EDIT:
This thread is because it keeps coming up. the last three DF face offs had the issue.
evolve
dying light
saints row
dont take it personally some of us just want to know why.
What is it?
In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).
Evolve
saints row
Thief
DyingLight
Murdered
Strider
[/QUOTE]
Unfinished Swan
This is a trend now. It is not a few random games.
Don't you think we should get an answer from somebody?
Sony or a Dev somewhere... come on
This thread is because it keeps coming up. the last three DF face offs had the issue.
evolve
dying light
saints row
dont take it personally some of us just want to know why.
What is it?
In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).
Evolve
saints row
Thief
DyingLight
Murdered
Strider
Unfinished Swan
This is a trend now. It is not a few random games.
Don't you think we should get an answer from somebody?
Sony or a Dev somewhere... come on