But the gifs you're quoting are her just walking forward.
The primary difference is that we literally have no media of GT7 to compare Forza with. If we did, forget about it. Warzones, craters everywhere.
Good luck - TR is taking its inspiration from the Uncharted series and was set up to go head to head against it for the Holidays until UC4 got delayed. Those comparisons are natural.Jesus every TR thread, and you have people nitpicking and talking shit about it or comparing to n different types of games. Can we please stop UC mentions?
Good luck - TR is taking its inspiration from the Uncharted series and was set up to go head to head against it for the Holidays until UC4 got delayed. Those comparisons are natural.
Have they mentioned any big new feature for this outing? Everything looks like its been expanded, but whats the focus on this time around? Anything in particular?
Good luck - TR is taking its inspiration from the Uncharted series and was set up to go head to head against it for the Holidays until UC4 got delayed. Those comparisons are natural.
Have they mentioned any big new feature for this outing? Everything looks like its been expanded, but whats the focus on this time around? Anything in particular?
I wrote this to another poster earlier who said nothing new was added (not because I think this game looks good or anything, mind. you know how i feel about the new TR series) -->
...
We know, based on developer interviews and gameplay, that the following are some of the changes within the game...
● Developers have said they will be focusing on implementing much more actual, full-sized tombs as designing more elaborate, multi-part puzzles more similar to previous games in the series, albeit these puzzles will attempt to stay more tethered to reality
● The crafting system has been greatly expanded, and you can make all sorts of useful tools and weapons that were absent from the previous game, such as the grapple lines. This also includes things like the poison arrow. I do not know exactly how the poison arrows function, but I can foresee for example an enemy getting poisoned and beginning to wander off and starting to choke, causing other enemies to investigate. Then you blow them all up together with a trap. How "easy" something is does not actually eliminate a usefulness of something else. For example, sometimes difficulty is not the primary way someone gets enjoyment, but in the variety and flexibility of the types of approaches you can take people out with. Mixing up those options makes it fun and useful as well as makes your character look cool.
● "Weather and the environment will affect gameplay in several ways. For example, some gear upgrades require components that can only be obtained at certain times of day or during certain weather conditions."¹ And because there are multiple huge hub locations this time, including the Syrian desert, there are different types of weather conditions and environmental issues you will have to deal with that were not even present in the last game.
● Lara can now climb trees. She can also swim underwater like the games previous to TR2013, which adds whole layers of gameplay possibilities. She can also use this to modify her combat opportunities, such as diving underwater to hide or swimming close to an enemy by the shore and surprising them out of the water.
These are just a small sample of the improvements made, alongside all the type "sequel" stuff like new enemy types, new story and the obvious visual enhancements. Whether or not you find them 'useful', they are huge additions that add fundamental options to the titles core gameplay and by definition must be considered as not insignificant additions to this new TR series. Some of them add whole new realms of possibilities if the developers are clever enough to utilize them, although there's no way to judge that until we get the full game.
That all could be interesting if implemented well. Will definitely keep an eye out for footage that goes into this new stuff and that speaks to their promise of expanded tombs. I certainly don't expect an old school TR any more, but think they have plenty of room to develop something that can attract old and new audiences, if they get the right mix.I wrote this to another poster earlier who said nothing new was added (not because I think this game looks good or anything, mind. you know how i feel about the new TR series) -->
Have they said if it runs at 60 on Xbox One? The re-release on PS4 did
I think it looks fantastic:
Guess that means the whole game will be that way then. #insiderknowledge
I hope they concentrate more on the actual tomb raiding and encounters with animals then they do with shooting people. That's what was great about the first tomb raider. Crazy traps within the caves and tombs and fights against T-Rex and Raptors and lions and shit
Because it's terrible gameplay...Uncharted makes up for it because it's encounters are dynamic and set pieces are amazing, it also has great Multiplayer.....Also UC4 seems to be moving further away from it. Scripted events are lazy and take control from the player it is literally all style no substance if they are over done, in TR it seems almost every they have show is full of them.
It's a game. I wonder how many gunshots most heroes take in videogames and they just brush it off? How many times are you shot as Nathan Drake during a standard playthrough?
I do wish TR was more realistic but at the same time I don't want to die from a grizzly bear wound that got infected because I didn't clean it properly, or bleed out and die from blood loss.
Jesus every TR thread, and you have people nitpicking and talking shit about it or comparing to n different types of games. Can we please stop UC mentions?
As I said in my review eviscerating TR2013, one of the things that most disappointed me was that the actual jump physics/mechanics were really not bad at all. That is to say, she had a decent amount of maneuverability within them and they had a level of predictability to them that made it feel pretty good.
The issue was that at no point in the game were the areas actually designed to make any meaningful use of it, and there was usually such a huge window of error that nothing was ever challenging or contained any tension. It was the epitome of a wasted effort, especially considering it came from a series famous for spine-curdling leaps of faith.
People think it looks good?
This is one of my most anticipated games of the year (I got an XB1 in anticipation of this game), but honestly it has been visually underwhelming so far. The character models look great, the lighting looks great, and the weather effects such as wind and snow looks great, but that is about it. I think the biggest reasons for my disappointment in the visuals is that from what I have seen the textures all look very low res compared to everything else coming out these days, the IQ looks pretty poor, and everything has that UE3 plastic look to it. I hope it's just poor video quality that is to blame, but I'm not so sure. I will play and enjoy the game regardless, but I really do hope they are able to at least improve the IQ for launch.I think it looks fantastic:
At this point nobody should ever take your opinion seriously. Let me describe to you the shooting mechanics across different games:
Gears: Left trigger to aim, right stick to target, right trigger to shoot
Dead Space: Left trigger to aim, right stick to target, right trigger to shoot
Resident Evil 5/6: Left trigger to aim, right stick to target, right trigger to shoot
Tomb Raider Reboot: Left trigger to aim, right stick to target, right trigger to shoot
Uncharted 1-3: Left trigger to aim, right stick to target, right trigger to shoot
The idea that you isolate Uncharted for utilizing the same shooting "mechanics" as shit is a transparent to your character as a whole.
