So this will not be another order 1886? Good to know. Was holding off my pre order till reviews.
True, for some reason I also am worried Fallout 4 will be another Journey.
How many of the weapons inthe other Souls game did you honestly use?
I wonder if the reason for only 12 weapons is so Sony can arse us again with microtransactions (PAY TO WIN)with more weapons as dlc like they did in TLOU?
Wouldn't surprise me. I'm worried...
Makes me want to hold out to see...
Not into that bullshit...
I can't tell if this is a joke post or not.
They called Bloodborne a masterpiece, the 6 weapons thing wasn't even "criticism", it was just a statement, which they followed it up with an explanation.
They found 18 unique weapons without beating the game (6 transformable weapons = 12 + 6 guns), that's more variety (mechanically) than any Souls game, I don't know what the hell are you talking about, I'm also 100% positive there is at least one "rare" or "legendary" weapon in the game, & many more hidden weapons.
Let's ask the right questions.
Does it have proper AF ?
Can you make pretty faces ?
I have played over 500 hours in Dark and Demon and what you just said was bullshit. The game length I would say would fall between 30-50 hours. Sure some people take much longer but the longevity really came from NG+, different character builds and online components. They've played 40 hours and have yet to beat it, telling me its just like those previous games. Not to mention Bloodborne has a new thing called the Chalice dungeon which will no doubt add dozens of hours.
This is the goddamn definition of concern trolling.I wonder if the reason for only 12 weapons is so Sony can arse us again with microtransactions (PAY TO WIN)with more weapons as dlc like they did in TLOU?
Wouldn't surprise me. I'm worried...
Makes me want to hold out to see...
Not into that bullshit...
I'm just saying the structure is the same as Dark II, I'm not saying it's as bad as Dark II.
And what difference does it make that you can only warp from the hub? So instead of going from bonfire to bonfire you first need to warp to Majula, and then to a bonfire. It's just more work for the exact same function.
More than Dark 1? Well, that would really surprise me, I honestly doubt it.
It would definitely change my perception of the game.
I'll be there the moment they release it on PSN, so we'll see!
Yeah, it's better, but it's the same structure. Hub + 'open world', isn't it?
...which is pretty much the world structure of Dark Souls II.
I wonder if the reason for only 12 weapons is so Sony can arse us again with microtransactions (PAY TO WIN)with more weapons as dlc like they did in TLOU?
Wouldn't surprise me. I'm worried...
Makes me want to hold out to see...
Not into that bullshit...
I wonder if the reason for only 12 weapons is so Sony can arse us again with microtransactions (PAY TO WIN)with more weapons as dlc like they did in TLOU?
Wouldn't surprise me. I'm worried...
Makes me want to hold out to see...
Not into that bullshit...
It's the lack of distinct character builds and the status of NG+ that worries me. Both worries could be alleviated quite easily be reading more in-depth impressions, however.
The key here is in the 40 fucking hours.
See, even whitout the guide in either DS or DkS, I was still able to find much more than 6 weapons and shields.
It's okay though, I get you're just being weak behind the knees because your most hyped up game is being criticised in it's first impression.
Whether they are unique weapons or not, I still would have liked atlernatives to them, and from the way it's written, it just doesn't seem that way.
Why do Souls threads always get.... weird?
*backs out slowly.
there are also L2 attacks and L2 Charge attacks. Differing attacks for rolls and dashes. and differing kinds of attack chains. Definitely the most depth in individual weapons in any souls-style game I have every played. The alpha had by FAR the most variety of available attack animations per weapon that I have ever seen from Fromsoft.
Many. Be it the halbard, sword, medium size sword, big ass sword, hammers, whips, daggers or maces. That's whitout counting the numerous alternatives that they had.
Let's ask the right questions.
Does it have proper AF ?
Can you make pretty faces ?
Im glad someone notices/acknowledges this. This is why the smaller amount of weapons is not a bad thing whatsoever.
