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Hitman Trailer (Sequel, PS4 has exclusive DLC, December 8, 2015)

Screaming Meat

Unconfirmed Member
New trailer is out for the movie. Rupert Friend looks to be a better fit for 47, but it looks like another generic action movie. Hitman as a series has a lot of fodder for an interesting film premise, but why do that when you can just turn 47 into Jason Bourne? At the very least I suppose he uses disguises, and hopefully there are no absurd secret assassin cult swords like in the last movie.

I had an idea for a Hitman TV series:

It's like a reverse Columbo; a Howhedunnit rather than a Whodunnit. 47 recieves his target at the beginning, but the rest of the episode follows a story involving them rather than 47. We see their lives, the people in it, why they deserve or don't deserve to be whacked etc. You could have all sorts of genres for the story (barring the really unrealistic ones). The thing is, they're always in a position that'd be difficult for them to get whacked, so we're always thinking "how's he going to do it?"

Then, right at a point you aren't expecting, the hit happens and the target is dead. Very quick, very sudden. The writers could really play with it. We also get to see the fallout of each hit.

Afterwards a cop, one who knows who 47 is and has been hunting him, turns up. In a classic Whodunnit style denouement (with flashbacks) we are shown how 47 pulled it off and escaped. No one believes him, of course.

Next episode.

If you watch the episode again, you can see 47 in disguise or in the background setting up the hit. Clever little hints, nothing intrusive.

I got too much time on my hands, don't I? XD
 

justjim89

Member
I had an idea for a Hitman TV series:

It's like a reverse Columbo; a Howhedunnit rather than a Whodunnit. 47 recieved his target. The episode follows a story involving them. We see their lives, the people in it, why they deserve or don't deserve to be whacked etc. You could have all sorts of genres for the story (barring the really unrealistic ones). The thing is, they're always in a position that's be difficult for them to get whacked, so we're always thinking "how's he going to do it?"

Then, right at a point you aren't expecting, the hit happens and the target is dead. Very quick, very sudden. The writers could really play with this. We also get to see the fallout of each hit. A cop, one who knows who 47 is and has been hunting him, turns up. In a classic Whodunnit style denouement (with flashbacks) we are shown how he pulled it off. No one believes him, of course.

If you watch the episode again, you can see 47 in disguise or in the background setting up the hit.

Next episode.

That's a great idea.

The first trailer had me a bit excited because it didn't necessarily portray 47 as a hero. He looked more like a force of nature, almost an antagonist sort of role. And I think that would be a better fit for an on-screen portrayal of Hitman. Treat it like a monster movie with 47 as the monster. That way they don't have to humanize him or characterize him. He's just a hitman.

Getting an urge to reinstall Blood Money and Silent Assassin. I've never beat Codename 47 but that game is just so clunky.
 

Screaming Meat

Unconfirmed Member
That's a great idea.

The first trailer had me a bit excited because it didn't necessarily portray 47 as a hero. He looked more like a force of nature, almost an antagonist sort of role. And I think that would be a better fit for an on-screen portrayal of Hitman. Treat it like a monster movie with 47 as the monster. That way they don't have to humanize him or characterize him. He's just a hitman.

I thought that's what they were going for? A pretty good idea, if you ask me. Is the new trailer different then?

Getting an urge to reinstall Blood Money and Silent Assassin. I've never beat Codename 47 but that game is just so clunky.

Just play Contracts instead. It's got all the best bits from C47.
 

justjim89

Member
I thought that's what they were going for? A pretty good idea, if you ask me. Is the new trailer different then?



Just play Contracts instead. It's got all the best bits from C47.

The new trailer has him seemingly mentoring a young woman who apparently was created as an agent, as well, and Quinto appears to be the real villain. I hate when trailers give away the whole plot, but at the very least now I know.

