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Verge: New Hololens impressions "demo videos are all basically a lie"

The big problem, at the moment, is the room visualization they are doing, which won't be that great in moment to moment situations outside of these demoes. That stuff is rapidly improving, but it's not there yet.

Agreed. When they supply the data to the camera that allows the audience to see the holographic representation of the space it doesn't have to contend with bouncing light into eyeballs, and as such they can display the full area of the screen with the graphical data.

The actual kits don't work like that. This is where Microsoft needs to start setting expectations for v1.0, or, as others have pointed out, they run the risk of poisoning the well.

There is room for improvement as with every v1.0 product. But, I think what they've accomplished so for is incredible.
 

Stealth50

Member
The Swedish tech site I visit was also pretty disappointed with the small visible window. The tech itself seems to work fine though and the small window can surely be fixed in later versions. Still really hyped for it.
 
The first time they showed it wasn't it tethered and had a huge battery pack. So of course the wireless one wouldn't be remotely impressive

I guess you missed the part where pretty much everyone who has tried it calls it a revolutionary jump forward for AR. There's just room for improvement much like every v1.0 product, and its Microsoft's job to set expectations accordingly.
 

Red Mage

Member
It's basically the equivalent of this:

e3-kinect-star-wars-fail.gif

I love how the character's arm moves before the guy's.
 

dose

Member
This thread is funny. The issue is field of view, nothing else. Everything else works as advertised.
Like fuck it does. You should actually try reading the thread before posting. They can't do occlusion when a real peron is in front of a virtual window or item. That totally breaks the illusion and its no wonder they didn't show it in first person in the video. MS are showing it to the press in controlled conditions.
 
The tech seems about 10 too years too early in my opinion.

But of course MS will peddle this proof of concept before its ready to the masses.
 

viveks86

Member
SHOCKING. MS should have stuck to doing their demos from the perspective of the user instead of that projected 3rd person camera nonsense. It will certainly mislead the audience in terms of what FoV is actually feasible. As much as the the title is click bait, the criticism is warranted.
 

Lazaro

Member
Paul Thurrotts blog or Windows Central said something about keeping the FOV low to reduce motion sickness.

http://www.windowscentral.com/i-tried-near-finalized-version-hololens

"The lack of holograms in your peripheral vision is just an odd experience. Some of told me it is similar to wearing transition bi-focal lenses, which also have a similar, limiting effect. In fairness to Microsoft, this is likely just a limitation of the technology and size constraints of the lenses used in the device. Paul Thurrott had heard but was unable to confirm that the hologram field-of-view was purposefully kept smaller to reduce motion sickness (something common with VR headsets like Oculus)."
 

Three

Member
Debatable. Remember that the device also has eye-tracking, which some apps use for a cursor. It's possible this was used in this demo.

Looks to me like he was expecting it to follow his head/gaze (he looks to the position of the wall, then turns back, which is when it "unpins" and starts following him). He only raises his hand to tap, which is the primary input method for gestures.

It is possible that someone else is controlling the selected/current "action" backstage (as in, choosing when it follows him, when it releases, etc.), but I don't see this as evidence of the entire demo being staged.

hololens does not have eye tracking right now AFAIK though there is a patent. It's based on head movement for cursor movement. It would also be strange if clicking was using your finger for all gestures except moving a window. It wouldn't make sense. I guess it is debatable until the press ask though. He makes a gesture as if the window is following his hand, why would he do that then? As if he is dragging it but does so late. Waiting for the clapping to stop made him miss his cue. He then hastily moved his hand and dragged it. At that point it clearly looked like he was confused where the actual screen was meant to be too, looking at a blank wall because he had forgot he's meant to perform the move gesture for it to be up there. These things are heavily choreographed and not actual tech demos so take it with a huge pinch of salt. They're more concepts at this stage much like project natals early "demos".
 

