• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Witcher 3 Upcoming Xbox One Patch To Include 30 FPS Lock

It's kinda odd how they update the average framerate continually (as if it's the current framerate - to seem smoother) but only do 1 update per second for the actual framerate.

I don't understand, you need one second to elapse to calculate the frames per second. The distance between the vertical bars below show each frame's time, which is why they are shown constantly...
 

Hendrick's

If only my penis was as big as my GamerScore!
Averaged ~27.5 fps which isn't great, but it's not awful as velen swamps in a storm is pretty much a worst case.

Average doesn't mean much when you have big dips mixed in. Hopefully they can stabilize it a bit more.
 

Skyzard

Banned
I don't understand, you need one second to elapse to calculate the frames per second. The distance between the vertical bars below show each frame's time, which is why they are shown constantly...

The average is updated constantly while actual framerate isn't.

You don't need a second to elapse to see how many frames you'd be pumping out per second at this rate (or something to that effect), that's why framerate can be updated much faster than once per second.

Not saying it'd be better to read, it'd just make more sense and seem less like you're trying to give off a misleading impression (of more smoothness) - if you didn't constantly update the average and not the actual.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
It's kinda odd how they update the average framerate continually (as if it's the current framerate - to seem smoother) but only do 1 update per second for the actual framerate.

Also...surprise, it's not 100% locked to 30, just a cap.
Can't tell you how much better it is now as I'm playing on PC but I'd imagine it's quite decent and less stuttery if it's like what happens to me when I try going for a higher framerate (if it can't keep up with a framerate I set it to in RTSS, it's a shitstorm and can drop lower than if you were to lock it), might be different though but doesn't look like it.

There is no such thing as locked, you can only cap the max fps. There is no easy control over lower fps, especially in an open world game.
 

Skyzard

Banned
There is no such thing as locked, you can only cap the max fps. There is no easy control over lower fps, especially in an open world game.

There's no auto 30fps maintenance switch?

Time for dynamic resolution and actually being dynamic (not the falsely named DSR from nvidia). No clue if that's practical for open world games...although I can spare the vram.
 

burgerdog

Member
Anyone who believes "30 fps lock" for any game is extremely gullible. Very few games are actually locked to what a dev claims.
 
There's no auto 30fps maintenance switch?

Time for dynamic resolution and actually being dynamic (not the falsely named DSR from nvidia). No clue if that's practical for open world games...although I can spare the vram.

Won't help if your game is CPU-bound, though. Is not that easy.
 

big_z

Member
yeah some people actually claim the 1.03 patch on ps4 also nerfed the visuals as well. but i haven't seen any comparisons to confirm this. i wouldn't be surprised though if they made some concessions that they think the average player might not be able to eyeball.

I've seen a few people claim the npc count was dropped even further in some spots in the ps4 version. I haven't seen any other claims of downgrades but if they're necessary to get a framerate like this nee Xbox patch irather they go with a dynamic resolution.
 
Averaged ~27.5 fps which isn't great, but it's not awful as velen swamps in a storm is pretty much a worst case.

That said I hope they spend more time working on the framerate.
Way better than what I read in the PS4 patch thread. Sub 20fps some say single digits.
 

FordGTGuy

Banned
It's not, it's capped.

Horizon 2 is locked, capped would imply it falls under the cap(it doesn't).

Anyone who believes "30 fps lock" for any game is extremely gullible. Very few games are actually locked to what a dev claims.

Forza 2 - 60 fps locked

Forza 3 - 60 fps locked

Forza 4 - 60 fps locked
https://www.youtube.com/watch?v=qlIXu5qQNgg

Forza Horizon - 30 fps locked
https://www.youtube.com/watch?v=VRrpavearYE

Forza 5 - 60 fps locked
https://www.youtube.com/watch?v=cFGMX0RWzwM

Forza Horizon 2 - 30 fps locked
https://www.youtube.com/watch?v=7_xyhbKyvE8&feature=youtu.be

Forza Horizon 2(Xbox 360) - 30 fps locked
https://www.youtube.com/watch?v=2wCv3yiuMX4

I have no idea why Microsoft/CDPR decided to release this patch knowing it contained a bug like that...

Microsoft doesn't control contents of the update, let alone those that create bugs.
 

RedAssedApe

Banned
not sure why you guys are bringing up forza...

I've seen a few people claim the npc count was dropped even further in some spots in the ps4 version. I haven't seen any other claims of downgrades but if they're necessary to get a framerate like this nee Xbox patch irather they go with a dynamic resolution.

mostly just some posts on the cdpr forums. i can't tell if they are legit posts or trolls since they never provide visual evidence of downgrades just mostly ranting and demands. lol
 

That is not a lock. There is no such thing as frame lock as described in this thread. That is just a capture session in which every frame is under the 33 millisecond mark (which is then adjusted to 33ms when waiting for the second sync interval, hence why you always see 33ms). It only means the game is well optimized (and I must add, cheap to run).

Comparing Witcher 3 with Forza is like comparing apples to oranges anyway. Witcher 3 is immensely more complex in every technical aspect (except perhaps rendering).
 

link1201

Member
Just now had a chance to actually play with the new update installed. I see noticeable difference. Keep the updates coming.
 

