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No Man's Sky Hands on impressions (Gamespot)

That's what I want to know... caves, mountains, underwater depth (will there be different life forms the deeper you go? Will light penetrate to the ocean floor? Is the planet 3D? Can I dig deep into caves and carve out the world?)

Can't speak to underwater depth, but we've seen cave systems pretty much right from the get-go.
 

orava

Member
The point of contention for me is relying so much on randomly generated environments. We'll see if that comes to be true or not.

The generation is still relying on patterns and pre-set rules. It's not really random. Things are going to stay recognizable and there is lot of manually hand made and designed stuff. The art style for example follows some very strict rules.
 
So basically mine iron and coal and combine that to steel.

From what Danny said in the video, he said you could probably make "millions" of guns because of all of the different components. Don't know how particularly accurate that is and many of the variants will likely feel homogenized to some extent, but it indicates at least that it will probably a bit more complicated than just a basic crafting system like that.
 
Basically, though probably much more complex. I'm guessing it's like, you mine rock and get various elements from that rock. You then combine those elements with others you have found in order to make building materials, and then use various building materials to sell, or for use upgrading ship/armor.

If they really take it far, some atomic combinations might form a type of steel, but others might make a stronger version of steel, or a lighter version, or alter it to something else entirely, for example.

If that's true that is just amazing
 

orava

Member
From what Danny said in the video, he said you could probably make "millions" of guns because of all of the different components. Don't know how particularly accurate that is and many of the variants will likely feel homogenized to some extent, but it indicates at least that it will probably a bit more complicated than just a basic crafting system like that.

The gameplay is already very simple and i hope they don't overcomplicate things with the crafting. Sounds interesting.
 

MikeyB

Member
Freelancer had a plot and a hand crafted world. This game will really be like mine craft in space. Which is great for some people I guess.
I was saying that even where an open world space-based game is more traditional, a gameplay promo for Freelancer (no cut scenes) would likely be limited in time because there is so much time spent in the atmosphere of the game (i.e., traversing great distances without action).
 

BigDug13

Member
Maybe there are resources that are flagged as "ok to mine". There's that one video where he's in the cave using his scan tool and a bunch of minecraft-looking squares highlighted certain things within the cave. Maybe those are the "sentinels won't mess with you if you mine these" areas.
 

MADGAME

Member
Can you become powerful enough to destroy Sentinels? How about the Galactic Police Force?

Can I exterminate all life in the galaxy?
 
If that's true that is just amazing

It's really almost the same as Minecraft, just with different names for things. The question is how many elements there are, and how complex the "molecules" combinations can become.

I do look forward to the eventual online interactive periodic tables being created, with people posting their molecule "recipes" and tales of when they killed themselves from an explosive combination of two newly discovered elements.
 

amnesiac

Member
As soon as I saw the post on Steam, I was ready to pre-order! But alas, no release date means no pre-order, so I just ended up adding it to my wish list.

Will be the 1st game that I will be pre-order when the release date is announced.

Also, according to Greg Miller and from today's episode of C&G Live, Greg mentioned that we might here a release date really soon. Check the twitch archive here.

Damn, that's awesome that Greg Miller is sold on the game. Sounds like at first, he was one of the skeptics and now he thinks it's awesome.
 

Amir0x

Banned
Can you become powerful enough to destroy Sentinels? How about the Galactic Police Force?

Can I exterminate all life in the galaxy?

There is no possible way that could ever happen, because there are like 18 quintillion planets in the game (literally), and if you visited each of these planets for one second each it would take well over 584 billion years to see them all, or 42 times the age of the universe.

So no, you can't exterminate all life in the galaxy ;)
 

Tumle

Member
It's really as simple as this, the game is dull. Minecraft is a good example because if you watched people play you might ask... Yeah but what do you do? "You build stuff"... Why? Its obvious what you do in this game, however is clearly more meant to be a niche game. Somehow it got picked up as the next big thing and people are left confused what the big deal is.
Sooo minecraft is a niche game?
Hate to disappoint you but.. But your wrong :)
 
Can you become powerful enough to destroy Sentinels? How about the Galactic Police Force?

Can I exterminate all life in the galaxy?

He said eventually you'll be strong enough to take out one of the larger freighters, if that's what you continually work towards. I doubt they made it so you can take on entire fleets of a race, police or military. Exploration is the main thing with some combat or scavenging if you wish as a kind of non-structured side activity to gain some units.
 
I'm really curious what the trophies in this game are going to be like. I imagine [Discover X amount of Y] trophies, as well as making it to the center, but beyond that I wonder if it's going to be a bunch of crafting-related trophies.
 
So I listened to Joystiq's interview with Sean Murray to find out more about the offline support.
Apparently you can't earn money by making discoveries when offline, which kinda takes away a huge part of the game.

