• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Batman: Arkham Knight On PC Is Not Very Good [UP: WB suspends future sales until fix]

Who is responsible for this mess of a port?


Results are only viewable after voting.

Totobeni

An blind dancing ho
The recent bullshit posted by WB makes me think this port will forever be garbage.

so like CDPR's port of Saints Row 2 or HV's MKX.

I think if the first patch by Iron Galaxy does nothing then it's beyond repair and if that happens then out best chance will be GOTY edition (only if someone competent within WB like Monolith Productions go and port it)

weird thing is WB they showed the PC version in E3 2014 iirc then Nvidia got a footage as well, Iron Galaxy guys must of did something horrible to the code before release.
 

Kinthalis

Banned
People, it's OK to be angry that it's a shit port and to want answers from WB, but that doesn't make it OK to start posting individual employee's LinkedIn profiles, especially in light of what happened yesterday. No good can come of that and, in fact, given past history, only very bad things can happen instead. So direct your attention to WB and Rocksteady instead please.

What happened yesterday?
 
so like CDPR's port of Saints Row 2 or HV's MKX.

I think if the first patch by Iron Galaxy does nothing then it's beyond repair and if that happens then out best chance will be GOTY edition (only if someone competent within WB like Monolith Productions go and port it)

weird thing is WB they showed the PC version in E3 2014 iirc then Nvidia got a footage as well, Iron Galaxy guys must of did something horrible to the code before release.

that's a hell of an assumption. We don't know what's happened here. We don't know what state the game was when IG received it, we don't know if Rocksteady had started production on the PC version and then sent it to IG to handle or if IG was tasked with doing the entirety of the port, and we don't know when IG was hired to work on the PC port.

We can sit here and blame developers all day for putting out a bad port but surely the publisher was well aware of the state of the game before it launched and OK'd it. There's a lot of blame to go around right now and until we know the full story (and we might never know it) going around blaming any dev team for the poor quality of this port isn't being responsible.

Well, unless they have a long history of terrible ports like HVS does. But even then, WB settled on HVS to handle MKX so again there's plenty of blame to go around.
 

wordslinger

Neo Member
Having the biggest drops while driving the bat tankmobile thing.

Luckily they are trying to shove it into the game every chance they get.
 

jett

D-Member
so like CDPR's port of Saints Row 2 or HV's MKX.

I think if the first patch by Iron Galaxy does nothing then it's beyond repair and if that happens then out best chance will be GOTY edition (only if someone competent within WB like Monolith Productions go and port it)

weird thing is WB they showed the PC version in E3 2014 iirc then Nvidia got a footage as well, Iron Galaxy guys must of did something horrible to the code before release.

All I can say is my expectations are super low. Lower than the settings these people recommended a short while ago.

Wow, the game fell to #4 on the Steam bestseller list already. WB feeling this in their pocketbook for sure.

WB installed some anti-tamper DRM bullshit in the game, they think all PC games are thieves. I wonder if the higher-ups behind these kind of decisions even give a fuck.
 

Kinthalis

Banned
Just got back into PC gaming after a long stint away. My first big games have been this and pCars. To say I'm not impressed with high-end PC gaming is an understatement.

What's wrong with pcars on PC? Flawless for me so far... unless you went AMD.

Well, regardless, you're WAY better off. You think 2 shoddy games on release is a big deal? Try being a console gamer this gen. It's 30 FPS all the time, and easily triple the number of games with issues on release, like hard drops to the teens in frame rates.

Not that this is excusable on either PS4/Xbone or PC. It sucks all around, but the issue isn't "PC gaming". The issue is asshat, greedy devs/publishers releasing unfinished games, on ALL platforms.

Well that, and the fact that PC gamers demand more from PC games than consoles do.

If this release had been reversed the PS4 fanbase would have acted extremely different than the PC fan base has to these issues. They certainly wouldn't be blaming the PS4 for anything, for one.
 

danmaku

Member
Besides the fact that those two games use different versions of Unreal Engine, there's no inherent fault with UE 3.x apart from the texture pop-in (and "stuttering") issue. The problems lie elsewhere. Generalized statements of "Unreal is shit!" might get approving nods but don't really have a basis in reality.

I wasn't implying it's the engine's fault. Mirror's Edge is an early UE3 game and ran flawlessly on PC. This is just WB being cheap as hell (and demanding premium price).
 

Helznicht

Member
I just want to say those that got this free from Nvidia with a card should be contacting Nvidia about this and put pressure on them. They likely paid WB for including free copies so they could get more sales. Those sales should be on Nvidia for not delivering a quality product with their purchase.
 

Cincaid

Member
I'm fucking furious. Been looking forward to this release for months and it being my "summer game". At least GMG will (hopefully) offer those refunds if the first big patch won't solve stuff. Honestly I doubt the patch will do much, but I fucking hope it will. :(
 

charsace

Member
I want to try my boot up WB's ass.

WTF kind of reply is "Did you try the settings?" Yes, I fucking tried and I am sure a lot of other people tried them too. Doesn't make it look like the console version no matter what the settings.
 