And yeah Contracts is tremendous, I beat it for the first time like 6 months ago.
 

feel

Member
Hey, the best level in the series didn't have rain ;P

latest
Oh man, I remember flinging a rifle (or whatever) over the fence into a side yard, collecting it while inside much later and thinking "THIS is a videogame!". Just felt so cool to do that I dunno.

Also loved walking into a room, murdering someone by unloading a silenced handgun onto his chest and then pressing the drop weapon button as I walked away, felt like a badass every time, he looked so nonchalant and cool.

I hope both these toss and drop item/weapon mechanics are back.
 

Moff

Member
I don't care at all for the movies, I don't even think the concept of the game works well for a movie.
and to be fair, the game was always marketed as an action game as well, I mean why the hell are two dual wielded magnums 47s signature weapons? how the hell does that work with this games concept? it's just silly and makes no sense. what where they thinking?
I never used them up until absolution, because there they basically worked like silenced pistols. were they even able to use silencers before absolution?
 

Metal-Geo

Member
I had an idea for a Hitman TV series:

It's like a reverse Columbo; a Howhedunnit rather than a Whodunnit. 47 recieves his target at the beginning, but the rest of the episode follows a story involving them rather than 47. We see their lives, the people in it, why they deserve or don't deserve to be whacked etc. You could have all sorts of genres for the story (barring the really unrealistic ones). The thing is, they're always in a position that'd be difficult for them to get whacked, so we're always thinking "how's he going to do it?"

Then, right at a point you aren't expecting, the hit happens and the target is dead. Very quick, very sudden. The writers could really play with it. We also get to see the fallout of each hit.

Afterwards a cop, one who knows who 47 is and has been hunting him, turns up. In a classic Whodunnit style denouement (with flashbacks) we are shown how 47 pulled it off and escaped. No one believes him, of course.

Next episode.

If you watch the episode again, you can see 47 in disguise or in the background setting up the hit. Clever little hints, nothing intrusive.

I got too much time on my hands, don't I? XD
This would make for a great Netflix show - seeing as rewatching it is pretty mandatory.

I love it. I really, really love it. Where da kickstarter at?
 
I had an idea for a Hitman TV series:

It's like a reverse Columbo; a Howhedunnit rather than a Whodunnit. 47 recieves his target at the beginning, but the rest of the episode follows a story involving them rather than 47. We see their lives, the people in it, why they deserve or don't deserve to be whacked etc. You could have all sorts of genres for the story (barring the really unrealistic ones). The thing is, they're always in a position that'd be difficult for them to get whacked, so we're always thinking "how's he going to do it?"

Then, right at a point you aren't expecting, the hit happens and the target is dead. Very quick, very sudden. The writers could really play with it. We also get to see the fallout of each hit.

Afterwards a cop, one who knows who 47 is and has been hunting him, turns up. In a classic Whodunnit style denouement (with flashbacks) we are shown how 47 pulled it off and escaped. No one believes him, of course.

Next episode.

If you watch the episode again, you can see 47 in disguise or in the background setting up the hit. Clever little hints, nothing intrusive.

I got too much time on my hands, don't I? XD

This is cool.

The Howdunnit thing reminds me of The Boondock Saints
 

Screaming Meat

Unconfirmed Member
This would make for a great Netflix show - seeing as rewatching it is pretty mandatory.

I love it. I really, really love it. Where da kickstarter at?

Just put the money directly into my account. I'll... get right on it.

The new trailer has him seemingly mentoring a young woman who apparently was created as an agent, as well, and Quinto appears to be the real villain. I hate when trailers give away the whole plot, but at the very least now I know.

And yeah Contracts is tremendous, I beat it for the first time like 6 months ago.

Sounds awful.

It's probably my favourite, pipping BM to the post purely due to atmosphere. The only thing your missing out on in C47 is the last level, which is cool in a Requiem kind of way.

This is cool.

The Howdunnit thing reminds me of The Boondock Saints

Yeah, it's a bit The Sting too. Shit, you could write it!
 
