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So, who's buying Mad Max next week?

NotLiquid

Member
GMG really wants me to buy it.

I'm going to give it one last thought during the weekend. Hopefully some early impressions exist.
 

truly101

I got grudge sucked!
No one says it's overhyped or overrated. I haven't seen any ratings of Mad Max so far. But I'm voicing my concerns with this particular type of checklist-open-world design. It's pure bloat and little substance. Mad Max is the ideal IP for an open-world game but I wish some developer would've made more with this than just fitting it into that same, old, boring template.

Basically, I love the IP but I hate Ubisoft-style open-worlds (let's not kid ourselves, this game is exactly that). That's where my disappointment comes from.

You haven't even played the damn thing. Your fears could be justified, but lets not confuse what you think is true and what actually is. This is being cynical to a fault.
 

Bedlam

Member
You haven't even played the damn thing. Your fears could be justified, but lets not confuse what you think is true and what actually is. This is being cynical to a fault.
All signs point to it though. The map, the comments from the developers ("completionist's dream"), the track record of the developer and now also the first impressions from people who played it.
 
Day 1 off Steam. Already have $20 in my Steam wallet specifically for it. I still want to read reviews before I put down $$$


I'm getting a Red Faction Guerilla vibe from it, which is a damn good thing.
 
Has there been any PC gameplay shown?

There has, but it's been mostly potato 720p quality and no real examples as to the benefits of PC gaming(i.e. resolution, sliders, controls) But I think that's more of a product of them showing mostly PS4 footage and brief bits of PC footage to assuage concern from the PC community.

This is an Assassin's Creed ripoff? I'm confused.

It uses all the same buttons on the controller doesn't it? Duh!

Jokes aside, I'm gonna hold judgement on it being AssCreed like until I've played it, but it does seem Ubi-lite like in some aspects which could be cause for concern. I've never been a completionist and have never understood why people just can't ignore the shit they don't like. With FC4, I had a great time clearing camps, until I didn't and then I stopped doing them. Didn't really change my opinion of the game one bit. That on top of the fact that the Devs have more or less said that it's a completionist wet-dream OR nightmare depending on your viewpoints.
 
They're obviously using the Ubisoft game template as much as they're using the Batman combat system. I'm not sure why anyone would try so hard to dismiss that. It is what it is. You don't need to play it to know that.

Some people are bothered by it and some aren't. It's going to be fine.

The car combat and customization is going to be what hopefully separates it from the rest.
 

Lolcomin

Banned
All I'm going to say is that this game looks fun

If you don't like the open world structure or the combat, then please leave. You're not going to purchase the game so it's just useless arguing
 

stufte

Member
There has, but it's been mostly potato 720p quality and no real examples as to the benefits of PC gaming(i.e. resolution, sliders, controls) But I think that's more of a product of them showing mostly PS4 footage and brief bits of PC footage to assuage concern from the PC community.



It uses all the same buttons on the controller doesn't it? Duh!

Jokes aside, I'm gonna hold judgement on it being AssCreed like until I've played it, but it does seem Ubi-lite like in some aspects which could be cause for concern. I've never been a completionist and have never understood why people just can't ignore the shit they don't like. With FC4, I had a great time clearing camps, until I didn't and then I stopped doing them. Didn't really change my opinion of the game one bit. That on top of the fact that the Devs have more or less said that it's a completionist wet-dream OR nightmare depending on your viewpoints.

I'm going to be completely honest, I don't see the AssCreed comparison at all here. If I were to compare what I've seen so far to another game series it'd be definitely be Far Cry or Shadow of Mordor. Or Just Cause 2. But really, who cares? If those are the kinds of games that you enjoy, it seems like this will be right up your alley. Hell, if I'm wrong and this is an AssCreed "ripoff" who cares? I love that game series and I'll play the shit out of a mad max game with the same gameplay. *shrugs*
 
First person driving;

TZ8RuOb.gif


juYvxcv.gif
 

antitrop

Member
I'm going to be completely honest, I don't see the AssCreed comparison at all here. If I were to compare what I've seen so far to another game series it'd be definitely be Far Cry or Shadow of Mordor. Or Just Cause 2. But really, who cares? If those are the kinds of games that you enjoy, it seems like this will be right up your alley. Hell, if I'm wrong and this is an AssCreed "ripoff" who cares? I love that game series and I'll play the shit out of a mad max game with the same gameplay. *shrugs*

I didn't say you weren't allowed to enjoy it for what it was.

