Except that there are known and valid reasons in those cases. But let's not let facts get in the way here.
Oh really? Whats the valid reason for PES running at 720p?
Except that there are known and valid reasons in those cases. But let's not let facts get in the way here.
Oh really? Whats the valid reason for PES running at 720p?
Curious to see which engine RE7 uses. You'd think they'd use Panta Rhei for a new mainline RE game unless it wasn't ready to use when development began.So has it been confirmed that it was in fact different studios handling the optimization/porting on each platform?
I bought this on PS4 yesterday but will give it a couple of weeks to see if a patch is released. If it is just a case of poor optimization then it should be sorted soon.
Poor, poor job by Capcom. They really need to up their game before RE7 is released.
Deferred Rendering. Quite a nightmare for the esram.Oh really? Whats the valid reason for PES running at 720p?
To this degree? Probably not simply due to the fact that most multiplatform games aimed a bit lower (720p/30 fps).What puzzles me is, that I don't recall something like this ever happening with the 360, that was easier to develop for, just like the PS4 is compared to the XB1.
What puzzles me is, that I don't recall something like this ever happening with the 360, that was easier to develop for, just like the PS4 is compared to the XB1.
Curious to see which engine RE7 uses. You'd think they'd use Panta Rhei for a new mainline RE game unless it wasn't ready to use when development began.
To this degree? Probably not simply due to the fact that most multiplatform games aimed a bit lower (720p/30 fps).
Bayonetta is an example of a PS3 version falling way below a 360 version (like this) but there aren't even many instances of that. While many PS3 ports were inferior they weren't inferior to this same degree and I don't think it happened with 360 ports either.
The closet thing that comes to mind are games that suffered from screen tearing on 360 but not on PS3. Frostbite games were a bit better on PS3 and Vanquish on 360 suffered from lots of screen tear that PS3 avoided.
FFXIII is probably one of the biggest gaps with the PS3 running at a higher resolution and a more consistent frame-rate (not to mention the bad video quality on 360).
FF13 had a pretty big discrepancy between the versions.
FFXIII was 576p on 360 with a much less consistent frame-rate while it was 720p on PS3 with better performance all around.Wasn't the biggest difference with FFXIII the quality of FMVs?
There were a plenty of worse PS3 versions, but I don't think there was a single 360 version which was this much behind the PS3 one.
FFXIII was 576p on 360 with a much less consistent frame-rate while it was 720p on PS3 with better performance all around.
I won't be buying this until I know if week two and three are at least as good so ill see if capcom patches the ps4 version during the release schedule.
I have no problem getting it on Xbox, I own all consoles so I have no salty tears. Makes me wonder if dragons dogma will be a mess though. I think that runs on the same engine.
Surprising to be honest, was NOT expecting results like these. I guess we can attribute these results to some or all of the following;
- MS SDK has improved by magnitudes and developers are getting to grips with it much better
- We simply do not understand the efficiency or potential of MS system yet (same can be said about PS4 really)
Don't know what you mean.
Seems like Microsoft finally unlocked the hidden GPU in he Xbox One's external power-supply. And as you can see, the gap has been closed. The Xbox One is now superior.
Penello was right all along. Guess who's laughing now?
This is kind of interesting, in every other situation the simple remedy to alleive such things is to drop the resolution to 900p.
Why choose not to in this situation?
This is kind of interesting, in every other situation the simple remedy to alleive such things is to drop the resolution to 900p.
Why choose not to in this situation?
I revisited several of the RE games from last gen just today for comparison.
Resident Evil 5 holds up incredibly well, I think. The backgrounds are beautifully designed, even if they're showing their age, and feel nuanced and complex. The first major area where you do battle features so many things to climb on and inside of. There's nothing even remotely close to that in Revelations 1 or 2.
That's kind of the major difference here - Revelations takes place almost entirely on boring, flat terrain. Even when it has elevation there's nothing tactically interesting about it. The level design in Revelations 2 is just a bunch of hallways, basically, even outdoors. RE5 immediately starts throwing big, complex areas to fight through.
RE6 does the same, actually, with even larger areas and lots of tactical options. It's a more difficult game to play, of course, but I quite like it. It also looks much better than Revelations 1 or 2. It lacks the motion blur of RE5 but the lighting and environment design are excellent and varied.