I don't care at all for the movies, I don't even think the concept of the game works well for a movie.
and to be fair, the game was always marketed as an action game as well, I mean why the hell are two dual wielded magnums 47s signature weapons? how the hell does that work with this games concept? it's just silly and makes no sense. what where they thinking?
I never used them up until absolution, because there they basically worked like silenced pistols. were they even able to use silencers before absolution?

Yeah, you could fit them with silencers in blood money, and I think the silenced variant of the ballers was a bonus you could get for SAing a mission in H2 and Contracts. They were completely hilarious in blood money because of how the ragdoll physics worked, though.
 

justjim89

Member
Like Requiem, I liked the final escape in Contracts in theory but I felt like the mechanics of the games don't lend themselves to missions of that kind. You have a few seconds to figure out what you're gonna do, get killed, try again, and it just felt so trial and error. By the time I got around to actually beating it I was just frustrated how long it took.
 
Fuck, that movie trailer is so bad. The problem is you can't do Hitman like a typical action movie or anything even close to that. Like he really has to be, believe it or not, the absolute minimum to that movie, since the whole point of his character is to be a ghost, a "Silent Assassin" and all.

Like, a far better movie would be following around some "insane" Interpol cop slowly piecing together all these "mysterious" accidental deaths and stumbling into the insane conspiracy theory cloning nonsense that created 47, only to suddenly die at the end, from some... "accident."
 

Screaming Meat

Unconfirmed Member

Sounds good. Odd opening though:

With Hitman: Absolution, Io-Interactive hit on a winning formula in creating a series of small sandboxes for players to explore, sneak through and MacGyver their way to assassinate their target. For Io-Interactive’s first Hitman game on the newest batch of consoles, the studio is sticking to this formula, but now the sandboxes are bigger and more detailed than ever before.
 

BibiMaghoo

Member
Sounds good. Odd opening though:

The sandbox stuff in Absolution was great though, most take issue with the forced corridor sections that exist to push the narrative and the inclusion of instinct(?) instead of easier access to alternate disguises, or a greater number of them in a given area. This problem mainly pops up in the library where everyone is a policeman.
 
More impressions + interview of the behind-closed-doors presentation from RPS
http://www.rockpapershotgun.com/2015/06/25/hitman-interview-christian-elverdam/
What we’re basically saying is: imagine if you take the best parts of Absolution and marry them to the best parts of Blood Money. That’s the essence of the game we are building…
“Can 47 become one of the models?” I ask. I mean he’s a stylish man and I think Vogue is crying out for an editorial about barcode head tattoos to sit alongside their obituary for Novikov.

“At the moment you can’t. We really want that to happen but you can’t at the moment. We’re still debating what the rules would be for the model. The stylist is a bit easier to figure out.”
 

Moff

Member
the best parts of absolution and the best parts of blood money would easily make the best hitman game ever. it's exactly what I was hoping for they would do next.
 
This is by far my most anticipated game of the year. I wish IO wasn't so secretive as to how much levels they are expecting to give when they release the game. Same as to when they expect the Beta to be released.

Do any of you know approximatively how early a closed beta is usually done before a game is released? I would say a month but I really don't have a clue, maybe a month is really not enough to pass form the beta phase to the actual finish product.
 

justjim89

Member
I suppose my only reservation at this point is the number of actual environments. We know there are at least three, but I suppose I fear they'll just have numerous missions in different parts of the same basic locations. It's probably just a product of IO not giving numbers in terms of missions, levels, etc.
 

Moff

Member
I still believe the initial number of missions will be very low. certainy less than half of the final game. why else would they wait with a physical release? they could just release a GOTY edition a year later with the dlc missions if it was anywhere near a full game at launch.
 