Foggy

Member
I'm curious what the max/optimal FOV could be before turning into the dreaded "helmet" that some people don't like about VR. That's why I can understand the misgivings in the video. Of course future iterations could have better FOV, but where is the limit on it to where it becomes too much trouble for the benefit? Then if the sweet spot is found, will the FOV be good enough to justify its use?
 

VinFTW

Member
I'm excited for the tech, everything seems so promising based on 90% of previews.

As this is an early build, I hope they can iron out the FOV issues as they go.

What Verge said in the article has me incredibly excited, though.
 

nynt9

Member
Paul Thurrotts blog or Windows Central said something about keeping the FOV low to reduce motion sickness.

http://www.windowscentral.com/i-tried-near-finalized-version-hololens

"The lack of holograms in your peripheral vision is just an odd experience. Some of told me it is similar to wearing transition bi-focal lenses, which also have a similar, limiting effect. In fairness to Microsoft, this is likely just a limitation of the technology and size constraints of the lenses used in the device. Paul Thurrott had heard but was unable to confirm that the hologram field-of-view was purposefully kept smaller to reduce motion sickness (something common with VR headsets like Oculus)."

I don't think I agree with that, considering all VR headsets are trying to push for higher and higher FOVs, sounds like spin.
 

Three

Member
Nah, it was locked to head tracking. And this is a red herring anyway, the Hololense has been demonstrated, so we already know it basically works (just not with the FOV shown from the third person perspective cam).

What gesture and at what point was it locked to head tracking? He said follow me, it followed. It however did not track his head movements, only him. He was moving his head left and right throughout until it snapped for him to place it with no interaction. We know it works, I know it works, but not as shown. Not with that accuracy in markerless tracking, and not with that FOV. I know kinect works too but not as shown in those early demos. It's not a red herring because that's the entire debate.
 

hawk2025

Member
Paul Thurrotts blog or Windows Central said something about keeping the FOV low to reduce motion sickness.

http://www.windowscentral.com/i-tried-near-finalized-version-hololens

"The lack of holograms in your peripheral vision is just an odd experience. Some of told me it is similar to wearing transition bi-focal lenses, which also have a similar, limiting effect. In fairness to Microsoft, this is likely just a limitation of the technology and size constraints of the lenses used in the device. Paul Thurrott had heard but was unable to confirm that the hologram field-of-view was purposefully kept smaller to reduce motion sickness (something common with VR headsets like Oculus)."



...that doesn't sound right.

Every single VR headset is pushing for a wider FOV. From my experience with the DK2, it's the exact opposite: The limitations on the FOV induce some motion sickness, rather than the opposite.
 

Sydle

Member
Listening to these 3 devs talk about their experience with it is very encouraging. They even said enthusiastically that it still felt immersive despite the limited FOV.

Every single impression has mentioned the limited FOV. MS demoed it the exact same way back in January. I don't understand why this is all of a sudden a hot button issue.
 

Nafai1123

Banned
I'm curious what the max/optimal FOV could be before turning into the dreaded "helmet" that some people don't like about VR. That's why I can understand the misgivings in the video. Of course future iterations could have better FOV, but where is the limit on it to where it becomes too much trouble for the benefit? Then if the sweet spot is found, will the FOV be good enough to justify its use?

I think if they could achieve a FOV similar to wearing glasses it would be fine. At this point my guess is it's difficult to achieve from a performance/battery life perspective.
 

nynt9

Member
Listening to these 3 devs talk about their experience with it is very encouraging. They even said enthusiastically that it still felt immersive despite the limited FOV.

Every single impression has mentioned the limited FOV. MS demoed it the exact same way back in January. I don't understand why this is all of a sudden a hot button issue.

1. I hadn't heard of this before (to my recollection)
2. No one actually produced a visual representation of what it might look like
 

xboxnerd

Banned
Listening to these 3 devs talk about their experience with it is very encouraging. They even said enthusiastically that it still felt immersive despite the limited FOV.

