You know, at this point, they may as well patch in content and gameplay until it's as filled up as the previous games. From there, can put on the dollar signs.It is true. Here is a list of all true things we know that also suck a whole lot.
You know, at this point, they may as well patch in content and gameplay until it's as filled up as the previous games. From there, can put on the dollar signs.It is true. Here is a list of all true things we know that also suck a whole lot.
It's pretty safe to assume that since there is a game mode that uses 8 players it will use different maps. Then bam! Right there you have 8 maps, four for 4v4 and 4 for 20v20. Now speculating there are probably other sized game modes in between and thus putting us over 8 maps, but no more than 4 per mode.I'm all for criticizing DICE's shitty decisions, but let's not pile on lies/assumptions. What we actually know, for a fact, is:
- No story campaign; instead, series of story missions (selected from the saga) will be playable online, offline, and co-op
- 8-40 players for all platforms
- 4 planets with over 8 maps total
- No space battles; all ship battles take place in the skies over land
- AT-AT can be "commanded" but not directly controlled
- No MP bots; only AI enemies in the story missions are available
- Galactic Conquest has not been confirmed
- In Walker Assault mode, AT-AT has to be brought down by calling in a Y Wing airstrike, before the AT-AT reaches the rebel base
"Limited Selection Star System Conquest" might still be in!
EDIT: Beaten.
It's pretty safe to assume that since there is a game mode that uses 8 players it will use different maps. Then bam! Right there you have 8 maps, four for 4v4 and 4 for 20v20. Now speculating there are probably other sized game modes in between and thus putting us over 8 maps, but no more than 4 per mode.
Yes speculation, but I wouldn't expect more than 4 maps in rotation if you want to play a 20v20 playlist.
DICE doesn't do that. They make big maps and cut them down for smaller modes.It's pretty safe to assume that since there is a game mode that uses 8 players it will use different maps. Then bam! Right there you have 8 maps, four for 4v4 and 4 for 20v20. Now speculating there are probably other sized game modes in between and thus putting us over 8 maps, but no more than 4 per mode.
Yes speculation, but I wouldn't expect more than 4 maps in rotation if you want to play a 20v20 playlist.
from the other thread
DICE has never done this. They have several size variations per map depending on mode but they've never counted them as separate maps.It's pretty safe to assume that since there is a game mode that uses 8 players it will use different maps. Then bam! Right there you have 8 maps, four for 4v4 and 4 for 20v20. Now speculating there are probably other sized game modes in between and thus putting us over 8 maps, but no more than 4 per mode.
Yes speculation, but I wouldn't expect more than 4 maps in rotation if you want to play a 20v20 playlist.
1) There is an offline missions mode that can be played in splitscreen or online co-op.
2) If the maps are made for 40 players why would it matter?
3) 5 planets including the FREE near - launch DLC. More than 2 maps on each planet.
4) Space wasn't in the first game, ships on the ground was.
5) AT-AT only confirmed to be on rails in Walker Assault mode.
6) Bots will be in Missions mode. Online bots is really stupid.
7) Galactic Conquest was Instant Action with a fancy interface.
8) There weren't air speeders on Endor.
It seems to me that DICE is catering this game towards people who've played the original games online. As someone who did and part of a community that hated Clone Wars, bots, vehicles, Space, and only had a max of 24 players (PlayStation 2) I am extremely excited for this game and so is everyone I know who played online with me.
DICE is being very transparent with this game. They aren't lying and saying "we'll see" when asked questions about this stuff, even if it is costing them sales. I respect that.
This is DICE's first Battlefront. They don't have a prequel to copy assets from to make half the game for them (Pandemic reused almost everything from SWBF1 to make SWBF2). They wanted to lay the groundwork and build a solid core experience. I expect we'll see a lot of other features come in the inevitable sequel.
This is all I need, really. This basically lays the ground work for Battlefield 5 to have bots returned if it proves to be an asset and not a hindrance.
What's with people listing things that weren't in the originals as bad things in this version? And since when does bigger equal better for every series? Gears of War and Halo can hang tight at lower player counts just fine, but Battlefront is a sin for picking 40?
I wonder what the overlap is between the "Bad Company 2 is the best Battlefield" crowd and the "only 40 players? this sucks!" crowd, considering BC2 was 32 players.
- No MP bots; only AI enemies in the story missions are available
Actually, I'm not so sure.
7) Galactic Conquest was Instant Action with a fancy interface.
Read the entire thing.
You say this like it means something. Even if there were 80 maps per planet, you'd be able to make that useless spin. There's at least 12 or more individual maps by December 1, all of them more detailed than the old games and that's only 4 short of original Battlefront. And that's before we can amp it up with unannounced DLC support. How many maps do games come with these days anyway? I'd love to hear recent examples that make the robust Battlefront maps seem tiny in count.Galactic conquest is out because what galaxy only has four fucking planets
Why would you want multiplayer bots?He is talking about small missions. The game won't have multiplayer bots.
A server browser is quick match with a "fancy interface".
Yeah it's for offline mode, but have they said that every mode in the online won't feature bots?
Even if there were 80 maps, it still is disappointing that so many classic Star Wars locations won't be there.You say this like it means something. Even if there were 80 maps per planet, you'd be able to make that useless spin. There's at least 12 or more individual maps by December 1, all of them more detailed than the old games and that's only 4 short of original Battlefront. And that's before we can amp it up with unannounced DLC support. How many maps do games come with these days anyway? I'd love to hear recent examples that make the robust Battlefront maps seem tiny in count.
He is talking about small missions. The game won't have multiplayer bots.