SparkTR

Member
I wasn't implying it's the engine's fault. Mirror's Edge is an early UE3 game and ran flawlessly on PC. This is just WB being cheap as hell (and demanding premium price).

HVS is cheap sure, but Iron Galaxy had a fair bit of experience and success behind them regarding PC ports, I doubt they were the cheap option. Apart from that the fact that they didn't delay the PC version is confusing, it would've been the lesser of two evils. The only idea I can come up with is an executive thought it would be better for their pocketbook if they had a concurrent launch and didn't foresee this happening.
 

Pjsprojects

Member
A bit off topic but what's wrong with Project cars on AMD? I have the game running on FX8350 and R9-290x with no problems.

Must add that I didn't play it much before the updates.
 
Im not seeing the controversy at all here guys, runs and looks great sans the ocassional frame drop hiccup every now and then. Does suck that we appear to be missing some rain effects but it's nothing worth an outrage over.
 
I just want to say those that got this free from Nvidia with a card should be contacting Nvidia about this and put pressure on them. They likely paid WB for including free copies so they could get more sales. Those sales should be on Nvidia for not delivering a quality product with their purchase.
Game seems to run fine though. Would have never know anything was wrong if it wasn't for this thread.
 

Vuze

Member
*enters thread*
*sees people defending this poor excuse of a PC port*

tumblr_liw0c51Gub1qge5eo.gif
 

Ryne

Member
Im not seeing the controversy at all here guys, runs and looks great sans the ocassional frame drop hiccup every now and then. Does suck that we appear to be missing some rain effects but it's nothing worth an outrage over.

Plenty of videos and evidence of players having massive frame drops in and out of the batmobile. This is far from just missing a few effects.

I'm running the game fine myself on a 980 Ti, but having the game locked to 30 fps to have a good experience is not what I bought the Ti for.
 

FlyinJ

Douchebag. Yes, me.
Im not seeing the controversy at all here guys, runs and looks great sans the ocassional frame drop hiccup every now and then. Does suck that we appear to be missing some rain effects but it's nothing worth an outrage over.

6,000 negative reviews on Steam, 4 active topics dedicated to how terrible the game is on GAF (a record), GMG changing their policy regarding returns...

Yeah, it's all because people are upset about missing rain effects.

Really? Are you really going to be that guy?
 
Plenty of videos and evidence of players having massive frame drops in and out of the batmobile. This is far from just missing a few effects.

I'm running the game fine myself on a 980 Ti, but having the game locked to 30 fps to have a good experience is not what I bought the Ti for.
I was saying to myself "this isn't good, but I don't understand how anyone could think this is worse than Dark Souls." Then I got in the Batmobile.
 

Axial

Member
so like CDPR's port of Saints Row 2 or HV's MKX.
Afaik that was actually CDProjekt, and not CDProjekt RED. They're entirely separate teams, that just share the same corporate parent. CDProjekt RED is CDProjekt's original productions studio, not a port house.
 

Totobeni

An blind dancing ho
that's a hell of an assumption. We don't know what's happened here. We don't know what state the game was when IG received it, we don't know if Rocksteady had started production on the PC version and then sent it to IG to handle or if IG was tasked with doing the entirety of the port, and we don't know when IG was hired to work on the PC port.

We can sit here and blame developers all day for putting out a bad port but surely the publisher was well aware of the state of the game before it launched and OK'd it. There's a lot of blame to go around right now and until we know the full story (and we might never know it) going around blaming any dev team for the poor quality of this port isn't being responsible.

Well, unless they have a long history of terrible ports like HVS does. But even then, WB settled on HVS to handle MKX so again there's plenty of blame to go around.

sure it's just speculations now, that what all of us have about this unfortunate situation.

but we know that E3 2014 gameplay footage was a PC build/running on PC (confirmed by Rocksteady's Dax Ginn)
http://www.videogamer.com/ps4/batma...e3_ps4_conference_demo_was_running_on_pc.html

and we know that Nvidia showed a really looking PC version not long ago (they might recoded this early on or last year or something)
https://www.youtube.com/watch?v=cK4sobSgKRM

so this is why I said something might of happened before the release because we actually saw the PC build at least two times now and it wasn't awful like the released version, so maybe it's IG fault or maybe it's by some North Kryptonian hackers, no one know at this point. it's just a bad situation.

Afaik that was actually CDProjekt, and not CDProjekt RED. They're entirely separate teams, that just share the same corporate parent. CDProjekt RED is CDProjekt's original productions studio, not a port house.

oh. thanks for the info and correction.

(and Deep Silver should've port SR2 again)
 
Really? Are you really going to be that guy?
Yep, I'm that guy, everything has been pretty smooth for me, even gameworks turned on. I sympathize with you guys who find it unplayable but in my opinion Arkham City was way more of a port disaster than this by a long shot.

Capping at 48 FPS has made my experience pretty damn enjoyable.
 

Ryne

Member
The thing that galls me is how are you going to let Nvidia show a video of the game at 60 fps and then release it with an intended 30 fps lock.

