Now do Naruto or Bleach.
It was the first DBZ on Steam, right?1.5 million in 1 month.....best selling DBZ title since PS2 gen?
I hate when in case like this the franchise is more powerful than the game itself.
Banmco will make shitty games of DB eternally.
Some Dragon Ball shipments:
[Japan - Europe] Dragon Ball Z: Budokai Tenkaichi (PS2) - 1,367,000
[Japan - Europe] Super Dragon Ball Z (PS2) - 466,000
[Japan - Europe] Dragon Ball Z: Budokai Tenkaichi 2 (PS2, Wii) - 1,825,000
[Japan - Europe] Dragon Ball Z: Budokai Tenkaichi 3 (PS2, Wii) - 1,460,000
[Japan - Europe] Dragon Ball Z: Burst Limit (PS3, 360) - 730,000
[Worldwide] Dragon Ball: Raging Blast (PS3, 360) - 700,000
[Worldwide] Dragon Ball: Raging Blast 2 (PS3, 360) - 580,000
[Worldwide] Dragon Ball Z: Ultimate Tenkaichi (PS3, 360) - 700,000
[Worldwide] Dragon Ball Z: Battle of Z (PS3, 360, PSV) - 620,000
[Worldwide] Dragon Ball Xenoverse (PS3, PS4, 360, XBO) - 1,500,000
Please note that these aren't lifetime totals, just the last known available data.
We're missing US sales for those titles that were published by Atari. I've been doing a bit of research and the only thing I have found is that Dragon Ball: Burst Limit sold around 930,000 units, isn't that too high for just one region?
Now do Naruto or Bleach.
I wouldn't be surprised if it has done better on Steam than on any other single platform. We'll know when Ars publish their next article I guess.You forgot PC, and this game has done very well on Steam. The game has been in the top 7 on Steam for a month.
I doubt it.
Maybe more than Xbox One and last gen platforms, but PS4 most likely sold a lot more than Steam.
I wouldn't be surprised if it has done better on Steam than on any other single platform. We'll know when Ars publish their next article I guess.
I really don't think so, especially not "a lot" more. It's "only" 1.5 million in total, remember. Anyway, this is just guessing, as I said we'll see when the next Ars article is published (or if they release platform splits).I doubt it.
Maybe more than Xbox One and last gen platforms, but PS4 most likely sold a lot more than Steam.
Seems many franchises are on a resurgence, if the port was better (60fps), I'm sure it would have done much better still.
I wouldn't be surprised if it has done better on Steam than on any other single platform. We'll know when Ars publish their next article I guess.
I wouldn't be surprised if it has done better on Steam than on any other single platform. We'll know when Ars publish their next article I guess.
In the West probably. When you factor in Japanese sales, maybe not. Either way the PC is a significantly portion of these numbers.
I really don't think so, especially not "a lot" more. It's "only" 1.5 million in total, remember. Anyway, this is just guessing, as I said we'll see when the next Ars article is published (or if they release platform splits).
Battle of Z had CaC, no?
Make a good DBZ game and people will buy it.
I think they finally cracked how to sell a bunch of DBZ games.
Probably all of the fanservice. Battle of Z CaC was like just it's own thing, in XV you have this whole campaign where you take part in all of the important fights with your own character in a new side story, plus you can take that character in coop battles with or against your friends, customize it with stuff from the show, etc, etc, etc.It is? Then what is this other factor that play on Xenoverse success? Maybe Battle of Z CaC isn't as much as advertised or extensive as Xenoverse, but I don't know for sure about this since I don't own both game.
Probably all of the fanservice. Battle of Z CaC was like just it's own thing, in XV you have this whole campaign where you take part in all of the important fights with your own character in a new side story, plus you can take that character in coop battles with or against your friends, customize it with stuff from the show, etc, etc, etc.
Wait, which port? The PC version is 60fps, and PS4 was the main platform, I think. So Xbone?Seems many franchises are on a resurgence, if the port was better (60fps), I'm sure it would have done much better still.
GJ Dimps.
Now Re-Make Budokai 3.
Nah, Make Budokai 4 containing all the characters, however minor, and transformations, and a crate a character, and movie characters, and GT characters and Vegeta's brother and Shiny Frieza.
Budokai 3 was sooooooooooooooooooooooooooooo good.
Not a bullet point, you don't have 60 just for a bullet point in a fighting game, you have 60 because it's simply better for that genre. 60fps fighters have always done better than 30fps fighters at retail as well.Do you really think that? If it ran at 60fps, even if it had a "60 fps!" bullet point on the box, it would have made a noticeable impact on sales? C'mon man.
PC is fine, it could have been easily 60fps on the consoles, but they did a botch port job limiting the framerate to 30fps and foregoing many simple effects as well. It could be so much better if it received a bit more effort on consoles. I'm pretty sure that's where most of the sales are anyway.Wait, which port? The PC version is 60fps, and PS4 was the main platform, I think. So Xbone?
It running g at 60fps was a huge draw for the PC space. I also think it's the only version with 60fps. Too bad it's not even in the top 10 list on Steam. Must be struggling for sales on there. I mean there's some city building game at the number one spot for crying out loud. Fighting games on PC are dead confirmed.
I'm often surprised at how much IW gets ignored. It's really good.Infinite World was effectively Budokai 4, it just flew past people's radar because Burst Limit had hit the scene -- and people were hyped for HD Kamehamehas.
Being on the Steam charts doesn't mean much. We're most likely talking about thousands in single digits and even some high hundreds near the bottom of the chart. No chance the PC version sold better than the new console versions, especially PS4.I wouldn't be surprised if it has done better on Steam than on any other single platform. We'll know when Ars publish their next article I guess.
I don't know if this is sarcasm or not :/It running g at 60fps was a huge draw for the PC space. I also think it's the only version with 60fps. Too bad it's not even in the top 10 list on Steam. Must be struggling for sales on there. I mean there's some city building game at the number one spot for crying out loud. Fighting games on PC are dead confirmed.
I do know that this one is not sarcasm, because it's Heavy. FWIW, the game currently #1 on the Steam charts sold 500k copies in 6 days.Being on the Steam charts doesn't mean much. We're most likely talking about thousands in single digits and even some high hundreds near the bottom of the chart. No chance the PC version sold better than the new console versions, especially PS4.