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Bloodborne: Impressions After 40 Hours (EDGE)

dreamfall

Member
So amped!

It's going to be incredible. I'm excited to just be terrified of everything while exploring areas for the first time!
 

Vena

Member
How many of the weapons inthe other Souls game did you honestly use?

Quite a few, they did a bang-up job with DSI/II in terms of weapons and their variety in terms of how they are used. Heck, we even had Dual-Shield fighters for hilarity.

I would not be all that surprised if Bloodborne is more focused and narrow in terms of customization as it is the first entry on new hardware and doesn't have the luxury of time that DSI/II had over DeSu.
 
I wonder if the reason for only 12 weapons is so Sony can arse us again with microtransactions (PAY TO WIN)with more weapons as dlc like they did in TLOU?

Wouldn't surprise me. I'm worried...

Makes me want to hold out to see...

Not into that bullshit...

kermit.jpg
 
I can't tell if this is a joke post or not.

They called Bloodborne a masterpiece, the 6 weapons thing wasn't even "criticism", it was just a statement, which they followed it up with an explanation.

They found 18 unique weapons without beating the game (6 transformable weapons = 12 + 6 guns), that's more variety (mechanically) than any Souls game, I don't know what the hell are you talking about, I'm also 100% positive there is at least one "rare" or "legendary" weapon in the game, & many more hidden weapons.

Whether your math skills are good or not, 6 transformable weapons = 6 weapons still.
 
I have played over 500 hours in Dark and Demon and what you just said was bullshit. The game length I would say would fall between 30-50 hours. Sure some people take much longer but the longevity really came from NG+, different character builds and online components. They've played 40 hours and have yet to beat it, telling me its just like those previous games. Not to mention Bloodborne has a new thing called the Chalice dungeon which will no doubt add dozens of hours.

It's the lack of distinct character builds and the status of NG+ that worries me. Both worries could be alleviated quite easily be reading more in-depth impressions, however.
 
I wonder if the reason for only 12 weapons is so Sony can arse us again with microtransactions (PAY TO WIN)with more weapons as dlc like they did in TLOU?

Wouldn't surprise me. I'm worried...

Makes me want to hold out to see...

Not into that bullshit...
This is the goddamn definition of concern trolling.
 

oldboss

Member
I'm just saying the structure is the same as Dark II, I'm not saying it's as bad as Dark II.

And what difference does it make that you can only warp from the hub? So instead of going from bonfire to bonfire you first need to warp to Majula, and then to a bonfire. It's just more work for the exact same function.



More than Dark 1? Well, that would really surprise me, I honestly doubt it.

It would definitely change my perception of the game.

I'll be there the moment they release it on PSN, so we'll see!



Yeah, it's better, but it's the same structure. Hub + 'open world', isn't it?



...which is pretty much the world structure of Dark Souls II.

I don't even
 

Artex

Banned
I wonder if the reason for only 12 weapons is so Sony can arse us again with microtransactions (PAY TO WIN)with more weapons as dlc like they did in TLOU?

Wouldn't surprise me. I'm worried...

Makes me want to hold out to see...

Not into that bullshit...

Are you taking medication that may make you paranoid as a side effect?
 
It's the lack of distinct character builds and the status of NG+ that worries me. Both worries could be alleviated quite easily be reading more in-depth impressions, however.

???

You can level up in Bloodborne just like you do in the Souls games hence create different character builds (STR,SKILL etc).
 

ANDS

King of Gaslighting
The key here is in the 40 fucking hours.

Of a game they haven't finished, indicate they aren't sure if the end is anywhere in sight and are missing a good chunk of.

See, even whitout the guide in either DS or DkS, I was still able to find much more than 6 weapons and shields.

See above. Or - oh I dunno - the actual article.

It's okay though, I get you're just being weak behind the knees because your most hyped up game is being criticised in it's first impression.

If you got "criticized" from the article (which you TOTALLY read) you must have some high damn standards.


Whether they are unique weapons or not, I still would have liked atlernatives to them, and from the way it's written, it just doesn't seem that way.

How many weapon classes were there in the Dark Souls series? What differentiated them? Other than losing weapon skins, how has ANY of that been lost from what you read (you read the article right)?
 
there are also L2 attacks and L2 Charge attacks. Differing attacks for rolls and dashes. and differing kinds of attack chains. Definitely the most depth in individual weapons in any souls-style game I have every played. The alpha had by FAR the most variety of available attack animations per weapon that I have ever seen from Fromsoft.

