TheBaldEmperor
Member
I hope this means the end of Nintendo's dual screen approach for handhelds (at least for the NX).
Oh, man. I've grown quite accustomed to those.
I hope this means the end of Nintendo's dual screen approach for handhelds (at least for the NX).
I hope this means the end of Nintendo's dual screen approach for handhelds (at least for the NX).
Nah. How are you going to play games with the buttons like that?
We can only hope we get one gorgeous high resolution screen with touch capabilities. That dual screen is worthless.
Nah. How are you going to play games with the buttons like that?
I cannot agree with you any more possibly then I already do. Speaking for myself, I absolutely hate that gpu and battery power is sacrificed to render a stupid extra screen i don't need that usually has a map on it, when i can press start and see it on any other system. Imagine if that (imo) wasted battery and graphics power were put to use.We can only hope we get one gorgeous high resolution screen with touch capabilities. That dual screen is worthless.
How long until we start getting NX leaks and the eventual (bogus) system mock-ups? I'm getting kind of hyped
Only two buttons????
Nah. How are you going to play games with the buttons like that?
Lolhttp://i.imgur.com/0DzhW.gif
From what people are saying here. The patent is ONLY Showing the image sensor, and its placement on a handheld controller/games console.
It in no way means it has to have 2 buttons etc. The actual design of the handheld tech is irrelevant
Lol
Only two buttons????
These gimmicky 'reinventing the wheel' patents just scream Nintendo apparently still desperately trying to recapture that Wii/DS market, and still not understanding how they got that audience in the first place, or why they've all buggered off to mobile.
These gimmicky 'reinventing the wheel' patents just scream Nintendo apparently still desperately trying to recapture that Wii/DS market, and still not understanding how they got that audience in the first place, or why they've all buggered off to mobile.
These gimmicky 'reinventing the wheel' patents just scream Nintendo apparently still desperately trying to recapture that Wii/DS market, and still not understanding how they got that audience in the first place, or why they've all buggered off to mobile.
These gimmicky 'reinventing the wheel' patents just scream Nintendo apparently still desperately trying to recapture that Wii/DS market, and still not understanding how they got that audience in the first place, or why they've all buggered off to mobile.
Aw man that mouse amiibo is gonna be a bitch to find.
What I mean is that these are both adding extra layers of complexity and deviating from the industry standards (standards which yes, a long time ago they helped lay the groundwork for, but that they have never done a good job of keeping up with since), without a good reason for why that deviation should take place.
Even the current market leader, the PS4, doesn't have a strong enough influence to justify its own controller gimmick, the touchpad, by being able to influence developers into embracing its potential uses. Given Nintendo's almost irrelevancy to the wider market these days, sinking resources into a barrier to potential ports they desperately need isn't going to do them any favours, as well as increasing R&D costs for a gimmick that will, given past experience, likely barely be used even by themselves.
There's also the fact that doing things differently just for the sake of it will turn customers away, both the enthusiast market, who have specific expectations for what they need for games, and any potential casual players that might be swayed from Mobile, since these just make things more complicated and difficult to understand for them.
Who knows, maybe I'm worrying over nothing and over thinking this, but these recent patents worry me, in the same way the pre-release info we got about the WiiU and 3DS worried me, and unlike how I could instantly see the appeal of the ideas behind the Wii and DS before them.
Right now, because of stuff like this that's simply unnecessarily contrary, I'm expecting to see a further shrink in Nintendo's user base with the NX, because it looks to me like they've not learnt from their past fuck ups.
Seems to me like this is designed more specifically to give the same functionality of the scroll wheels on the other patent, but in a different way. Perhaps the handheld design needs this because the scroll wheel shoulder buttons don't work for the industrial design of a handheld.
Just a thought, though, but considering some of the descriptions and illustrations, that's my take, with the extra stuff just added overtop for the sake of the technology being capable of that.
So TL;DR version is: no more controller innovation allowed? Especially if the entity doing the innovating hasn't innovated in ways you want every single time? Ummm... OK?
Every new feature designed is in some way or another "contrary", along with a number of other adjectives. Things like 2 analog sticks and analog shoulder buttons (the precursor to analog triggers) and clickable sticks were "contrary", as well, until people used them and developers found a place for them in most game designs. Plenty of people understood what Wii did/does fully and still didn't/don't see why it ever needed to exist, so it's all a matter of opinion.
Writing off something as unnecessary or off-putting (as though controllers aren't already to most people) or inevitably not the next controller standard before it's even off paper and in the hand is bollocks, no matter which way you look at it.
motion controls are finally finding their true niche with VR.
