Nice feature, but Souls games already had a shitload of replayability.
Not a Souls game.
Do we even know if it has NG+?
Bed of Chaos on roids, imagine that shit
No thanks. No need for another randomly generated boss fight.Bed of Chaos on roids, imagine that shit
Least favorite section of any souls game by far. So anti-fun
I beat the Bed of Chaos on my first try and honestly forgot about him until I heard other people constantly complaining about the fight on forums. It was only on my second playthrough when I saw what people could have been frustrated about (but it still didn't take me that many tries)
Orinstein and Smough tho...
It's so fucking awful that it's kinda funny
I found that whole area to be underwhelming. the setting was awesome but I don't recall that section challenging me at all much. I just kind of breezed through compared to most of the game.
The only thing we need to know is how long the singleplayer campaign is. I can't shake a slight worry that the procedurally generated dungeons are there to compensate for a shorter singleplayer experience. I just want my mind put rest on this issue.
I think there's a big difference between a fully procedurally generated game and a single dungeon.
A bit OT but I was wondering if this game had weapon degradation and what the death penalty in this is.
What he said.OH M YGFOIAHFUCKING GOD
Miyazaki.
/worrying
Neither thing is known. If you die your messengers will have a little gravestone where you died and they sit around it and cry. People can click it to see how you died like in the previous games.
Alright. Weapon degradation is a huge turn off to me. That single feature may decide whether I test my luck on a day one purchase or hold off.
Was it that big of an issue for you? In Dark Souls you could repair at any bonfire, plus repair powder was cheap as hell.
Alright. Weapon degradation is a huge turn off to me. That single feature may decide whether I test my luck on a day one purchase or hold off.
It was a huge issue in DS2.
Did they ever fix the "bug" where your weapons degraded faster the higher your FPS was on the PC version?
It was a huge issue in DS2.
Did they ever fix the "bug" where your weapons degraded faster the higher your FPS was on the PC version?
I still dislike it. But one procedurally generated dungeon with share functions and the ability to lock your current level vs an entire procedural souls game is very different.
It was a huge issue in DS2.
Did they ever fix the "bug" where your weapons degraded faster the higher your FPS was on the PC version?
Was it that big of an issue for you? In Dark Souls you could repair at any bonfire, plus repair powder was cheap as hell.
Dark Souls II weapon degradation or any degradation? I can see why the former would upset you (personally I actually like it a lot), but there's nothing wrong with Dark Souls' weapon degradation.
I don't think ,so it might for scholar of the first sin, but you can only hope. Also Bloodbourne is gonna be 30 fps anyway so that particular programming would be no problem.
I've only played a bit of Demon's and the degredation is part of what turned me off. I could deal with it, but I like breaking stuff so it annoyed me. I really want to play this game for the art and atmosphere but I'm still on the fence if I'll be able to get into it.
I've only played a bit of Demon's and the degredation is part of what turned me off. I could deal with it, but I like breaking stuff so it annoyed me. I really want to play this game for the art and atmosphere but I'm still on the fence if I'll be able to get into it.
I've only played a bit of Demon's and the degredation is part of what turned me off. I could deal with it, but I like breaking stuff so it annoyed me. I really want to play this game for the art and atmosphere but I'm still on the fence if I'll be able to get into it.
Really? Seems like a pretty weird thing to gripe about since the degradation is so slow in Demon's and Dark 1. You have to repair, what, maybe every 3-5 hours of playtime? Dark 2 is a different matter though, especially PC. Much higher risk of weapons breaking in that game.
I am so glad he said the difficulty level was going to be on par and most likely harder than Demon's Souls.
I know some people may say after playing other souls games that it is not that hard but when the game first came out it was brutal.
I've only played a bit of Demon's and the degredation is part of what turned me off. I could deal with it, but I like breaking stuff so it annoyed me. I really want to play this game for the art and atmosphere but I'm still on the fence if I'll be able to get into it.
He didn't say that. He said the sense of achievement would be on par, if not greater, than Demon's Soul. That's not the same thing.
It's similar to my compulsive reloading in shooters. Intellectually I know it's not an issue but I can't stand not having my weapons be at their full potential before a fight. Considering the added emphasis on offense in this game, I feel like it could bother me even more.The degredation in demon souls takes forever...Ive never had a weapon break though...
True but my interpretation of that meant difficulty level. You don't get a sense of achievement from beating something that is easy IMO.
If you don't think that is the same thing that is fine but that is what I took it as.
No, you get a sense of achievement from things like counter attacking and replenishing your health bar. The risk/reward system will give you a sense of achievement. All you get by just cranking up the difficulty is frustration. He made a point of differentiating between 'challenge' and 'achievement' for a good reason.