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Bloodborne sold through more than 1 million units worldwide as of April 5

Reallink

Member
I dont see how one million sales in a month is not a blockbuster.

Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.
 
Those are some good sales numbers in a short time. Well deserved as its a good game.

I guess you could say that PS4 owners were bloodborne starved beasts.


I'll see myself out.
 

HK-47

Oh, bitch bitch bitch.
Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.

I'm pretty sure the Souls games have historically had long tails.
 

Joei

Member
Anecdotally, I know 2 people who bought the game, a friend who is easily frustrated and quit Demon's Souls after about a half hour cause he thought it was "gay" and "too hard," and my nephew, who never played a Souls game and plays the typically teenage games, ala, CoD. And both like the game a lot. Me, a guy whose played though Demon's Souls and Dark Souls countless times and loves the series, has yet to buy it since I'm finishing Final Fantasy Type 0 :/
 

Alo0oy

Banned
Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.

So Gears of War & God of War are not blockbusters? Mario Kart & Super Smash are not blockbusters?

By you measure, the only exclusives that are blockbuster are Halo, Uncharted, The Last of Us, Gran Turismo, & Pokemon.

By your measure also, multiplats like Resident Evil, Mass Effect, and Metal Gear aren't either.
 

SappYoda

Member
It adds value to a company. Some people/creators want to own their babies/creation. Also, if something hits big outside of just gaming, it's the IP owners that benefit.

Importance of IP really depends on the company and leadership of said company.

Even if the IP is owned by the company, that does not mean that the creators own it. If Kojima finally leaves, Konami will be the one that benefits from the Metal Gear IP.
 

hesido

Member
Anecdotally, I know 2 people who bought the game, a friend who is easily frustrated and quit Demon's Souls after about a half hour cause he thought it was "gay" and "too hard," and my nephew, who never played a Souls game and plays the typically teenage games, ala, CoD. And both like the game a lot. Me, a guy whose played though Demon's Souls and Dark Souls countless times and loves the series, has yet to buy it since I'm finishing Final Fantasy Type 0 :/

My brother got annoyed with Demon's Souls, that's why he wasn't interested in Bloodborne. Is the play style so much different?
 

Condom

Member
Yes, in Europe and the US. But the game was published by From in Japan ... I'm curious if we could see a PS4 only Dark Souls ...
Don't be curious because it's like being curious if FIFA is going to be PC exclusive.

Dark Souls as an IP was created to be multiplatform.
 

Rymuth

Member
Are IP really that important? Looking at the souls series. They created a new IP at least 3 times and that did not stop from at having success.
IP ownership can pay in divident of it happens to become Transmedia.

Example, imagine if SO got a TV show...the profits would go to Insomniac.

Conversely, there's a movie coming out for Insomiacs Ratchet & Clank games but it is Sony who will rake the profits.
 

stryke

Member
Even if the IP is owned by the company, that does not mean that the creators own it. If Kojima finally leaves, Konami will be the one that benefits from the Metal Gear IP.

KojiPro is owned by Konami.

Ted Price and Insomniac are fully independent. They don't have to worry about the IP they created and own to be snatched away.
 

Game4life

Banned
As the Honest Trailers said- This is the game that tricked people who hated Dark Souls into playing Dark Souls.

lol

IP ownership can pay in divident of it happens to become Transmedia.

Example, imagine if SO got a TV show...the profits would go to Insomniac.

Conversely, there's a movie coming out for Insomiacs Ratchet & Clank games but it is Sony who will rake the profits.

Or the losses in this case because no way is R & C going to do well.
 

RiccochetJ

Gold Member
Wonder how the Kadokawa purchase of FROM will play into this going forward. I figure the Bloodborne and Dark Souls II contracts were made before the Kadokawa transaction took place.
 
IP ownership can pay in divident of it happens to become Transmedia.

Example, imagine if SO got a TV show...the profits would go to Insomniac.

