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Dynamic Resolution for Halo 5?

Computer

Member
My biggest complaint about Halo 4/5 are the ground textures on the bigger multiplayer maps. They do a terrible job of hiding how low poly they are.
 
Ideally it will be 1080p the majority of the time and only drop to accommodate intense visual effects like explosions.

Now in a negative sense. Lets say you approach a cliff with a vast forest being shown below. In a super-optimized world maybe that forest is a mix of pre-rendered and live rendering assets and runs at 1080p with no frame reduction. My concern is that they instead complete this scene quicker using all live rendered assets and the scene suffers from a reduced resolution to accommodate, hurting the production value.

There is a big difference between a dynamic resolution maintaining high quality production values in moments of resource strain, or just acting as a crutch to unoptimized levels/scenario design.
 
No, i mean if they have the exact same hardware set-up in xb2, but for example double ram, double esram, and twice as fast cpu. So not software emulation. Like if you upgrade your PC, same game but better performance.

Oh I see, my apologies! Well, I guess games would need to be developed with that possibility in mind, probably be more likely to just improve loading and streaming etc
 

ypo

Member
Unless you have bad vision the drop from sharp to blurry is going to be very noticeable in motion, especially to the ~800p range. Yikes.
 

Hubble

Member
So did the MCC force their hand into making the new Halo 60fps and if so I wonder how MS feel about this. The game will not look as good as you'd expect from a flagship next gen title and I'm just wondering from a PR perspective.

Sort of agree but the ironic thing is the gameplay has always been good enough to balance the 30 FPS, and that's no longer the case since 343 ruined Halo's gameplay and floaty mechanics. No one cared when Halo was 30FPS because the gameplay was so good. Now we have an average looking game targeting 60 FPS with bad gameplay.

Note: I am not saying the game should not have targeted 60FPS but it is just ironic how one thing that should be a positive (60FPS) and moving forward does not make up for the gameplay.
 

Fisty

Member
Oh I see, my apologies! Well, I guess games would need to be developed with that possibility in mind, probably be more likely to just improve loading and streaming etc

Yeah depending on what they use to limit the resolution, i think it would at least be possible. If anyone would be keyed into MS's hardware plans for next gen, i think it would be 343. Doubt it would affect very many games, but maybe they are building the engine with future scalability in mind.
 

Noobcraft

Member
I can't believe people want 30 fps halo back lol. 60 fps feels way better in halo, and outside of Halo 4 the series has always had unimpressive graphics.
 

jelly

Member
I'll see what it's like when I play it.

As long as we don't go to the low levels of Chronicle of Riddick on the original Xbox, that was a cracking looking game but when the resolution changed, I guess an early version of this dynamic thing, it went a bit Minecraft.
 

Respawn

Banned
Well, this is a rumor, of course.. But I think we all know that 1080p@60fps would be impossible.

For me, if this ends up being true, ti's the next best thing. Running on high res when things are calm and dropping when thing gets chaotic.

But the thing is, stuff tends to get chaotic pretty frequently on Halo. Hoping to see that dynamic res staying much at 1080p would be setting yourself for disappointment... But still, better than constantly at 720p or close.
How is it a rumor when pics are in the op?
For what they are trying to achieve at 60fps it may fully be dynamic.
 

Cyborg

Member
So if this is true and they market it like a 1080p game a lot of us will get angry. Right?
I see that PR shit coming from a mile away
 

VeeP

Member
Since Halo 3 the Halo series has never been a looker of a title. Microsoft basically used Gears as their looker.

Reach looked pretty good. And Halo 4 looked great, although it sacrificed a lot to look that good.

Halo 5 seems to have tons of characters on screen and action (4 detailed Spartans are always on screen & other friendly and enemy AI), with tons of on screen action. This is suppose to run at locked 60 FPS. Which is impressive to me. I'm cool with dynamic res.
 

jelly

Member
100%?

Halo 4 looks better than any 360 Gears game.

No way, Gears 3 looks better.

Halo 4 has some great scenes, real time cut scenes in particular and some levels have nice parts but there is a lot of shortcuts, skyboxes are a step back from the Bungie era, levels lack scale and encounters. Some stuff isn't so hot up close. If Reach didn't have that horrible AA solution that is probably the best looking Halo game, art preference aside.
 
Unless you have bad vision the drop from sharp to blurry is going to be very noticeable in motion, especially to the ~800p range. Yikes.

Except drops like that are most likely to happen when there's a lot of stuff going on at once and your mind is on other things.
 

Leyasu

Banned
I would rather they went the H2A res route. Getting 1080p plus 60fps locked and looking great is too much to ask for on the weakass xbone. So instead of chasing the pr points, I think it would be better to just nail down the res, and go from there.

