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Bloodborne's Chalice Dungeon explained (+Bundle)

De_Legend

Banned
Demon souls is much shorter than dark souls though, but its hard to infer that this means its shorter than dark souls since they never use they never refer to dark souls with bloodborne

Demons Soul's is more or less 35 hours and Dark souls 50.

For Bloodborne a good 45 hours would be good imo.
 

Derpyduck

Banned
Dark Souls is a better game, but I still prefer Demon's Souls environments the most of any of the 3 games. Bloodborne so far to me looks like it trumps even Demon's environments and atmosphere.
 

Lost Fragment

Obsessed with 4chan
Exactly my thought.
Something like "randomly generated dungeon" take time and is huge (look at Deep Down), I hope single player is as long as Dark Souls.

It'll be half as long as Dark Souls.

Then they'll release DLC that is also half as long as Dark Souls.
 
D

Deleted member 10571

Unconfirmed Member
Demons Soul's is more or less 35 hours and Dark souls 50.

For Bloodborne a good 45 hours would be good imo.

Since BB will be the first 'Souls' game I jump into without any videos or stuff accompanying me along the way (at least not that I planned), that's fine with me.

Still, Chalice dungeon can be incredible.
 

mcfizzle4

Member
I never tried to play with friends in Demon's Souls or Dark Souls. How easy is it to summon friends? Does Bloodborne have the same type of co-op or will it be easier to party up and play?
 

tcrunch

Member
I never tried to play with friends in Demon Souls or Dark Souls. How easy is it to summon friends? Does Bloodborne have the same type of co-op or will it be easier to party up and play?

Demon's Souls is pretty easy now simply because there are so few signs.
Dark Souls also uses signs and is much harder unless you are on PC and use mods (I am not sure if those still work after the Steamworks transition but I'm sure PCgaf knows).
Dark Souls II has a ring that helps you specify a friend's sign.

It's unknown if Bloodborne will give you any tools to summon friends. The summoning method is no longer dependent on signs, you use a bell to place a passive effect on yourself that makes your world permeable to helpers.
 
Demon souls is much shorter than dark souls though, but its hard to infer that this means its shorter than dark souls since they never use they never refer to dark souls with bloodborne

Replayability was pretty off the charts with Demons Souls though. Due to the tendency system many people, like myself, would recreate characters over and over again trying to put together those perfect runs to get into pure white tendency or pure black tendency quickly, or put together perfect runs to unlock the Archdemons that give you items you needed for stuff.

There was a lot going on with Demons, so it was highly replayable. I probably created 25 characters in that game lol
 

mcfizzle4

Member
Demon's Souls is pretty easy now simply because there are so few signs.
Dark Souls also uses signs and is much harder unless you are on PC and use mods (I am not sure if those still work after the Steamworks transition but I'm sure PCgaf knows).
Dark Souls II has a ring that helps you specify a friend's sign.

It's unknown if Bloodborne will give you any tools to summon friends. The summoning method is no longer dependent on signs, you use a bell to place a passive effect on yourself that makes your world permeable to helpers.

Thanks for the reply!
 
I never tried to play with friends in Demon's Souls or Dark Souls. How easy is it to summon friends? Does Bloodborne have the same type of co-op or will it be easier to party up and play?

It's pretty easy in Demon's/Dark Souls (not sure about DSII). You just have to put the summon sign in a creative place so someone else doesn't come along and grab it. I've played many many hours of co-op with friends in Dark Souls. Having two PS3s and TVs side by side is the best way to play these games.
 

Drencrom

Member
Demon souls is much shorter than dark souls though, but its hard to infer that this means its shorter than dark souls since they never use they never refer to dark souls with bloodborne

The blog says...
If you’ve played one of FromSoftware’s brilliant, brutal Souls games, you’ll know that they can suck you in for months at a time. I’ll sheepishly admit to having lost a couple of hundred hours to the series myself. Depending on your perspective then, you’ll be happy to hear that the studio’s forthcoming PS4 debut, Bloodborne, will offer just as much value, with the main adventure comparable in scope to any of the Souls games.

