cj_iwakura
Member
The Vita still has a constant influx of software releases, and I don't see the harm in Sony acknowledging and/or supporting that fact.
The truth hurts huhI expect this sort of behavior from the average forum troll but you're a mod. Could you at least show some restraint?
The truth hurts huh
He has been doing that last guardian fans too!
Sony has supported the vita with the market that actually bought the device exceptionally well. It has created a port studio just to port shit that annoying and obsessive people like to the platform, like borderlands 2, one of the worst games ever created.
"Relative success" of other platforms? Yeah I mean compared to Nintendo, who is dealing with a catastrophic erosion of a core pillar of their business and is much better equipped to handle the audience that remains (kids and manbabby), Sony mismanaged vita. But there was never another alternative.
What did you expect of Sony? To throw money after the dead platform in the U.S. Because of loyalty to consumers? I don't know what people expected. They shifted focus and have supported it really well IMO. It's virtual boy tier in the U.S. But still has a vibrant store and Japanese game community.
Something to debate or a question if you will. If you really want to lay all the blame at the feet of the mobile market then why is it the PSP and the Vita to an extent are still doing better in the Japanese markets and getting support there in an arguably more entrenched and advanced mobile market than the U.S. ?
Something to debate or a question if you will. If you really want to lay all the blame at the feet of the mobile market then why is it the PSP and the Vita to an extent are still doing better in the Japanese markets and getting support there in an arguably more entrenched and advanced mobile market than the U.S. ?
it really didnt, unless you're talking about ports cause if thats the case I would've simply never bought the vita in the first place. I bought the vita because they advertised it as a console on the go, I didn't buy it to play late indie ports that I already own on PC.
Japan's a leading market for smartphone games, and even before that it had a vibrant feature phone gaming market. Japan's not really lagging in this area, it's been leading for decades now.Japan lagged behind in the smartphone revolution in terms of market penetration. Combine that with the larger and more dedicated handheld fanbase that they started with and it isn't surprising that the decline in Japan has been slower.
Sad but it's still in my top 3 of gaming hardware in my 32 years of existence
I still have A TON of content to play on it. Just finished Shovel knight
sörine;165525263 said:Japan's a leading market for smartphone games, and even before that it had a vibrant feature phone gaming market. Japan's not really lagging in this area, it's been leading for decades now.
For me it's top 2. Only thing that tops is, is PC. (maybe not a fair comparison, because it is not a standardized hardware platform) If we just count handhelds and console systems then it's obviously 1.
Salty about the lack of support and the short lifespan, yes.
Look, I'm not saying it's a bad handheld. It's powerful and has a LOT of potential, it's just that we rarely saw that potential because Sony didn't bother. Anyone that says otherwise is honestly doing themselves a disservice. Nintendo handled a LOT of the 3DS stuff poorly (anything internet related being their number one problem), but they didn't treat it like didn't matter. Sony did.
Well, they published all these games in 2012-2013 for PS Vita:
- Tearaway
- Gravity Rush
- Uncharted Golden Abyss
- Super Stardust Delta
- LittleBigPlanet PS Vita
- Killzone Mercenary
- Soul Sacrifice
- Sly Cooper: Thieves in Time
- PS All-Stars Battle Royale
- Wipeout 2048
- MotorStorm RC
- Smart As...
- ModNation Racers: Road Trip
- Everybody Golf/Hot Shots Golf
- Ratchet & Clank Trilogy
- Sly Cooper Trilogy
- Unit 13
- Sound Shapes
That's like the triple of the amount of first-party games for PS4.
Yes, he is. That's not what Yoshida said. From a Polygon interview.
http://www.polygon.com/2014/6/18/5820824/indies-third-party-games-are-vitas-focus-moving-forward
You know what could've helped turn it around? Bundling it with a PS4. Get it in enough hands and you're bound to see some more software sales. Not too late, Sony.
Sony and Nintendo have completely different dev structures. Nintendo's highly centralized around their internal R&D while Sony's more regionalized with major self-sufficient studios in each major market. SCEA has way more power than NOA does though, they're not reporting everything back to Japan for approval and they produce their own games.Let's not do as if SCEA decided which games are being made or not. That's like saying NOA decides what Retro or NLG does.
sörine;165531008 said:Sony and Nintendo have completely different dev structures. Nintendo's highly centralized around their internal R&D while Sony's more regionalized with major self-sufficient studios in each major market. SCEA has way more power than NOA does though, they're not reporting everything back to Japan for approval and they produce their own games.