I still believe the initial number of missions will be very low. certainy less than half of the final game. why else would they wait with a physical release? they could just release a GOTY edition a year later with the dlc missions if it was anywhere near a full game at launch.
Since the future content is going to be free, a GOTY edition makes no sense. Those are usually good because you're getting a discount on the paid DLC
 
Like, a far better movie would be following around some "insane" Interpol cop slowly piecing together all these "mysterious" accidental deaths and stumbling into the insane conspiracy theory cloning nonsense that created 47, only to suddenly die at the end, from some... "accident."

This was essentially the set-up of the first Hitman movie, an Interpol guy is tracking 47 and piecing his movements together, and finds 47 in his house, where he explains the plot of the movie in a flashback-style. It goes bonkers from there though.
 

Moff

Member
Since the future content is going to be free, a GOTY edition makes no sense. Those are usually good because you're getting a discount on the paid DLC

good point
but if the game had enough content at launch they could still launch it physically and re-release it after year as a complete edition or whatever, with a discount. I really think the digital only release this december makes clear that there will be very few missions at launch.

and if this concept works the way I think it does, with a strong community factor and a focus on one mission at a time I honestly wouldnt even be surprise if it was only one mission at launch.
 
Over in the Hitman subreddit, someone posted a video showing 17 ways to kill the King in Absolution's Chinatown mission, commenting how that's many more ways than Blood Money offered in its missions

Got me thinking, Well 1) that video is stupid, most "methods" ranging from poison this or that, or shot him with this gun over there or that gun over there, but 2) more =/= better. Blood Money might have offered less methods, but those methods were complex, distinct, with moving parts and layers to make them work

But onto the new Hitman, comparing BM and Absolutions definitely showcases how the new game is going in the right direction. In that Paris mission, I imagine becoming a stylist and setting up an explosive accident over the catwalk would be very different from getting a waiter disguise and poisoning a drink or from sabotaging that interview
 
Over in the Hitman subreddit, someone posted a video showing 17 ways to kill the King in Absolution's Chinatown mission, commenting how that's many more ways than Blood Money offered in its missions

Got me thinking, Well 1) that video is stupid, most "methods" ranging from poison this or that, or shot him with this gun over there or that gun over there, but 2) more =/= better. Blood Money might have offered less methods, but those methods were complex, distinct, with moving parts and layers to make them work

But onto the new Hitman, comparing BM and Absolutions definitely showcases how the new game is going in the right direction. In that Paris mission, I imagine becoming a stylist and setting up an explosive accident over the catwalk would be very different from getting a waiter disguise and poisoning a drink or from sabotaging that interview

More levels like the King of Chinatown would have been great, the problem was that it was massively shown off prior to release, only for gamers find that it was a huge tease, and that only a few later levels even vaguely resembled classic Hitman-esque sandboxes.
 
So I'm still not sure as I didn't get a proper answer a week ago. There's a retail version of the game and its basically the same as the "digital release"? If so, if I get the game lets say a year later at retail, would I be getting all the extra stuff they will be added, (or the main game or whatever it is) overtime?

I feel like the messaging was all over the place.

Thanks in advance.

Best wishes.
 
Random question: does the PC version of Absolution have any mods that alter the disguise system?

Doubt it. There was one that came around after launch in 2012 that gave the suspicion meter a cooldown period once you used Instinct but IO patched it out because it was affecting the online leaderboards for Contracts mode.

So I'm still not sure as I didn't get a proper answer a week ago. There's a retail version of the game and its basically the same as the "digital release"? If so, if I get the game lets say a year later at retail, would I be getting all the extra stuff they will be added, (or the main game or whatever it is) overtime?

I feel like the messaging was all over the place.

Thanks in advance.

Best wishes.