...Which I guess means Bloodborne is as long as any other Souls title.
 

roytheone

Member
I decided to put my money into upgrading my PC instead of getting a PS 4, and while I think that was the best decision, missing out on bloodborne still sucks :(
 
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...But Demon's isn't that hard. Going in blind (as in no experience with the game), I still think DS1 is the toughest of the three.

I've been replaying Demon's this past week because I wanted to try rapiers in that (used them in both Dark Souls games but surprisingly never in Demon's) and the only guy that gave me any real trouble was Maneater and the red spear guy when fighting him at the beginning, I pretty much walked over the rest of the bosses. But since I've been playing a lot of Dark Souls II prior I guess some of that is transferring over.
 
Looked like he switched to a wand.

If you look closely you can see the animation of the gun barrel unfolding.

Maybe switching ammo types?

Are there ammo types? I can't remember if they've said.

Also different ammo types makes sense but the on the fly change it what stumped me. Maybe you can equip different ammo types in the item bar and when you use it the gun will switch to that form when fired?
 

Alo0oy

Banned
...But Demon's isn't that hard. Going in blind (as in no experience with the game), I still think DS1 is the toughest of the three.

I've been replaying Demon's this past week because I wanted to try rapiers in that (used them in both Dark Souls games but surprisingly never in Demon's) and the only guy that gave me any real trouble was Maneater and the red spear guy when fighting him at the beginning, I pretty much walked over the rest of the bosses. But since I've been playing a lot of Dark Souls II prior I guess some of that is transferring over.

The entire souls series isn't hard, but Dark Souls is much easier than Demon's Souls, it gives you checkpoints before every boss fight so when you die you don't replay the level AND it refills the estus flask, if you die in Demon's Souls after using up your grass, you start at the beginning of the level with no healing items with half your health AND the world tendency goes further in the black direction. Which bosses are harder is down to your play style since even within the games people disagree on which bosses are harder than the other, but overall Dark Souls was much more forgiving & didn't punish you as much for dying as Demon's Souls.
 

Sanctuary

Member
The entire souls series isn't hard, but Dark Souls is much easier than Demon's Souls, it gives you checkpoints before every boss fight so when you die you don't replay the level AND it refills the estus flask, if you die in Demon's Souls after using up your grass, you start at the beginning of the level with no healing items with half your health AND the world tendency goes further in the black direction. Which bosses are harder is down to your play style since even within the games people disagree on which bosses are harder than the other, but overall Dark Souls was much more forgiving & didn't punish you as much for dying as Demon's Souls.

This is how I've always seen it as well, but then you get the "Nah, Dark is much harder" people who claim that whichever game you played first will be the hardest. Dark is just so much more forgiving (which isn't the same as saying it's easy). It doesn't matter if it has "harder" bosses in general (yet Demon's still had two of the hardest), tie trek back is much less punishing. You could almost argue that world tendancy alone makes Demon's harder.
 

cheesekao

Member
It'd be nice if Bloodborne has gimmick weapons like the Storm Ruler scattered around the chalice dungeon and has limited uses.
 
This is how I've always seen it as well, but then you get the "Nah, Dark is much harder" people who claim that whichever game you played first will be the hardest. Dark is just so much more forgiving (which isn't the same as saying it's easy). It doesn't matter if it has "harder" bosses in general (yet Demon's still had two of the hardest), tie trek back is much less punishing. You could almost argue that world tendancy alone makes Demon's harder.

The bosses in Demon's were mostly a joke, especially with magic.

However the levels are way more punishing, due in no small part to a lot more instant death falls. It was also a lot harder to make yourself completely OP.

The best test? Going through NG+. You'll breeze through Dark and barely break a sweat. Sections like 4-2 in Demon's will still have you tearing your hair out.

Hopefully the rituals will allow you to ramp things up diablo style.
 

Prototype

Member
This is a great feature.

After you've run thru the game 5+ times and know it all, the Chalice will still be there for you. Providing new and fresh experiences.

Brilliant addition to the game imo.



Edit.
Hope the variations are extremely different.
 

Stuggernaut

Grandma's Chippy
Seems odd that I played the previous games backwards...

