Like what? Is there something else that needs fixing?
What? This patch overdelivered as far as i'm concerned. I never expected them to significantly reduce the loadtimes in the first place.
Sony said:"The development team is currently exploring another patch for Bloodborne, seeking ways to improve load time duration, in addition to other performance optimisations and miscellaneous bug fixes,"
That's...actually a bummer for me. I'd rather not have to start the game as offline to get suspend/resume and I hadn't run into any problems with it.- When the PS4 is put into Rest Mode during online play, the game will now return to the main title screen upon resuming play
How the hell have they still not fixed the framepacing?
Fucking come on!
User you are replying to mentions about AUTO hiding of the HUD. Going to settings of the game every now and then doesn't makes sense. I'd also appreciate auto hud after not pressing any buttons and just cruising around the environment
That's...actually a bummer for me. I'd rather not have to start the game as offline to get suspend/resume and I hadn't run into any problems with it.
This was what Sony said one month ago:
So loading-times are now about 30% better on average, that's good but still quite long. Meanwhile there's still the frame-pacing issue, I haven't seen it mentioned in the release-notes but I assume connecting online with a friend is still broken and I don't want to do the workaround that involves rebooting your PS4 and using party-chat to stand in the same square meter all the time (minor issue to me personally since I mostly play the game solo), and framerate seems to take a dive in Old Yarnam and it looks different to me than the frame-pacing 'bug'.
I appreciate the item descriptions but that never was a high-priority thing for me.
So hoo-doo, how exactly did this patch that took a whole month to be released overdeliver?
I'll be honest, I don't even know what frame pacing is. Is it some sort of interpolation? I know I've ran into a few instances where I was stuck in the geometry in the woods, but other than that I haven't seen much else. Maybe the bouts of slowdown here and there.This was what Sony said one month ago:
So loading-times are now about 30% better on average, that's good but still quite long. Meanwhile there's still the frame-pacing issue, I haven't seen it mentioned in the release-notes but I assume connecting online with a friend is still broken and I don't want to do the workaround that involves rebooting your PS4 and using party-chat to stand in the same square meter all the time (minor issue to me personally since I mostly play the game solo), and framerate seems to take a dive in Old Yarnam and it looks different to me than the frame-pacing 'bug'.
I appreciate the item descriptions but that never was a high-priority thing for me.
So hoo-doo, how exactly did this patch that took a whole month to be released overdeliver?
That's...actually a bummer for me. I'd rather not have to start the game as offline to get suspend/resume and I hadn't run into any problems with it.
I did a loading test now. I tested everything in offline mode, although i dont think that make any difference. I started the stopwatch at the same time as i started to warping, and i tried to stop it as soon as the game showed up on screen. There might be a small delay like ~0.3 - ~0.5 second difference (for example, if i got 27.7 seconds, i might have rounded that up to 28 seconds or vice versa (25.5s might have been rounded down to 25s)). I also put the seconds difference in paranthesis under "1.03". I put spoilers since it mention many location later in the game.
Version 1.02
-------
Hunter's Dream -> Central Yharnam = 40s
Central Yharnam -> Hunter's Dream = 16s
Hunter's Dream -> Catherdral Ward = 45s
Catherdral Ward -> Hunter's Dream = 16s
___
Hunter's Dream -> Hemwick Chanel Lane = 30s
Hemwick Chanel Lane -> Hunter's Dream = 16s
Hunter's Dream -> Byrgenwerth = 28s
Byrgenwerth -> Hunter's Dream = 16s
___
Hunter's Dream -> Yahar'Gul, Unseen Village = 30s
Yahar'Gul, Unseen Village -> Hunter's Dream = 16s
Hunter's Dream -> Forsaken Castle Cainhurst = 21s
Forsaken Castle Cainhurst -> Hunter's Dream = 16s
___
Hunter's Dream - > Nightmare Frontier = 27s
Nightmare Frontier -> Hunter's Dream = 16s
Hunter's Dream - > Nightmare of Mensis = 28s
Nightmare of Mensis -> Hunter's Dream = 16s
(bonus = Standing close to Forbidden Grave and load from the main menu = 16s)
Version 1.03
-------
Hunter's Dream -> Central Yharnam = 36s (-4s)
Central Yharnam -> Hunter's Dream = 15s (-1s)
Hunter's Dream -> Catherdral Ward = 40s (-5s)
Catherdral Ward -> Hunter's Dream = 15s (-1s)
___
Hunter's Dream -> Hemwick Chanel Lane = 26s (-4s)
Hemwick Chanel Lane -> Hunter's Dream = 15s (-1s)
Hunter's Dream -> Byrgenwerth = 24s (-4s)
Byrgenwerth -> Hunter's Dream = 15s (-1s)
___
Hunter's Dream -> Yahar'Gul, Unseen Village = 28s (-2s)
Yahar'Gul, Unseen Village -> Hunter's Dream = 15s (-1s)
Hunter's Dream -> Forsaken Castle Cainhurst = 18s (-3s)
Forsaken Castle Cainhurst -> Hunter's Dream = 15s (-1s)
___
Hunter's Dream - > Nightmare Frontier = 23s (-4s)
Nightmare Frontier -> Hunter's Dream = 15s (-1s)
Hunter's Dream - > Nightmare of Mensis = 24s (-4s)
Nightmare of Mensis -> Hunter's Dream = 15s (-1s)
(bonus = Standing close to Forbidden Grave and load from the main menu = 14s)
Thanks for the tip. I'm rebuilding the database right now. I will test again after that and report with the result I also have the defaul harddrive.Those are quite long. Perhaps try rebuilding database on the PS4 and deleting/reinstalling the Bloodborne updates? I'm getting much better load times on 1.03 and had better times on 1.02 than what you posted (10-11 seconds returning to Hunter's Dream, for example). Going to Cathedral Ward is around 24-25 seconds for me on 1.03 compared to your 40 seconds. I'm on the default hard drive.