That is some hard truth right there. The only way to "save" the vita would have been to time travel back to the board room when it was being green lit and make it a completely different product. A game or pack in here or there would make no difference when we are talking about a product that has failed as miserably as the vita has, at least outside of Japan. People suggesting otherwise seem really out of touch with why the Vita failed and the realities of the market.
Kev is right a lot of times people have an inability to separate "things i like" with "things the mass market likes".
Obviously they have more power (especially since NOA isn't what it was in the past), but they don't decide all alone who can do what. They have probably nearly no supervision from japan, but there is still a global strategy being made.
It's not as if they wanted to create another Crash (if ND had the IP) and Japan said "sure, go ahead". But they obviously can try to make things fitting a need, which sony japan can then approve (or not) after various milestones.
I put most of the blame on Sony America not giving a shit.
If people hated their Vitas, this thread would've been over and done after two pages. It's the fact that people did enjoy their Vita experiences that pisses so many off. Vita, is in many ways, the ideal handheld. The evolution of decades of handheld gaming. We finally had a handheld that had the controls, infrastructure and horsepower to pull off games from just about any genre without a problem, and what do we get? Wasted potential. That's all Vita is now. A waste of potential to what is, technically, the greatest handheld ever made. Killzone Mercs and Gravity Rush were two examples of just how excellent games you get when you take proper advantage of the Vita and combine that with a competent team of game designers.
I fucking love Vita. It's perfect in so many ways. And its perfections is what makes Sony's passive attitude, for years now, towards the platform so painful. We will never know what happened behind the scenes, but losing MH was basically an early death blow. And no GTA in the west, which had helped PSP didn't make things better in the west. Those are third-party games, I am aware. But few of the greatest third-party PSP titles would've been made without Sony's financial incentives. A great handheld wasted. I can't play Vita without thinking "what if".
most of them being ports you're down to 10 games. and even then its a bit of a stretch since some are really weak games like Golden Abyss and Modnation Racer. what great support that is. and is comparing the vita to the current state of the ps4 really your best line of defense? Games take longer to make on the ps4 and sony themselves have even said that all their studios are now working on ps4 games, even their former handheld only studios.Well, they published all these games in 2012-2013 for PS Vita:
- Tearaway -- GETTING PORTED TO PS4
- Gravity Rush
- Uncharted Golden Abyss
- Super Stardust Delta --- PORT
- LittleBigPlanet PS Vita
- Killzone Mercenary
- Soul Sacrifice
- Sly Cooper: Thieves in Time -- PORT
- PS All-Stars Battle Royale -- PORT
- Wipeout 2048
- MotorStorm RC -- PORT
- Smart As... -- Lol really?
- ModNation Racers: Road Trip -- HALF BAKED GAME
- Everybody Golf/Hot Shots Golf
- Ratchet & Clank Trilogy -- PORT
- Sly Cooper Trilogy -- PORT
- Unit 13
- Sound Shapes -- PORT
That's like the triple of the amount of first-party games for PS4.
most of them being ports you're down to 10 games. and even then its a bit of a stretch since some are really weak games like Golden Abyss and Modnation Racer. what great support that is. and is comparing the vita to the current state of the ps4 really your best line of defense? Games take longer to make on the ps4 and sony themselves have even said that all their studios are now working on ps4 games, even their former handheld only studios.
I don't see the problem here. Sony has no reason to throw tons of money into a market that they're not even interested in anymore. Besides, it's not as if the Vita has a dearth of games - there's still tons of titles coming out for it from Japanese developers.I think the issue here is that Sony is the captain and they aren't going down with the ship.
The Vita is supposed to at least have a 10 year lifecycle and with all the money Sony is making from the PS4, they should at minimum stick with it and throw in some of their less experienced developers and use them to work on Vita games.
