No one says it's overhyped or overrated. I haven't seen any ratings of Mad Max so far. But I'm voicing my concerns with this particular type of checklist-open-world design. It's pure bloat and little substance. Mad Max is the ideal IP for an open-world game but I wish some developer would've made more with this than just fitting it into that same, old, boring template.
Basically, I love the IP but I hate Ubisoft-style open-worlds (let's not kid ourselves, this game is exactly that). That's where my disappointment comes from.
All signs point to it though. The map, the comments from the developers ("completionist's dream"), the track record of the developer and now also the first impressions from people who played it.You haven't even played the damn thing. Your fears could be justified, but lets not confuse what you think is true and what actually is. This is being cynical to a fault.
Assassin's Creed ripoffs are this generation's modern military shooter.
Add another to the pile.
Has there been any PC gameplay shown?
This is an Assassin's Creed ripoff? I'm confused.
Assassin's Creed ripoffs are this generation's modern military shooter.
Add another to the pile.
There has, but it's been mostly potato 720p quality and no real examples as to the benefits of PC gaming(i.e. resolution, sliders, controls) But I think that's more of a product of them showing mostly PS4 footage and brief bits of PC footage to assuage concern from the PC community.
It uses all the same buttons on the controller doesn't it? Duh!
Jokes aside, I'm gonna hold judgement on it being AssCreed like until I've played it, but it does seem Ubi-lite like in some aspects which could be cause for concern. I've never been a completionist and have never understood why people just can't ignore the shit they don't like. With FC4, I had a great time clearing camps, until I didn't and then I stopped doing them. Didn't really change my opinion of the game one bit. That on top of the fact that the Devs have more or less said that it's a completionist wet-dream OR nightmare depending on your viewpoints.
I'm going to be completely honest, I don't see the AssCreed comparison at all here. If I were to compare what I've seen so far to another game series it'd be definitely be Far Cry or Shadow of Mordor. Or Just Cause 2. But really, who cares? If those are the kinds of games that you enjoy, it seems like this will be right up your alley. Hell, if I'm wrong and this is an AssCreed "ripoff" who cares? I love that game series and I'll play the shit out of a mad max game with the same gameplay. *shrugs*
I'm going to be completely honest, I don't see the AssCreed comparison at all here. If I were to compare what I've seen so far to another game series it'd be definitely be Far Cry or Shadow of Mordor. Or Just Cause 2. But really, who cares? If those are the kinds of games that you enjoy, it seems like this will be right up your alley. Hell, if I'm wrong and this is an AssCreed "ripoff" who cares? I love that game series and I'll play the shit out of a mad max game with the same gameplay. *shrugs*
First person driving;
I don't think AssCreed is a good comparison either, I think it's people are really focusing on the icon heavy screen and are letting it overwhelm them. Hell I hated the icons that flooded my map in Witcher 3 and immediately turned them all off with only the rare occasion of me toggling them back on when I couldn't find anything else new organically. I'm hoping I'll be able to turn off the icons here too and am able to do like I did in Witcher 3 and just cruise around and let things happen naturally and really give myself that sense of discovery I enjoy with open-world games.
The area I'm now in... The pop up is really really bad :-/
It's not just the icons, or the feeling of a collectathon, its the way with which content is introduced and paced to the player.
That's why games like The Witcher 3 and GTA V stand out from "Ubiworld" games. They don't feel like checklists, the content comes more organically.
There has, but it's been mostly potato 720p quality and no real examples as to the benefits of PC gaming(i.e. resolution, sliders, controls) But I think that's more of a product of them showing mostly PS4 footage and brief bits of PC footage to assuage concern from the PC community.
I didn't say you weren't allowed to enjoy it for what it was.
I'm just saying it looks like Assassin's Creed with a car, in the same way that Far Cry 3 is Assassin's Creed in a jungle, Far Cry 4 is Assassin's Creed on a mountain, and Shadow of Mordor is Assassin's Creed in Middle-earth.
*breath* and that Dragon Age: Inquisition is Assassin's Creed with dragons, and Watch_Dogs is Assassin's Creed with a cell phone.
Doesn't make them bad, just makes them... samey.
First person driving;
Day 1 Patch might not be out yet.
Will there be a day 1 patch?
First person driving;
]
They're obviously using the Ubisoft game template as much as they're using the Batman combat system. I'm not sure why anyone would try so hard to dismiss that. It is what it is. You don't need to play it to know that.
Some people are bothered by it and some aren't. It's going to be fine.
The car combat and customization is going to be what hopefully separates it from the rest.
I'm just receiving a patch. Wondering what it fixes... And MS: please stop that an update closes the game. :-/
The area I'm now in... The pop up is really really bad :-/
Fuck!
Bah.
On a bit of an unrelated note, anyone know if the engine they're using has much/any potential for mods? Aspects of that ui have got to go, one way or another.
