Speaking about From IP's, is Dark Souls owned by Namco?
Well, a quick google tells me Namco registered the trademark.
Speaking about From IP's, is Dark Souls owned by Namco?
I dont see how one million sales in a month is not a blockbuster.
Eh?If I'm not wrong...
Dark Souls IP : owned by FROM
Dark Souls 1/2 : either owned by Bamco, or they own the publishing rights.
IF I'M NOT WRONG.
Well, a quick google tells me Namco registered the trademark.
Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.
Eh?
I guess you mean Demon's Souls is owned by From?
Demon's Souls is owned by Sony.Eh?
I guess you mean Demon's Souls is owned by From?
Yes, in Europe and the US. But the game was published by From in Japan ... I'm curious if we could see a PS4 only Dark Souls ...
Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.
It adds value to a company. Some people/creators want to own their babies/creation. Also, if something hits big outside of just gaming, it's the IP owners that benefit.
Importance of IP really depends on the company and leadership of said company.
Anecdotally, I know 2 people who bought the game, a friend who is easily frustrated and quit Demon's Souls after about a half hour cause he thought it was "gay" and "too hard," and my nephew, who never played a Souls game and plays the typically teenage games, ala, CoD. And both like the game a lot. Me, a guy whose played though Demon's Souls and Dark Souls countless times and loves the series, has yet to buy it since I'm finishing Final Fantasy Type 0 :/
Don't be curious because it's like being curious if FIFA is going to be PC exclusive.Yes, in Europe and the US. But the game was published by From in Japan ... I'm curious if we could see a PS4 only Dark Souls ...
My brother got annoyed with Demon's Souls, that's why he wasn't interested in Bloodborne. Is the play style so much different?
As the Honest Trailers said- This is the game that tricked people who hated Dark Souls into playing Dark Souls.
IP ownership can pay in divident of it happens to become Transmedia.Are IP really that important? Looking at the souls series. They created a new IP at least 3 times and that did not stop from at having success.
Even if the IP is owned by the company, that does not mean that the creators own it. If Kojima finally leaves, Konami will be the one that benefits from the Metal Gear IP.
As the Honest Trailers said- This is the game that tricked people who hated Dark Souls into playing Dark Souls.
IP ownership can pay in divident of it happens to become Transmedia.
Example, imagine if SO got a TV show...the profits would go to Insomniac.
Conversely, there's a movie coming out for Insomiacs Ratchet & Clank games but it is Sony who will rake the profits.
As the Honest Trailers said- This is the game that tricked people who hated Dark Souls into playing Dark Souls.
IP ownership can pay in divident of it happens to become Transmedia.
Example, imagine if SO got a TV show...the profits would go to Insomniac.
Conversely, there's a movie coming out for Insomiacs Ratchet & Clank games but it is Sony who will rake the profits.
Or the losses in this case because no way is R & C going to do well.
Where's that guy who is super psyched for R&C and thinks it's going to be one of the biggest games of this year?
I'm quite looking forward to it and see no reason why it's going to fail
There's a movie of R&C because it's a Sony IP.
The Order 1886.....
Don't be curious because it's like being curious if FIFA is going to be PC exclusive.
Dark Souls as an IP was created to be multiplatform.
Where are you getting this? We only know 175k@Japan right?
>.< it was late alright
825k+ in the West
hmm 400k NPD may not be as unlikely as we once thought.
As the Honest Trailers said- This is the game that tricked people who hated Dark Souls into playing Dark Souls.
The OP says it's both disc and PSN versions of the gameThis is retail only I wonder how many were sold on psn
Owning the IP is going to do absolutely nothing for you if the game doesn't sell and you're left holding an IP nobody wants to publish or fund, retaining the IP alone would not be the only reason you would go with a publisher or a platform holder for that matter, Insomniac would have expected sunset overdrive to sell well on the xbone especially when it's exclusive to only one platform, so yes, they bet on the wrong horse. Often when an IP underperforms, you don't get a second shot.
Anytime you're going with a platform holder, you're making a bet that it's the right choice, regardless of whether you own the IP or not, in FROM's case they chose a good partner for both Demon's Souls and Bloodborne.
How has owning those two IPs worked out for them exactly?
What do you think the actual purpose of owning those IPs was financially for a developer like Insomniac?
What would be the point of owning the IPs if they don't sell?
Insomniac bet on EA as a publisher, they bet on ms as a publisher and platform holder, they were probably hoping the IPs would sell above expectations based on EA's marketing and ms' platform strength, both times they made the wrong bet, pure and simple.
Why not go back to EA partners if owning the IP is the only thing that matters when you can keep your IP and target more than one platform? Why go exclusive if you don't think the one platform you choose well outperform the other?
When you're picking a platform holder as your publisher, you're betting on that platform to be successful and that in turn will help your game to sell. That worked out well for FROM, not so much for Insomniac.
What do you think the actual purpose of owning those IPs was financially for a developer like Insomniac?
Why not go back to EA partners if owning the IP is the only thing that matters when you can keep your IP and target more than one platform? Why go exclusive if you don't think the one platform you choose well outperform the other?
When you're picking a platform holder as your publisher, you're betting on that platform to be successful and that in turn will help your game to sell. That worked out well for FROM, not so much for Insomniac.
Congrats Sony and FROM!
In a somewhat related news, anyone ever figure out the name of the song used in the "Project Beast" reveal trailer? I've listened to the Bloodborne OST and couldn't find a similar song in it:
https://www.youtube.com/watch?v=xx8KTIeSnzs
Really? The overwhelming forecast of MS domination for nextgen didn't play a part in jumping ship? Come on now...
I do believe that IP ownership was a nice caveat for them and this argument helped on the PR front with fans over 'betraylation' but the deal with Microsoft was way more strategic than simply owning a name.
The point is, they wanted to own the IP they worked on, and Microsoft let them do that. Whether it worked out well for them was completely besides the point.
Do what I do and use Bing.
Do what I do and use Bing.
Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.
Isn't it also as good as dead? It is been a year since Titanfall. The year before that, Fuse was the only thing they did.Who says EA Partners wasn't interested in publishing their game again after having published FUSE already which turned out to be a big commercial flop?
Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.
There's a movie of R&C because it's a Sony IP. But who knows maybe we'll see a Sunset Overdrive movie after a number of sequels over different generations are released.
Or the losses in this case because no way is R & C going to do well.
lol.... Tomb Raider had a massive budget (production costs), a very big team, high marketing costs, is a well-know IP, etc.Blockbusters these days do 7-10+ million units. The Tomb Raider reboot at 3.5 million units was considered somewhat of a failure by SE, missing it's sales goals surrounding launch. Only though the remaster re-release and aggressive discounts did it become a relative success. It'd be great if BB did 6 or 7 million units, but it's not a game everyone can play or enjoy. I suspect it's sales are going to be disproportionately front loaded and its legs dubious. It's enjoying great release timing and reviews which the super core are eating up. I don't know if there's much of a market beyond them.