I think that a locked frame rate is going to be their top priority. So they can/remove/optimise.
 

Plasma

Banned
343 knows their audience, 60fps above all, anybody who says otherwise hasn't experienced 60fps halo or doesn't know halo at all.

I like when games are 60fps but come on this is just a stupid thing to say, before this generation no console version of a Halo game had been 60fps and they've played just fine.

On the resolution it always bugs me when games aren't running at native res it seems really noticeable to me. Can't wait for more quotes from 343 about it though the last time the H2A resolution was talked about it had a "crystal-like sharpness" which I guess is code for jaggies.
 
I like when games are 60fps but come on this is just a stupid thing to say, before this generation no console version of a Halo game had been 60fps and they've played just fine.

On the resolution it always bugs me when games aren't running at native res it seems really noticeable to me. Can't wait for more quotes from 343 about it though the last time the H2A resolution was talked about it had a "crystal-like sharpness" which I guess is code for jaggies.

I used to get very bad nausea and headaches from Halo 3's bad frame rate. It might play fine but it affects some people negatively.
 

VeeP

Member
I like when games are 60fps but come on this is just a stupid thing to say, before this generation no console version of a Halo game had been 60fps and they've played just fine.

On the resolution it always bugs me when games aren't running at native res it seems really noticeable to me. Can't wait for more quotes from 343 about it though the last time the H2A resolution was talked about it had a "crystal-like sharpness" which I guess is code for jaggies.

60 frames per second plays so much better though. For a video game, and a competitive game like Halo isn't that better? Go play MCC collection then go play Halo 3. Huge difference. When 60 FPS was announced, Halo fans were ecstatic, and for good reason.
 

Noobcraft

Member
No way, Gears 3 looks better.

Halo 4 has some great scenes, real time cut scenes in particular and some levels have nice parts but there is a lot of shortcuts, skyboxes are a step back from the Bungie era, levels lack scale and encounters. Some stuff isn't so hot up close. If Reach didn't have that horrible AA solution that is probably the best looking Halo game, art preference aside.
Reach wasn't graphically impressive at all though. The particles were really the only standout feature. Halo 4 looked way better.
 

Freiya

Member


You can lol all you want but halo 5 doesn't even look better than killzone which is a launch game. People can make excuses like "oh it's 60 fps so you can't compare" blah blah all of that is irreverent to people who are just looking at the games. If someone needs to explain to me why the game doesn't look that great be it 60 fps or any other excuse then maybe the decision wasn't a good one.


I won't argue against 60 fps for mp.
 

Dynasty8

Member
You can lol all you want but halo 5 doesn't even look better than killzone which is a launch game. People can make excuses like "oh it's 60 fps so you can't compare" blah blah all of that is irreverent to people who are just looking at the games. If someone needs to explain to me why the game doesn't look that great be it 60 fps or any other excuse then maybe the decision wasn't a good one.


I won't argue against 60 fps for mp.

Killzone has always had that realistic look. Halo is more about aesthetics and IMO has a much larger sandbox to play around with. That's not an excuse, it's pretty obvious.

Both look pleasing to look at. They're different art styles...but people seem to always give the nod to the more realistic games.

Either way, Killzone for me has always been very, very generic and bland as far as story, characters, music, atmosphere, lore, and gameplay goes. This is why I personally love Halo...it delivers on all of those.
 
How far down did Killzone drop? I never noticed it in that game

If you are talking about shadowfall. That wasn't a resolution drop they used temporal reprojection.

Short way of explaining this is when you upscale an image that is not native resolution the new pixels that are created from the stretch are taken from the nearest neighbor. Temporal reprojection that GG used basically means that their process looked back at the last 3 frames both color and motion vectors of the pixels and uses that as a prediction to create a new frame. If the prediction fails then it uses the nearest neighbor. So that is why Shadowfall will produce what looks like a cleaner image but not always. Sometimes you will get a result that is blurry but the only way you would notice that is if it is sustained for a few frames.

I imagine this is only important for MP in terms of Halo 5 and i am cool with that.... kinda. I agree with people that 60FPS for MP is great (imo doesn't matter as much in SP vs input lag) but where a lower resolution hurts is in large arenas when you have to deal with a threat that is far away. Other than that it is not going to be a deal breaker for most.
 

VinFTW

Member
You can lol all you want but halo 5 doesn't even look better than killzone which is a launch game. People can make excuses like "oh it's 60 fps so you can't compare" blah blah all of that is irreverent to people who are just looking at the games. If someone needs to explain to me why the game doesn't look that great be it 60 fps or any other excuse then maybe the decision wasn't a good one.