Every single impression has mentioned the limited FOV. MS demoed it the exact same way back in January. I don't understand why this is all of a sudden a hot button issue.

Because a clickbait title is used.

This is just a tech demo, and the on-stage demo is taken by a camera far away from the man. I just can't see where this is close to a "lie".
 

cRIPticon

Member
Wait a second. So, I am no Microsoft apologist by any stretch of the imagination. But what The Verge article is describing is a more limited FOV for the current implementation, in an extremely early form, than being an entire lie. They have some positional based selection in the form of taps vs. entire gestures. And this is for press demos, not what they have working in the lab. How quickly did we forget the Wired article with hands on impressions in their lab: http://www.wired.com/2015/01/microsoft-hands-on/

So, the title of OP is not just inaccurate, but needlessly negative. As others have stated here, why don't we wait until we get a bit out of the prototype phase before people crap all over this?
 

DorkyMohr

Banned
All of them are calling it out.

What they're not doing is slapping inflammatory clickbait headlines on top of it.

Did the verge article and video have different titles before? They seem fine to me.

Microsoft's HoloLens is new, improved, and still has big problems
HoloLens can deliver amazing illusions, but only on a small scale

Microsoft’s new and (sort of) improved HoloLens
 

SPDIF

Member
Did the verge article and video have different titles before, they seem fine to me?

Microsoft's HoloLens is new, improved, and still has big problems
HoloLens can deliver amazing illusions, but only on a small scale

Microsoft’s new and (sort of) improved HoloLens

The Verge's titles are fine, Poodlestrike was talking about the OP's title (I think).
 

Raist

Banned
They almost all say it's extremely impressive though.

As always, this sort of early hands-on are pointless. It's like early previews for games. I don't know if you've noticed but previews tend to be overall very positive, and on many occasions the game was trashed in reviews.

Another point is that they're being demoed the thing in extremely controlled conditions, and in both cases any sort of media recording is banned. I don't remember such secrecy for OR or Morpheus the first time the press got their hands on it.

Finally, many people tend to be easily hyped when they try a shiny new toy. Remember the first Wii or Kinect hands-on? It was futuristic shit that was going to allow you to have 1:1 light saber fights and stuff. Yeah...

And to reiterate, I find the whole "please check this custom camera view" thing a bit dodgy. I mean did you see that thing? It's packed with additional stuff that look a lot more bulky than what they'll ever be able to pack in their relatively small headset.
 

DorkyMohr

Banned
The Verge's titles are fine, Poodlestrike was talking about the OP's title (I think).

I guess I don't understand the idea of a clickbait thread titles, is the problem that people are discussing it? I think the FOV concerns warrant it, given how difficult it is to talk about these head mounted displays without actually trying one for yourself. I have to wonder if you showed anyone the "camera rig" demos that Microsoft has shown, would they have any expectation at all that the images would occupy a window in their field of vision?
 

DirtyLarry

Member
Just to put it in perspective as I see some people LOL'ing at comments saying MS needs to be more truthful.

I am the Manager Of Technology for a large Fortune 100 company.
When this was first announced, I got a call from one of the business partners I support that they saw this video and wanted to have it implemented in their curriculum by the end of the year.

So you see, while those of us in the know realize stuff like the video is proof of concept, other people not in the know see it and expect it to work exactly as shown.
 

darkwing

Member
Just to put it in perspective as I see some people LOL'ing at comments saying MS needs to be more truthful.

I am the Manager Of Technology for a large Fortune 100 company.
When this was first announced, I got a call from one of the business partners I support that they saw this video and wanted to have it implemented in their curriculum by the end of the year.

So you see, while those of us in the know realize stuff like the video is proof of concept, other people not in the know see it and expect it to work exactly as shown.

advertising is working as intended
 

Bsigg12

Member
From various impressions it does seem like early days which is fine. If they can continue building on this and increase the field of view then it sounds like it'll solve most early impressions dominant problem.