I'm just saying it looks like Assassin's Creed with a car, in the same way that Far Cry 3 is Assassin's Creed in a jungle, Far Cry 4 is Assassin's Creed on a mountain, and Shadow of Mordor is Assassin's Creed in Middle-earth.

*breath* and that Dragon Age: Inquisition is Assassin's Creed with dragons, and Watch_Dogs is Assassin's Creed with a cell phone.

Doesn't make them bad, just makes them... samey.
 
I'm going to be completely honest, I don't see the AssCreed comparison at all here. If I were to compare what I've seen so far to another game series it'd be definitely be Far Cry or Shadow of Mordor. Or Just Cause 2. But really, who cares? If those are the kinds of games that you enjoy, it seems like this will be right up your alley. Hell, if I'm wrong and this is an AssCreed "ripoff" who cares? I love that game series and I'll play the shit out of a mad max game with the same gameplay. *shrugs*

I don't think AssCreed is a good comparison either, I think it's people are really focusing on the icon heavy screen and are letting it overwhelm them. Hell I hated the icons that flooded my map in Witcher 3 and immediately turned them all off with only the rare occasion of me toggling them back on when I couldn't find anything else new organically. I'm hoping I'll be able to turn off the icons here too and am able to do like I did in Witcher 3 and just cruise around and let things happen naturally and really give myself that sense of discovery I enjoy with open-world games. I think it'll be heavily weighed against whether the actual side-activities and missions are fun to do or just reskinned same objectives over and over again.


First person driving;

TZ8RuOb.gif


juYvxcv.gif

Doin' the lords(of war) work! Keep em' coming. It's like Burnout and Mad Max had a baby.
 

antitrop

Member
I don't think AssCreed is a good comparison either, I think it's people are really focusing on the icon heavy screen and are letting it overwhelm them. Hell I hated the icons that flooded my map in Witcher 3 and immediately turned them all off with only the rare occasion of me toggling them back on when I couldn't find anything else new organically. I'm hoping I'll be able to turn off the icons here too and am able to do like I did in Witcher 3 and just cruise around and let things happen naturally and really give myself that sense of discovery I enjoy with open-world games.

It's not just the icons, or the feeling of a collectathon, its the way with which content is introduced and paced to the player.

That's why games like The Witcher 3 and GTA V stand out from "Ubiworld" games. They don't feel like checklists, the content comes more organically. Better open world games make the filler collectathon bullshit seem unimportant and extraneous, while Ubi games and their like make it feel like the main portion of the content.
 
No word from WB Games as to if they're going to do anything to make up for the Akrham Knight fuckery on PC but I'm tempted to order with Mad Max being only $20-$25 though I'm going to have MGSV and still several other games so by the time I'd get around to it it'll probably be $20 anyway.
 
The more I see of this game the more I'm dying to play it.

What's with all the arguing anyway? The only people that know if it's good are the ones who have played it. People are allowed to be excited about a game regardless of how good it is or might be. It doesn't mean they can't enjoy it.

I've already got mine set for delivery on Tuesday morning. If it's a good game, then awesome. If it's not... well, whatever. It'll be my fault for buying it if it comes to that.
 
It's not just the icons, or the feeling of a collectathon, its the way with which content is introduced and paced to the player.

That's why games like The Witcher 3 and GTA V stand out from "Ubiworld" games. They don't feel like checklists, the content comes more organically.

We're on the same page Antitrop! But, I haven't seen to many specific examples of the side activities aside from the bases, and I thought those looked okay to me. I'll do them until I get bored(if I get bored with them) and then just focus on story beats.
 
There has, but it's been mostly potato 720p quality and no real examples as to the benefits of PC gaming(i.e. resolution, sliders, controls) But I think that's more of a product of them showing mostly PS4 footage and brief bits of PC footage to assuage concern from the PC community.

Bah.

On a bit of an unrelated note, anyone know if the engine they're using has much/any potential for mods? Aspects of that ui have got to go, one way or another.
 

stufte

Member
I didn't say you weren't allowed to enjoy it for what it was.

I'm just saying it looks like Assassin's Creed with a car, in the same way that Far Cry 3 is Assassin's Creed in a jungle, Far Cry 4 is Assassin's Creed on a mountain, and Shadow of Mordor is Assassin's Creed in Middle-earth.

*breath* and that Dragon Age: Inquisition is Assassin's Creed with dragons, and Watch_Dogs is Assassin's Creed with a cell phone.

Doesn't make them bad, just makes them... samey.

I just.. I've played every Assassin's Creed game and Every Far Cry game. I've played all the other games you're talking about here and I still don't see your comparison.

