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Leaked Battlefront info (40 players, heroes, free Ep7 DLC, FPS & TPS) [Full Screens]

I'm all for criticizing DICE's shitty decisions, but let's not pile on lies/assumptions. What we actually know, for a fact, is:

- No story campaign; instead, series of story missions (selected from the saga) will be playable online, offline, and co-op
- 8-40 players for all platforms
- 4 planets with over 8 maps total
- No space battles; all ship battles take place in the skies over land
- AT-AT can be "commanded" but not directly controlled
- No MP bots; only AI enemies in the story missions are available
- Galactic Conquest has not been confirmed
- In Walker Assault mode, AT-AT has to be brought down by calling in a Y Wing airstrike, before the AT-AT reaches the rebel base



"Limited Selection Star System Conquest" might still be in!

EDIT: Beaten.
It's pretty safe to assume that since there is a game mode that uses 8 players it will use different maps. Then bam! Right there you have 8 maps, four for 4v4 and 4 for 20v20. Now speculating there are probably other sized game modes in between and thus putting us over 8 maps, but no more than 4 per mode.

Yes speculation, but I wouldn't expect more than 4 maps in rotation if you want to play a 20v20 playlist.
 
It's pretty safe to assume that since there is a game mode that uses 8 players it will use different maps. Then bam! Right there you have 8 maps, four for 4v4 and 4 for 20v20. Now speculating there are probably other sized game modes in between and thus putting us over 8 maps, but no more than 4 per mode.

Yes speculation, but I wouldn't expect more than 4 maps in rotation if you want to play a 20v20 playlist.

I think that's a mighty assumption, considering DICE has offered almost every single game mode for every single map in their past few Battlefield games (for better or worse). I fully expect there to be 8+ maps for the main, big game modes. If they want to limit maps per mode, it will likely come with any of their smaller game modes.

EDIT: If it's only 4 maps per mode, heads will roll. I just don't think they're THAT dumb.
 
It's pretty safe to assume that since there is a game mode that uses 8 players it will use different maps. Then bam! Right there you have 8 maps, four for 4v4 and 4 for 20v20. Now speculating there are probably other sized game modes in between and thus putting us over 8 maps, but no more than 4 per mode.

Yes speculation, but I wouldn't expect more than 4 maps in rotation if you want to play a 20v20 playlist.
DICE doesn't do that. They make big maps and cut them down for smaller modes.
 

AESplusF

Member
kjHOaKN.jpg
from the other thread
 

RoboPlato

I'd be in the dick
It's pretty safe to assume that since there is a game mode that uses 8 players it will use different maps. Then bam! Right there you have 8 maps, four for 4v4 and 4 for 20v20. Now speculating there are probably other sized game modes in between and thus putting us over 8 maps, but no more than 4 per mode.

Yes speculation, but I wouldn't expect more than 4 maps in rotation if you want to play a 20v20 playlist.
DICE has never done this. They have several size variations per map depending on mode but they've never counted them as separate maps.
 

injurai

Banned
1) There is an offline missions mode that can be played in splitscreen or online co-op.

2) If the maps are made for 40 players why would it matter?

3) 5 planets including the FREE near - launch DLC. More than 2 maps on each planet.

4) Space wasn't in the first game, ships on the ground was.

5) AT-AT only confirmed to be on rails in Walker Assault mode.

6) Bots will be in Missions mode. Online bots is really stupid.

7) Galactic Conquest was Instant Action with a fancy interface.

8) There weren't air speeders on Endor.


It seems to me that DICE is catering this game towards people who've played the original games online. As someone who did and part of a community that hated Clone Wars, bots, vehicles, Space, and only had a max of 24 players (PlayStation 2) I am extremely excited for this game and so is everyone I know who played online with me.

DICE is being very transparent with this game. They aren't lying and saying "we'll see" when asked questions about this stuff, even if it is costing them sales. I respect that.


This is DICE's first Battlefront. They don't have a prequel to copy assets from to make half the game for them (Pandemic reused almost everything from SWBF1 to make SWBF2). They wanted to lay the groundwork and build a solid core experience. I expect we'll see a lot of other features come in the inevitable sequel.

Yeah, I get the sense it's modeling itself off of the first game too. I hope then a sequel introduces more aspects that the second one added. Seems to be the logical progression as you say. By then The Force Awakens will be out!
 

DOWN

Banned
What's with people listing things that weren't in the originals as bad things in this version? And since when does bigger equal better for every series? Gears of War and Halo can hang tight at lower player counts just fine, but Battlefront is a sin for picking 40?
 