From what we know, yes, if you buy the game when it's "done" (Dec 2016 perhaps) you will get all of the free content that has been released. You will, however, miss out on any 'timed' contracts that have been released. We don't really know enough about them to say if that's a big deal though, sounds like they're basically just new 'Contracts Mode' missions.
 
http://www.gamesradar.com/hitman-26-chance-to-kill/

Here's everything I noted down:

• At the level's opening 47 walks past a TV reporter discussing her upcoming interview with target Victor Novikov, providing a potential opportunity to get at him.
• You can subdue security guards for disguises that let you access certain areas without being searched meaning you can get weapons through checkpoints.
• There's a garden heater you can tamper with: for example puncturing it with a screwdriver to create a trap for anyone smoking nearby.
• The palace is full of chandeliers you can drop on people.
• If you can get a bar tender's disguise you can poison the target's drink.
• Not all poisons are lethal. Some can make people sick instead, making them run to the toilet and letting you manipulate the level.
• The palace is hosting a fashion show and if you can reach the lighting rig you can drop it on people.
• If you can get backstage you'll find Novikov arguing with the fashion show director. It's a situation you can manipulate, potentially to get your target on the stage and under that lighting rig.
• There's an AV crew covering the fashion show with access to the first floor. Handy if you can get their disguise without raising an alarm.
• The AV crew also has crates being taken into the building that you can hide things in to smuggle them past security.
• There's a power generator you can tamper with to cause a distraction or attract attention.
• Replaying the level can unlock new options, like the ICA (International Contract Agency) planting a sniper rifle for you to use in a garden shed.
• You can potentially leave the level in the target's helicopter if you want to really rub it in.
• There's also a speedboat as an additional exit point if you can find the key.
• There's a river barge that makes a good sniper point if you can reach it via some underground passages.
• Post-fashion show fireworks can be set off early if you can find the remote. They're very noisy and can create a large distraction for you.
• You can now climb drainpipes to reach different parts of buildings.
• There's an isolated waiter on a smoke break who's allowed upstairs. That access makes his disguise useful if you can reach him.
• A large overhead outdoor loudspeaker can be weakened with the right tool to create a trap by dropping it on someone.
• You have access to a piece of gear called 'an audio distractor'.
• There are also remote explosives.
• The coin from Blood Money is back to create distractions.
• AI reacts intelligently to surroundings. So instead of using a bomb to kill someone, you can place it and let a guard find it. They'll deactivate it and go to hand it in at the security room, leaving the area in the process.
• You can go to a vending machine, buy a soda and then throw it in the face of someone to knock them out.
• The security room has the security tapes if you want to erase them.
• If a civilian sees a weapon, bomb or something out of place they’ll run and get the nearest nearest guard who has to leave their post to deal with it.

OH YES
 
There's a Closed Alpha going on right now: http://www.hitmanforum.com/t/theres-a-closed-alpha-going-on-right-now/2339


These were all the images that were shared about it. It's all I got.
All I know other than these images is that it apparently was tied to a post E3 survey that happened, if you filled said survey you could get an email with the invite to this closed alpha. I'm kicking myself right now for not having filled it angry
The Alpha only has the Paris level.
 
Was the last hitman game on the ps3 /xb any good? I'm thinking of playing it?

Great Action/Stealth game. Pretty bad Hitman game which is more about an open environment rather than being linear.

I definitely enjoyed it however. I'd recommend it to anyone who is new to Hitman alongside Blood Money. I feel as though the rest of the franchise has aged horribly.

Best wishes.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Another small gameplay clip.

http://webmshare.com/play/eXOJa


MGSV spoiled me, I don't want to see the map on the HUD. I want to take out my phone (like the iDroid) and then look at the map...

Stop the fucking hand holding already developers, big ass map on the UI is just immersion breaking.
 
CfXwo3F.gif


that's it

Thanks man, I appreciate that! :)

Another small gameplay clip.

http://webmshare.com/play/eXOJa


MGSV spoiled me, I don't want to see the map on the HUD. I want to take out my phone (like the iDroid) and then look at the map...

Might not be the exact same, but I'm sure there will be a way to remove that hud map, and just rely on the actual big map when you press the specific button for it. You just won't see a special animation for it like BB does in MGSV.
 
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