Dark Souls 2 first, loved it 250+ hours in it.
Dark Souls 1 next, loving it,still playing it, 170+ hours in it.
Demon Souls next, just started it 2 weeks ago, about 30+ hours in it. Like it a lot so far.

So far, Dark Souls 1 is my favorite. The world, the enemies, etc. all just came together really well. Dark Souls 2 is still an awesome game too and I plan a new fresh run after I finish Demon Souls.

We'll see if Demon Souls steals the title of favorite by the end. It is definitely harder (so far) for me.

Can't wait for Bloodborne.
 
This is how I've always seen it as well, but then you get the "Nah, Dark is much harder" people who claim that whichever game you played first will be the hardest. Dark is just so much more forgiving (which isn't the same as saying it's easy). It doesn't matter if it has "harder" bosses in general (yet Demon's still had two of the hardest), tie trek back is much less punishing. You could almost argue that world tendancy alone makes Demon's harder.

Nah, I found Dark much harder almost certainly because I played it first. In fact, I don't think I've seen anyone claim Demon's is substantially harder than Dark who played Demon's after Dark. That alone should tell you that really getting a feel for the games is the hardest part about them!

Demon's is harder in some respects I think, but I much prefer the estus flask system which makes Dark harder in other ways.
 

kpaadet

Member
There is probably a reason FROM is comparing Bloodborne to Demon's and not Dark, firstly it's another Sony published game and secondly it might share some lore from Demon's. My point is, I wouldn't read too much into them comparing length and difficulty with Demon's instead of Dark.
...But Demon's isn't that hard. Going in blind (as in no experience with the game), I still think DS1 is the toughest of the three.

I've been replaying Demon's this past week because I wanted to try rapiers in that (used them in both Dark Souls games but surprisingly never in Demon's) and the only guy that gave me any real trouble was Maneater and the red spear guy when fighting him at the beginning, I pretty much walked over the rest of the bosses. But since I've been playing a lot of Dark Souls II prior I guess some of that is transferring over.
As you mention in the end going back to any souls game after having played them all is not very hard, I can just as easily walk over all the Dark Souls 1&2 bosses (perhaps with the exception of Bed of Chaos and Ancient Dragon but that is mostly because both are some of the worst designed bosses in the souls series).
 
There is probably a reason FROM is comparing Bloodborne to Demon's and not Dark, firstly it's another Sony published game and secondly it might share some lore from Demon's. My point is, I wouldn't read too much into them comparing length and difficulty with Demon's instead of Dark.

I think this is pretty much why they are bringing up Demon's instead of Dark. Different publishers, and Demon's was a Sony + From joint just like this game.

As for how long it is, who knows! I'm expecting the same length as Dark Souls 1 personally.
 
I think a lot of people who are going into BB and haven't played a Souls game should consider doing so. Bizarrely, this type of gameplay is not for everyone, although I couldn't imagine why.
 

correojon

Member
I don't know how to feel about this: One of the strongest points of the Souls games is the excellent level design. In these random dungeons, this asset will most likely be lost. It seems like a good idea on paper, but we'll have to see how From implements it.
 
I don't know how to feel about this: One of the strongest points of the Souls games is the excellent level design. In these random dungeons, this asset will most likely be lost. It seems like a good idea on paper, but we'll have to see how From implements it.

There's only one of these dungeons in the game, and it's not part of the story areas. It's there as extra content. The rest of the game is still built the same way as the Souls games.
 

correojon

Member
There's only one of these dungeons in the game, and it's not part of the story areas. It's there as extra content. The rest of the game is still built the same way as the Souls games.
Yeah I got that, I know the main game will be traditionally designed, what I'm talking about is that I don't know if this will be such a great idea as they're selling or if it will end just being random simple levels whose only real relation to a Souls game are the looks. Something that anyone with no idea of game design and a Souls level editor could do...
 

Alo0oy

Banned
I think this is pretty much why they are bringing up Demon's instead of Dark. Different publishers, and Demon's was a Sony + From joint just like this game.

As for how long it is, who knows! I'm expecting the same length as Dark Souls 1 personally.

They bring up Demon's Souls more than Dark Souls because of this:

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The game's atmosphere is closer to Demon's Souls than Dark Souls, comparing it to Dark Souls makes no sense since Demon's Souls was the one that had a horror/gothic feel to it.
 