Tripolygon

Banned
Way better than what I read in the PS4 patch thread. Sub 20fps some say single digits.
Lowest drop in that video is 22fps. I don't believe the PS4 version ever drops to the teens even before the patch according to frame analysis i've seen. I only own the game on PC and my play is mostly locked at 30fps.
 
That is not a lock. There is no such thing as frame lock as described in this thread. That is just a capture session in which every frame is under the 33 millisecond mark (which is then adjusted to 33ms when waiting for the second sync interval, hence why you always see 33ms). It only means the game is well optimized (and I must add, cheap to run).

Comparing Witcher 3 with Forza is like comparing apples to oranges anyway. Witcher 3 is immensely more complex in every technical aspect (except perhaps rendering).

Is it a LOCK, look at the frame rate graph.
 

FordGTGuy

Banned
That is not a lock. There is no such thing as frame lock as described in this thread. That is just a capture session in which every frame is under the 33 millisecond mark (which is then adjusted to 33ms when waiting for the second sync interval, hence why you always see 33ms). It only means the game is well optimized (and I must add, cheap to run).

Comparing Witcher 3 with Forza is like comparing apples to oranges anyway. Witcher 3 is immensely more complex in every technical aspect (except perhaps rendering).

I'm glad we have your expertise on the internal workings of the Forza series, it's locked; get over it.(Turn 10 has claimed a locked framerate since Forza 2 and Digital Foundry have agreed on their tests.).

It's not about comparing Witcher to Forza, it's about calling out his statement on locked titles.
 

jett

D-Member
yeah some people actually claim the 1.03 patch on ps4 also nerfed the visuals as well. but i haven't seen any comparisons to confirm this. i wouldn't be surprised though if they made some concessions that they think the average player might not be able to eyeball.



ps4 loading is pretty bad in some instances too. think they might be longer than bloodborne pre-patch. like a minute or longer sometimes :\

That's sad. And here I was feeling annoyed with my 10 second loading times on PC...I don't even have an SSD.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
I'm glad we have your expertise on the internal workings of the Forza series, it's locked; get over it.(Turn 10 has claimed a locked framerate since Forza 2 and Digital Foundry have agreed on their tests.).

It's not about comparing Witcher to Forza, it's about calling out his statement on locked titles.

You don't know what you are talking about. "locked" is sloppy short hand. You cannot lock a frame rate, only cap it.

If you cap is 30fps and your next frame takes >33ms to render what happens? It drops to sub-30fps. Even if you are running Quake 2 on a Titan and internally rendering at 700fps, you still can only cap it to 30.

Has someone captured endless Forza Horizon 2 footage and gathered all the online cars into one place and kicked up dirt? Have they captured the near infinite variations in cars, locations and weather and analysed the frame rate? No, you have only seen 3 minutes from DF and thus declared "locked"?

Stop using the word, it doesn't mean what you think it means.
 

SpokkX

Member
There is no such thing as a "locked framerate"

You cannot guarantee it wont drop below a certain number (if resources are depleted)

You can however cap it so i does not go OVER 30 for example

This should be obvious though, no?
 

thelastword

Banned
Way better than what I read in the PS4 patch thread. Sub 20fps some say single digits.
No, the XB1 performs worse than the PS4. This falls to 22fps in that video and stays mostly at 25-27fps predominantly. It is also below 30fps 99% of the time and there aren't even many enemies engaged, since the player is just walking slowly and avoiding them for the most part.

The PS4 version never falls below 25fps in gameplay, even when it does it's for a slight second and rare prior to the patch. The XB1 version according to this video stays at 25fps for quite a bit. The PS4 version only falls lower than 25fps in cutscenes which is a bug that the dev has already noted will be ironed out.
 

Skyzard

Banned
There is no such thing as a "locked framerate"

You cannot guarantee it wont drop below a certain number (if resources are depleted)

You can however cap it so i does not go OVER 30 for example

This should be obvious though, no?

It should also be obvious people mean it is locked to a framerate in that it does not drop from that, under normal game conditions - like having a fight with monsters in a swamp when it rains - you're not going out of your way to change normal conditions (like causing a huge road block). I reckon most would take 1 or 2 frame drops every now and then and still call it that too.

I have no clue if forza drops under worse conditions, DF is pretty spotty.
 

TheYanger

Member
No, the XB1 performs worse than the PS4. This falls to 22fps in that video and stays mostly at 25-27fps predominantly. It is also below 30fps 99% of the time and there aren't even many enemies engaged, since the player is just walking slowly and avoiding them for the most part.

The PS4 version never falls below 25fps in gameplay, even when it does it's for a slight second and rare prior to the patch. The XB1 version according to this video stays at 25fps for quite a bit. The PS4 version only falls lower than 25fps in cutscenes which is a bug that the dev has already noted will be ironed out.

This specific scenario is the area where most ps4 users are reporting it gets cripplingly bad. Watch every other xbox video pre and post patch. Pre patch it rarely dipped below 30 and averaged like 35, post this is the first video showing an average below 29.8 that I've seen. It's nto like ps4 videos don't exist in the exact same manner.
 