The alternatives that were more often that not a reskin of other more powerful weapons?
The die-hard fashion souls people are highly upset about this. I mean I enjoy Fashion souls but damn.
Yeah, and? It is mine too, which my reply is based on. Even if there were more reasons to criticise, I'm still implying that he's being condescending due to me criticising Bloodborne.
lol I am worried Witcher 3 will be another Transistor.
This is the goddamn definition of concern trolling.
Quite a few, they did a bang-up job with DSI/II in terms of weapons and their variety in terms of how they are used. Heck, we even had Dual-Shield fighters for hilarity.
I would not be all that surprised if Bloodborne is more focused and narrow in terms of customization as it is the first entry on new hardware and doesn't have the luxury of time that DSI/II had over DeSu.
"Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent, interconnectivity is present and very complex throughout the game - they compare it directly to Dark Souls' "falling apart" in the second half and say that unlike Dark Souls, Bloodborne maintains its dense, interconnected world design through the other game. They say several areas rival Firelink Shrine in terms of interconnectivity.
So this will not be another order 1886? Good to know. Was holding off my pre order till reviews.
???
You can level up in Bloodborne just like you do in the Souls games hence create different character builds (STR,SKILL etc).
It's the lack of distinct character builds and the status of NG+ that worries me. Both worries could be alleviated quite easily be reading more in-depth impressions, however.
Well, for example, there is no clear "occupation" in Demon's Souls [like in Dark Souls]- the class is defined by stats and equipment. This game has the character class system in a similar way. Depending on their stats and equipment, the personality of the character will be different.
I wonder if the reason for only 12 weapons is so Sony can arse us again with microtransactions (PAY TO WIN)with more weapons as dlc like they did in TLOU?
Wouldn't surprise me. I'm worried...
Makes me want to hold out to see...
Not into that bullshit...
Whether your math skills are good or not, 6 transformable weapons = 6 weapons still.
Right - it's the relative scarcity of weapon types and lack of magic that worries me on that count. I know we have stats, but as we all know from earlier games in the series, not all of those stats are useful and some are even mandatory to invest in. No way to know how many viable "builds" there will be until we hear some more in-depth reviews.
Do we know if there's a NG+ yet?
Only 6 main weapons and 6 guns? Isn't that a tad concerning? I'd want a little more variety than that, or am I just missing something?
But there was wasn't there? Each weapon in Dark Souls had a different swinging animation, and that actually makes a huge difference in play style.
Unless I am completely misremembering here.
Whether your math skills are good or not, 6 transformable weapons = 6 weapons still.
Only 6 main weapons and 6 guns? Isn't that a tad concerning? I'd want a little more variety than that, or am I just missing something?
Even stuff like all the fantastic endgame weapons you could get early on if you knew where to go wouldn't be possible if they didn't have many more weapons.
In less than 15 minutes you can easily get one of the following:
Black Knight Sword
Black Knight Greatsword
Black Knight Halberd
Zweihander
Claymore
Great Scythe
Gravelord Sword
Uchigatana
Demon's Great Hammer
Reinforced Club (my favorite <3)
Estoc (moveswap yo)
Battle Axe (not endgame at all, but great to stunlocking the gargoyles with RTSR, which, by the way, you can also get very early into the game)
There's the Grass Crest Shield (stamina regen) and Poison Shield (100% poison block) too.
Maybe more I can't remember right now?
Even if those are 6 very different and all great, I don't think they'd give us the chance to get all of them in a few minutes.
It actually is, but I got it in Sen's Fortress, didn't want to go through the trouble of buying it from Shiva, so I had to wait until I got to Anor Londo before I upgraded it (forgot to get the Weapon Smithbox that run)
It'd be amazing if people read the thread first instead of posting "just 6 weapons?!?!" over and over again.
Dissapointed about the lack of weapon variety tbh. It really makes multiple playthroughs vastly different in Souls games. And there's a lot of fun in trying out different movesets to find one that fits your playstyle.