All of them are calling it out.
What they're not doing is slapping inflammatory clickbait headlines on top of it.
The big problem, at the moment, is the room visualization they are doing, which won't be that great in moment to moment situations outside of these demoes. That stuff is rapidly improving, but it's not there yet.
The first time they showed it wasn't it tethered and had a huge battery pack. So of course the wireless one wouldn't be remotely impressive
It's basically the equivalent of this:
Like fuck it does. You should actually try reading the thread before posting. They can't do occlusion when a real peron is in front of a virtual window or item. That totally breaks the illusion and its no wonder they didn't show it in first person in the video. MS are showing it to the press in controlled conditions.This thread is funny. The issue is field of view, nothing else. Everything else works as advertised.
Crappy VR sure.
But someone in another thread said The Verge is in MS's pockets. Who to believe!
HoloLens isn't for gaming though.
It's basically the equivalent of this:
Debatable. Remember that the device also has eye-tracking, which some apps use for a cursor. It's possible this was used in this demo.
Looks to me like he was expecting it to follow his head/gaze (he looks to the position of the wall, then turns back, which is when it "unpins" and starts following him). He only raises his hand to tap, which is the primary input method for gestures.
It is possible that someone else is controlling the selected/current "action" backstage (as in, choosing when it follows him, when it releases, etc.), but I don't see this as evidence of the entire demo being staged.
They could do some really, really cool things with Tabletop Gaming.
Paul Thurrotts blog or Windows Central said something about keeping the FOV low to reduce motion sickness.
http://www.windowscentral.com/i-tried-near-finalized-version-hololens
"The lack of holograms in your peripheral vision is just an odd experience. Some of told me it is similar to wearing transition bi-focal lenses, which also have a similar, limiting effect. In fairness to Microsoft, this is likely just a limitation of the technology and size constraints of the lenses used in the device. Paul Thurrott had heard but was unable to confirm that the hologram field-of-view was purposefully kept smaller to reduce motion sickness (something common with VR headsets like Oculus)."
Nadella said:"I don't want to overhype it like Google Glass and say this is the next. I want us to be deliberate about what it is."
Nah, it was locked to head tracking. And this is a red herring anyway, the Hololense has been demonstrated, so we already know it basically works (just not with the FOV shown from the third person perspective cam).
Paul Thurrotts blog or Windows Central said something about keeping the FOV low to reduce motion sickness.
http://www.windowscentral.com/i-tried-near-finalized-version-hololens
"The lack of holograms in your peripheral vision is just an odd experience. Some of told me it is similar to wearing transition bi-focal lenses, which also have a similar, limiting effect. In fairness to Microsoft, this is likely just a limitation of the technology and size constraints of the lenses used in the device. Paul Thurrott had heard but was unable to confirm that the hologram field-of-view was purposefully kept smaller to reduce motion sickness (something common with VR headsets like Oculus)."
The solution is simple. Don't move your eyeballs. Keeping looking forward with a rigid neck.
If they are clever they are already talking with spencer...Games Workshop just pissed their pants a little.
I'm curious what the max/optimal FOV could be before turning into the dreaded "helmet" that some people don't like about VR. That's why I can understand the misgivings in the video. Of course future iterations could have better FOV, but where is the limit on it to where it becomes too much trouble for the benefit? Then if the sweet spot is found, will the FOV be good enough to justify its use?
Listening to these 3 devs talk about their experience with it is very encouraging. They even said enthusiastically that it still felt immersive despite the limited FOV.
Every single impression has mentioned the limited FOV. MS demoed it the exact same way back in January. I don't understand why this is all of a sudden a hot button issue.
Listening to these 3 devs talk about their experience with it is very encouraging. They even said enthusiastically that it still felt immersive despite the limited FOV.
Every single impression has mentioned the limited FOV. MS demoed it the exact same way back in January. I don't understand why this is all of a sudden a hot button issue.
All of them are calling it out.
What they're not doing is slapping inflammatory clickbait headlines on top of it.
Did the verge article and video have different titles before, they seem fine to me?
Microsoft's HoloLens is new, improved, and still has big problems
HoloLens can deliver amazing illusions, but only on a small scale
Microsoft’s new and (sort of) improved HoloLens
The solution is simple. Don't move your eyeballs. Keeping looking forward with a rigid neck.
Shit like this should be illegal. Blatant false advertising.
They almost all say it's extremely impressive though.
The Verge's titles are fine, Poodlestrike was talking about the OP's title (I think).
Just to put it in perspective as I see some people LOL'ing at comments saying MS needs to be more truthful.
I am the Manager Of Technology for a large Fortune 100 company.
When this was first announced, I got a call from one of the business partners I support that they saw this video and wanted to have it implemented in their curriculum by the end of the year.
So you see, while those of us in the know realize stuff like the video is proof of concept, other people not in the know see it and expect it to work exactly as shown.
I guess I don't understand the idea of a clickbait thread titles, is the problem that people are discussing it? I think the FOV concerns warrant it, given how difficult it is to talk about these head mounted displays without actually trying one for yourself. I have to wonder if you showed anyone the "camera rig" demos that Microsoft has shown, would they have any expectation at all that the images would occupy a window in their field of vision?
Just to put it in perspective as I see some people LOL'ing at comments saying MS needs to be more truthful.
I am the Manager Of Technology for a large Fortune 100 company.
When this was first announced, I got a call from one of the business partners I support that they saw this video and wanted to have it implemented in their curriculum by the end of the year.
So you see, while those of us in the know realize stuff like the video is proof of concept, other people not in the know see it and expect it to work exactly as shown.
Hahaha, I forgot about that whole song and dance.As mentioned on the previous page that wasn't an advertisement, it was part of a cirque Du Soleil show.
You should see the part when the kid climbs inside the screen!
1. I hadn't heard of this before (to my recollection)
2. No one actually produced a visual representation of what it might look like
I distinctly remember you mentioning something to the effect that the limited FOV of HoloLens would not be good for gaming back in January (because I agreed with you for once). Fair enough if you don't remember though.
Really? Do we need a visual representation when people are describing it's like looking through a monitor in front of your face. Did everyone crying shenanigans really not bother reading any of the dozens of impressions readily available?
dose said:Like fuck it does. You should actually try reading the thread before posting. They can't do occlusion when a real peron is in front of a virtual window or item. That totally breaks the illusion and its no wonder they didn't show it in first person in the video. MS are showing it to the press in controlled conditions.
From what I see on the video and descriptions from people who've tried it out...this picture I made from looking at the device, it seems this is where the magic happens...(look at the other lens to see where I made the outline)
How about you read and look at what's being shown instead of jumping to conclusion and saying I haven't read.
Calling bullshit on that one.Paul Thurrotts blog or Windows Central said something about keeping the FOV low to reduce motion sickness.
http://www.windowscentral.com/i-tried-near-finalized-version-hololens
"The lack of holograms in your peripheral vision is just an odd experience. Some of told me it is similar to wearing transition bi-focal lenses, which also have a similar, limiting effect. In fairness to Microsoft, this is likely just a limitation of the technology and size constraints of the lenses used in the device. Paul Thurrott had heard but was unable to confirm that the hologram field-of-view was purposefully kept smaller to reduce motion sickness (something common with VR headsets like Oculus)."
It's basically the equivalent of this: