• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

No Man's Sky Hands on impressions (Gamespot)

My main hope and desire for this game is that they have hand built some areas of the game in a way. I would love to come across very rare planets at random moments and have those breathtaking views that you see in their concept art and such like that.

I'm an explorer and love nature ( love the sound effects so far and the ambiance from the wildlife ) so I will be content to just explore the universe, I just hope they have spent some time building various different vista's that are breathtaking and they have crafted cool moments for you to capture and share when you come across them.

I hope to be wondering the galaxy and just happen across something like this ...

latest


That to me is what discovery is all about. Not just finding another Gazel looking animal, but finding some wild and exotic locale or a massive grand canyon looking area or something in that nature. Perhaps they could put clues littered across random planets like treasure maps or something like that which can sort of guide you to the solar system housing the planet with that sort of beautiful view or wild and exotic structure.

Thats my hope. Hopefully they weren't rushing in just getting the product out there and had time to really hone down the core exploration experience. We know that things become far more exotic the closer to the center of the galaxy you get, so perhaps as you close in that is when you begin to find those wild and crazy locales.

I mean we have seen

ibp99LAyZXX8R6.gif


And

ib1EneBsK6DmX6.gif


So I have high hopes that this is what Murray is going for.
 
My dream is to go around as a Trader and my best friend will be a Fighter/ Pirate and we will go across the galaxy wreaking ships and jumping planet to planet trading and escorting each other.
 
I was half expecting with the announcement of the new PS4 sku, that NMS would have been included as a tie in game, and that's why they were waiting on announcing the release date of NMS.

Now I'm wondering if it's a real possibility that NMS would be packed in with Morpheous in order for them to push their VR technology.

I can't imagine they were waiting to see what release dates were coming out of E3.
 

Gruso

Member
Heh, I see how dumb my post looks in isolation but I was actually answering the post before me. I should have quoted it.
 

borborygmus

Member
Might be a stupid question or it may have already been answered: is there a "save" system, or is it persistent like Dark Souls, i.e. your mistakes are permanent? The latter would be more roguelike-like, and I'd like that.
 

legacyzero

Banned
lol, not sure that warranted a 15 minute interview. Let me immediately revise that statement: That did not warrant a 15 minute interview. tl;dw Game UK store employee confirms that NMS display sleeves were shipped in (along with other E3 titles like Uncharted 4) which are generally used for pre-order displays.

Jibes aside, it is enticing news as I'm sure they're not sending out this promo stuff a year in advance.
Cobra can be pretty long-winded though. Thats his style :p
 

Terrified

Member
...there are like 18 quintillion planets in the game (literally), and if you visited each of these planets for one second each it would take well over 584 billion years to see them all, or 42 times the age of the universe.

I already knew this from the various bits and bobs stated in hands-ons etc, but somehow seeing this sentence written down in this form made me grasp the scale of this in a way I hadn't previously. Breathtaking.

Seriously can't wait for this now - crossing my fingers for a release date announcement soon *salivates*
 

GodofWine

Member
My main hope and desire for this game is that they have hand built some areas of the game in a way. I would love to come across very rare planets at random moments and have those breathtaking views that you see in their concept art and such like that.

I'm an explorer and love nature ( love the sound effects so far and the ambiance from the wildlife ) so I will be content to just explore the universe, I just hope they have spent some time building various different vista's that are breathtaking and they have crafted cool moments...

While that would be cool, the problem with it in regards to time spent developing them versus the odds you actually find one is that with there being 18 mega billion trillion planets, is even if they made 1000 freak custom planets and animals, in most peoples play of the game, they'd never be seen.

More the spent working on the 'maths' of procedural stuff will probably pay off more so than custom stuff.
 

rafaelr

Member
new ps access video, "no man´s sky, what you´ll actually be doing":
https://www.youtube.com/watch?v=hZRAvh8TeVQ

nice bit (that blew my mind a little):
testers were reporting a bug that when they went from a spacestation down to a planet and wanted to go back up later, the station seemed to have vanished. what actually happened was they didn´t realize that the planet had rotated and the spacestation was still there.

also:
they talked about persistence, and said that while things like blowing holes into rocks won´t persist, blowing up a station or trading post will persist and have ramifications for that part of space.
 
Do we know if this will be full retail price? Both physical and digital versions?

I've always assumed it was going to be a $60 game. Can't see there being a difference in price due to physical vs. digital.


I found it interesting they said you could complete the game and reach the center of the galaxy without ever landing on a planet.