Revelations 2 really DOES feel like it was designed primarily as a handheld title. The combat is so simplistic, the level design is boring, and the visuals very plain. I know those other games were much higher budget productions but the dull level design in Revelations 2 is really disappointing.
This is kind of interesting, in every other situation the simple remedy to alleive such things is to drop the resolution to 900p.
Why choose not to in this situation?
This is kind of interesting, in every other situation the simple remedy to alleive such things is to drop the resolution to 900p.
Why choose not to in this situation?
You would think so but Revelations 2 appears to be poorly optimized. The PC version of Rev 2 is much more demanding that RE5 or 6. I can easily run RE5 at 2880p at 60 fps on a 780 while RE6 is totally smooth at 2160p. Revelations 2, though? Nope. 4k resolution is right out as the frame-rate becomes unsteady. At 1440p it's perfectly fine, though.So ultimately, when comparing it to last gen efforts ala RE5, RE6, revelations should actually be running on PS2?
Seriously though, when comparing it to those other games, with how complex they are, surely for both consoles Revelations should be a 1080p 60FPS lock on for both consoles no?
I know it's sarcasm and all, but this will be patched, there's just no way this is not patched with 3 more episodes coming in shortly.Selling my PS4. Can't believe they fucked up with this GOTY. /sarcasm
dark10x said:Same deal on the second PC with a Radeon 7770. I didn't have time to mention this in the article but I did test it on a low power PC and the performance was just dreadful. Depending on where you looked it would jump from 60 fps to 20 fps and lower. It's an under-powered card but it should be noted that the 7770 is capable of running Ryse at a fairly stable 30 fps. It does seem somewhat poorly optimized.
We simply don't know. It's not clear which teams within Capcom worked on each port. Clearly the team working on Xbox One was able to produce better results for some reason.Is it that the XBONE version just got all the attention?
Street Fighter 4 wasn't bad on PS4 nor was MvC3. DMC4 was also fantastic on PS3. That's where I bought all of those versions.Mostly all of Capcom's games have performed worse on Sony's hardware in recent times. SF4, SSF4, SSF4AE, USF4, MVC3, UMVC3, Dragons Dogma, LP1, LP2, LP3, RE5 and the list goes on.
You mean on PS3.Street Fighter 4 wasn't bad on PS4
You guys should start contacting the devs for answers, perhaps that would give them a little jolt so that they address this pronto. I'm not even sure that this has gotten much of any bad press, this is a botch job worse than ACU, relative to the hardware where it's worse.We simply don't know. It's not clear which teams within Capcom worked on each port. Clearly the team working on Xbox One was able to produce better results for some reason.
SF4 was lower resolution during cutscenes in the original version, it was only changed till recently in USF4 (if memory serves me correctly), there's worse textures in background stages, worse texture filtering and no AA on the PS3 version. There's also the little thing called input lag in the PS3 version across all SF4 releases.dark10x said:Street Fighter 4 wasn't bad on PS4 nor was MvC3. DMC4 was also fantastic on PS3. That's where I bought all of those versions.
MT Framework was designed for 360 originally, however, that much has been confirmed. MT Framework 2.0 was supposed to be better suited for multiple platforms but that didn't happen either and it runs poorly on both consoles.
Lost Planet 3 uses Unreal Engine 3, though, which never ran as well on PS3.
You guys should start contacting the devs for answers, perhaps that would give them a little jolt so that they address this pronto. I'm not even sure that this has gotten much of any bad press, this is a botch job worse than ACU, relative to the hardware where it's worse.
dat secret sauce
Because it's not an issue of the hardware being unable to run it, so that remedy wouldn't make sense. It's an issue of bad optimization, which needs a permanent fix.
jett taking no prisoners as usual.This garbage-looking game should be running at a locked 60fps on both platforms.
Optimisation also extends to reducing the resolution if required in a given situation.
I'm not saying that it's not poorly optimised, as the PS4 as we all know it is the more powerful machine.
but in this situation why have they let this happen, are they not allowed to reduce the resolution lower than the competitor?