I won't argue against 60 fps for mp.

lol
 

Freiya

Member
Killzone has always had that realistic look. Halo is more about aesthetics and IMO has a much larger sandbox to play around with. That's not an excuse, it's pretty obvious.

Both look pleasing to look at. They're different art styles...but people seem to always give the nod to the more realistic games.

Either way, Killzone for me has always been very, very generic and bland as far as story, characters, music, atmosphere, lore, and gameplay goes. This is why I personally love Halo...it delivers on all of those.



I agree with you that Killzone isn't as good of a series as Halo. That's besides the point though. I also personally like the Halo art style more than Killzones but that doesn't change the fact that Halo doesn't look as impressive. I don't even think Halo looks bad tbh, just not as good as I was hoping. I just know the campaign could have been super amazing if it was 30 fps and had more awesome effects and stuff.

I've said my piece on it though and I don't want to get annoying with repeating my opinion. I'll stfu now =)
 

Skyzard

Banned
The only worry for me with dynamic resolution is when companies start using it not for polish, but to make up for consistent framedrops and so they can market stable 60fps.

If it's used in a game that doesn't have frequent drops, and they don't drop too low (so you don't have to do a major resolution drop to bring the rate back up) and so it's basically there just to give the game that super smooth feel without much compromise. That's what it's there for. Smoother experience. Quality.

Not a way for you to fix your lagging game so it ends up looking like we're streaming from youtube at 240p.
 

Bgamer90

Banned
Halo 4 if anything was one of the best looking games on the 360.

I agree but it wasn't jaw dropping to me. It was impressive for the system that it was on (since the 360 was 7 years old at the time) but the game itself wasn't above everything else on consoles. The late PS3 exclusives were more impressive in terms of visuals in my opinion.
 

Walpurgis

Banned
Killzone has always had that realistic look. Halo is more about aesthetics and IMO has a much larger sandbox to play around with. That's not an excuse, it's pretty obvious.

Both look pleasing to look at. They're different art styles...but people seem to always give the nod to the more realistic games.

Either way, Killzone for me has always been very, very generic and bland as far as story, characters, music, atmosphere, lore, and gameplay goes. This is why I personally love Halo...it delivers on all of those.

Say what you will about the story and characters but Killzone 2's gameplay, music, atmosphere and lore were far from generic. They are unlike anything else on the market.
 
I agree but it wasn't jaw dropping to me. It was impressive for the system that it was on (since the 360 was 7 years old at the time) but the game itself wasn't above everything else on consoles. The late PS3 exclusives were more impressive in terms of visuals in my opinion.

I thought Halo 4 was the best looking game on 360 and one of the best looking games of the generation.
It didn't quite reach the level some Ps3 exclusives reached because somehow if developers spent years reseachring the hardware there was a way to get a little more juice out of it, but this doesn't take away anything of 343s achievement on the 360.

Now they're going for 60FPS and judging by the E3 footage the game still looks amazing.
It won't be among the best looking games, because there are many 30FPS games pushing visuals, but it will be among the most technically impressive games.
 

mrklaw

MrArseFace
The commitment to 60fps is admirable.

But not admirable enough to lower the overall fidelity of models and environments. Gotta have those 1080p screenshots and PR blurb.

Looking forward to the DF analysis and just how far it drops and how often.
 
The people asking for 30fps are probably new flavor of the month gamers. They'll play halo 5 for a few weeks, be done with it, and then never come back to it. Luckily 343 is listening to the people who will be playing it for a long time and is sticking to 60fps above all else.
 

EvB

Member
Just recently the game was running 720p with dips in multiplayer. The campaign will try to push more with certain scenes and set pieces so you can expect the framerate in SP to dip much more than in MP.

You reckon?
It's far easier to optimise in a campaign environment as you can haven't got to deal with the worry that 24 players might simultaneous appear within 10ft of each other and all throw 4 grenades each.

In the campaign, you can even make design choices around performance, for example, maybe making a particular weapon unavailable in a particular area.
 

synce

Member
Haha you'd figure this being a shooter people would be more concerned with framerate over resolution. I'll take 480p if it means 60fps
 

nib95

Banned
I can't believe people want 30 fps halo back lol. 60 fps feels way better in halo, and outside of Halo 4 the series has always had unimpressive graphics.

Halo 1 and 2 were pretty graphically top tier at the time of their respective releases. I still think the Halo 2 reveal demo was one of the best ever. Reach was good looking, and obviously Halo 4 was beautiful, so I'm not sure I agree with you on that.
 
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