That is pretty cool. I assume that's because you could get what you needed (credits, materials, fuel, etc..) via ship combat and trading at stations? I wonder if you're able to harvest materials from asteroids by shooting at with with your ship... that could be another way to get you where you need to go.




lol @ just a blank "TBC" with no year on it. I really do wonder if it was a November game and they wanted to give Fallout 4 a wide berth. Still hoping for 2015 though.
 
Might be a stupid question or it may have already been answered: is there a "save" system, or is it persistent like Dark Souls, i.e. your mistakes are permanent? The latter would be more roguelike-like, and I'd like that.

Yeah they've mentioned already that your progress is saved by uploading data to beacons you come across. So far we've only seen them on planets, but I have to think that you'll find them other places as well seeing as how they're saying you can complete the game without landing on a planet (though I suppose technically those two things aren't mutually exclusive). I imagine if you haven't come across a beacon in a while and then die that you're pretty screwed.

When you die in space you lose your credits and materials and are marooned on the closest planet at the time with your lifepod, but still have your tools and can harvest materials to build a ship and get yourself back on your feet. If you die while on a planet I assume it's something similar (loss of credits and mats) but maybe the ship is intact?

I've been thinking it will come out with Morpheus launch, which they will announce for December at the Paris Games Week.

PGW is the end of October, no? Are you saying you think Morpehus will launch in December? Or that Morpheus & NMS release dates will be announced in December (at the PSX event) ?

Also, as much as I really, really want to play NMS with Morpheus, I don't see the PS4 being powerful enough to get NMS running fast enough that the FPS elements on land run at a smooth, locked 30fps. I hope I'm wrong though; It seems that NMS VR will be the realm of the PC version if it's officially supported at all.
 

MADGAME

Member
That is pretty cool. I assume that's because you could get what you needed (credits, materials, fuel, etc..) via ship combat and trading at stations? I wonder if you're able to harvest materials from asteroids by shooting at with with your ship... that could be another way to get you where you need to go..

Yeah, and I believe piracy and theft too. Feels like you'd be missing out by never landing on a planet but pretty neat when you think about it.
 
Yeah they've mentioned already that your progress is saved by uploading data to beacons you come across. So far we've only seen them on planets, but I have to think that you'll find them other places as well seeing as how they're saying you can complete the game without landing on a planet (though I suppose technically those two things aren't mutually exclusive). I imagine if you haven't come across a beacon in a while and then die that you're pretty screwed.

When you die in space you lose your credits and materials and are marooned on the closest planet at the time with your lifepod, but still have your tools and can harvest materials to build a ship and get yourself back on your feet. If you die while on a planet I assume it's something similar (loss of credits and mats) but maybe the ship is intact?



PGW is the end of October, no? Are you saying you think Morpehus will launch in December? Or that Morpheus & NMS release dates will be announced in December (at the PSX event) ?

Also, as much as I really, really want to play NMS with Morpheus, I don't see the PS4 being powerful enough to get NMS running fast enough that the FPS elements on land run at a smooth, locked 30fps. I hope I'm wrong though; It seems that NMS VR will be the realm of the PC version if it's officially supported at all.

Correct, when you're on the planet, you lose everything you haven't yet uploaded, and respawn next to your ship. When you die in space, you lose your ship and everything in it, but keep your suit and multitool (iirc) and respawn on the nearest planet.

And I seriously doubt we'll see a NMS on Morpheus. Having to hit a constant 60 fps for a good VR experience is going to be super daunting for a game with so much variability. If you want NMS in VR, get it for PC. And then buy a better PC ;)
 
I've been thinking it will come out with Morpheus launch, which they will announce for December at the Paris Games Week.

Yup. My thinking as well. However, if there is another PSX this year, I think they could hold off on the Morpheus date announcement until then to make it an event. Though, I do hope it is announced at TGS or Paris Games Week.
 
Yeah they've mentioned already that your progress is saved by uploading data to beacons you come across. So far we've only seen them on planets, but I have to think that you'll find them other places as well seeing as how they're saying you can complete the game without landing on a planet (though I suppose technically those two things aren't mutually exclusive). I imagine if you haven't come across a beacon in a while and then die that you're pretty screwed.

When you die in space you lose your credits and materials and are marooned on the closest planet at the time with your lifepod, but still have your tools and can harvest materials to build a ship and get yourself back on your feet. If you die while on a planet I assume it's something similar (loss of credits and mats) but maybe the ship is intact?



PGW is the end of October, no? Are you saying you think Morpehus will launch in December? Or that Morpheus & NMS release dates will be announced in December (at the PSX event) ?

Also, as much as I really, really want to play NMS with Morpheus, I don't see the PS4 being powerful enough to get NMS running fast enough that the FPS elements on land run at a smooth, locked 30fps. I hope I'm wrong though; It seems that NMS VR will be the realm of the PC version if it's officially supported at all.

