MR ARCADE FOREVER
Member
IGN'S main complain will be too much facial hair
needs more effectsYou need the official cinematic board for The Order 1886...here you go:
I've lost track of how many times I've explained this one :lolThe picture needs a gun icon in the bottom right (just above the black bar), and then in the black bar portion beneath it, "not putting icons in black bars".
needs more effects
/s
All this chalkboard meme stuff sorta proves how paper thin skin is around here. All it takes is grade D effort trolling and people get uber defensive.
The picture needs a gun icon in the bottom right (just above the black bar), and then in the black bar portion beneath it, "not putting icons in black bars".
From watching the 1hr vid, the game is filled with many forced walking sequences when you can listen to people talking and whatnot but none of the NPCs react to you and there isn't anything for you to do but trigger the next cutscene. Granted, it is the first chapter so there's bound to be an emphasis on exposition and tutorials, but still annoying nonetheless if the game keeps it up.
From watching the 1hr vid, the game is filled with many forced walking sequences when you can listen to people talking and whatnot but none of the NPCs react to you and there isn't anything for you to do but trigger the next cutscene. Granted, it is the first chapter so there's bound to be an emphasis on exposition and tutorials, but still annoying nonetheless if the game keeps it up.
You just answered your own concern. It's the beginning of the game, and that type of thing happens in most games of this type.
The steampunk version of:
You just answered your own concern. It's the beginning of the game, and that type of thing happens in most games of this type.
Yup. I challenge someone to replay the first hour of TLOU (not the prologue) and you'll see many of the same things there.
Well this is odd, just played tlou of last night. the first hour is great but the npcs for the most part are lifeless. Also there is a good amount of QTE's in the game.
Added the gun/ammo icon above the black bar
lol
Yup. I challenge someone to replay the first hour of TLOU (not the prologue) and you'll see many of the same things there.
What? Game will lose CA and grain filter on launch? Or will look less blurry?
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Non of which are thanks to CA, Motion Blur, Grain Filter and DoF.
Ok DoF can count for reducing aliasing if DoF the background all the time, like for example in God of War 3.
Still, how does this really change my point?
Ps. I'll take slight blur vs aliasing any day of the week in gameplay, but they blurred it too much, than they had too.
Ps2. I'm not even going to comment on posters who quoted me and didnt even read small two sentences ...
Yep I've been replaying it this week as well. It's an incredible game but those early parts are a very slow build, it doesn't really start to pick up until a few hours in. And that's perfectly fine, it's called pacing. The problem is when people form a basis for a game as a whole on a small slice from very early on.
I think The Last of Us, including the prologue, does things better because there's always someone with your character having snippets of conversation. Galahad is mostly alone for the first hour, so there's a greater feeling of downtime as you're walking to the next encounter.
What do people expect in these type of games? All out shooting, with no plot, for over 10 hours? If i wanted to play that I would buy cod and play the mp.
Yep I've been replaying it this week as well. It's an incredible game but those early parts are a very slow build, it doesn't really start to pick up until a few hours in. And that's perfectly fine, it's called pacing. The problem is when people form a basis for a game as a whole on a small slice from very early on.
Just watched a portuguese stream on ustream. Spoiled a big one myself but dear lord, this games is stunning. Action looks fantastic too.
Yeah I'm not saying TLOU is not better, I haven't played The Order (and I haven't watched the first hour either), but I'm just pointing out many of the criticisms I've seen posted could be applied to other great games.
Yep I've been replaying it this week as well. It's an incredible game but those early parts are a very slow build, it doesn't really start to pick up until a few hours in. And that's perfectly fine, it's called pacing. The problem is when people form a basis for a game as a whole on a small slice from very early on.
I know we've been through this before but I always like quiet moments like that, especially early on. A big part of why I play games is to explore unique settings and locations like this one and the beginning is the best time to let the player just get lost in the world for a while. Let the player take in the visuals, the setting, the world, the lore, then let shit hit the fan.I mean....I wouldn't say it's perfectly fine considering nearly every game of this type, first and 3rd person, start with the same slow build, slow walk, "learn the basics as if you haven't played 100 of these games, look at the characters talking isn't our tech amazing" pacing. It's a little tired. Not game ruining, just a bit boring. TLOU felt like they were going to curb that a bit, but the actual start of the game is the same thing.
I know we've been through this before but I always like quiet moments like that, especially early on. A big part of why I play games is to explore unique settings and locations like this one and the beginning is the best time to let the player just get lost in the world for a while. Let the player take in the visuals, the setting, the world, the lore, then let shit hit the fan.