At the very least it won't create an image that Sony would abandon any console if it's doing badly and the fact that the Vita is the last Sony handheld to ever exist, at minimum is that they could go out with a bang instead of a whimper and running away from the challenge. Sony themselves said that they value hardcore gamers and the vita is full of their most loyal and hardcore fans, saying it outright that they're abandoning it is just a massive disappointment and a creates a huge mistrust over Sony.
most of them being ports you're down to 10 games. and even then its a bit of a stretch since some are really weak games like Golden Abyss and Modnation Racer. what great support that is. and is comparing the vita to the current state of the ps4 really your best line of defense? Games take longer to make on the ps4 and sony themselves have even said that all their studios are now working on ps4 games, even their former handheld only studios.
most of them being ports you're down to 10 games. and even then its a bit of a stretch since some are really weak games like Golden Abyss and Modnation Racer. what great support that is. and is comparing the vita to the current state of the ps4 really your best line of defense? Games take longer to make on the ps4 and sony themselves have even said that all their studios are now working on ps4 games, even their former handheld only studios.
If people hated their Vitas, this thread would've been over and done after two pages. It's the fact that people did enjoy their Vita experiences that pisses so many off. Vita, is in many ways, the ideal handheld. The evolution of decades of handheld gaming. We finally had a handheld that had the controls, infrastructure and horsepower to pull off games from just about any genre without a problem, and what do we get? Wasted potential. That's all Vita is now. A waste of potential to what is, technically, the greatest handheld ever made. Killzone Mercs and Gravity Rush were two examples of just how excellent games you get when you take proper advantage of the Vita and combine that with a competent team of game designers.
I fucking love Vita. It's perfect in so many ways. And its perfections is what makes Sony's passive attitude, for years now, towards the platform so painful. We will never know what happened behind the scenes, but losing MH was basically an early death blow. And no GTA in the west, which had helped PSP didn't make things better in the west. Those are third-party games, I am aware. But few of the greatest third-party PSP titles would've been made without Sony's financial incentives. A great handheld wasted. I can't play Vita without thinking "what if".
SCEJA isn't calling the shots for the WWS though, unlike NCL's EAD/SPD groups for all their other studios and contractors. That's what I'm saying, the structures are so different as to be functionally incomparable. SCE's set up more like a western publisher like EA or Ubisoft than it is a traditional Japanese publisher like Nintendo or Namco Bandai. Their comparably weak Japanese R&D and general lack of investment in the region really reflects that too.Obviously they have more power (especially since NOA isn't what it was in the past), but they don't decide all alone who can do what. They have probably nearly no supervision from japan, but there is still a global strategy being made.
It's not as if they wanted to create another Crash (if ND had the IP) and Japan said "sure, go ahead". But they obviously can try to make things fitting a need, which sony japan can then approve (or not) after various milestones.
Ah I remember those days when Sony pushed the Vita. My favorite Moment was, when they released Tearway on the same day as the Xbox One, Mario 3D World and A link between worlds
The fact that Tearaway is getting a port but not WipEout 2048 is really sad.most of them being ports you're down to 10 games. and even then its a bit of a stretch since some are really weak games like Golden Abyss and Modnation Racer. what great support that is. and is comparing the vita to the current state of the ps4 really your best line of defense? Games take longer to make on the ps4 and sony themselves have even said that all their studios are now working on ps4 games, even their former handheld only studios.
Ignoring Vita's very real design flaws is as bad as ignoring Gamecube's ones. It leads to warped narrative and wrong conclusions.
The OLED was an excessively overspec component which caused a considerable cost spike. IIRC, it was rumoured to cost as much as the rest of the parts (and assembly) combined.
Sony has supported the vita with the market that actually bought the device exceptionally well. It has created a port studio just to port shit that annoying and obsessive people like to the platform, like borderlands 2, one of the worst games ever created.
"Relative success" of other platforms? Yeah I mean compared to Nintendo, who is dealing with a catastrophic erosion of a core pillar of their business and is much better equipped to handle the audience that remains (kids and manbabby), Sony mismanaged vita. But there was never another alternative.
What did you expect of Sony? To throw money after the dead platform in the U.S. Because of loyalty to consumers? I don't know what people expected. They shifted focus and have supported it really well IMO. It's virtual boy tier in the U.S. But still has a vibrant store and Japanese game community.
most of them being ports you're down to 10 games. and even then its a bit of a stretch since some are really weak games like Golden Abyss and Modnation Racer. what great support that is. and is comparing the vita to the current state of the ps4 really your best line of defense? Games take longer to make on the ps4 and sony themselves have even said that all their studios are now working on ps4 games, even their former handheld only studios.