This just reeks of desperation to look for a problem when there is not because your are incapable of backing a coherent explanation for the sake of engaging a response. There are many things and flaws you can pull but the one you had to chose is the one practically none existent.
The idea that you isolate Uncharted for utilizing the same shooting "mechanics" as shit is a transparent to your character as a whole.
Looks pretty damn good, and I don't get UC4 hype it looks like UC 3.5 to me not that impressive.
People think it looks good?
Oh dear lord. From a gameplay perspective Uncharted is epic. From a technical stand point Uncharted is the gaming equivalent of Pixar and should win every award for technical achievement for that demo alone. Trying to downplay and pretend TR is on par with it is really stretching the limits of believability!
In my opinion there's nothing inherently "bad" about scripted events. I think they're great when used correctly and are a huge positive as it pertains to the immersiveness and fun of a game. I feel they're used to amazing effect in both the Tomb Raider and Uncharted series.
I don't get the point of knocking them simply for existing like many often do. If they had shown too much shooting in Tomb Raider the complaints would've been that they've gone more heavy action heavy in the sequel, and that it's a sign of Microsoft shifting the series in a bad direction.
Same mechanics, shitey controls.
Uncharted is right up there with GTA's controls.
Why did you not mention GTA's controls?
The visceral feel you have when controlling other superior games just isn't there.
Personally I'm tired of tacked on RPG mechanics in games that have zero need for them.
They are just artificial ways to either enhance length or somehow make the player feel like they accomplished something great, when in reality it's just a part of the game that could have been done much faster and in a more interesting way.
There is really no need for this game to have a crafting system, it's not open world and you don't really get to choose who you fight.
Well, I for one think that the fact that it behaved just like TR2013 is pretty telling. Of course this is "speculation" because it's subject to change, but going by this logic, no one would ever be able to judge anything from previews at all.First, we do not know how good or bad the A.I. will be in Rise of the Tomb Raider.
It's a good thing, but it's more related to level design than being an actual mechanic.full-sized tombs, multi-part puzzles
Considering how tacked-on this was on the last game, this isn't necessarily an improvement.Crafting system has been greatly expanded
Remember: I used "useful" in quotes specifically because it doesn't considerably change gameplay other than increasing the number of flashy ways you can kill enemiesand you can make all sorts of useful tools and weapons that were absent from the previous game
Unfortunately it's just a stealth AoE shot. We saw this in this very video.I do not know exactly how the poison arrows function, but I can foresee for example an enemy getting poisoned and beginning to wander off and starting to choke, causing other enemies to investigate
I don't entirely agree. Take stealth as an optional mechanic: it can be used just because of how different it is mechanically from going guns blazing, but it's also often a better (and sometimes worse) way to deal with a situation overall. Choosing stealth or guns makes a significant change in the way you approach a situation; throwing the gas can at those enemies in the video instead of shooting them does not, since they are all standard mooks that die easily and you gain nothing extra for this effort.For example, sometimes difficulty is not the primary way someone gets enjoyment, but in the variety and flexibility of the types of approaches you can take people out with. Mixing up those options makes it fun and useful as well as makes your character look cool.
I like the idea of weather, but am skeptical of how they only mentioned how it affects crafting (ugh).Weather and upgrades
Those are neat, though the usefulness of climbing trees has been overstated in this thread.Lara can now climb trees, swim.
That's a big if, considering how TR 2013 suffered from having ok mechanics poorly mashed together.if the developers are clever enough to utilize them
Looks pretty damn good, and I don't get UC4 hype it looks like UC 3.5 to me not that impressive.
I wish Uncharted 3 looked like that!Looks pretty damn good, and I don't get UC4 hype it looks like UC 3.5 to me not that impressive.
Looks pretty damn good, and I don't get UC4 hype it looks like UC 3.5 to me not that impressive.
Same mechanics, shitey controls.
Uncharted is right up there with GTA's controls.
Why did you not mention GTA's controls?
The visceral feel you have when controlling other superior games just isn't there.
Tomb Raider and Horizon both feature crazy people who talk to themselves really loudly.
Now you're diverting the argument. GTA has horrendous input lag to the point I was actually fucking furious with the damn thing. That is not a terrible control scheme - it has terrible performance - big fucking difference. Playing it on PC at 60fps eliminates the lag which brings it to par in "shooting mechanics" across 3rd person shooters.
The idea that you bring Uncharted up to GTA's shitty latency issue is far reaching the bottom of the garbage can for an argument. The only time I know of that Uncharted has terribly performed in a shooting mechanic is the pre-patched release of Uncharted 3, which, has already been resolved thanks to NeoGAF. GTA? Same thing, today, tomorrow, and the century after.
If talking to yourself means you're crazy I guess I'm fucking insane.
We are talking about Uncharted, we are already at the bottom of the garbage can!.
People think it looks good?
Bruh.
GTA is in another dimension of putrid when it comes to TPS games and the quality of their controls. Likening the two is really not serving your authority on the matter.
Demo looked bad. So hand-holdy and cinematic-tropey. That bear fight was incredibly dull. The way they had her stumble so severely after being hit 3 times in a row looked insufferably frustrating; really egregious removal of control from the player.
Hahahaha, we are all treading lunacy.
I love that characters talk to themselves. Gives them move life than some dull avatar you control.
Would you fucking stop already, holy shit man?!