They need to clarify what "small missions" are then or someone needs to find an cite where they specifically say no bots in multiplayer. Someone needs to make a new thread with 100% factual information with citations and this one needs to get locked because right now we're all piggy backing on heresy. No one really knows whats factual and what isnt.
I'll compile sources if someone can provide them.
- No story campaign; instead, series of story missions (selected from the saga) will be playable online, offline, and co-op
- 8-40 players for all platforms
- 4 planets with at least 8 maps at release
- No class system, but sounds like there is some way of focusing/progressing
- No space battles; all ship battles take place in the skies over land
- AT-AT can be "commanded" but not directly controlled; AT-ST is fully controllable
- No MP bots; only AI enemies in the story missions are available
- No Galactic Conquest mode
- In Walker Assault mode, AT-AT has to be brought down by calling in a Y Wing airstrike, before the AT-AT reaches the rebel base
- DICE producer says that "Battlefront is reskinned Battlefield" is as off-base as saying that COD or Halo are the same as Battlefield
They need to clarify what "small missions" are then or someone needs to find an cite where they specifically say no bots in multiplayer. Someone needs to make a new thread with 100% factual information with citations and this one needs to get locked because right now we're all piggy backing on heresy. No one really knows whats factual and what isnt.
Thanks, y'all. Any sources for the 30 fps split screen/60 fps solo target?
As someone that generally prefers infantry combat, even in Battlefield, that's good news for me. More modes and maps I can enjoy. I suck driving vehicles in games, especially when flying.Side note, I guess I dont really understand the "Omg no space battles?" argument. Basically what youre looking for is air superiority on a space backdrop... or am I missing the point? Air superiority was patched into BF3. It could be in SWBF as well.
I for one am glad they're on rails. Piloting AT-ATs in BF2 was obsolete and boring. Your finger essentially never left the "W" key. I'm certain it'll be more fun just concentrating on aiming and firing this time around.
Is it bad that I kinda get where he's coming from? If the game mode is to protect the AT-AT while it travels through the woods, do I really want the first dude who runs and get in it first to be in charge of the pace of the entire mission?
I dunno, sounds reasonable to me. If we can get in it and gun that sounds reasonable. Especially if I can still control an AT-ST or other vehicles.
Side note, I guess I dont really understand the "Omg no space battles?" argument. Basically what youre looking for is air superiority on a space backdrop... or am I missing the point? Air superiority was patched into BF3. It could be in SWBF as well.
I'll compile sources if someone can provide them.
SingleplayerMultiplayer
- No story campaign; instead, "Battlefront Missions" will be playable online co-op with one friend, offline co-op split-screen with one friend, or solo.
- Split-screen is available for offline mission play for consoles, but not PC
- 8-40 players for all platforms in online multiplayer
- 60fps for all platforms is top priority
Game Modes
- Actual multiplayer maps and game modes cannot be played offline
- Walker Assault is only confirmed game mode at this point; AT-ATs move towards the rebel base and must be destroyed before they reach it; rebels have to capture certain points in order to call in the Y-Wing air strike
- There has been no confirmation that you cannot take out AT-ATs with ships (like the Snow Speeder on Hoth) in other modes/maps
- No Galactic Conquest mode
- No Instant Action mode
- 4 planets with at least 8 maps at release
- No class system, but sounds like there is some way of focusing/progressing
- No space battles; all ship battles take place in the skies over land; ship battles are not limited to one game mode
- AT-AT can be "commanded" but not directly controlled--they are "on rails", as DICE feels it makes the most sense for the specific game modes; AT-ST is fully controllable
- DICE producer says that "Battlefront is reskinned Battlefield" is as off-base as saying that COD or Halo are the same as Battlefield
- Battlefront will not use Battlelog but they are working on "something new"
- Destruction will be minimal as it does not fit the Battlefront franchise
- 5 minute on-floor demo was all 100% Pre-Alpha PS4 gameplay
Why would you want multiplayer bots?
Feels like a step backward. I guess they don't want to use Battlefront 2 as the idea because they want to save material for Battlefront 4.
I need real gameplay. Hopefully it is fast paced and thrilling like Battlefront.
Because killing bots with a bunch of friends is fun, and not having to deal with trolls, hackers, and 13 year old kids screaming in the microphone. The game will also be playable after EA shut down the servers.
Galactic conquest is out because what galaxy only has four fucking planets
They just never made the total conversion to 64 players ( old gen version ). Going "let's just add one flag there and it will make a good map for twice the players" just can't work; same with rush they didn't really rework for a bigger player count.This is the exact reason why I like 40 players. I think that was a deciding factor in the success of BC2.
This.
I cannot abide online-only games. Every game should have the ability to be played offline and by yourself if you choose to do so.
Servers can only be rented in the most recent battlefield games. You can't host your own dedicated server since they never released the files.Hmmm
Will this have Local LAN support >.>
Andcant dedicated private servers run old games past their lifetime?
Servers can only be rented in the most recent battlefield games. You can't host your own dedicated server since they never released the files.
Yeah, it really is unfortunate. BF2 had only rentable servers for ranked games but you could host your own for unranked. Now its rent for either ruleset so you can't put up a private server for some friends without paying :/I miss this from the old PC days
I wouldn't mind having MORE options than less but i dont think thats a reasonable reality anymore
This.
I cannot abide online-only games. Every game should have the ability to be played offline and by yourself if you choose to do so.
So they say it looked great, but not like that trailer reallyDoes the gameplay look like the trailer shown? According to Gamespot....no
Does the gameplay look like the trailer shown? According to Gamespot....no
Does the gameplay look like the trailer shown? According to Gamespot....no