Im glad someone notices/acknowledges this. This is why the smaller amount of weapons is not a bad thing whatsoever.

Many. Be it the halbard, sword, medium size sword, big ass sword, hammers, whips, daggers or maces. That's whitout counting the numerous alternatives that they had.

The alternatives that were more often that not a reskin of other more powerful weapons?

The die-hard fashion souls people are highly upset about this. I mean I enjoy Fashion souls but damn.
 

Gbraga

Member
Let's ask the right questions.

Does it have proper AF ?

Can you make pretty faces ?

If there's one great thing Dark Souls II brought to the franchise was the character creator, I'm expecting many pretty faces.

Im glad someone notices/acknowledges this. This is why the smaller amount of weapons is not a bad thing whatsoever.

Oh, with that I agree with. I was expecting lower weapon variety ever since the transforming weapons mechanic was first shown, I just didn't think it would be 6 weapons in 40 hours low.

The alternatives that were more often that not a reskin of other more powerful weapons?

The die-hard fashion souls people are highly upset about this. I mean I enjoy Fashion souls but damn.

What the hell does this have to do with Fashion Souls?
 
Yeah, and? It is mine too, which my reply is based on. Even if there were more reasons to criticise, I'm still implying that he's being condescending due to me criticising Bloodborne.

It just seems like a weird thing to criticize since we don't know how many weapons there actually are. The Edge playthrough didn't sound very thorough and it wasn't complete. But don't let me stop you from complaining about there only being 6 weapons in the game.
 

Rurunaki

Member
Quite a few, they did a bang-up job with DSI/II in terms of weapons and their variety in terms of how they are used. Heck, we even had Dual-Shield fighters for hilarity.

I would not be all that surprised if Bloodborne is more focused and narrow in terms of customization as it is the first entry on new hardware and doesn't have the luxury of time that DSI/II had over DeSu.

Let me rephrase that. How many "unique" weapons were there in the game? Because variations don't mean anything if it's the same moveset.

This is not counting boss souls weapon. Simply because We don't know what that "new" mechanic is and if there are boss souls/blood in Bloodborne.
 

danthefan

Member
"Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent, interconnectivity is present and very complex throughout the game - they compare it directly to Dark Souls' "falling apart" in the second half and say that unlike Dark Souls, Bloodborne maintains its dense, interconnected world design through the other game. They say several areas rival Firelink Shrine in terms of interconnectivity.

Yes.

YES.
 

Hiko

Banned
DS1 didn't have that many weapon classes come to think of it. Maybe around 8 or so? So I guess people really like their palette swaps and broken straight swords.
 
Dissapointed about the lack of weapon variety tbh. It really makes multiple playthroughs vastly different in Souls games. And there's a lot of fun in trying out different movesets to find one that fits your playstyle.
 
???

You can level up in Bloodborne just like you do in the Souls games hence create different character builds (STR,SKILL etc).

Right - it's the relative scarcity of weapon types and lack of magic that worries me on that count. I know we have stats, but as we all know from earlier games in the series, not all of those stats are useful and some are even mandatory to invest in. No way to know how many viable "builds" there will be until we hear some more in-depth reviews.

Do we know if there's a NG+ yet?
 

Kindekuma

Banned
Only 6 main weapons and 6 guns? Isn't that a tad concerning? I'd want a little more variety than that, or am I just missing something?
 
It's the lack of distinct character builds and the status of NG+ that worries me. Both worries could be alleviated quite easily be reading more in-depth impressions, however.

Edge asked Miyazaki about the character builds and this is what he said

Well, for example, there is no clear "occupation" in Demon's Souls [like in Dark Souls]- the class is defined by stats and equipment. This game has the character class system in a similar way. Depending on their stats and equipment, the personality of the character will be different.
 
I wonder if the reason for only 12 weapons is so Sony can arse us again with microtransactions (PAY TO WIN)with more weapons as dlc like they did in TLOU?

Wouldn't surprise me. I'm worried...

Makes me want to hold out to see...

Not into that bullshit...

Yeah, man. You better hold out to see. I would probably wait at least a year to be certain that you're in the clear.
 