What's with people listing things that weren't in the originals as bad things in this version? And since when does bigger equal better for every series? Gears of War and Halo can hang tight at lower player counts just fine, but Battlefront is a sin for picking 40?

I wonder what the overlap is between the "Bad Company 2 is the best Battlefield" crowd and the "only 40 players? this sucks!" crowd, considering BC2 was 32 players.
 
I'm not nearly as cynical as you all, but I do think holding EA/DICE's feat to the fire is probably a good thing. I'm tired of some of these companies skating by without getting flak for their previous choices and decisions. If anything, I hope this feedback makes the game better.
 

DOWN

Banned
Galactic conquest is out because what galaxy only has four fucking planets
You say this like it means something. Even if there were 80 maps per planet, you'd be able to make that useless spin. There's at least 12 or more individual maps by December 1, all of them more detailed than the old games and that's only 4 short of original Battlefront. And that's before we can amp it up with unannounced DLC support. How many maps do games come with these days anyway? I'd love to hear recent examples that make the robust Battlefront maps seem tiny in count.
 
You say this like it means something. Even if there were 80 maps per planet, you'd be able to make that useless spin. There's at least 12 or more individual maps by December 1, all of them more detailed than the old games and that's only 4 short of original Battlefront. And that's before we can amp it up with unannounced DLC support. How many maps do games come with these days anyway? I'd love to hear recent examples that make the robust Battlefront maps seem tiny in count.
Even if there were 80 maps, it still is disappointing that so many classic Star Wars locations won't be there.

Still pre ordering this.
 
He is talking about small missions. The game won't have multiplayer bots.

They need to clarify what "small missions" are then or someone needs to find an cite where they specifically say no bots in multiplayer. Someone needs to make a new thread with 100% factual information with citations and this one needs to get locked because right now we're all piggy backing on heresy. No one really knows whats factual and what isnt.
 
They need to clarify what "small missions" are then or someone needs to find an cite where they specifically say no bots in multiplayer. Someone needs to make a new thread with 100% factual information with citations and this one needs to get locked because right now we're all piggy backing on heresy. No one really knows whats factual and what isnt.

I'll compile sources if someone can provide them.

 
I'll compile sources if someone can provide them.


https://store.playstation.com/#!/en...tion/cid=UP0006-CUSA00640_00-BATTLEFRONT00000

Sony listing for player count. Will list XBLA and Origin in a second.

Edit: Origin listing. RE Player count: https://www.origin.com/en-us/store/buy/192140/pc-download/base-game/standard-edition

Edit 2: Xbox One listing does not have player count: http://www.xbox.com/en-us/games/star-wars-battlefront

Edit 3: RE Custom Matches and Heroes: http://news.xbox.com/2015/04/games-dice-delivers-more-star-wars-battlefront-details

Edit 4: RE "Singleplayer" / "Small Matches" / No split screen on PC: http://www.pcgamer.com/star-wars-battlefronts-max-player-count-tops-out-at-40/

Edit 5: RE No Battlelog support: http://www.pcgamer.com/star-wars-battlefront-will-not-use-battlelog-after-all/
 

Gamezone

Gold Member
They need to clarify what "small missions" are then or someone needs to find an cite where they specifically say no bots in multiplayer. Someone needs to make a new thread with 100% factual information with citations and this one needs to get locked because right now we're all piggy backing on heresy. No one really knows whats factual and what isnt.

I think "mission" mode could be something simular to campaign in Battlefront 2. They give you small sections of the big multiplayer maps in order to do objectives. It wasn`t that fun.


Missions = offline, or online with 1 friend, Multiplayer = online. More info on Missions later.

https://twitter.com/DICE_FireWall/status/590279979432222721

Here is one more.

Our multiplayer modes require you to be online, but Missions let you play solo or with a friend via split-screen co-op.

https://twitter.com/EAStarWars/status/590523591000625154


What are missions?

Battlefront will rely on a set of short missions which can be played alone, or cooperatively via split-screen or online.

http://www.ign.com/articles/2015/04/17/star-wars-celebration-battlefront-does-not-have-a-campaign
 
Side note, I guess I dont really understand the "Omg no space battles?" argument. Basically what youre looking for is air superiority on a space backdrop... or am I missing the point? Air superiority was patched into BF3. It could be in SWBF as well.
 

RoboPlato

I'd be in the dick
Side note, I guess I dont really understand the "Omg no space battles?" argument. Basically what youre looking for is air superiority on a space backdrop... or am I missing the point? Air superiority was patched into BF3. It could be in SWBF as well.
As someone that generally prefers infantry combat, even in Battlefield, that's good news for me. More modes and maps I can enjoy. I suck driving vehicles in games, especially when flying.

