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Horizon: Zero Dawn Trailer (Guerrilla, post-apocalyptic pre-historic adventure)

t03.jpg


Are you telling me I can go anywhere in this area?
This is too much.

yeah I have hard time believeing this is real, and if it's real, how are they going to fill that with enough content. otherwise you could spent hours exploring and find nothing but trees and wildlife (and robots) even with exaggerated walking speed in video game.

edit: it's the same disbelief I had with Wild btw, but at least in that game, we know it's some pseudo mmo and people can play as all kind of animal, also the game focus on survival game, so I don't expect to visit all place on Wild, it might as well be randomly generated world for all I care because the focus is on survival, how to find food etc.
 
early in the fight, the dino had some flying drone shooting laser from above, but we never see them again after that, I wonder what's going on there.
pvtMFqH.jpg

it's just targeting lasers of the explosives discs. The reason we don't see them again is Aloy blows the Disc Launcher off the Thundermaw and uses the Disc launcher against it.
 

Elitist1945

Member
yes it can, earth remained populated during the events of Killzone.

From what I recall, its a matter of a few united countries, with unknown % of the world uninhabitable. So at the very least, the amount of nature reclaiming lands in Horizon wouldn't happen.

EDIT: The events of Killzone 1/2/3 take place a long time afterwards so I guess it would make the above irrelevant.
 
it's just targeting lasers of the explosives discs. The reason we don't see them again is Aloy blows the Disc Launcher off the Thundermaw and uses the Disc launcher against it.

They said it has multiple weapons you can blow off and use. Those do look like drones, but it could be the the disc launcher or something else.
 

Dreez

Member
yeah I have hard time believeing this is real, and if it's real, how are they going to fill that with enough content. otherwise you could spent hours exploring and find nothing but trees and wildlife (and robots) even with exaggerated walking speed in video game.

edit: it's the same disbelief I had with Wild btw, but at least in that game, we know it's some pseudo mmo and people can play as all kind of animal, also the game focus on survival game, so I don't expect to visit all place on Wild, it might as well be randomly generated world for all I care because the focus is on survival, how to find food etc.

Bungie said the same thing about Destiny, and we all know how that turned out.
 
Because this game would be the greatest looking open world on consoles and would rival some of the advancements that were praised in AC Unity, yet in a huge scale that looks like on-location film landscape in all its alluring scale. Scale that isn't captured in that quality in any wilderness we've ever seen in an open world.

It's just hard to believe an FPS dev is going to break the mold that significantly on their first crack at open world

FFXV absolutely does have this kind of scale.
 

skybald

Member
yeah I have hard time believeing this is real, and if it's real, how are they going to fill that with enough content. otherwise you could spent hours exploring and find nothing but trees and wildlife (and robots) even with exaggerated walking speed in video game.

edit: it's the same disbelief I had with Wild btw, but at least in that game, we know it's some pseudo mmo and people can play as all kind of animal, also the game focus on survival game, so I don't expect to visit all place on Wild, it might as well be randomly generated world for all I care because the focus is on survival, how to find food etc.

No way that is part of the open world. You see some cutscenes during the montage, such as one of the cities of the pet which you will not visit in an open world.

That was definitely just part of a cutscene and looks nothing like the environments of the gameplay.
 
No way that is part of the open world. You see some cutscenes during the montage, such as one of the cities of the pet which you will not visit in an open world.

That was definitely just part of a cutscene and looks nothing like the environments of the gameplay.

They have been touting how big the world is, so I wouldn't be so quick to write off the games size. They keep referring to it as MASSIVE.

The section we saw in the demo was very small, just one little field. In the distance you see mountains and such like that, so no doubt you can go out to them. That open plain with the river could easily be a place you reach eventually with enough searching.

So no doubt, way too early to write off anything.
 

Hellshy.

Member
That building water fall...where those water come from? Anti gravity water?
Fix this shit GG!

the buildings are in the middle of a river and it appears that the first few floors are filled with water and those windows are where the water is escaping the building and back into the river. I am pretty sure you get a better look at it early in the trailer.

I like it dont fix shit GG
 

Amir0x

Banned
They have been touting how big the world is, so I wouldn't be so quick to write off the games size. They keep referring to it as MASSIVE.

The section we saw in the demo was very small, just one little field. In the distance you see mountains and such like that, so no doubt you can go out to them. That open plain with the river could easily be a place you reach eventually with enough searching.

So no doubt, way too early to write off anything.

iirc last i heard it was substantially bigger than the world of Skyrim

I'm most curious how they will handle the drastic changes in environment though. There's deserts, snowscapes, scottish type highlands, north american looking mountain scapes and forests. The transitions need to seem natural
 

msdstc

Incredibly Naive
I'm super hyped for the game but the perks thing worries me... Sounds kind of like shadows of mordor, which was ultimately far to shallow.
 

UrbanRats

Member
But what about the visuals? How does it compare with Horizon?

Very comparable.
And the scale doesn't seem that crazy, when you look at stuff like Ghost Recon Wildlands or Just Cause 3, or Witcher 3 (as an example of something that actually out).

Huge scale with great graphics, isn't that absurd to obtain anymore, this gen.
 