Which mechanics from Assassin's Creed are you saying are comparable to this? (or any of the other games you've mentioned?) Help me understand your comparison.

I feel like you're saying "Grand Theft Auto V is just Doom in a city."
 
Not yet. There's some weird NPCs for sure, but beyond warboys the only other people I've seen actually in the wasteland have been strings of refugees begging for water.
 

Thraktor

Member
They're obviously using the Ubisoft game template as much as they're using the Batman combat system. I'm not sure why anyone would try so hard to dismiss that. It is what it is. You don't need to play it to know that.

Some people are bothered by it and some aren't. It's going to be fine.

The car combat and customization is going to be what hopefully separates it from the rest.

But what is this supposed "Ubisoft game template"? The only claims I've read are that is has collectibles and the map kind of looks like it's from a Ubisoft game, which doesn't exactly amount to much.

Even to take Ubisoft's two main open-world franchises, Far Cry and Assassin's Creed, they're completely different games from pretty much every mechanical perspective. Assassin's Creed games are third-person stealth/hand to hand combat games based in a small, dense urban open-world environment with walking/freerunning movement between areas. Far Cry games are first person systems-based shooters based in an expansive natural environment with mainly vehicular transportation. I've played every game in both series, and I've enjoyed most (without ever being bothered by collectibles), and I can safely say that any similarities between the two are almost completely superficial.

To broadly categorise a game you've never played based on those similarities is bizarre, though, especially when it's coming from a developer which has been making open world games for even longer than Ubisoft.
 

ekim

Member
I'm just receiving a patch. Wondering what it fixes... And MS: please stop that an update closes the game. :-/
 
Bah.

On a bit of an unrelated note, anyone know if the engine they're using has much/any potential for mods? Aspects of that ui have got to go, one way or another.


I really hope so.

They've mentioned how they've really focused on how the Hud does or doesn't relay information to you, but from what i've seen it looks like your standard hud affair. I'm hoping for a lot of customization options or some sort of Hud toggle.

tumblr_ll9a1xNttH1qafrh6.gif


As for the engine, I'd bet it's some iteration of what they are using for JC3.

Not yet. There's some weird NPCs for sure, but beyond warboys the only other people I've seen actually in the wasteland have been strings of refugees begging for water.

I loved the video where the refugee starts asking for water and then get's obliterated by a random lighting bolt from a storm. Looked hilarious.


Shit.... that's morbid.
 

GRaider81

Member
It's not just the icons, or the feeling of a collectathon, its the way with which content is introduced and paced to the player.

That's why games like The Witcher 3 and GTA V stand out from "Ubiworld" games. They don't feel like checklists, the content comes more organically. Better open world games make the filler collectathon bullshit seem unimportant and extraneous, while Ubi games and their like make it feel like the main portion of the content.

W3s icons and "checklists" were very much like an Ubiworld imo. Only difference is they are ? marks.
 

Bedlam

Member
W3s icons and "checklists" were very much like an Ubiworld imo
Some of it was, yes. I cleared all the '?'s on the W3 maps and it wasn't fun in hindsight (I'm a completionist). Luckily the game has some really good side- and main-quests to compensate for it.

But yeah, W3 has it's share of these problems as well and I cannot understand the universal praise, tbh. I was somewhat glad when it was over.
 

explodet

Member
I'm trying to find out what the difficulty levels are for this game. All of the footage I'm finding starts in the middle of gameplay and doesn't include the title screen.

Is there the usual Easy/Medium/Hard selection?
 
I'm on the fence with this game. The vehicular stuff seems like it would be fun but I'm really not sold on the melee combat. Looks dull as dirt and shallow to boot. Can someone convince me otherwise?
 
I didn't say you weren't allowed to enjoy it for what it was.

I'm just saying it looks like Assassin's Creed with a car, in the same way that Far Cry 3 is Assassin's Creed in a jungle, Far Cry 4 is Assassin's Creed on a mountain, and Shadow of Mordor is Assassin's Creed in Middle-earth.

*breath* and that Dragon Age: Inquisition is Assassin's Creed with dragons, and Watch_Dogs is Assassin's Creed with a cell phone.

Doesn't make them bad, just makes them... samey.
I'm as big a fan of linear TPS just as much as the next guy but what did you want them to do here? Make it The Order clone? Fallout clone? Make it a kid's game and turn it into a platformer? The open world design made the best sense as car combat is the defining aspect of Mad Max franchise. So instead of being a Twisted Metal clone, they added nonlinear elements with missions and sidequests along with servicable gunplay/brawl. There is no game like Mad Max currently out there or in development.
 