Kinda weird as he did say the offline mode was quite a bit of extra work and it was something they always tried to support with their games whenever possible.

One would think they'd be able to put in some offline atlas system or something.
When you're putting extra work to make the game work offline why not make it work completely?

I should probably listen to it again, but my impression was that you would just be unable to upload the discovery data (which does or does not earn you money?), but the actual resources you've taken stay in your inventory to be traded or spent on upgrades. Although if that's the case, you probably wouldn't be able to rename a planet, which would suck. Or, they've got a conpletely separate offline mode.

Maybe there are resources that are flagged as "ok to mine". There's that one video where he's in the cave using his scan tool and a bunch of minecraft-looking squares highlighted certain things within the cave. Maybe those are the "sentinels won't mess with you if you mine these" areas.

I think you can see those cubes for a moment when they scan the environment in the last E3 stage demo, before shooting that rock-tree and gathering the red crystals/elements. The "permanent" cubes might just be an earlier visual style, or they might represent higher concentrations of elements or even actual compounds consisting of multiple elements (as in already crafted compounds).

But yeah, I wouldn't be surprised if there'll be resource rich planets with no Sentinels, but they might be very rare and you'd be very lucky to find them.
 

OuterLimits

Member
I'm assuming many of the planets are gas giants that you obviously can't explore anyway? Kind of cool that you can name planets you discover though.

From what I have read, getting enough fuel could be a frustrating experience. Also it seems unlikely that you will ever see other players in the game, which is kind of a bummer but realistic I suppose.
 
I'm assuming many of the planets are gas giants that you obviously can't explore anyway? Kind of cool that you can name planets you discover though.

From what I have read, getting enough fuel could be a frustrating experience. Also it seems unlikely that you will ever see other players in the game, which is kind of a bummer but realistic I suppose.

No Gas giants, but some planets are covered by toxic clouds that occlude the surface and make them look like Gas planets. Think Venus.
 
I'm assuming many of the planets are gas giants that you obviously can't explore anyway? Kind of cool that you can name planets you discover though.

From what I have read, getting enough fuel could be a frustrating experience. Also it seems unlikely that you will ever see other players in the game, which is kind of a bummer but realistic I suppose.

Gas giants were actually confirmed not to be in the game at all a while back unless Sean changed his mind.
 

OuterLimits

Member
Gas giants were actually confirmed not to be in the game at all a while back unless Sean changed his mind.

Hmm. That kind of sucks in a way. I imagine the majority of planets in most galaxies in the real Universe are gas giants, so having them would make it more realistic. Although obviously less fun for the player I suppose.
 

AzaK

Member
This is exactly why I'm so excited for this game. It's fucking massive and it hurts my brain trying to comprehend any of this. I've always loved the idea of exploring our universe but realize that we'll never have those capabilities within my lifetime, this game lets you kinda feel what what would be like. I'm so fucking pumped for this.

I really hope you can fly by stars and stuff, too. Imagine getting near a supergiant in your tiny little ship. Mind boner.
Massive and variable are different things though. It would get boring if all people looked like humans and had the same culture. That is why I'm extremely skeptical of this game's ability to deliver a truly interesting and expansive world full of eternal exploration.
 

MikeyB

Member
It really may bore some people, and that is okay. All I know is that my favourite parts of space games were the emptiness, the vast distances, and that space and its inhabitants do not care too much about me.

The outer reaches of Escape Velocity or the edge systems of Freelancer, like Omnicron Theta were my jam.
 
Hmm. That kind of sucks in a way. I imagine the majority of planets in most galaxies in the real Universe are gas giants, so having them would make it more realistic. Although obviously less fun for the player I suppose.

Sean Murray explained that they didn't want a shitload of planets you couldn't land on so the compromise was have some that look like gas giants from a distance but actually be able to land on them.
 

OuterLimits

Member
Sean Murray explained that they didn't want a shitload of planets you couldn't land on so the compromise was have some that look like gas giants from a distance but actually be able to land on them.

Certainly makes sense. Although I wouldn't mind if say 30% to 50% were gas giants you couldn't land on. It would still leave millions of rock planets to explore and would make it feel more like a real galaxy.

I understand why he decided not to include them though.
 
Certainly makes sense. Although I wouldn't mind if say 30% to 50% were gas giants you couldn't land on. It would still leave millions of rock planets to explore and would make it feel more like a real galaxy.

I understand why he decided not to include them though.

You could swoop into the higher layers of gas giants to fill up on certain materials, fly into gigantic storms etc, could be awesome, although would have to have separate atmospheric and environmental effects altogether just for that one type of planets. Would be cool though.
 