You only need beacons to upload your discoveries, and that's only one way to make money. Your bank account stays in tact when you die.


Also, not really too related to what you said, but when you die in space, I think I recently read that you respawn with your life pod ship at the nearest space station rather than being on the nearest planet. I wonder which one is actually true, or if both are true...
 

Crom

Junior Member
My dream is to go around as a Trader and my best friend will be a Fighter/ Pirate and we will go across the galaxy wreaking ships and jumping planet to planet trading and escorting each other.

It will remain a dream. They said you likely won't even encounter another person in your travels. Wrong game for that kind of stuff.
 

dalin80

Banned
You could in theory join up with anyone you want but it wont really be supported so you will need a way to communicate out side the game also depending on your start positions it could take a couple of days travel to meet up. On the other hand, get lucky and you could only start a couple of hours away from your buddy.
 

Crom

Junior Member
You could in theory join up with anyone you want but it wont really be supported so you will need a way to communicate out side the game also depending on your start positions it could take a couple of days travel to meet up. On the other hand, get lucky and you could only start a couple of hours away from your buddy.

The odd of winning the lottery are better. There are trillions of procedurally (randomly) generated planets. There is no map. You will have no idea how or where to meet up. Even if lightning struck and you were a few planets over from your friend you would still likely miss him
 

todahawk

Member
The odd of winning the lottery are better. There are trillions of procedurally (randomly) generated planets. There is no map. You will have no idea how or where to meet up. Even if lightning struck and you were a few planets over from your friend you would still likely miss him

Yeah, exactly. It's not like you fire up the universal/galactic map and see that you're on the 4th planet of Vega system, sector 5 of the gamma quadrant. When you start you're at the fringe end of the galaxy with no reference point other than the center.
 

borborygmus

Member
Yeah they've mentioned already that your progress is saved by uploading data to beacons you come across. So far we've only seen them on planets, but I have to think that you'll find them other places as well seeing as how they're saying you can complete the game without landing on a planet (though I suppose technically those two things aren't mutually exclusive). I imagine if you haven't come across a beacon in a while and then die that you're pretty screwed.

When you die in space you lose your credits and materials and are marooned on the closest planet at the time with your lifepod, but still have your tools and can harvest materials to build a ship and get yourself back on your feet. If you die while on a planet I assume it's something similar (loss of credits and mats) but maybe the ship is intact?

I see, thanks for the detailed info. I'm wondering how impactful some of the losses would be, if it would be simpler to reload after a loss than to rebuild your ship. Just trying to get a read on the feel of this game, it seems to have some roguelike-ish elements which piqued my interest.
 

JP

Member
It's not been answered by physics yet but in the game everybody starts on the outer rim of the universe and people make their way towards the centre, if they want to. What happens if instead of doing what is expected people turn and head out, away from the centre of the universe?

I know it's not really a thing in our universe as there is no centre but I'm assuming that the game universe isn't expanding in the way that ours is because they would have probably mentioned that by now.
 

Raven77

Member
Can someone explain to me how you KNOW your heading towards the center of the universe? I mean, how would you know if your going to the center?
 
I see, thanks for the detailed info. I'm wondering how impactful some of the losses would be, if it would be simpler to reload after a loss than to rebuild your ship. Just trying to get a read on the feel of this game, it seems to have some roguelike-ish elements which piqued my interest.

Can't comment on what the actual cost is (in terms of resources lost) when you factor in the ability to load a save (if it's implemented), but a word that I've heard Sean use multiple times when describing the player in NMS is that we are fragile. So while it may not go full-rougelike in terms of punishing the player for mistakes made, I imagine there will be a fragility to exploration that will satisfy that sense of danger, if that makes sense?
 
I see, thanks for the detailed info. I'm wondering how impactful some of the losses would be, if it would be simpler to reload after a loss than to rebuild your ship. Just trying to get a read on the feel of this game, it seems to have some roguelike-ish elements which piqued my interest.

If you're playing online, you probably wouldn't be able to "reload" a save, as everything is tracked persistently through the central Atlas database. Getting killed is probably an upload event like using a beacon, it probably updates the Atlas immediately.

Offline is unknown, because the "Atlas" would be stored locally on your PS4/PC. If there are multiple save states, then I suppose it would be possible to savescum your way to never losing anything.

For that matter, I wonder how they will handle offline and online, since offline play will technically have a different Atlas than the one we all connect to online. I wonder if we'll have to play with different characters on each, or if they'll sync your offline Atlas with the newer online data if you reconnect. I'm leaning towards separate characters, unless they have an intelligent way of uploading just the relevant data to each client when their Atlas syncs with the real Atlas. I can't imagine them syncing the ENTIRE Atlas with each offline client, as that's way more information than any one PS4 could store or handle.
 