Novocaine

Member
Oh gosh... could I really buy a new system just for one game?

Are there any other PS4 non-LTOU exclusives the help me justify getting Bloodborne?

Yes, you can buy a new system for just one game. Although you could pick up The Order at the end of the month and oggle the eye candy.

It'll be half as long as Dark Souls.

Then they'll release DLC that is also half as long as Dark Souls.

This isn't Ubisoft, EA, or one of the other game companies that tricks you into giving them money, their games have always been fully fleshed out and great quality.

Seems odd that I played the previous games backwards...

Dark Souls 2 first, loved it 250+ hours in it.
Dark Souls 1 next, loving it,still playing it, 170+ hours in it.
Demon Souls next, just started it 2 weeks ago, about 30+ hours in it. Like it a lot so far.

So far, Dark Souls 1 is my favorite. The world, the enemies, etc. all just came together really well. Dark Souls 2 is still an awesome game too and I plan a new fresh run after I finish Demon Souls.

We'll see if Demon Souls steals the title of favorite by the end. It is definitely harder (so far) for me.

Can't wait for Bloodborne.

I just finished Demon's Souls earlier this week, being the last of the 3 I beat and I can safely say it's now my favourite. It took me longer to get into than the 2 Dark Souls games but once it clicked it really fucking clicked.
 
Nah, the flamethrower is definitely on his back the entire time.

I can't decide if I want magic in Bloodborne or not, I mean, I love magic, but does it fit in with the aesthetic?

I'm not at all a fan of magic in any game, so I can't say I'm bummed about its omission here, but yeah, envisioning a Bloodborne with catalysts held high and shiny orbs flying towards werewolfs and giant crows just seems a bit... Silly.

On the flipside, I can't even - and nor do I want to - imagine a Bloodborne without guns. Quite the masterstroke.
 

Panajev2001a

GAF's Pleasant Genius
I really disagree that it adds replayability. Souls games always had tons of it. And, at least in my opinion, the large majority of it came exactly from the brilliant level design and how you deal with it in future playthroughs.

Most of what makes me keep replaying Dark Souls is the fact that my initial 80 hours playthrough is now barely 5 because I know the level design, I can now clear the Catacombs running for a few seconds and rolling twice, I can clear Anor Londo in a couple of minutes without fighting any mobs, this kind of thing is a big part of why I love those games so much, the dungeon changing every time I play goes against that.

Again, it's one optional dungeon, so I don't mind, but I can't agree with this vision (that From Software themselves seem to share) that it's this kind of thing that will keep people playing for years. Dark Souls didn't have it, people are still playing it. It's not about "every time being like the first time", it's the exact opposite, having a completely different experience by knowing exactly how the game works.

Rushing to the Solaire Bonfire in Anor Londo, running up the stairs, turning back, jumping and landing right in front of the O&S fog wall? This kind of shit is amazing.

I think there is space for both bespoke levels and randomly generated ones, but I will say that the push for having tons of levels rather than having to learn fewer levels better and take advantage of that kind of accumulated experience is unfortunately more and more common.
 
I'm not at all a fan of magic in any game, so I can't say I'm bummed about its omission here, but yeah, envisioning a Bloodborne with catalysts held high and shiny orbs flying towards werewolfs and giant crows just seems a bit... Silly.
I wonder what would make sense in the Bloodbornverse as a replacement, though. Alchemy, perhaps? I could envision a variety of poisons and substances in vials thrown at enemies for status effects.
 
D

Deleted member 10571

Unconfirmed Member
I wonder what would make sense in the Bloodbornverse as a replacement, though. Alchemy, perhaps? I could envision a variety of poisons and substances in vials thrown at enemies for status effects.

I always figured gun and ammo effects will sort of be the "magic" of this game. Poison darts, fire rounds, flamethrower etc.
 
Nah, the flamethrower is definitely on his back the entire time.

I can't decide if I want magic in Bloodborne or not, I mean, I love magic, but does it fit in with the aesthetic?

Looking at it again you are correct. He's just switching between the flamethrower and the long rifle which has a fold out animation.
 
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