Whether your math skills are good or not, 6 transformable weapons = 6 weapons still.

Holy shit you are dumb.
This is a valid concern.

We've seen gameplay from:

warped twinblades
scythe sword
kirk hammer
axe halberd
saw cleaver
reiter pallasch (sword gun)
cane sword

as well as seen art for some kind of unrevealed greatsword (only concept art.) and probably some other stuff that I haven't paid attention to. They also mention weapons for sale that they did not buy because they look similar to ones they already have which would fall inline with your preference for more, similar weapons.

It's fine if you want the game to have 69 weapons. It's fine if you think there won't be enough variety, but for Miyazaki's sakes stop repeating the ridiculous idea that there are "only 6 weapons." They didn't play the whole game. They didn't play the chalice dungeons (the big new hyped replayability feature of the game) and they certainly aren't finding every secret the game has to offer.
 

hawk2025

Member
Right - it's the relative scarcity of weapon types and lack of magic that worries me on that count. I know we have stats, but as we all know from earlier games in the series, not all of those stats are useful and some are even mandatory to invest in. No way to know how many viable "builds" there will be until we hear some more in-depth reviews.

Do we know if there's a NG+ yet?


Of course, knowing that not all stats were useful should lead us into believing that the amount of stats being reduced doesn't mean much.

Only 6 main weapons and 6 guns? Isn't that a tad concerning? I'd want a little more variety than that, or am I just missing something?

For one, you are missing the fact that there aren't only 6 main weapons and guns.
 

silva1991

Member
But there was wasn't there? Each weapon in Dark Souls had a different swinging animation, and that actually makes a huge difference in play style.

Unless I am completely misremembering here.

There are countless weapons in the souls games that have the exact animations/swings especially in Demon Souls.
 

Northeastmonk

Gold Member
Everyone wants a piece of the Bloodborne pie. The game is so close to coming out that none of these impressions feel as if they are necessary unless you aren't 100% on board already. I feel like I'd be spoiling myself and I've had it reserved since it went up on PSN for pre-order back at E3 of last year.
 
Even stuff like all the fantastic endgame weapons you could get early on if you knew where to go wouldn't be possible if they didn't have many more weapons.

In less than 15 minutes you can easily get one of the following:

Black Knight Sword
Black Knight Greatsword
Black Knight Halberd
Zweihander
Claymore
Great Scythe
Gravelord Sword
Uchigatana
Demon's Great Hammer
Reinforced Club (my favorite <3)
Estoc (moveswap yo)
Battle Axe (not endgame at all, but great to stunlocking the gargoyles with RTSR, which, by the way, you can also get very early into the game)
There's the Grass Crest Shield (stamina regen) and Poison Shield (100% poison block) too.

Maybe more I can't remember right now?

Even if those are 6 very different and all great, I don't think they'd give us the chance to get all of them in a few minutes.


It actually is, but I got it in Sen's Fortress, didn't want to go through the trouble of buying it from Shiva, so I had to wait until I got to Anor Londo before I upgraded it (forgot to get the Weapon Smithbox that run)

All those cool sounding weapons.

DEMONS GREAT HAMMER! GRAVELORD SWORD!

Favorite? Reinforced Club. lol

Pretty much goes to show how much filler there was with weaponry in the games anyway. You eventually gravitated toward a favorite, or 2-3 favorites you loved using. Cool move sets, cool look, good for PVP.

I like the fact that they went with a smaller arsenal, put a ton of thought into each weapon. I mean just look at the weapons! Every single one of them beats any Souls series weapon hands down without much thought in that. I mean I love my winged spear, but I'll take my 2H Warhammer that turns into a 1H blade or 1H Hammer and back into a 2H hammer even in the middle of combo's any day of the week.

This game is all about style in all aspects. From the environment to the clothing to the weaponry. I'd rather have 6 weapons that are unique and awesome compared to 45 that are generic as fuck and half of them are exactly the same as the others with just slightly different stats.

But that's me. To each their own.

Just can't wait to finally step into this world
iLR2FT4J4haxg.gif
 

Gbraga

Member
Dissapointed about the lack of weapon variety tbh. It really makes multiple playthroughs vastly different in Souls games. And there's a lot of fun in trying out different movesets to find one that fits your playstyle.

no you're concern trolling broken swords lol
 
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