I think The Last of Us, including the prologue, does things better because there's always someone with your character having snippets of conversation. Galahad is mostly alone for the first hour, so there's a greater feeling of downtime as you're walking to the next encounter.
I think the problem is that so little of The Order was shown early on that people got very confused as to what the game was or how it played. Personally I think we've seen enough in the last 2 months to get a very good idea but it seems there's some out there who are still trying to determine this. So they see an early part of the game that's pretty slow and that's what they latch onto.
You know, as much as I'd like to believe that, it just sounds so ridiculous.
We always knew that the game was a TPS. We saw snippets of shooting segments several times, even last year. People taking QTEs, a slower pace in the beginning and a focus on story and conflating it to something like Heavy Rain is absurd.
Is it a valid point of criticism how much QTEs and if the ultimate focus on story detracts from the game? Sure. But we always knew what the base game was. People getting confused was one of the most ridiculous things I witnessed.
The Last of Us starts off incredibly slow. I've always said you could cut two hours out of that game and still deliver the same experience.
Strangely, I found the beginning less sluggish during my second playthrough but I do feel it suffers a few pacing issues.
Uncharted 2 is still the king in that regard.
Hey bro dont do this.
It could be truce but it really does not help.
I hope you get paid for this cause damn your one of the hardest workers I've ever seen.
I'd say Last of Us has a better opening with that prologue though, even more than Uncharted 2 and The Order.
You know, as much as I'd like to believe that, it just sounds so ridiculous.
We always knew that the game was a TPS. We saw snippets of shooting segments several times, even last year. People taking QTEs, a slower pace in the beginning and a focus on story and conflating it to something like Heavy Rain is absurd.
Is it a valid point of criticism how much QTEs and if the ultimate focus on story detracts from the game? Sure. But we always knew what the base game was. People getting confused was one of the most ridiculous things I witnessed.
I think the bigger departure between the two is regarding the gameplay itself, Tlou didn't only had a great story, its combat is one of the best in the genre, it was very intense and dynamic, don't think that The Order will come close to Tlou's gameplay.comparing tlou to order is valid but I'm concerned that on those very things
1) tlou starts off slow but it picks up over 15-20 hours. Indications are order isnt that long
2) a large pull of tlou is the story . i think order has a more interesting setting/world but I doublt they'll be able to match the writing of tlou
of course you can fall short of tlou and still be a really really good game . So I guess the point of this post is tlou has flaws similar to order except it overcomes handily. I think order will overcome them too but not as well as tlou.
I know we've been through this before but I always like quiet moments like that, especially early on. A big part of why I play games is to explore unique settings and locations like this one and the beginning is the best time to let the player just get lost in the world for a while. Let the player take in the visuals, the setting, the world, the lore, then let shit hit the fan.
I think the bigger departure between the two is regarding the gameplay itself, Tlou didn't only had a great story, its combat is one of the best in the genre, it was very intense and dynamic, don't think that The Order will come close to Tlou's gameplay.
Said a guy with almost Sony only threads history.
Also, i'm sorry for having some standards and if You want to see what those are, visit PC screenshot thread few times.
We're going to need a bigger board.
Oh, I very much am, but this game just looks awful, gameplay-wise. The Order 1886 feels like it's Ryse for the PS4, but even more dull, if that's possible.
Pretty on the outside, empty on the inside seems to be the trend.
That is something I do agree with you on. It is a bit too samey in those sorts of parts. I also agree that the Boston section of TLoU is far worse than the rest of the game and drags a bit.I like slower moments too, don't mistake this for me wanting every game to be Bayonetta or whatever, but the ebb and flow of nearly every one of these games feels the same. Even with Naughty Dog who try to get away from it and do more exciting or in media res intros, there's always the point where the game slows back down in what's become almost a blueprint for "cinematic" games, and you're thinking "Oh here's the tutorial/world building part." Like I said, it's not game ruining, but it's starting to feel a bit like episodic procedural TV shows where nearly all of them follow the same format and pace.
To TLOU's credit, the last few hours were different to most of these games, as even when the stakes got higher and higher, the tone of the game actually got more and more intimate which I appreciate.
That is something I do agree with you on. It is a bit too samey in those sorts of parts. I also agree that the Boston section of TLoU is far worse than the rest of the game and drags a bit.
Me too... Maybe a mod can make it more clearI've almost clicked on the spoiler thread numerous times now by accident. If I can make it through the next 9 days without seeing spoilers it'll be a miracle haha.