These two can already be ruled out. It doesn't matter how much the XDK improves, it can't improve the specs above what they are. XB1's 1.31 TFLOPS GPU with 768 Shaders and 16 ROPs isn't going to turn into a 1.84 TFLOPS GPU with 1152 Shaders and 32 ROPs.
The "potential" of the Xbox One isn't a mystery. It's similar AMD architecture as PS4, just with slower RAM, a significantly weaker GPU, and a slightly better CPU thanks to a higher clock and half of a 7th core.
You mean on PS3.
Yes it is bad - 2 frames more input lag than the 360-version and longer loadtimes. Absolutely the worst version.
SF4 was lower resolution during cutscenes in the original version, it was only changed till recently in USF4 (if memory serves me correctly), there's worse textures in background stages, worse texture filtering and no AA on the PS3 version. There's also the little thing called input lag in the PS3 version across all SF4 releases.
MVC3 has slowdown on many stages and when things get chaotic, there's also the same input lag issue. Funny enough the vita version of UMVC3 is excellent, too bad they never ported sf4.
How in the hell is a horrible PS4 port good news for XB1 owners? The game clearly wasn't optimized much at all on any platform, especially so on the PS4. How is that good for anyone? Console Warz bullshit.Surprising to be honest, was NOT expecting results like these. I guess we can attribute these results to some or all of the following;
- MS SDK has improved by magnitudes and developers are getting to grips with it much better
- Development wasn't allocated efficiently for Sony's system
- We simply do not understand the efficiency or potential of MS system yet (same can be said about PS4 really)
Either way it's good news for those that have an X1. Things are looking good this year.
At the end of the day, this stuff happens all the time, certain games will perform better on different platforms for various reasons, it happened a lot last gen. No need to worry Sony owners I'd say.
These two can already be ruled out. It doesn't matter how much the XDK improves, it can't improve the specs above what they are. XB1's 1.31 TFLOPS GPU with 768 Shaders and 16 ROPs isn't going to turn into a 1.84 TFLOPS GPU with 1152 Shaders and 32 ROPs.
The "potential" of the Xbox One isn't a mystery. It's similar AMD architecture as PS4, just with slower RAM, a significantly weaker GPU, and a slightly better CPU thanks to a higher clock and half of a 7th core.
Exactly. Can't believe that a lot of people still think that many optimizations on Xbox One will be equal to PS4 in terms of power.
Microsoft's PR marketing must be doing a terrific job fooling everybody, just like Sega with their "Blast Processing" shit back in the Sega Genesis/Mega Drive & Super Nintendo/Super Famicon days.
You don't have to worry about that, the PS4 version should be the best version of USF4 when it launches, it's also the official version being used at EVO this year. Sony is not going to make Capcom lay waste to their investment.Biker said:I'm hoping that the problems that occurred on the PS3 versions of SF IV games that you two have mentioned won't be happening in the upcoming PS4 version of USF IV, especially when Sony are the ones who are handling it.
How in the hell is a horrible PS4 port good news for XB1 owners?
So 1080p on Xbox and 900 on PS4?
GAF be like...
I actually had forgotten about the extra frames of lag. That does make it useless for tournament play. Aside from that I really think it's still a solid version. The important thing is that it ran at 60 fps and still looked great. The 360 version may have been a better but it didn't feel like a lazy release on PS3. If not for the lag I would say it's a fantastic port. We know damn well that PS3 was a more difficult platform to work on (unlike PS4). Compared to your average PS3 port it was pretty great.SF4 was lower resolution during cutscenes in the original version, it was only changed till recently in USF4 (if memory serves me correctly), there's worse textures in background stages, worse texture filtering and no AA on the PS3 version. There's also the little thing called input lag in the PS3 version across all SF4 releases.
MVC3 has slowdown on many stages and when things get chaotic, there's also the same input lag issue. Funny enough the vita version of UMVC3 is excellent, too bad they never ported sf4. As for the Lost planet games, I think they look so much crisper, textures look better and AA was better on the 360 versions, framerate was better, the 360 versions were clearly superior. I do understand the UE3 troubles but there were diamonds in the rough, 50 cent blood on the sand was a pretty good UE3 port.
Either way it's good news for those that have an X1. Things are looking good this year.
No need to worry Sony owners I'd say.