Gurish

Member
is there a video of the twitch playthrough?
Wait there is a new playthrough? :O

And personally i think no other open world game touches Horizon's visuals, especially not FFXV With its blurry IQ, when he moved the character i was in owe, it didn't happen to me in any other open world game up untill Horizon, I couldn't believe this is gameplay.
 
Yep. I'm loving this gen for this. Finally open world games with big maps can look really good.

On top of that, we're talking about emergent features in the game. That to me is the biggest highlight of this game. The idea that the robosauruses are not necessarily spawn dependent but actual existing renders in the open world that is indirectly affected without you knowing. That brings a whole new level of immersion. Guerilla should really upload the 2nd part showing where trapped the herd because that right there is the most impressive part of this showcase.
 
I have a hard time being excited for this game due to Geurilla Games history... their greatest achievement being 'most graphics' so far. They've just made profoundly mediocre games and I have a hard time believing they (or at least their directors) can make the shift to making a great game...

Still, I want this game to be good. The overall design makes me hopeful!
 

Ploid 3.0

Member
Wait there is a new playthrough? :O

And personally i think no other open world game touches Horizon's visuals, especially not FFXV With its blurry IQ, when he moved the character i was in owe, it didn't happen to me in any other open world game up untill Horizon, I couldn't believe this is gameplay.

The meat of the stream as far as Horizon goes was developers talking in detail about the mechanics of the game. They talked while the trailer played in the background, giving commentary on specific things. They went into detail about game mechanics, the abilities of the enemies, and Aloy (also how to pronounce her name).

They put a camera on Thundermaw as it sat in idle animation, in the environment the trailer takes place, while a dev talked about stuff. This idle animation of thundermaw was the only unique Horizon footage. It showed all of the damage it sustained over it's life from tribes it crossed. A significant amount of spears all over it's body. Sparks flying near damaged parts of it's body that revealed the delicate electrical innards.

These Thundermaws have a ton of abilities, it's up to Aloy to decide which ones she will take out if she feels like hunting Thundermaws for some reason. The one in the trailer was damaged so it couldn't do but so much as it had features that stopped working due to it's damage. This effectively made it a lower level Thundermaw compared to a fully whole thundermaw which just sounded overpowered by what the developer described that this thing is capable of. She shot the disk launcher that it used on her and turned it back on it. When she slides under it she's shooting stamina canisters which makes it so the Thundermaw can only do a few of it's abilities. They also mentioned that you can just run away in this situation, but it wouldn't make for a good presentation given the time they had. While running you can set up traps and whatnot if you still want it taken out or slowed.

Just ask about the information from that stream, that's all that was new. He did confirm that you would be able to go to the broken city that's showed at the end.
 

IndustryX

Member
I have a hard time being excited for this game due to Geurilla Games history... their greatest achievement being 'most graphics' so far. They've just made profoundly mediocre games and I have a hard time believing they (or at least their directors) can make the shift to making a great game...

Still, I want this game to be good. The overall design makes me hopeful!

I'd say they made the best FPS of last gen in KZ2 but that's just me..
 
yeah I have hard time believeing this is real, and if it's real, how are they going to fill that with enough content. otherwise you could spent hours exploring and find nothing but trees and wildlife (and robots) even with exaggerated walking speed in video game.

edit: it's the same disbelief I had with Wild btw, but at least in that game, we know it's some pseudo mmo and people can play as all kind of animal, also the game focus on survival game, so I don't expect to visit all place on Wild, it might as well be randomly generated world for all I care because the focus is on survival, how to find food etc.

The concept art showed horses so you most likely won't be walking the whole time

I expect like most open world games there will also be vistas you can't access around the edge of the world
 
I think all the talk of world size is silly. Give me a smaller, polished, quality game world that's gives me an interesting 20 hours of gameplay over a bloated monstrosity filled with pointless sidequests and boring traversal that wastes 50 hours of my life. I actually think The Witcher 3 is too big for its own good compared to something like Infamous for example.
 

msdstc

Incredibly Naive
Wouldn't call it the best FPS, but they really do make good games. Don't know where this stigma came from that they're a bad studio. Definitely seems like some people trying a push a narrative.

Kz1 was mediocre or even straight up bad, shellshock nam was mediocre to bad, kz liberation was solid but short, kz2 was good, kz3 was quite a step down, killzone sf was incredibly dull, and killzone mercs was solid.

Theres no narrative, they don't have a fantastic resume.
 
I think all the talk of world size is silly. Give me a smaller, polished, quality game world that's gives me an interesting 20 hours of gameplay over a bloated monstrosity filled with pointless sidequests and boring traversal that wastes 50 hours of my life. I actually think The Witcher 3 is too big for its own good compared to something like Infamous for example.

The side-content in any Infamous game is hot garbage, though. It is possible to have both an interesting and vast world. We don't have to have one or the other.
 
I think all the talk of world size is silly. Give me a smaller, polished, quality game world that's gives me an interesting 20 hours of gameplay over a bloated monstrosity filled with pointless sidequests and boring traversal that wastes 50 hours of my life. I actually think The Witcher 3 is too big for its own good compared to something like Infamous for example.

If you are talking about Infamous Second Son that game had a really bad open world design. Just copy pasted missions (and boring ones at that) all over it. The game was fun but the world was boring. I havent played The Witcher 3 yet but from what i have heard it does open world right.
 
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