No, the XB1 performs worse than the PS4. This falls to 22fps in that video and stays mostly at 25-27fps predominantly. It is also below 30fps 99% of the time and there aren't even many enemies engaged, since the player is just walking slowly and avoiding them for the most part.

The PS4 version never falls below 25fps in gameplay, even when it does it's for a slight second and rare prior to the patch. The XB1 version according to this video stays at 25fps for quite a bit. The PS4 version only falls lower than 25fps in cutscenes which is a bug that the dev has already noted will be ironed out.


OK must of been before the patch. Alot of complaining about PS4 performance since launch. But I guess there is just more PS4 owners on these forums so that makes sense.

Good to see it's at a pretty good state for everyone now. 2 weeks after release is some pretty fast patching.
 

SmokedMeat

Gamer™
I need help!

No idea if it's from Witcher 3 or not, but last night I got notification of the update. Upon trying to start the game it kept getting stuck in the loading screen.

Tried some other games, and they were also all stuck in the loading screen. So I did a hard reset, and everything was ok. Played some W3, and then shut the system off so I could continue where I was.

Fire the game up a moment ago, and I get notification of the update. The game exits out and begins updating. I come back and it says "Ready to start", but once again it's hanging at the loading screen. Tried another game and same deal.

So another hard reset, and it's working now. But what gives? I don't want to have to keep hard resetting my system every time I want to play! Is this a common issue?
 
So I traded in my ps4 version. The best buy guy just gave me a straight trade and didn't charge me anything, which was pretty cool. I don't know what people are talking about, but that panning stutter is still clearly there and I have the latest update. It's not all the time and just kind of randomly occurs. Also looks noticeably worse than the ps4 version and I'm not a resolution snob or anything

Edit: The stutter seems to be most noticeable when you you change the speed of the camera. Start spinning it then speed up/slow down and you'll see a stutter every time

Edit2: Holy crap, the world map is chop city
 
Horizon 2 is locked, capped would imply it falls under the cap(it doesn't).


Forza 5 - 60 fps locked
https://www.youtube.com/watch?v=cFGMX0RWzwM

Forza Horizon 2 - 30 fps locked
https://www.youtube.com/watch?v=7_xyhbKyvE8&feature=youtu.be

That's the most incredibly stable framerate I have ever seen, the guys at Turn 10 are serious wizards. And lol at the guy arguing about these not being "locked", man get over it sounds like you're arguing about pointless semantics.
 
I'll echo the "cap" sentiments people are making in here. I hope no one gets their hopes up regarding no FPS drops below 30 or this is going to get ugly.
 

Skyzard

Banned
Yep another lie from CDPR.

^ I know you're probably kidding (a bit anyway) but I don't think it's CDpr again, not really anyway. Some people just describe a cap as locked, a more optimistic description maybe. Eurogamer reports it as a cap. IGN and game-spot as lock, although that's what the tweet said to be fair to them too. Perhaps irresponsible.


And lol at the guy arguing about these not being "locked", man get over it sounds like you're arguing about pointless semantics.

Cdpr says it's a lock and I believe them. The framerate on Xbox one consistently stays above 30.

Forget so soon?

My posts were largely because of your damage.
 
I am not sure if this is what you're after or not but looks like they uploaded some swamp footage.

http://www.gamersyde.com/hqstream_the_witcher_3_wild_hunt_xb1_fps_analysis_swamps_1_03-34750_en.html

I'll echo the "cap" sentiments people are making in here. I hope no one gets their hopes up regarding no FPS drops below 30 or this is going to get ugly.
Yeah definitely not a lock. The swamps seem to be really demanding. I hope gamersyde shows the swamp gameplay prior to the 1.03 patch. Would be very curious to see what the performance was like before because it's not good now, to see if this is actually an improvement.

Forget so soon?

My posts were largely because of your damage.
My post was referring to AgentP and his claim that Forza 5 or FH2 didn't have locked framerates... not sure what you're saying. I was hoping that cdpr meant what they said in their tweet about the framerate being locked, but that didn't turn out to be the case.
 

Noobcraft

Member
Has someone captured endless Forza Horizon 2 footage and gathered all the online cars into one place and kicked up dirt? Have they captured the near infinite variations in cars, locations and weather and analysed the frame rate? No, you have only seen 3 minutes from DF and thus declared "locked"?
Having spent tons of time in Horizon 2 Online I can tell you I have, and the framerate is flawless. The game is intelligent enough to know its limits, and if you have an abnormal amount of cars on screen it just gets more aggressive with LOD drops to make up for it. You can only force it to drop frames in photomode with multiple cars because it doesn't scale back to lower LOD models.
 

Skyzard

Banned
My post was referring to AgentP and his claim that Forza 5 or FH2 didn't have locked framerates... not sure what you're saying. I was hoping that cdpr meant what they said in their tweet about the framerate being locked, but that didn't turn out to be the case.

How is it semantics if DF (or whoever) doesn't show more stressful parts in their performance clips that can happen during normal gameplay.
 
Top Bottom