now, but we still have this part of the world left and we need to fill it.
No, basically, what happened was that we made the story and the quest and everything, and that basically dictated the size of the world. So, the size that we have in the game is really out of necessity, this is how large we wanted it to be. So, you shouldnt find a lot of repetition, but what you do find is something different, while it may sound like a weakness, it really is a strength. You may find quests that do start out as something you may recognize from other games, like where you go oh yeah, this is a typical fetch quest, I have to find this guys hidden treasure, but when you do it, it kind of takes this twist and something absolutely different happens. At the end of it you may get to make some morally ambivalent choices, where you are unclear as to how it manifests.
Haha that actually sounds great.
The thing is, I wonder whether CDPR has really managed to fill the world with enough interesting quests and other things to do for it not to seem empty / boring. I know they dislike AC / DA:I-style fetch quests and fillers and they've made it abundantly clear that they're not going to do them, so I'm trusting them on that end.
However, writing and implementing quests that are actually interesting is very expensive in comparison. So I just don't know whether one could realistically expect them to fulfill their promises on that matter. It just sounds a bit too good to be true considering that the map is supposed to be huge. I mean, even Witcher 2 with its fairly small areas wasn't exactly overflowing with sidequests. So maybe the game world won't be as big as they're making it out to be. Or there's just going to be one quest per town / location on average. But at least I'm willing to give them the benefit of the doubt at the moment.
Every, every RPG game has fetch quests - my favorite game and RPG game is Vampire Bloodlines - it has quests with are fetch quests.. Planetscape Torment - yes, it has fetch quests too.. Dragon Age, Baldur's Gate, Fallout games, Deus Ex games, System Shock games, etc..
I don't see problem with them.. it is, how you can make them interesting..
Boring fetch quests - Oblivion, Skyrim, DAI, Fallout 3, etc..
Good fetch quests - Witcher 2, Vampire Bloodlines, Planetscape Torment, Fallout 1/2/New Vegas, etc..
https://www.youtube.com/watch?v=HtVdAasjOgU
This trailer is incredible. I really wish the music would stay the same for 30 more seconds when Geralt walks into that King's room though. That melody is incredible! Hopefully we get a longer version of the song when it comes out with that section longer, it's one of my favorite specific melodies I have heard in the past year.
Playing the Witcher 1 right now for the first time since completing it a looong time ago, and just realised the people in this trailer are his fellow Witchers from Kaer Morhen. Not sure what the story is for Witcher 3 but great to see characters from the first return (never completed 2 so maybe they turned up there too).
wow that is huge difference the right now I think looks so much better
Thanks mate!The name is Hunt or be Hunted https://www.youtube.com/watch?v=0Ccpv3mz4HI
I agree that fetch quests aren't necessarily bad. It's just that the Bethesda-style RPGs have really given them a bad name over the past few years. Having recently played through The Witcher 2 again, I actually think that the developers really did well with their "generic" monster hunting quests by giving them a twist instead of just having you kill x amount of monsters - i.e. having to research how to destroy their nests first and crafting the necessary bombs or traps. Small things like these can really make a big difference (tbh, coming directly from the inanity that was DA:I, these things had me stumped for a moment; I mean, the game actually required me to buy books on these monsters and read the corresponding codex entries in order to gain the information necessary to solve the quest. Unbelievable!).
Ultimately, it probably depends on the opinion the developers have of their customers. If they think that they are total morons, then you're getting the worst type of these quests (i.e. kindergarten-level garbage such as "kill x of y" and "just go to where the arrow on the minimap conveniently points you"). If they, however, have a slightly better opinion, there are bound to be more interesting quests. It's just unfortunate that high profile RPGs have, in the past few years, almost exclusively fallen into the former camp.
Does Sapkowski have any say on the story of the games? Has he ever spoken on what he thinks about them?
Will it be possible to transfer the choices from Witcher 2 on Xbox 360 over to Xbox One? I know they said it will be possible on the PC version.
In Witcher 1 there were a bunch of these, but in 2 there was just one explicit one that I remember, and that was a parody quest.
A man asks you to collect a bunch of Harpy feathers, then a bunch more, then a little bit more. After you've collected all the feathers and meet the guy after a while, you see he's basically made a "fursuit" out of the feathers and is playing a harpy fantasy by himself
Did anyone know that Witcher 3 will have big areas like DAI and not an open world like in Skyrim ?
Did anyone know that Witcher 3 will have big areas like DAI and not an open world like in Skyrim ?
2 massive open world maps, each bigger than Skyrim.
And to me, that is just nuts. The game is going to be massive.
What's the likelihood of a Witcher-themed PS4 launching with Witcher 3?
wow that is huge difference the right now I think looks so much better
Zero. They have a marketing deal with MS so, if any, there would be a Xbox 1 themed bundle.
Aww.
Want to buy a PS4 for this game, but not sure when's a good time to buy one.
Would it be worth waiting for the enhanced edition?
The only game that had horse animations that bugged me was Dragon Age Inquisition. It was so bad I never rode horses, period.I'm sure it will be fun, but the game world just seems dead to me and the horse animation is REALLY bugging me.
Thanks for looking out for us!CDP posted full uncompressed version under the youtube video in description, I am just downloading it.
http://bit.ly/15LNjQT
3GB.
Even better!!Since the broll is basically the same thing as the youtube video, I've mirrored it on Gamersyde. It's remuxed to mp4, but otherwise the video and audio are untouched.
http://www.gamersyde.com/news_gameplay_of_the_witcher_3-16213_en.html