Conversely, there's a movie coming out for Insomiacs Ratchet & Clank games but it is Sony who will rake the profits.

There's a movie of R&C because it's a Sony IP. But who knows maybe we'll see a Sunset Overdrive movie after a number of sequels over different generations are released.
 

Game4life

Banned
Where's that guy who is super psyched for R&C and thinks it's going to be one of the biggest games of this year?

I'm quite looking forward to it and see no reason why it's going to fail :p

No the game will do well. For some reason I thought we were talking about the movie.
 

Rymuth

Member
There's a movie of R&C because it's a Sony IP.

And? Are you implying it's because they have a studio?

There's a Transmedia offensive movement for Youkai Watch (anime, toys, IOS games, you name it) by Level-5. Nintendo's the platform owner but who do you think gets the lion's share?
 

AkIRA_22

Member
The Order 1886....

Sad_face_meme_i20-s287x310-315187.jpg
 

jurec84

Unconfirmed Member
Don't be curious because it's like being curious if FIFA is going to be PC exclusive.

Dark Souls as an IP was created to be multiplatform.

Of course, this makes sense to me, since it would alienate a whole lot of PC players and everything - it would definitely not be a smart idea in a business sense. But if From was out of money and Sony jumped in to help ...
 

Circinus

Member
Owning the IP is going to do absolutely nothing for you if the game doesn't sell and you're left holding an IP nobody wants to publish or fund, retaining the IP alone would not be the only reason you would go with a publisher or a platform holder for that matter, Insomniac would have expected sunset overdrive to sell well on the xbone especially when it's exclusive to only one platform, so yes, they bet on the wrong horse. Often when an IP underperforms, you don't get a second shot.

Anytime you're going with a platform holder, you're making a bet that it's the right choice, regardless of whether you own the IP or not, in FROM's case they chose a good partner for both Demon's Souls and Bloodborne.

They're going with the publisher that has confidence in their game and that wants the fund/publish their game, that's it.

If say both Sony Computer Entertainment Worldwide Studios and Microsoft Studios are interested in Insomniac Games' pitch, but Sony Computer Entertainment asks ownership of the IP in exchange for taking the financial risk of funding game, while Microsoft Studios does the same thing, but lets Insomniac Games retain ownership of the Sunset Overdrive IP, then it's obvious that they'd go to Microsoft Studios.

Regardless of how the game performances commercially in the end, Insomniac Games already gets paid for developing the game. Yes, they might get royalties on top of that or bonuses if the game is received very well and is a big commercial success.

But in the end the platform, PS4 or XB1 is not that big of a factor. They get paid for making the game. They want to get a contract with the publisher that wants to fund their game. Ideally they just want their game to be played by as many people as possible on top of that and possibly and continue to generate revenue from royalties and bonuses if the game is a success.


How has owning those two IPs worked out for them exactly?

What do you think the actual purpose of owning those IPs was financially for a developer like Insomniac?

What would be the point of owning the IPs if they don't sell?

Insomniac bet on EA as a publisher, they bet on ms as a publisher and platform holder, they were probably hoping the IPs would sell above expectations based on EA's marketing and ms' platform strength, both times they made the wrong bet, pure and simple.

Why not go back to EA partners if owning the IP is the only thing that matters when you can keep your IP and target more than one platform? Why go exclusive if you don't think the one platform you choose well outperform the other?

When you're picking a platform holder as your publisher, you're betting on that platform to be successful and that in turn will help your game to sell. That worked out well for FROM, not so much for Insomniac.

What do you think the actual purpose of owning those IPs was financially for a developer like Insomniac?

To have 100% creative control over their IP's, to be able to control their own destiny, to be able to generate more royalties from games that use their IP etc. Or say if they make a movie of the IP, they get more revenue that way as well etc. It can give more long-term financial independent to the studio if they create a succesful IP and in turn they can have more creative control.

Why not go back to EA partners if owning the IP is the only thing that matters when you can keep your IP and target more than one platform? Why go exclusive if you don't think the one platform you choose well outperform the other?