It's not been answered by physics yet but in the game everybody starts on the outer rim of the universe and people make their way towards the centre, if they want to. What happens if instead of doing what is expected people turn and head out, away from the centre of the universe?

I think Sean has said in interviews that there are no invisible walls and that if you want to turn around and head out into the dark, so be it. :)
 

borborygmus

Member
Can't comment on what the actual cost is (in terms of resources lost) when you factor in the ability to load a save (if it's implemented), but a word that I've heard Sean use multiple times when describing the player in NMS is that we are fragile. So while it may not go full-rougelike in terms of punishing the player for mistakes made, I imagine there will be a fragility to exploration that will satisfy that sense of danger, if that makes sense?

If you're playing online, you probably wouldn't be able to "reload" a save, as everything is tracked persistently through the central Atlas database. Getting killed is probably an upload event like using a beacon, it probably updates the Atlas immediately.

Offline is unknown, because the "Atlas" would be stored locally on your PS4/PC. If there are multiple save states, then I suppose it would be possible to savescum your way to never losing anything.

For that matter, I wonder how they will handle offline and online, since offline play will technically have a different Atlas than the one we all connect to online. I wonder if we'll have to play with different characters on each, or if they'll sync your offline Atlas with the newer online data if you reconnect. I'm leaning towards separate characters, unless they have an intelligent way of uploading just the relevant data to each client when their Atlas syncs with the real Atlas. I can't imagine them syncing the ENTIRE Atlas with each offline client, as that's way more information than any one PS4 could store or handle.

Thanks to both of you for this info. This sounds pretty promising.

@CarbonFire
You're right that it's more plausible that they'll separate off/online play. Player death being an autosave type of 'event' makes sense too.

I guess I should expect a similar level of persistence to Demon's Souls.
 

Raven77

Member
I think Sean has said in interviews that there are no invisible walls and that if you want to turn around and head out into the dark, so be it. :)

What if there was a whole new universe that he hid away out there, or a single hidden treasure planet...I mean, the developers could hide tons of things out in that dark "emptiness"...Cthulhu anyone?
 
then this is my goal

haha I like you. I imagine that there'll be plenty of PC players that just have NMS tabbed and their ship hurtling itself into the black. Wonder what happens if you do that and run out of fuel i.e. die? Do you just "wipe" and start over in a new game since you're obviously not near a planet and haven't uploaded your data to the Atlas.

What if there was a whole new universe that he hid away out there, or a single hidden treasure planet...I mean, the developers could hide tons of things out in that dark "emptiness"...Cthulhu anyone?

I mean, with as many planets as there will be in the universe that NMS is generating, they wouldn't need to hide something "outside the universe", right? If I had to hazard a guess I'd say that there'll likely be some very unique places that certain fortunate players will come across and hopefully share with the rest of us via the Atlas. No idea if NMS will be exploring the idea of there being universes other than our own.
 

Pimpbaa

Member
Seems like some people think every game needs to cater to them. If exploring a galaxy sounds boring to you then this game isn't for you and you need not come into NMS threads.
 

Raven77

Member
Fushichou brings up a good question. Has Hello Games or anyone developing this stated if they will have non-procedurally generated planets with special things / rewards for players to stumble across.
 
Fushichou brings up a good question. Has Hello Games or anyone developing this stated if they will have non-procedurally generated planets with special things / rewards for players to stumble across.

Well we've already seen videos showing this monolith structures with a kind of "stargate" in the middle, planets with old broken structures, a planet with a huge ship crashed into a mountainside, etc.. so I imagine there are a number of cool things that can be built and given certain parameters of the types of planets they can/cannot exist on and then let randomness take hold as far as where they get seeded in the universe.
 
The problem I have with No Man's Sky is that although they've gone to quite a bit of effort to show that there are a lot of things to do in the game, they've made virtually no effort to show that doing any of those things is fun.

Take for example the wanted level for killing animals or mining too much. From what I've heard, it just sounds like a cap built into the game to prevent you from gaining too many resources too fast. Once the AT-AT type walkers show up, you basically die. The only way to avoid that is to slow down the rate at which you gain resources. So instead of fighting being a fun option in the game, it turns out to be a limitation instead.

Another thing I'm worried about is the dog fighting. Why can't Hello Games just show us 5-10 minutes of fights using the ship to show the gameplay mechanics? That wouldn't give anything away, but if the fights were actually fun to do, showing them would go a long way to convenience people like myself who are skeptical about the game.
 