MADGAME

Member
There is no possible way that could ever happen, because there are like 18 quintillion planets in the game (literally), and if you visited each of these planets for one second each it would take well over 584 billion years to see them all, or 42 times the age of the universe.

So no, you can't exterminate all life in the galaxy ;)
I realize there is a limit to the game's realism, but even if loosely based on what we know about our own galaxy, the vast majority of planets should not have life. Resources, sure. I think he's stated several times players will encounter lifeless planets. So you wouldn't have to visit every planet to theoretically wipe out life, but I suppose you wouldn't know if life were there without visiting them all.

He said eventually you'll be strong enough to take out one of the larger freighters, if that's what you continually work towards. I doubt they made it so you can take on entire fleets of a race, police or military. Exploration is the main thing with some combat or scavenging if you wish as a kind of non-structured side activity to gain some units.
Based on what I know now, I'm leaning toward an explorer class ship for maneuverability and stealth. I'd imagine a fighter class would be needed to take out the freighters, but I'll try my best :)
 
I realize there is a limit to the game's realism, but even if loosely based on what we know about our own galaxy, the vast majority of planets should not have life. Resources, sure. I think he's stated several times players will encounter lifeless planets. So you wouldn't have to visit every planet to do so, but I suppose you wouldn't know if life were there otherwise. )

Only 10% of planets have life and only 10% of those planets have really vibrant ecologies, last time they spoke on it.
 

Krabboss

Member
The comparisons to Minecraft have me worried. It wasn't long before the novelty of that game disappeared and it revealed its true form as a work simulator.
 

Grief.exe

Member
The comparisons to Minecraft have me worried. It wasn't long before the novelty of that game disappeared and it revealed its true form as a work simulator.

Unfortunately there are literally hundreds of millions of people with a differing opinion from you. I'm not necessarily a huge fan of Minecraft either, but I can appreciate the design.

I can tell you that myself, and many others, have grown increasingly tired of the shallow, homogenous design that has become so pervasive in the AAA market.

People are yearning for something new, something exciting. It's rare to see a game of this scope, with this many options and I think that resonates with people.
 

mr_chun

Member
The TGN coverage is mind-numbing. I'm going dark on this game until it releases. I don't want to know anything else lol. I want that first planet to be as special to me as my first day was in Minecraft.
 
One thing that I haven't found concrete info on is whether you can crash your ship when entering the atmosphere and diving down to the surface. It every video I've watched the ship levels off rather smoothly, making it look rather mechanical. Sean was asked this question in the Joystiq interview as part of another question and he missed/dodged it.
 
Massive and variable are different things though. It would get boring if all people looked like humans and had the same culture. That is why I'm extremely skeptical of this game's ability to deliver a truly interesting and expansive world full of eternal exploration.
Yeah. I haven't been impressed by any of the fauna displayed so far.
 

Amir0x

Banned
I realize there is a limit to the game's realism, but even if loosely based on what we know about our own galaxy, the vast majority of planets should not have life. Resources, sure. I think he's stated several times players will encounter lifeless planets. So you wouldn't have to visit every planet to theoretically wipe out life, but I suppose you wouldn't know if life were there without visiting them all.

Only 10% of planets will have life iirc, but take 10% of 18 quintillion and you still get a number so mind bogglingly large that you still would have no chance of eradicating all life in the universe, even if the game sold 8 million copies and all those players started going to town slaughtering life forms every day for the rest of their lives :p
 

kaching

"GAF's biggest wanker"
Massive and variable are different things though. It would get boring if all people looked like humans and had the same culture. That is why I'm extremely skeptical of this game's ability to deliver a truly interesting and expansive world full of eternal exploration.
Because 95% of the "handcrafted" games out there with more "curated" content already have that covered...right?

I'm not expecting miracles from NMS, I'm sure everyone will get bored with it at some point. Not sure how that's necessarily any bigger an issue for NMS than every other game out there.
 

Eppy Thatcher

God's had his chance.
After reading multiple threads over the last year+ of time on No Man's Sky and seeing the same stuff come up over and over again that I - never once - ever had any problems imagining and thinking about and understanding i think i may have decided that NMS is going to become my new litmus test for human beings.

If i explain the concept of this game to you or show you the possibilities and your reaction is "Where's the checkpoints though? And all the NPCs? ... so like.. there's not even any dialogue in this game? So lazy." I'm kicking you the fuck out of my house.
 

kyser73

Member
This is exactly what I was going to say.

I grew up playing "Elite", "Mercenary" & "Ultima IV", and I got NMS immediately from the first reveal and imagined it would be my kind of game and great to play.

The idea that people don't get it, I find quite baffling.

15939 :) You get 10 internet points if you remember that.

Did you ever play Driller? Amazing game, soaked in atmosphere and filled £d for the C64...although I think it played at about 10fps!
 
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