I guess I don't understand the idea of a clickbait thread titles, is the problem that people are discussing it? I think the FOV concerns warrant it, given how difficult it is to talk about these head mounted displays without actually trying one for yourself. I have to wonder if you showed anyone the "camera rig" demos that Microsoft has shown, would they have any expectation at all that the images would occupy a window in their field of vision?

Click bait titles lead to people who comment without reading or watching what's in the OP.
 

orochi91

Member
Just to put it in perspective as I see some people LOL'ing at comments saying MS needs to be more truthful.

I am the Manager Of Technology for a large Fortune 100 company.
When this was first announced, I got a call from one of the business partners I support that they saw this video and wanted to have it implemented in their curriculum by the end of the year.

So you see, while those of us in the know realize stuff like the video is proof of concept, other people not in the know see it and expect it to work exactly as shown.

This is just tragic.

Such gullible folks out there.
 
As mentioned on the previous page that wasn't an advertisement, it was part of a cirque Du Soleil show.
You should see the part when the kid climbs inside the screen!
Hahaha, I forgot about that whole song and dance.

The pictures of Itagaki all straight faced, etc.
 

Sydle

Member
1. I hadn't heard of this before (to my recollection)
2. No one actually produced a visual representation of what it might look like

I distinctly remember you mentioning something to the effect that the limited FOV of HoloLens would not be good for gaming back in January (because I agreed with you for once). Fair enough if you don't remember though.

Really? Do we need a visual representation when people are describing it's like looking through a monitor in front of your face. Did everyone crying shenanigans really not bother reading any of the dozens of impressions readily available?
 

nynt9

Member
I distinctly remember you mentioning something to the effect that the limited FOV of HoloLens would not be good for gaming back in January (because I agreed with you for once). Fair enough if you don't remember though.

Really? Do we need a visual representation when people are describing it's like looking through a monitor in front of your face. Did everyone crying shenanigans really not bother reading any of the dozens of impressions readily available?

Now that you mention it, I kind of remember, but I had fallen off the Hololens wagon. And I guess I didn't realize it would be this drastic. This comes to your second point as well, I guess sometimes you can't internalize something easily without having an illustration of what it looks like.

I see your point though.
 

Zedox

Member
From what I see on the video and descriptions from people who've tried it out...this picture I made from looking at the device, it seems this is where the magic happens...(look at the other lens to see where I made the outline)

jVqyYan.png


dose said:
Like fuck it does. You should actually try reading the thread before posting. They can't do occlusion when a real peron is in front of a virtual window or item. That totally breaks the illusion and its no wonder they didn't show it in first person in the video. MS are showing it to the press in controlled conditions.

How about you read and look at what's being shown instead of jumping to conclusion and saying I haven't read.
 
From what I see on the video and descriptions from people who've tried it out...this picture I made from looking at the device, it seems this is where the magic happens...(look at the other lens to see where I made the outline)

jVqyYan.png




How about you read and look at what's being shown instead of jumping to conclusion and saying I haven't read.

So, would it be possible to create a curved glass lens and the micro projectors create a "curved" image to include your peripheral vision, left, right and up?

Or, does the device have to evolve until transparent displays are feasible at this size?
 

Rolf NB

Member
Paul Thurrotts blog or Windows Central said something about keeping the FOV low to reduce motion sickness.

http://www.windowscentral.com/i-tried-near-finalized-version-hololens

"The lack of holograms in your peripheral vision is just an odd experience. Some of told me it is similar to wearing transition bi-focal lenses, which also have a similar, limiting effect. In fairness to Microsoft, this is likely just a limitation of the technology and size constraints of the lenses used in the device. Paul Thurrott had heard but was unable to confirm that the hologram field-of-view was purposefully kept smaller to reduce motion sickness (something common with VR headsets like Oculus)."
Calling bullshit on that one.
Covering peripheral vision is difficult that's why. Probably would require custom curved (spherical?) screens with the current physical design of the thing. More pixels to render, too.
 
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