Not yet. There's some weird NPCs for sure, but beyond warboys the only other people I've seen actually in the wasteland have been strings of refugees begging for water.
It's not just the icons, or the feeling of a collectathon, its the way with which content is introduced and paced to the player.
That's why games like The Witcher 3 and GTA V stand out from "Ubiworld" games. They don't feel like checklists, the content comes more organically. Better open world games make the filler collectathon bullshit seem unimportant and extraneous, while Ubi games and their like make it feel like the main portion of the content.
Pop-in is really distracting indeed.
Expect the same thing on PC afaik.
Some of it was, yes. I cleared all the '?'s on the W3 maps and it wasn't fun in hindsight (I'm a completionist). Luckily the game has some really good side- and main-quests to compensate for it.W3s icons and "checklists" were very much like an Ubiworld imo
Seems like on the PC side it should be at least pushed further out due to much more powerful hardware and more memory to allow the procedural generated stuff to come up from further away.
Pop-in is really distracting indeed.
Expect the same thing on PC afaik.
W3s icons and "checklists" were very much like an Ubiworld imo
I'm as big a fan of linear TPS just as much as the next guy but what did you want them to do here? Make it The Order clone? Fallout clone? Make it a kid's game and turn it into a platformer? The open world design made the best sense as car combat is the defining aspect of Mad Max franchise. So instead of being a Twisted Metal clone, they added nonlinear elements with missions and sidequests along with servicable gunplay/brawl. There is no game like Mad Max currently out there or in development.I didn't say you weren't allowed to enjoy it for what it was.
I'm just saying it looks like Assassin's Creed with a car, in the same way that Far Cry 3 is Assassin's Creed in a jungle, Far Cry 4 is Assassin's Creed on a mountain, and Shadow of Mordor is Assassin's Creed in Middle-earth.
*breath* and that Dragon Age: Inquisition is Assassin's Creed with dragons, and Watch_Dogs is Assassin's Creed with a cell phone.
Doesn't make them bad, just makes them... samey.
I'm on the fence with this game. The vehicular stuff seems like it would be fun but I'm really not sold on the melee combat. Looks dull as dirt and shallow to boot. Can someone convince me otherwise?
I'm trying to find out what the difficulty levels are for this game. All of the footage I'm finding starts in the middle of gameplay and doesn't include the title screen.
Is there the usual Easy/Medium/Hard selection?
I see what Agent_4Seven is saying and I even voiced similar concerns and thoughts a couple of days ago in another Mad Max thread:
Looking at the map of Mad Max, looking at the past Just Cause games and also considering the statements from the developers who were featured in some of the recent gameplay videos ("this game is a completionist's dream" - refering to the amount of stuff to do), I think it's safe to assume that this is clearly the Ubisoft/AC-school of map- and objective-design.
I am one of those completionists the developer was talking about but I consider games of this type a nightmare rather than a dream. Two days ago I finished Witcher 3 and I completed all of the '?'s on all maps because I had the urge to do everything the game offers before I'm done with it. I can tell you that was mostly a pretty shitty experience, especially in the Skellige area where most of the dozens of '?'s are the same shitty kind ("smuggler's cache" - 2 or 3 treasure chests swimming in water surrounded by annoying enemies). Luckily, Witcher 3 also had some great questlines to make up for the tediousness of the filler stuff.
Mad Max, I strongly suspect (again, looking at the past efforts of the studio), is one of these games that basically consist of this kind of filler stuff: 200-300 icons spread across a large map - and the overwhelming majority of them being completely uninteresting and of the collectathon- and "destroy-the-outpost!"-variety. These games have more in common with work for me than with having fun. They are an exercise in attrition.
In comparison, I loved Red Dead Redemption; especially its world. Instead of 200-300 same-y locations, there are about 40-50 meticulously crafted places. Even the side stuff felt more organic and interesting. For the treasure hunts, for example, I actually had to actually identify georgraphy with the help of drawn pictures and maps (absolutely loved it!). Side events were mostly people whom you met on the road and in the wild instead of dots on the map to be crossed off a to-do list. Hunting animals and searching for plants was satisfying even because I only knew the general area where they can be found but had to look for them myself there. It all felt way more organic and fun than crossing off hundreds of icons on a map.
If MGS5 is anything like that, then that's definitely a plus in my book. It seems that besides the strong story-aspect in MGS5, its world is rather a playground for traversal and trying out different strategies for approaching mission objectives rather than being an Ubisoft-type collection of collectathon-icons.
Right now, after completing the time-sink that is Witcher 3, I'm not in the mood for any kind of open-world game. I'm going to play more Splatoon and buy Mario Maker. But if I tackle another open-world game this year, I'm pretty sure it's going to be MGS5. I just can't take Ubisoft-open-worlds anymore.
Besides, Mad Max seems to be a little bit of a technical mess. I've never seen pop-in this bad. Quoting myself again:
Patch adds an alternative control scheme for firing on rb instead of B. This also adds a handbrake.