How?
 

roytheone

Member
Just played the game for about an hour, my performance:

GTX 970
i7 870 @ 2,92 ghz
8 GB ram

Everything on max, 1080p, no gameworks.

Game ran fine, locked 30 fps, for about 20 minutes or so, even the "evening the odds" scene with the bat-mobile didn't drop any frames. So far so good I thought! Well, that jinxed it I think, because directly after that the stutters began, making the game unplayable. Driving the batmobile? constant short stutters. Gliding around the city? short stutters. Fighting some enemies? You guessed it, stutters. Even in a cutscene of two people talking: motherf*** stutters! The game doesn't even look that good thanks to the lack of AA+ film grain+ terrible motion blur. I am going back to the witcher 3 and it's smooth 60 fps on high/ultra settings. Will check back in a week to see if this mess is fixed.
 
Yep, I'm that guy, everything has been pretty smooth for me, even gameworks turned on. I sympathize with you guys who find it unplayable but in my opinion Arkham City was way more of a port disaster than this by a long shot.

Capping at 48 FPS has made my experience pretty damn enjoyable.

I can't even start the game since it crashes after the startup movies (or immediately if I remove them).

The point is, everyone is having different experiences. You're an outlier here. You're very lucky. I'm glad you're enjoying the game, but too many customers cannot.
 

Mononoke

Banned
Im not seeing the controversy at all here guys, runs and looks great sans the ocassional frame drop hiccup every now and then. Does suck that we appear to be missing some rain effects but it's nothing worth an outrage over.

Yeah, just ignore the fact that everyone else is having issues. But you aren't, so it's all good. No problems worth being upset over.

You're like that guy in the DS4 thread saying his joysticks aren't wearing down, so everyone else that is having an issue shouldn't be upset.

Think outside your own bubble for a second. It's not that hard.
 
I think this is the first time I've been actually been offended by a company. Recommending 720p/30 fps for min performance? It's not so much that I feel anger just massive disappointment and shock.

If they don't fix anything significant after the first patch I'll take up GMG's offer (good on them) and I think Warner will permanently become a "wait until <$10" on steam or just a rental/borrow for ps4.
 
that's a hell of an assumption. We don't know what's happened here. We don't know what state the game was when IG received it, we don't know if Rocksteady had started production on the PC version and then sent it to IG to handle or if IG was tasked with doing the entirety of the port, and we don't know when IG was hired to work on the PC port.

We can sit here and blame developers all day for putting out a bad port but surely the publisher was well aware of the state of the game before it launched and OK'd it. There's a lot of blame to go around right now and until we know the full story (and we might never know it) going around blaming any dev team for the poor quality of this port isn't being responsible.

Well, unless they have a long history of terrible ports like HVS does. But even then, WB settled on HVS to handle MKX so again there's plenty of blame to go around.

This is true. When I included that quote for the summary in the OP, it was more meant to highlight the discovery that the port was outsourced at all (which was unknown up until that point) rather than to point fingers specifically at a dev house. The buck stops with WB and unless we get solid information about the situation surrounding the port (which we likely never will) most of the grousing should be directed at them, not Iron Galaxy.
 

PMS341

Member
Honestly, the Linkedin post is hilarious to me, mainly because a WB exec thought it'd be a good idea to post some half-ass comment without realizing he had put his personal information in his profile, or was too ignorant to care.

Calling your consumers "babies" is probably not the best idea.
 

KR_remix

Member
Honestly, the Linkedin post is hilarious to me, mainly because a WB exec thought it'd be a good idea to post some half-ass comment without realizing he had put his personal information in his profile, or was too ignorant to care.

Calling your consumers "babies" is probably not the best idea.

It's also been proven that it is not the same person.

Wow, the game fell to #4 on the Steam bestseller list already. WB feeling this in their pocketbook for sure.

The game is being outsold(steam tracks by revenue too) by a 15 dollar almost 3 year old game that already has 14 million plus owners. It must be doing pretty poorly.
 
Yep, I'm that guy, everything has been pretty smooth for me, even gameworks turned on. I sympathize with you guys who find it unplayable but in my opinion Arkham City was way more of a port disaster than this by a long shot.

Capping at 48 FPS has made my experience pretty damn enjoyable.

The problem is that some people are having no issues but some are. When gliding over the city or driving the batmobile my game can drop to single digit framerate, and you wonder what the outrage is about?
 
It's working OK for me, but I turned off GameWorks and such. I still get some hiccups and slowdown. And when I exit the game, my computer acts as though the game had stopped responding and had to quit.

My GeForce Experience can't optimize the game, which is funny since I have a fairly juiced computer. :-(
 
It's working OK for me, but I turned off GameWorks and such. I still get some hiccups and slowdown. And when I exit the game, my computer acts as though the game had stopped responding and had to quit.

My GeForce Experience can't optimize the game, which is funny since I have a fairly juiced computer. :-(

Juiced Computer = running worse graphics than PS4 and slowdown LOL. This fucking game.
 
Top Bottom