I did a loading test now. I tested everything in offline mode, although i dont think that make any difference. I started the stopwatch at the same time as i started to warping, and i tried to stop it as soon as the game showed up on screen. There might be a small delay like ~0.3 - ~0.5 second difference (for example, if i got 27.7 seconds, i might have rounded that up to 28 seconds or vice versa (25.5s might have been rounded down to 25s)). I also put the seconds difference in paranthesis under "1.03". I put spoilers since it mention many location later in the game.
Thanks for the tip. I'm rebuilding the database right now. I will test again after that and report with the result
That's...actually a bummer for me. I'd rather not have to start the game as offline to get suspend/resume and I hadn't run into any problems with it.
I just rebuilt the database, but i cant see any significant improvements :\ I loaded Cathedral Ward now, and got like 39s instead for 40 seconds like i did before. Going back to Hunter's Dream is also about 15 seconds. This includes a 2-3 second loading animation though, since i started timing it as soon as i click on the location i want to go to. Maybe i can try download the patch again as suggested earlier.I think you might want to have a look at your ps4, those are some very unusual load times and nothing like what mine are.... i'm offline also, maybe rebuild your database
Yeah, that is true, but i did the same condition in both test so the difference would be the same as the animation time seems static (as in, it takes like 2-3 seconds every time, it doesnt variate from time to time).Also, maybe time just the duration of the actual loading screen. Because the actual sitting-down animation and stand-up fade-in animation isn't strictly loading.
I just rebuilt the database, but i cant see any significant improvements :\ I loaded Cathedral Ward now, and got like 39s instead for 40 seconds like i did before. Going back to Hunter's Dream is also about 15 seconds. This includes a 2-3 second loading animation though, since i started timing it as soon as i click on the location i want to go to. Maybe i can try download the patch again as suggested earlier.
.
Still there.
Some balance changes
Cannon: consumes 12 QS instead of 10
Old Hunter Bone: consumes 5 QS instead of 6
Choir Bell: requires 15 arcane instead of 20, 8 QS instead of 10.
Does that include the animation before the loading starts? If i drop that out, i get about the same time as these, although maybe closer to 35 seconds to loading Catherdral Ward. Dying there gives me about 15 seconds of loading though, that is a pretty good improvement. I think it was like 30-40 seconds before for me.quick test of mine (1.03):
Cathedral Ward -> Hunters Dream: ~10 seconds
Hunters Dream -> Cathedral Ward: ~30 seconds
Dying at Cathedral Ward: ~15 seconds
Can someone explain to me why such small fixes require such large amount of data? I love that the loading times are improve and other bugs are fixed, but 2.7 GB for these things?
It is such a huge amount of data, that I simply want to understand why it has to be that big.
Does that include the animation before the loading starts? If i drop that out, i get about the same time as these, although maybe closer to 35 seconds to loading Catherdral Ward. Dying there gives me about 15 seconds of loading though, that is a pretty good improvement. I think it was like 30-40 seconds before for me.
It should include the fix done in the previous patches as well. If you already have patch 1.02 installed, you only need to download like 250-300MB or something.Can someone explain to me why such small fixes require such large amount of data? I love that the loading times are improve and other bugs are fixed, but 2.7 GB for these things?
It is such a huge amount of data, that I simply want to understand why it has to be that big.
Ok, i see. Then i have about the same loading timesJust the loading screen.
Fuuuuuuuuuuuuuuuu yyyyyeeess finallyMain points of UPDATE 1.03
- Reduced loading times (approx. 5-15 seconds; may vary by circumstance)
- Fixed bug that left certain lifts and elevators inoperable
- Fixed bug that resulted in bosses becoming immobilized
- Fixed bug that left players unable to advance NPC events during multi-play
- When the PS4 is put into Rest Mode during online play, the game will now return to the main title screen upon resuming play
This will resolve matchmaking issues related to Suspend/Resume.
- Other various bug fixes
We will continue to make improvements to better the play experience.
Link
Update 1:
wow going back to Hunter's Dream is so much faster now
the item description scenes are much appreciated too
based From Software
You have to be joking. That canon change made the gun completely useless now.Some balance changes
Cannon: consumes 12 QS instead of 10
Old Hunter Bone: consumes 5 QS instead of 6
Choir Bell: requires 15 arcane instead of 20, 8 QS instead of 10.
That's...actually a bummer for me. I'd rather not have to start the game as offline to get suspend/resume and I hadn't run into any problems with it.
Did they patch the unlimited blood echoes glitch?
You have to be joking. That canon change made the gun completely useless now.
Still suffers from frame pacing issues? Damn, very disappointing. That was more important to me than the loading times, to be honest. :
That was patched immediately in a minor patch.
And now you spoiled that for me. Thank you.When I thought I had seen everything, I see spoiler tagged load times.