shinobi602
Member
Thought this was deserving of its own thread. Should make nice for multiple playthroughs.
Also from our resident Remedy member Kyle:
Via DestructoidSo how does it work?
"You first play through an act of the game, Lake says. "It culminates in a special scene that is the junction moment, where you make a choice," which opens up an episode of the show "based on the choice you make." So you get roughly 22 minutes of programming tailored to your decisions. And all of Quantum Break is "shaped by your choices."
The given example of a junction moment is where evil corporate bad guy Paul Serene has to either: 1) kill a student activist who's witness to some shady things or 2) threaten to murder her family to bend her into submission. Both bad, one less bad, I suppose. Her death, should you choose, is reflected in the protest scene from last year's trailer. On the other hand, should she live, she becomes Jacks ally, helping to dig up dirt on Monarch.
Sometimes these two parts of the game weave even closer. A live-action conflict between Monarch folks who've captured Jack ends at an anticlimax as their guns disappear and Jack is shown to have gotten away. On the game side, there's a cutscene of Jack waking up in the back of the van, noticing the conflict outside, and escaping (and gun jacking) during a time skip.
With Xbox having killed its original programming arm, Lake also clarified that, "the game and the show ship together as one item."
Also from our resident Remedy member Kyle:
Few words on the cover (as I've seen that mentioned a few times): we use a dynamic cover system, aka it's automatic. There isn't any player input to go into cover, Jack will do it automatically when you're near a valid object. Think of it as a non-cover based shooter, where the character will keep low to avoid getting shot . You shouldn't be worrying about taking cover, we want you to focus on other things.
Our core moment-to-moment gameplay when in combat is intended to be very free. Lots of moving around the play space, rather than necessarily being hunkered down in cover taking pot shots. Most of our combat spaces are large in size to push movement around the space - and we try and encourage this with some of the Time Powers (which I'm sure we'll talk more about at a later date). That being said, when you're low on health and being suppressed, you'll appreciate Jack taking cover for you .