Nobody outside of enthusiasts gives a flying fuck about VR.
Why is everyone hating on dual screen suddenly?
Said nobody that tried VR everNobody outside of enthusiasts gives a flying fuck about VR.
They've all gone mad!
Said nobody that tried VR ever
Just calling it as I see it, neither these nor anything Nintendo brought to the table for the WiiU and 3DS seemed like innovations to me, so much as throwing shit at a wall to see what stuck.
Even the DS and Wii were only good ideas that got lucky enough to find the right audiences at just the right time, rather than Nintendo knowingly creating a genuinely innovative improvement that changed the landscape of the industry. Infact I'd go as far as to say their ideas were only truly capitalised on later by other people. Touchscreen's were popularised by Apple, and now the fad is over, motion controls are finally finding their niche with VR.
Honestly, I don't think Nintendo have been an industry leading, innovative hardware maker since the N64's rumble pack and analogue stick, and even then it took Sony with the Dualshock to really get that formula right.
I'm fine with the touch screen on the Wii U, I'm just not fine with how absolutely fucking huge it is.I suspect the NX will have the touch screen (at least if the handheld version does). but it's going to be a lot smaller.
There's no reason for the Wii U controller to be as big as it is.
It really looks like the function of this device would be tertiary anyway, not directly related to gaming. Kind of like the NFC chip already in your Gamepad or your smartphone. If you looked at a patent for the NFC chip in the Gamepad and thought to yourself "wow, another gimmick from Nintendo" I don't think you were being fair. Scanning stuff and getting a pulse readout isn't going to make you control the new Mario game with your nipples.
Honestly, the word "gimmick" seems like a cool derisive buzzword to attempt to throw shade at any questionable innovation.
They are innovative whether you personally find enjoyment in them or not. I don't give a shit about VR, but if I were to say it's not innovative, that would be ignorant or disingenuous. The Wii U and 3DS both do things that no other gaming platform had done before. That is innovative.
And it's a little daft to suggest that Nintendo hardware engineers were just guessing when they designed stuff. A lot of money goes into R&D. Suggesting that a second screen device with a combination of touch, button, and motion controls was "throwing shit at a wall" and not years of careful market research is tomfoolery.
"Research indicates that 100 million people like to play Candy Crush while pooping. What if we let them play Wii U while pooping?"
Sure, 2 years after the Wii U failed to penetrate the market we can declare that it was a stupid innovation that didn't work, but it still wasn't a guess. It was calculated.
The DS was out years before any commercially available Apple product had a touchscreen. And touchscreens for gaming is definitely a meaningful innovation that has had significant impact in the industry. So have motion controls. The fact that Sony is going to be using an innovation that Nintendo pioneered 10 years ago for an upcoming product of their own doesn't reinforce your argument that the Wii was not innovative. It counters it.
You're missing my point entirely. Yes, Nintendo have often been first to implement a new technology, but they're rarely the ones to truly get it right or find the right way to use them. Analogue sticks, shoulder buttons, motion controls and touchscreens were all Nintendo 'innovations', but if it weren't for other companies taking those ideas and perfecting them, they'd have died on their arses like all the other gimmicks that they've created over the years that other people couldn't find a proper use for, and Nintendo never really knew themselves what to do with.
They're terrible at both following through with their random, sometimes brilliant ideas, and incorporating the wider industry standards.
Nintendo's true strength is their games, not their 'innovative' hardware. It always has been, and over the last couple of decades they've been undermining that strength by forcing games to fit gimmicks that hobble systems, rather than, as with the NES, SNES and lesser extent N64, building hardware around what would improve existing games but didn't exist yet.
Said nobody that tried VR ever
You're missing my point entirely. Yes, Nintendo have often been first to implement a new technology, but they're rarely the ones to truly get it right or find the right way to use them. Analogue sticks, shoulder buttons, motion controls and touchscreens were all Nintendo 'innovations', but if it weren't for other companies taking those ideas and perfecting them, they'd have died on their arses like all the other gimmicks that they've created over the years that other people couldn't find a proper use for, and Nintendo never really knew themselves what to do with.
They're terrible at both following through with their random, sometimes brilliant ideas, and incorporating the wider industry standards.
Nintendo's true strength is their games, not their 'innovative' hardware. It always has been, and over the last couple of decades they've been undermining that strength by forcing games to fit gimmicks that hobble systems, rather than, as with the NES, SNES and lesser extent N64, building hardware around what would improve existing games but didn't exist yet.