But that's not always the case at all. Even in Tomb Raider 2013, there were lots of really cool scripted moments where you had absolute control over all of her actions. The same will be true in this game. It won't always be a case where the only thing you can do is slide down a mountain or keep running and jumping across stuff.
Sometimes you're in the middle of combat or exploration, and you see something incredible happen off in the distance, or right in front of you which forces you to find an alternate means of getting to your destination. Take a look at that huge APC in the Uncharted footage and the way it came crashing into the market. It will always happen that way because it's scripted, but it adds tremendously to the scene.
How about the scripted crowd that adds to the overall believability of the scene in the opening moments? Hell, look at Drake being dragged by that vehicle, surely also a scripted moment, as well as when he dives onto the jeep and smashes that guy's face in. Then there's the part when he's grabbed from behind and is being attacked by another guy in front, and his friend comes to back him up. Scripted moments, but they add so much to the experience. People have to realize that so far Tomb Raider has BARELY scratched the surface as far as showing us what its new action heavy set pieces are like. We've seen some mountain climbing, some tree climbing, some stealth sneaking around and targeting of enemies, but we haven't seen what it's like when shit really hits the fan in that game yet. And obviously judging from how insane things got in the previous game, we likely have some awesome stuff to look forward to.