The problem I have with No Man's Sky is that although they've gone to quite a bit of effort to show that there are a lot of things to do in the game, they've made virtually no effort to show that doing any of those things is fun.

Take for example the wanted level for killing animals or mining too much. From what I've heard, it just sounds like a cap built into the game to prevent you from gaining too many resources too fast. Once the AT-AT type walkers show up, you basically die. The only way to avoid that is to slow down the rate at which you gain resources. So instead of fighting being a fun option in the game, it turns out to be a limitation instead.

Another thing I'm worried about is the dog fighting. Why can't Hello Games just show us 5-10 minutes of fights using the ship to show the gameplay mechanics? That wouldn't give anything away, but if the fights were actually fun to do, showing them would go a long way to convenience people like myself who are skeptical about the game.


Opinions and all that, I guess. Everything they've shown looks fun to me and is stuff I want to do in the universe they are building. I doubt we're going to see a whole lot more of this game before it actually releases, and seeing as how you seem to be concerned how the actual moment-to-moment activities pan out (and whether or not they'll be fun), I'd just say that's a perfectly valid reason to lurk and wait a bit after release to see the flurry of reviews, gameplay impressions, etc... from friends or the media. NMS seems to be one of those rare games that balks at pre-order "gotta be the first to play!" culture by creating a space so vast that even if you wait to dive a few months after its been out, you still are going to have a ton of experiences-- even in the context of the wider game-- that'll likely be completely unique to you. The stuff you discover, in the universe you and I both inhabit, will be stuff I haven't seen before and vice-versa.
 
The problem I have with No Man's Sky is that although they've gone to quite a bit of effort to show that there are a lot of things to do in the game, they've made virtually no effort to show that doing any of those things is fun.

Take for example the wanted level for killing animals or mining too much. From what I've heard, it just sounds like a cap built into the game to prevent you from gaining too many resources too fast. Once the AT-AT type walkers show up, you basically die. The only way to avoid that is to slow down the rate at which you gain resources. So instead of fighting being a fun option in the game, it turns out to be a limitation instead.
Yeah the way Sean has talked about it before E3, it didn't sound that strict., but he must have tweaked stuff for the demo, because what I hear from impressions make them seem way too sensitive. Remember though, they wont be on every planet. So that's something.

Another thing I'm worried about is the dog fighting. Why can't Hello Games just show us 5-10 minutes of fights using the ship to show the gameplay mechanics? That wouldn't give anything away, but if the fights were actually fun to do, showing them would go a long way to convenience people like myself who are skeptical about the game.
They're not trying to cater to people who are skeptical about the game. Sean said on a recent twitch interview that he thinks he's shown off too much already, and the more that he shows, the more mystery it takes away from people. He craves the time back in the day where you'd often pick up a game knowing nothing about it and it not holding your hand in many ways that most games do today. That's why he seems to praise minecraft so much. For the skeptics who want the full picture, you guys are just going to have to wait for it to come out and read impressions or something. Nothing wrong with that.
 

kyser73

Member
The problem I have with No Man's Sky is that although they've gone to quite a bit of effort to show that there are a lot of things to do in the game, they've made virtually no effort to show that doing any of those things is fun.

Take for example the wanted level for killing animals or mining too much. From what I've heard, it just sounds like a cap built into the game to prevent you from gaining too many resources too fast. Once the AT-AT type walkers show up, you basically die. The only way to avoid that is to slow down the rate at which you gain resources. So instead of fighting being a fun option in the game, it turns out to be a limitation instead.

Another thing I'm worried about is the dog fighting. Why can't Hello Games just show us 5-10 minutes of fights using the ship to show the gameplay mechanics? That wouldn't give anything away, but if the fights were actually fun to do, showing them would go a long way to convenience people like myself who are skeptical about the game.

Go and read about the original version of Elite and its sequel Frontier to see exactly what this means.

In both of those games if you start doing piratical things like smuggling narcotics, weapons or slaves, start lurking at the jump in point in a system waiting for other traders to zap and steal their cargo or randomly start shooting at space stations or landing ports on planet (Frontier) your wanted level goes up and it can get to the point where you can't go to any civilised system without the Police Vipers pretty much jumping on you immediately.

Everyone who wants to understand the basic philosophy and gameplay of NMS needs to go back and look at Elite and Elite II: Frontier as the trading, fighting and general gameplay mechanics are, in my estimation, very similar since they both seem to be the primary inspiration for NMS.
 

gypsygib

Member
If you can't run into other players then that's lame.

It would be highly interesting to run into other literal "lifeforms" while exploring the Universe.
 
Top Bottom