I would love to see some kind of Star Wars spin on Carrier Assault though. Space attack on a giant ship with infantry invading at the end.
 

Emedan

Member
I for one am glad they're on rails. Piloting AT-ATs in BF2 was obsolete and boring. Your finger essentially never left the "W" key. I'm certain it'll be more fun just concentrating on aiming and firing this time around.

Is it bad that I kinda get where he's coming from? If the game mode is to protect the AT-AT while it travels through the woods, do I really want the first dude who runs and get in it first to be in charge of the pace of the entire mission?

I dunno, sounds reasonable to me. If we can get in it and gun that sounds reasonable. Especially if I can still control an AT-ST or other vehicles.

Well, for me at least it was about feeling in control of this huge powerful thing, even if that didn't really translated into what could be considered great mechanics it was still satisfying just due to that fact.
 

Lakitu

st5fu
Minimal destruction isn't a big deal for me, perhaps it may be in modern Battlefield games but it's not that huge to me. Battlefield 2142 had no destruction and that's my favourite multiplayer game ever.
 
Side note, I guess I dont really understand the "Omg no space battles?" argument. Basically what youre looking for is air superiority on a space backdrop... or am I missing the point? Air superiority was patched into BF3. It could be in SWBF as well.

I can only speak for myself but I used to love flying the spaceships in space, attacking the Enemy cruisers engine, tower, defence turrets etc then boarding the ship and taking it over by killing the enemy team.

It was by far my most played game type and to me, it's what made it a "Star Wars" game.

Having it left out is missing a fundamental point of the game imo.
 

AESplusF

Member
I'll compile sources if someone can provide them.


Thank you, that cleared up a lot of things for me.
 

Gamezone

Gold Member
Why would you want multiplayer bots?

Because killing bots with a bunch of friends is fun, and not having to deal with trolls, hackers, and 13 year old kids screaming in the microphone. The game will also be playable after EA shut down the servers.
 
Feels like a step backward. I guess they don't want to use Battlefront 2 as the idea because they want to save material for Battlefront 4.

I need real gameplay. Hopefully it is fast paced and thrilling like Battlefront.
 
Feels like a step backward. I guess they don't want to use Battlefront 2 as the idea because they want to save material for Battlefront 4.

I need real gameplay. Hopefully it is fast paced and thrilling like Battlefront.

They are starting from scratch

With a tight deadline in a much different development scope and environment than BF2 was in

I'm not even sure why they said YES to this type of project. Seems insane for them to try and get something amazing out the door in this type of timeframe and work environment.

I suppose them LOCKING down the scope and feature set to a more conservative starting point seems only logical

If they cant even deliver the Battlefront basics what hope do they have of making a game the scope of Battlefront 2?

At least the BF2 devs had the first game and all the assets to build off of.

Temper your expectations gentlemen.
 
Because killing bots with a bunch of friends is fun, and not having to deal with trolls, hackers, and 13 year old kids screaming in the microphone. The game will also be playable after EA shut down the servers.

This.

I cannot abide online-only games. Every game should have the ability to be played offline and by yourself if you choose to do so.
 

Eggbok

Member
Galactic conquest is out because what galaxy only has four fucking planets

I have a question, in the Original Trilogy how many planets have battles between The Empire and the Rebels? It's not more than 5, I can tell you that.
 

elyetis

Member
This is the exact reason why I like 40 players. I think that was a deciding factor in the success of BC2.
They just never made the total conversion to 64 players ( old gen version ). Going "let's just add one flag there and it will make a good map for twice the players" just can't work; same with rush they didn't really rework for a bigger player count.
Battlefront not having the oldgen limitation was what made me expect 64 player with a better design than what we got with bf3&4.
 
Servers can only be rented in the most recent battlefield games. You can't host your own dedicated server since they never released the files.

I miss this from the old PC days

I wouldn't mind having MORE options than less but i dont think thats a reasonable reality anymore
 
I miss this from the old PC days

I wouldn't mind having MORE options than less but i dont think thats a reasonable reality anymore
Yeah, it really is unfortunate. BF2 had only rentable servers for ranked games but you could host your own for unranked. Now its rent for either ruleset so you can't put up a private server for some friends without paying :/
 
Does the gameplay look like the trailer shown? According to Gamespot....no

Said it looks "awesome" but not as good as the trailer (he specifically mentions the lighting). Then he goes on to say they do the same tilt-down in the demo, as they did in the trailer, and the bark on the trees, the light on the trees, the ferns, the forest floor, etc. all was "eye-catching" and reminded him of Muir Woods park.

Kinda hard to discern the differences in visuals still. Other people have said it looks very similar but more aliased.
 
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