I'm on the fence with this game. The vehicular stuff seems like it would be fun but I'm really not sold on the melee combat. Looks dull as dirt and shallow to boot. Can someone convince me otherwise?

I dunno, I like what I've seen from the combat. It seems like it's very wrestling focused with Max powerbombing dudes into containers and shit when you get perfect timings on the parrys. I also like the fact that i've seen dudes punch Max in the back of the head and not just specifically waiting their turn to fight him. That said, driving is gonna be the main focus of the game and if that doesn't appeal to you, this may not be the game for ya'.
 
I'm trying to find out what the difficulty levels are for this game. All of the footage I'm finding starts in the middle of gameplay and doesn't include the title screen.

Is there the usual Easy/Medium/Hard selection?

I'd like to know this too. I see this game as a potential good 'arcade in an open world' if it gets (hopefully) challenging enough.
 
I see what Agent_4Seven is saying and I even voiced similar concerns and thoughts a couple of days ago in another Mad Max thread:





Looking at the map of Mad Max, looking at the past Just Cause games and also considering the statements from the developers who were featured in some of the recent gameplay videos ("this game is a completionist's dream" - refering to the amount of stuff to do), I think it's safe to assume that this is clearly the Ubisoft/AC-school of map- and objective-design.

I am one of those completionists the developer was talking about but I consider games of this type a nightmare rather than a dream. Two days ago I finished Witcher 3 and I completed all of the '?'s on all maps because I had the urge to do everything the game offers before I'm done with it. I can tell you that was mostly a pretty shitty experience, especially in the Skellige area where most of the dozens of '?'s are the same shitty kind ("smuggler's cache" - 2 or 3 treasure chests swimming in water surrounded by annoying enemies). Luckily, Witcher 3 also had some great questlines to make up for the tediousness of the filler stuff.

Mad Max, I strongly suspect (again, looking at the past efforts of the studio), is one of these games that basically consist of this kind of filler stuff: 200-300 icons spread across a large map - and the overwhelming majority of them being completely uninteresting and of the collectathon- and "destroy-the-outpost!"-variety. These games have more in common with work for me than with having fun. They are an exercise in attrition.

In comparison, I loved Red Dead Redemption; especially its world. Instead of 200-300 same-y locations, there are about 40-50 meticulously crafted places. Even the side stuff felt more organic and interesting. For the treasure hunts, for example, I actually had to actually identify georgraphy with the help of drawn pictures and maps (absolutely loved it!). Side events were mostly people whom you met on the road and in the wild instead of dots on the map to be crossed off a to-do list. Hunting animals and searching for plants was satisfying even because I only knew the general area where they can be found but had to look for them myself there. It all felt way more organic and fun than crossing off hundreds of icons on a map.

If MGS5 is anything like that, then that's definitely a plus in my book. It seems that besides the strong story-aspect in MGS5, its world is rather a playground for traversal and trying out different strategies for approaching mission objectives rather than being an Ubisoft-type collection of collectathon-icons.

Right now, after completing the time-sink that is Witcher 3, I'm not in the mood for any kind of open-world game. I'm going to play more Splatoon and buy Mario Maker. But if I tackle another open-world game this year, I'm pretty sure it's going to be MGS5. I just can't take Ubisoft-open-worlds anymore.

Besides, Mad Max seems to be a little bit of a technical mess. I've never seen pop-in this bad. Quoting myself again:

Was looking at some previous pages at Bootaaay's gifs and wanted to respond to this:


This is a good post even if I don't agree with all of it and some should see the similarities, because they are there and I can appreciate the effort in typing all that. But again, I won't hold Avalanche's games to the same shitty design practices as Ubisoft.

And fuck those smuggler caches in W3. I did 3 of them and decided it just wasn't in the cards for me to even remotely find them all. I have 245 hours with Witcher 3 and was fine knowing I'll never get a full 100% completion on it because of those caches. I'd rather people have the choice if they want it as long as it doesn't negatively affect the rest of the game and by all accounts those smuggler cache's didn't negatively affect my opinion of the game one single bit.

Spot on about RDR too. I felt the same exact way about it and it is now one of my favorite games of all time.


edit:

For those that have it. How is the OST? What's it comparable to?
 

Faust56

Banned
I preordered Mad Max and MGS5 so I'll be picking them both up at midnight because I couldn't choose just one.

For whatever reason (probably because I dig the movie so much) I'm actually a little more psyched about Mad Max than MGS right now so I'm going to play that first.
 
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