DarkLordMalik
Member
Some dev commented in the AF thread that Sony was working on providing an easy fix, and letting devs know how to implement it properly on PS4. Seems like it is working.AF problems solved for PS4?
Some dev commented in the AF thread that Sony was working on providing an easy fix, and letting devs know how to implement it properly on PS4. Seems like it is working.AF problems solved for PS4?
in this version as well sadly- I have reached out to BandaiNamco rep-but havent gotten a response yet-
edit:for now just roll with multiple weapons until they hopefully address a fix
Maybe they will patch the X1 version to run a bit better - Don't seem like no reason it can't handle the game with higher FPS. DS2 isn't really a technical achievement - good just be poor optimization on the X1 version.
I don't think X1 owners should feel bad about picking it up.
No, it's not locked at 60.
Framerate drops below 60 immediately on PS4 as well depending on how many enemies there are. (only a couple more)
Neither can the PS4.
I didn't really expect much honesty and unbias in a DF performance thread.
If I was an X1 only player, I'd be pretty annoyed by the state of 3rd party games right around now.
sounds rad - would love to play Souls at a solid frame rate but whyyyy did this release so close to BB
hopefully i'll be able to find a good deal on this soon
PS4 the best console version of course. XB1 owners of course should have nothing to worry about. The framerate is still far higher than the last gen versions at all times, plus with full 1080p and much higher res textures and graphical effects.
Indeed. It is going to be great.
Tom Morgan said:I used the same Xbox One profile as before to avoid the Achievement Unlocked prompt of my first run - as you rightly suggest - and started up a new save so I could re-face The Last Giant. Took a bit of a speed-run but I got there fast enough!
The 36fps drop doesn't seem to be related to that Achievement prompt, sadly. The second time around I get a minimum fps reading of 32fps just as the souls start flying across - so essentially in the same ballpark as what we had before.
This is with patch 1.01 installed as well. Unfortunately the game updated just after our article went up, which is based on 1.00. But based on tests so far it's fair to say this patch doesn't affect Xbox One performance in this section.
So, not the achievement. Op, you may want to add this
I may have! Thanks.
I emailed Digital Foundry concerning the Achievement Unlock being the cause for the slowdown. I got a very quick response from Tom Morgan (the author of the DF piece)
So, not the achievement. Op, you may want to add this
Some dev commented in the AF thread that Sony was working on providing an easy fix, and letting devs know how to implement it properly on PS4. Seems like it is working.
After the boss fight, it drops for barely two seconds.So is this drop during boss fight or after boss fight?
After the boss fight, it drops for barely two seconds.
Even with the occasional framerate hiccups this game is the smoothest Souls game on consoles. The idea that smooth gameplay is a must is a funny thing to say given that it's never been smoother than this before.
If I was an X1 only player, I'd be pretty annoyed by the state of 3rd party games right around now.
Yeah, I blame them being relatively underpowered due to MS and Sony going with shitty AMD tech instead of going the godly Intel+Nvidia route.why are people suprised this isnt a perfect 60fps and that the AA is jsut fxaa?
these consoles arent powerful why are you suprised!
I mostly just get annoyed with comments like this that assume X1 owners had no idea what they were getting into when they opted to pick up third party games on the weaker console
I heard the 60fps durability glitch carried over into this version. Is that true? Completely insane that they didn't fix it if it did indeed survive the remastering.
Did you watch the performance video? It's blatantly clear that the Xbone version drops when you've got enemies on screen, while PS4 remains significantly more stable and remains at 60 pretty reliably. I don't see what you're trying to defend here, because it's a lost cause. Just watch the video and you'll see how much better the PS4 runs it.
If it's intentional then it's fucking stupidMaybe it's intentional actually. Surely they would have fixed it by now if it was a bug.
Yeah, I blame them being relatively underpowered due to MS and Sony going with shitty AMD tech instead of going the godly Intel+Nvidia route.
I mostly just get annoyed with comments like this that assume X1 owners had no idea what they were getting into when they opted to pick up third party games on the weaker console
I may have! Thanks.
Pretty cool of Thomas to check this so quickly.
I am loving Bloodborne. Should I buy this game? Is it harder or easier?
Yeah, I blame them being relatively underpowered due to MS and Sony going with shitty AMD tech instead of going the godly Intel+Nvidia route.
Godly, lol. You cannot be serious. The only thing godly would the the increased $100 in cost with no performance gain.
NVidia burned their bridges with both Sony and Microsoft.
Intel doesn't want to work with anyone else to produce consoles (they also don't need to).
Because PR pushed hard on this 60 fps thing. Before PS4 and One 60 fps on console was never a thing. Hell, FPS at all was never a thing.
But on One/PS4, PR started to promote this thing like a magic wand, so people now wants 1080p/60 fps. Easy.
That "bokeh" depth of field is, at my first glance, the same depth of field option available on the default PC release. Did the last gen version have no DOF or just plain gaussian?
EDIT: IMO, the PC comparison article should perhaps include Durante's mod.
I own both systems and have yet to see a massive difference or some big power gap that is worth me splitting hairs over. I know it's there on paper, but I am just not seeing it play out in the real to any significant degree. Hell, there are even instances where the PS4 takes a hit, which is indeed odd. But I am not going to take it any further than that, as I am loving both systems just fine.
Because PR pushed hard on this 60 fps thing. Before PS4 and One 60 fps on console was never a thing. Hell, FPS at all was never a thing.
But on One/PS4, PR started to promote this thing like a magic wand, so people now wants 1080p/60 fps. Easy.
Watching that frame rate test video, From Software really should dropped the resolution to 900p. At a few points with lots of enemies, the PS4 is almost 15FPS ahead but it is rare, though 8-10FPS is quite common. Also nice to see a good level of AF in this game on PS4.
Yeah, I'm surprised (and pleased) myself. More devs should prioritize AF as it has a significant impact on IQ.From actually seems to value AF highly. It's good in Bloodborne as well. Wasn't expecting that from them.
From actually seems to value AF highly. It's good in Bloodborne as well. Wasn't expecting that from them.
I was following next gen PR and news for years up to release and i barely ever heard a thing about FPS or res outside of rumors and speculation by people who didn't know what they were even talking about.
AMD once said years before the consoles dropped that they would do avatar in real time. which was obviously bullshit
http://www.cinemablend.com/games/AMD-Says-Xbox-720-Have-Avatar-Quality-Graphics-33537.html
And Shahid said close to release that 1080p and 60fps was a thing(which is true, we do have tons of 1080p games, and way more 60fps games to start then last gen)
https://twitter.com/shahidkamal/status/400013318309814273
Outside of that, i don't recall ever hearing anything about 1080p 60fps outside of console owners expecting high end PC performance that you were getting in 7th gen from PC from multiplatform ports, which of course this is one.