Who says EA Partners was interested in publishing their game again after having published FUSE already which turned out to be a big commercial flop?

When you're picking a platform holder as your publisher, you're betting on that platform to be successful and that in turn will help your game to sell. That worked out well for FROM, not so much for Insomniac.

No. The first priority for a large independent developer like Insomniac Games, Platinum Games or Avalanche Studios is to get publisher contracts in the first place.

The financial investment comes from the publisher in that case, not from the developer itself. Whether the game turns out to be a financial success or not is mostly a concern for the publisher and not for the developer, because the publisher is the one that makes the financial investment. The publisher is basically taken the financial risk, but also reaping most of the rewards if the risk pays off and the game is a commercial succes.

Of course financial success is also important for the developer to a degree, because it can determine whether they get a contract again from another publisher and it can also generate more royalties/bonuses depending on the contract.




Congrats Sony and FROM!


In a somewhat related news, anyone ever figure out the name of the song used in the "Project Beast" reveal trailer? I've listened to the Bloodborne OST and couldn't find a similar song in it:

https://www.youtube.com/watch?v=xx8KTIeSnzs


It reminds of Immediate Music's Lacrimosa.

https://www.youtube.com/watch?v=bHPYOcgde98


Really? The overwhelming forecast of MS domination for nextgen didn't play a part in jumping ship? Come on now...

I do believe that IP ownership was a nice caveat for them and this argument helped on the PR front with fans over 'betraylation' but the deal with Microsoft was way more strategic than simply owning a name.

Probably not. That's not how the publishing model works.

The point is, they wanted to own the IP they worked on, and Microsoft let them do that. Whether it worked out well for them was completely besides the point.

Exactly. Thank you Icyflamez96.
 

Wynnebeck

Banned
Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.

Joke post? Bloodborne is an entry into a series that has been known for being niche. FS makes these games with a certain budget and goal in mind. No way that FS/Kadokawa/Sony expect this game to sell 7-10 million, and no game has to sell that many to be considered a "blockbuster" outside of bloated AAA developed games by the mega-publishers. This post is a step away from going, "Well if it didn't release in a time when it did, it probably wouldn't have sold at all hyuck."
 

Joni

Member
Who says EA Partners wasn't interested in publishing their game again after having published FUSE already which turned out to be a big commercial flop?
Isn't it also as good as dead? It is been a year since Titanfall. The year before that, Fuse was the only thing they did.
 
Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.


Lol, you're first mistake is using the thought process of Square Enix.
 

Circinus

Member
There's a movie of R&C because it's a Sony IP. But who knows maybe we'll see a Sunset Overdrive movie after a number of sequels over different generations are released.

What do you mean? The movie could have been created exactly in the same way if Insomniac Studios owned Ratchet & Clank.

Sony Pictures Animation isn't the animation studio that is making the film or something. Columbia Pictures or TriStar Pictures or another Sony Pictures Entertainment subsidiary film production/distribution studio isn't producing or/and distributing the film.

- Rainmaker Entertainment is doing the animation/CGI
- Blockade Entertainment is funding/producing the film
- Cinema Management Group + other distributors internationally are distributing the film
- Insomniac Games and SCE are overseeing the film

Sony Pictures Home Entertainment will be distributing the DVD/Blu-ray Disc release, but outside of that, Sony Pictures has zero affiliation with film.

Or the losses in this case because no way is R & C going to do well.

?
 

KooopaKid

Banned
Probably very front loaded. This series has limited appeal outside the hardcore of the hardcore. I'm not sure it'll beat the best selling entry right now.
 
Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.
lol.... Tomb Raider had a massive budget (production costs), a very big team, high marketing costs, is a well-know IP, etc.
btw. the game was in development for 34893849 years!
Therefore -> 3.5 million was a failure for S-E.

3 million for Bloodborne will be super successful (which will be the LTD number in the end imho).

Stop comparing apples and oranges.
 
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